summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
authorPaul Wicking <paul.wicking@qt.io>2021-05-25 15:05:34 +0200
committerPaul Wicking <paul.wicking@qt.io>2021-06-07 10:43:48 +0200
commitf634d2b63d36aba32457fb2da2f7ae2057626fed (patch)
treef79e3991cfb218c7f7691f74079e393ca8e404b3 /src
parentfdedafdc45d3a7001073ab5144be33587e9a57a5 (diff)
Doc: Use \deprecated instead of \obsolete
Task-number: QTBUG-93990 Change-Id: I4c5a88b3bb882b8e72de65530ceb60cade2eaeaa Reviewed-by: Topi Reiniƶ <topi.reinio@qt.io>
Diffstat (limited to 'src')
-rw-r--r--src/core/doc/src/qmlextramaterials.qdoc14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/core/doc/src/qmlextramaterials.qdoc b/src/core/doc/src/qmlextramaterials.qdoc
index 338bada09..d362f4ef4 100644
--- a/src/core/doc/src/qmlextramaterials.qdoc
+++ b/src/core/doc/src/qmlextramaterials.qdoc
@@ -28,7 +28,7 @@
/*!
\qmltype DiffuseMapMaterial
\inqmlmodule Qt3D.Extras
- \obsolete
+ \deprecated
\brief The DiffuseMapMaterial provides a default implementation of the phong lighting effect
where the diffuse light component is read from a texture map.
@@ -92,7 +92,7 @@
/*!
\qmltype DiffuseSpecularMapMaterial
\inqmlmodule Qt3D.Extras
- \obsolete
+ \deprecated
\brief The DiffuseSpecularMapMaterial provides a default implementation of the phong lighting
effect where the diffuse and specular light components are read from texture maps.
@@ -232,7 +232,7 @@
/*!
\qmltype NormalDiffuseMapAlphaMaterial
\inqmlmodule Qt3D.Extras
- \obsolete
+ \deprecated
\brief The NormalDiffuseMapAlphaMaterial provides a specialization of NormalDiffuseMapMaterial
with alpha coverage and a depth test performed in the rendering pass.
@@ -309,7 +309,7 @@
/*!
\qmltype NormalDiffuseMapMaterial
\inqmlmodule Qt3D.Extras
- \obsolete
+ \deprecated
\brief The NormalDiffuseMapMaterial provides a default implementation of the phong lighting
and bump effect where the diffuse light component is read from a texture map and the normals of
@@ -387,7 +387,7 @@
/*!
\qmltype NormalDiffuseSpecularMapMaterial
\inqmlmodule Qt3D.Extras
- \obsolete
+ \deprecated
\brief The NormalDiffuseSpecularMapMaterial provides a default implementation of the phong
lighting and bump effect where the diffuse and specular light components are read from texture
@@ -495,7 +495,7 @@
/*!
\qmltype PhongAlphaMaterial
\inqmlmodule Qt3D.Extras
- \obsolete
+ \deprecated
\brief The PhongAlphaMaterial class provides a default implementation of
the phong lighting effect with alpha.
@@ -583,7 +583,7 @@
/*!
\qmltype PhongMaterial
\inqmlmodule Qt3D.Extras
- \obsolete
+ \deprecated
\brief The PhongMaterial class provides a default implementation of the phong lighting effect.
\since 5.7