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authorPaul Lemire <paul.lemire@kdab.com>2016-08-10 16:28:44 +0200
committerPaul Lemire <paul.lemire@kdab.com>2016-08-24 12:57:52 +0000
commit2fd3e28766ede1d3334ab0248fb19b65d2e9e7d9 (patch)
tree089698bcb16a4ae94814b5557fba99dbcfdc324f /tests/auto/extras
parent9f488c60d99f646cac163fc6629889eaa309d3f6 (diff)
Move tests for QCuboidGeometry into extras
Change-Id: I6ffb9e0a743dfad78624b2edcfa2d93d69d685dd Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests/auto/extras')
-rw-r--r--tests/auto/extras/extras.pro4
-rw-r--r--tests/auto/extras/qcuboidgeometry/qcuboidgeometry.pro10
-rw-r--r--tests/auto/extras/qcuboidgeometry/tst_qcuboidgeometry.cpp505
3 files changed, 519 insertions, 0 deletions
diff --git a/tests/auto/extras/extras.pro b/tests/auto/extras/extras.pro
new file mode 100644
index 000000000..3bba4d37b
--- /dev/null
+++ b/tests/auto/extras/extras.pro
@@ -0,0 +1,4 @@
+TEMPLATE = subdirs
+
+SUBDIRS = \
+ qcuboidgeometry
diff --git a/tests/auto/extras/qcuboidgeometry/qcuboidgeometry.pro b/tests/auto/extras/qcuboidgeometry/qcuboidgeometry.pro
new file mode 100644
index 000000000..7208f1c7b
--- /dev/null
+++ b/tests/auto/extras/qcuboidgeometry/qcuboidgeometry.pro
@@ -0,0 +1,10 @@
+TEMPLATE = app
+
+TARGET = tst_qcuboidgeometry
+
+QT += 3dextras testlib
+
+CONFIG += testcase
+
+SOURCES += \
+ tst_qcuboidgeometry.cpp
diff --git a/tests/auto/extras/qcuboidgeometry/tst_qcuboidgeometry.cpp b/tests/auto/extras/qcuboidgeometry/tst_qcuboidgeometry.cpp
new file mode 100644
index 000000000..ddd9eed22
--- /dev/null
+++ b/tests/auto/extras/qcuboidgeometry/tst_qcuboidgeometry.cpp
@@ -0,0 +1,505 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/QTest>
+#include <QObject>
+#include <Qt3DExtras/qcuboidgeometry.h>
+#include <Qt3DRender/qattribute.h>
+#include <Qt3DRender/qbuffer.h>
+#include <Qt3DRender/qbufferdatagenerator.h>
+#include <QtGui/qopenglcontext.h>
+#include <QtGui/qvector2d.h>
+#include <QtGui/qvector3d.h>
+#include <QtGui/qvector4d.h>
+#include <QtCore/qdebug.h>
+#include <QtCore/qsharedpointer.h>
+#include <QSignalSpy>
+
+namespace {
+
+void generateGeometry(Qt3DRender::QGeometry &geometry)
+{
+ // Get all attributes
+ const QVector<Qt3DRender::QAttribute *> attributes = geometry.attributes();
+
+ // Get all unique data generators from the buffers referenced by the attributes
+ QHash<Qt3DRender::QBufferDataGeneratorPtr, Qt3DRender::QBuffer *> dataGenerators;
+ for (const auto attribute : attributes) {
+ const auto dataGenerator = attribute->buffer()->dataGenerator();
+ if (!dataGenerators.contains(dataGenerator))
+ dataGenerators.insert(dataGenerator, attribute->buffer());
+ }
+
+ // Generate data for each buffer
+ const auto end = dataGenerators.end();
+ for (auto it = dataGenerators.begin(); it != end; ++it) {
+ Qt3DRender::QBufferDataGeneratorPtr dataGenerator = it.key();
+ const QByteArray data = (*dataGenerator)();
+
+ Qt3DRender::QBuffer *buffer = it.value();
+ buffer->setData(data);
+ }
+}
+
+template<typename IndexType>
+IndexType extractIndexData(Qt3DRender::QAttribute *attribute, int index)
+{
+ // Get the raw data
