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authorNico Vertriest <nico.vertriest@qt.io>2017-08-02 13:48:26 +0200
committerNico Vertriest <nico.vertriest@qt.io>2017-08-02 13:37:33 +0000
commit8e989d2642e81eec873c7611cc5c356e7acd8f7d (patch)
tree8569403809d4cb01a994a5ebfac484664fa0f6a2 /src
parentb49316269cd998d73300f2019965edc92e0d4e6e (diff)
Doc: correct link to Texture
qparameter.cpp:47: warning: Can't link to Texture Change-Id: I32bd287393d0704246d28768f949f84e161ca7fb Reviewed-by: Venugopal Shivashankar <Venugopal.Shivashankar@qt.io>
Diffstat (limited to 'src')
-rw-r--r--src/render/materialsystem/qparameter.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/materialsystem/qparameter.cpp b/src/render/materialsystem/qparameter.cpp
index 64c672737..b9bfa44e7 100644
--- a/src/render/materialsystem/qparameter.cpp
+++ b/src/render/materialsystem/qparameter.cpp
@@ -88,7 +88,7 @@
\endcode
When it comes to texture support, the Parameter value should be set to the
- appropriate \l {Qt3DRender::QAbstractTexture}{Texture} subclass that matches the sampler type of the shader
+ appropriate \l {Qt3DRender::QAbstractTexture}{texture} subclass that matches the sampler type of the shader
uniform.
\code
@@ -101,7 +101,7 @@
// uniform sampler2D diffuseTexture
\endcode
- \sa Texture
+ \sa Qt3DRender::QAbstractTexture
*/
/*!