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authorMike Krus <mike.krus@kdab.com>2020-01-22 21:35:32 +0000
committerMike Krus <mike.krus@kdab.com>2020-02-27 06:29:57 +0000
commit17706144e9dc6c2dfde580b7821f18c5f6924682 (patch)
tree5f77929db358607fe63a1d438b7a746a6966cbfb /tests/auto/extras/common/geometrytesthelper.h
parent7f625e93620b313466d0223e911c0c3a5b492617 (diff)
Geometry refactoring
Move QBuffer, QAttribute, QGeometry to Qt3DCore. Change-Id: I59dfd091eefadcada93350b3aba955f40b304385 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/auto/extras/common/geometrytesthelper.h')
-rw-r--r--tests/auto/extras/common/geometrytesthelper.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/tests/auto/extras/common/geometrytesthelper.h b/tests/auto/extras/common/geometrytesthelper.h
index b825fa407..a80d652a8 100644
--- a/tests/auto/extras/common/geometrytesthelper.h
+++ b/tests/auto/extras/common/geometrytesthelper.h
@@ -29,12 +29,12 @@
#ifndef GEOMETRYTESTHELPER_H
#define GEOMETRYTESTHELPER_H
-#include <Qt3DRender/qattribute.h>
-#include <Qt3DRender/qbuffer.h>
-#include <Qt3DRender/qgeometry.h>
+#include <Qt3DCore/qattribute.h>
+#include <Qt3DCore/qbuffer.h>
+#include <Qt3DCore/qgeometry.h>
template<typename IndexType>
-IndexType extractIndexData(Qt3DRender::QAttribute *attribute, int index)
+IndexType extractIndexData(Qt3DCore::QAttribute *attribute, int index)
{
// Get the raw data
const IndexType *typedData = reinterpret_cast<const IndexType *>(attribute->buffer()->data().constData());
@@ -45,7 +45,7 @@ IndexType extractIndexData(Qt3DRender::QAttribute *attribute, int index)
}
template<typename VertexType, typename IndexType>
-VertexType extractVertexData(Qt3DRender::QAttribute *attribute, IndexType index)
+VertexType extractVertexData(Qt3DCore::QAttribute *attribute, IndexType index)
{
// Get the raw data
const char *rawData = attribute->buffer()->data().constData();
@@ -55,10 +55,10 @@ VertexType extractVertexData(Qt3DRender::QAttribute *attribute, IndexType index)
// Construct vertex from the typed data
VertexType vertex;
- const Qt3DRender::QAttribute::VertexBaseType type = attribute->vertexBaseType();
+ const Qt3DCore::QAttribute::VertexBaseType type = attribute->vertexBaseType();
switch (type)
{
- case Qt3DRender::QAttribute::Float: {
+ case Qt3DCore::QAttribute::Float: {
const float *typedVertexData = reinterpret_cast<const float *>(vertexData);
const int components = attribute->vertexSize();
for (int i = 0; i < components; ++i)