diff options
author | Paul Wicking <paul.wicking@qt.io> | 2021-05-25 15:05:34 +0200 |
---|---|---|
committer | Paul Wicking <paul.wicking@qt.io> | 2021-06-07 10:43:48 +0200 |
commit | f634d2b63d36aba32457fb2da2f7ae2057626fed (patch) | |
tree | f79e3991cfb218c7f7691f74079e393ca8e404b3 /src | |
parent | fdedafdc45d3a7001073ab5144be33587e9a57a5 (diff) |
Doc: Use \deprecated instead of \obsolete
Task-number: QTBUG-93990
Change-Id: I4c5a88b3bb882b8e72de65530ceb60cade2eaeaa
Reviewed-by: Topi Reiniƶ <topi.reinio@qt.io>
Diffstat (limited to 'src')
-rw-r--r-- | src/core/doc/src/qmlextramaterials.qdoc | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/core/doc/src/qmlextramaterials.qdoc b/src/core/doc/src/qmlextramaterials.qdoc index 338bada09..d362f4ef4 100644 --- a/src/core/doc/src/qmlextramaterials.qdoc +++ b/src/core/doc/src/qmlextramaterials.qdoc @@ -28,7 +28,7 @@ /*! \qmltype DiffuseMapMaterial \inqmlmodule Qt3D.Extras - \obsolete + \deprecated \brief The DiffuseMapMaterial provides a default implementation of the phong lighting effect where the diffuse light component is read from a texture map. @@ -92,7 +92,7 @@ /*! \qmltype DiffuseSpecularMapMaterial \inqmlmodule Qt3D.Extras - \obsolete + \deprecated \brief The DiffuseSpecularMapMaterial provides a default implementation of the phong lighting effect where the diffuse and specular light components are read from texture maps. @@ -232,7 +232,7 @@ /*! \qmltype NormalDiffuseMapAlphaMaterial \inqmlmodule Qt3D.Extras - \obsolete + \deprecated \brief The NormalDiffuseMapAlphaMaterial provides a specialization of NormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass. @@ -309,7 +309,7 @@ /*! \qmltype NormalDiffuseMapMaterial \inqmlmodule Qt3D.Extras - \obsolete + \deprecated \brief The NormalDiffuseMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of @@ -387,7 +387,7 @@ /*! \qmltype NormalDiffuseSpecularMapMaterial \inqmlmodule Qt3D.Extras - \obsolete + \deprecated \brief The NormalDiffuseSpecularMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture @@ -495,7 +495,7 @@ /*! \qmltype PhongAlphaMaterial \inqmlmodule Qt3D.Extras - \obsolete + \deprecated \brief The PhongAlphaMaterial class provides a default implementation of the phong lighting effect with alpha. @@ -583,7 +583,7 @@ /*! \qmltype PhongMaterial \inqmlmodule Qt3D.Extras - \obsolete + \deprecated \brief The PhongMaterial class provides a default implementation of the phong lighting effect. \since 5.7 |