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author | Nico Vertriest <nico.vertriest@qt.io> | 2017-08-02 13:48:26 +0200 |
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committer | Nico Vertriest <nico.vertriest@qt.io> | 2017-08-02 13:37:33 +0000 |
commit | 8e989d2642e81eec873c7611cc5c356e7acd8f7d (patch) | |
tree | 8569403809d4cb01a994a5ebfac484664fa0f6a2 /src | |
parent | b49316269cd998d73300f2019965edc92e0d4e6e (diff) |
Doc: correct link to Texture
qparameter.cpp:47: warning: Can't link to Texture
Change-Id: I32bd287393d0704246d28768f949f84e161ca7fb
Reviewed-by: Venugopal Shivashankar <Venugopal.Shivashankar@qt.io>
Diffstat (limited to 'src')
-rw-r--r-- | src/render/materialsystem/qparameter.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/materialsystem/qparameter.cpp b/src/render/materialsystem/qparameter.cpp index 64c672737..b9bfa44e7 100644 --- a/src/render/materialsystem/qparameter.cpp +++ b/src/render/materialsystem/qparameter.cpp @@ -88,7 +88,7 @@ \endcode When it comes to texture support, the Parameter value should be set to the - appropriate \l {Qt3DRender::QAbstractTexture}{Texture} subclass that matches the sampler type of the shader + appropriate \l {Qt3DRender::QAbstractTexture}{texture} subclass that matches the sampler type of the shader uniform. \code @@ -101,7 +101,7 @@ // uniform sampler2D diffuseTexture \endcode - \sa Texture + \sa Qt3DRender::QAbstractTexture */ /*! |