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authorQt Forward Merge Bot <qt_forward_merge_bot@qt-project.org>2019-01-10 21:34:10 +0100
committerQt Forward Merge Bot <qt_forward_merge_bot@qt-project.org>2019-01-10 21:34:10 +0100
commitb0e11393968ceaad8c35e7df528c73a5e6111f32 (patch)
tree38ba2cd55e2c605225d583225814ada8b995d743 /src
parent55b52c47030c759f8b38013eb873c0b161d0e426 (diff)
parent82eb8b44e0a3d1dc586acc52132be2b05102900c (diff)
Merge remote-tracking branch 'origin/5.12' into dev
Conflicts: .qmake.conf Change-Id: Ie8a4bf768bffba61dca9e315151c035be7b48723
Diffstat (limited to 'src')
-rw-r--r--src/extras/defaults/qmetalroughmaterial.cpp24
-rw-r--r--src/extras/defaults/qmetalroughmaterial_p.h4
-rw-r--r--src/render/framegraph/qrendercapture.cpp3
-rw-r--r--src/render/jobs/abstractpickingjob.cpp11
-rw-r--r--src/render/renderers/opengl/renderer/renderer.cpp3
-rw-r--r--src/render/renderers/opengl/renderer/renderview.cpp7
6 files changed, 17 insertions, 35 deletions
diff --git a/src/extras/defaults/qmetalroughmaterial.cpp b/src/extras/defaults/qmetalroughmaterial.cpp
index de21268f1..f52437769 100644
--- a/src/extras/defaults/qmetalroughmaterial.cpp
+++ b/src/extras/defaults/qmetalroughmaterial.cpp
@@ -61,8 +61,6 @@ namespace Qt3DExtras {
QMetalRoughMaterialPrivate::QMetalRoughMaterialPrivate()
: QMaterialPrivate()
- , m_environmentIrradianceTexture(new QTexture2D())
- , m_environmentSpecularTexture(new QTexture2D())
, m_baseColorParameter(new QParameter(QStringLiteral("baseColor"), QColor("grey")))
, m_metalnessParameter(new QParameter(QStringLiteral("metalness"), 0.0f))
, m_roughnessParameter(new QParameter(QStringLiteral("roughness"), 0.0f))
@@ -72,8 +70,6 @@ QMetalRoughMaterialPrivate::QMetalRoughMaterialPrivate()
, m_ambientOcclusionMapParameter(new QParameter(QStringLiteral("ambientOcclusionMap"), QVariant()))
, m_normalMapParameter(new QParameter(QStringLiteral("normalMap"), QVariant()))
, m_textureScaleParameter(new QParameter(QStringLiteral("texCoordScale"), 1.0f))
- , m_environmentIrradianceParameter(new QParameter(QStringLiteral("envLight.irradiance"), m_environmentIrradianceTexture))
- , m_environmentSpecularParameter(new QParameter(QStringLiteral("envLight.specular"), m_environmentSpecularTexture))
, m_metalRoughEffect(new QEffect())
, m_metalRoughGL3Technique(new QTechnique())
, m_metalRoughGL3RenderPass(new QRenderPass())
@@ -85,17 +81,6 @@ QMetalRoughMaterialPrivate::QMetalRoughMaterialPrivate()
, m_metalRoughES3ShaderBuilder(new QShaderProgramBuilder())
, m_filterKey(new QFilterKey)
{
- m_environmentIrradianceTexture->setMagnificationFilter(QAbstractTexture::Linear);
- m_environmentIrradianceTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear);
- m_environmentIrradianceTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat));
- m_environmentIrradianceTexture->setGenerateMipMaps(true);
- m_environmentIrradianceTexture->setMaximumAnisotropy(16.0f);
-
- m_environmentSpecularTexture->setMagnificationFilter(QAbstractTexture::Linear);
- m_environmentSpecularTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear);
- m_environmentSpecularTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat));
- m_environmentSpecularTexture->setGenerateMipMaps(true);
- m_environmentSpecularTexture->setMaximumAnisotropy(16.0f);
}
void QMetalRoughMaterialPrivate::init()
@@ -163,15 +148,6 @@ void QMetalRoughMaterialPrivate::init()
m_metalRoughEffect->addParameter(m_roughnessParameter);
m_metalRoughEffect->addParameter(m_textureScaleParameter);
- // Note that even though those parameters are not exposed in the API,
- // they need to be kept around for now due to a bug in some drivers/GPUs
- // (at least Intel) which cause issues with unbound textures even if you
- // don't try to sample from them.
- // Can probably go away once we generate the shaders and deal in this
- // case in a better way.
- m_metalRoughEffect->addParameter(m_environmentIrradianceParameter);
- m_metalRoughEffect->addParameter(m_environmentSpecularParameter);
-
q->setEffect(m_metalRoughEffect);
}
diff --git a/src/extras/defaults/qmetalroughmaterial_p.h b/src/extras/defaults/qmetalroughmaterial_p.h
index e12df1a8b..4d8b68320 100644
--- a/src/extras/defaults/qmetalroughmaterial_p.h
+++ b/src/extras/defaults/qmetalroughmaterial_p.h
@@ -81,8 +81,6 @@ public:
void handleTextureScaleChanged(const QVariant &var);
- Qt3DRender::QAbstractTexture *m_environmentIrradianceTexture;
- Qt3DRender::QAbstractTexture *m_environmentSpecularTexture;
Qt3DRender::QParameter *m_baseColorParameter;
Qt3DRender::QParameter *m_metalnessParameter;
Qt3DRender::QParameter *m_roughnessParameter;
@@ -92,8 +90,6 @@ public:
Qt3DRender::QParameter *m_ambientOcclusionMapParameter;
Qt3DRender::QParameter *m_normalMapParameter;
Qt3DRender::QParameter *m_textureScaleParameter;
- Qt3DRender::QParameter *m_environmentIrradianceParameter;
- Qt3DRender::QParameter *m_environmentSpecularParameter;
Qt3DRender::QEffect *m_metalRoughEffect;
Qt3DRender::QTechnique *m_metalRoughGL3Technique;
Qt3DRender::QRenderPass *m_metalRoughGL3RenderPass;
diff --git a/src/render/framegraph/qrendercapture.cpp b/src/render/framegraph/qrendercapture.cpp
index d5b6d63ae..5bda569f9 100644
--- a/src/render/framegraph/qrendercapture.cpp
+++ b/src/render/framegraph/qrendercapture.cpp
@@ -252,9 +252,6 @@ QRenderCapturePrivate::QRenderCapturePrivate()
*/
QRenderCapturePrivate::~QRenderCapturePrivate()
{
- Q_Q(QRenderCapture);
- for (QRenderCaptureReply *reply : qAsConst(m_waitingReplies))
- reply->disconnect(q);
}
/*!
diff --git a/src/render/jobs/abstractpickingjob.cpp b/src/render/jobs/abstractpickingjob.cpp
index ccb190cff..74e6a7f80 100644
--- a/src/render/jobs/abstractpickingjob.cpp
+++ b/src/render/jobs/abstractpickingjob.cpp
@@ -122,15 +122,22 @@ RayCasting::QRay3D AbstractPickingJob::rayForViewportAndCamera(const PickingUtil
const QPoint &pos) const
{
static RayCasting::QRay3D invalidRay({}, {}, 0.f);
+
+ if (!vca.area.isValid())
+ return invalidRay;
+
Matrix4x4 viewMatrix;
Matrix4x4 projectionMatrix;
Render::CameraLens::viewMatrixForCamera(m_manager->renderNodesManager(),
vca.cameraId,
viewMatrix,
projectionMatrix);
+ // Returns viewport rect in GL coordinates (y inverted)
const QRect viewport = windowViewport(vca.area, vca.viewport);
+ // In GL the y is inverted compared to Qt
+ const QPoint glCorrectPos = QPoint(pos.x(), vca.area.height() - pos.y());
- if (vca.area.isValid() && !viewport.contains(pos))
+ if (!viewport.contains(glCorrectPos))
return invalidRay;
if (vca.surface) {
QSurface *surface = nullptr;
@@ -148,8 +155,6 @@ RayCasting::QRay3D AbstractPickingJob::rayForViewportAndCamera(const PickingUtil
return invalidRay;
}
- // In GL the y is inverted compared to Qt
- const QPoint glCorrectPos = QPoint(pos.x(), vca.area.isValid() ? vca.area.height() - pos.y() : pos.y());
const auto ray = intersectionRay(glCorrectPos, viewMatrix, projectionMatrix, viewport);
return ray;
}
diff --git a/src/render/renderers/opengl/renderer/renderer.cpp b/src/render/renderers/opengl/renderer/renderer.cpp
index 9aed183b0..4abe62bab 100644
--- a/src/render/renderers/opengl/renderer/renderer.cpp
+++ b/src/render/renderers/opengl/renderer/renderer.cpp
@@ -1797,7 +1797,8 @@ QVector<Qt3DCore::QAspectJobPtr> Renderer::renderBinJobs()
renderBinJobs.push_back(m_updateShaderDataTransformJob);
}
- if (dirtyBitsForFrame & AbstractRenderer::GeometryDirty) {
+ if (dirtyBitsForFrame & AbstractRenderer::GeometryDirty ||
+ dirtyBitsForFrame & AbstractRenderer::BuffersDirty) {
renderBinJobs.push_back(m_calculateBoundingVolumeJob);
renderBinJobs.push_back(m_updateMeshTriangleListJob);
}
diff --git a/src/render/renderers/opengl/renderer/renderview.cpp b/src/render/renderers/opengl/renderer/renderview.cpp
index 39fed2294..3aa45c836 100644
--- a/src/render/renderers/opengl/renderer/renderview.cpp
+++ b/src/render/renderers/opengl/renderer/renderview.cpp
@@ -1065,6 +1065,13 @@ void RenderView::setShaderAndUniforms(RenderCommand *command,
setDefaultUniformBlockShaderDataValue(command->m_parameterPack, shader, shaderData, QStringLiteral("envLight"));
envLightCount = 1;
}
+ } else {
+ // with some drivers, samplers (like the envbox sampler) need to be bound even though
+ // they may not be actually used, otherwise draw calls can fail
+ static const int irradianceId = StringToInt::lookupId(QLatin1String("envLight.irradiance"));
+ static const int specularId = StringToInt::lookupId(QLatin1String("envLight.specular"));
+ setUniformValue(command->m_parameterPack, irradianceId, m_renderer->submissionContext()->maxTextureUnitsCount());
+ setUniformValue(command->m_parameterPack, specularId, m_renderer->submissionContext()->maxTextureUnitsCount());
}
setUniformValue(command->m_parameterPack, StringToInt::lookupId(QStringLiteral("envLightCount")), envLightCount);
}