+ const IndexType *typedData = reinterpret_cast<const IndexType *>(attribute->buffer()->data().constData());
+
+ // Offset into the data taking stride and offset into account
+ const IndexType indexValue = *(typedData + index);
+ return indexValue;
+}
+
+template<typename VertexType, typename IndexType>
+VertexType extractVertexData(Qt3DRender::QAttribute *attribute, IndexType index)
+{
+ // Get the raw data
+ const char *rawData = attribute->buffer()->data().constData();
+
+ // Offset into the data taking stride and offset into account
+ const char *vertexData = rawData + (index * attribute->byteStride() + attribute->byteOffset());
+
+ // Construct vertex from the typed data
+ VertexType vertex;
+ const Qt3DRender::QAttribute::VertexBaseType type = attribute->vertexBaseType();
+ switch (type)
+ {
+ case Qt3DRender::QAttribute::Float: {
+ const float *typedVertexData = reinterpret_cast<const float *>(vertexData);
+ const int components = attribute->vertexSize();
+ for (int i = 0; i < components; ++i)
+ vertex[i] = typedVertexData[i];
+ break;
+
+ // TODO: Handle other types as needed
+ }
+
+ default:
+ qWarning() << "Unhandled type";
+ Q_UNREACHABLE();
+ break;
+ }
+
+ return vertex;
+}
+
+}
+
+class tst_QCuboidGeometry : public QObject
+{
+ Q_OBJECT
+private Q_SLOTS:
+ void defaultConstruction()
+ {
+ // WHEN
+ Qt3DExtras::QCuboidGeometry geometry;
+
+ // THEN
+ QCOMPARE(geometry.xExtent(), 1.0f);
+ QCOMPARE(geometry.yExtent(), 1.0f);
+ QCOMPARE(geometry.zExtent(), 1.0f);
+ QCOMPARE(geometry.xyMeshResolution(), QSize(2, 2));
+ QCOMPARE(geometry.yzMeshResolution(), QSize(2, 2));
+ QCOMPARE(geometry.xzMeshResolution(), QSize(2, 2));
+ QVERIFY(geometry.positionAttribute() != nullptr);
+ QCOMPARE(geometry.positionAttribute()->name(), Qt3DRender::QAttribute::defaultPositionAttributeName());
+ QVERIFY(geometry.normalAttribute() != nullptr);
+ QCOMPARE(geometry.normalAttribute()->name(), Qt3DRender::QAttribute::defaultNormalAttributeName());
+ QVERIFY(geometry.texCoordAttribute() != nullptr);
+ QCOMPARE(geometry.texCoordAttribute()->name(), Qt3DRender::QAttribute::defaultTextureCoordinateAttributeName());
+ QVERIFY(geometry.tangentAttribute() != nullptr);
+ QCOMPARE(geometry.tangentAttribute()->name(), Qt3DRender::QAttribute::defaultTangentAttributeName());
+ QVERIFY(geometry.indexAttribute() != nullptr);
+ }
+
+ void properties()
+ {
+ // GIVEN
+ Qt3DExtras::QCuboidGeometry geometry;
+
+ {
+ // WHEN
+ QSignalSpy spy(&geometry, SIGNAL(xExtentChanged(float)));
+ const float newValue = 2.0f;
+ geometry.setXExtent(newValue);
+
+ // THEN
+ QCOMPARE(geometry.xExtent(), newValue);
+ QCOMPARE(spy.count(), 1);
+
+ // WHEN
+ spy.clear();
+ geometry.setXExtent(newValue);
+
+ // THEN
+ QCOMPARE(geometry.xExtent(), newValue);
+ QCOMPARE(spy.count(), 0);
+ }
+
+ {
+ // WHEN
+ QSignalSpy spy(&geometry, SIGNAL(yExtentChanged(float)));
+ const float newValue = 2.0f;
+ geometry.setYExtent(newValue);
+
+ // THEN
+ QCOMPARE(geometry.yExtent(), newValue);
+ QCOMPARE(spy.count(), 1);
+
+ // WHEN
+ spy.clear();
+ geometry.setYExtent(newValue);
+
+ // THEN
+ QCOMPARE(geometry.yExtent(), newValue);
+ QCOMPARE(spy.count(), 0);
+ }
+
+ {
+ // WHEN
+ QSignalSpy spy(&geometry, SIGNAL(zExtentChanged(float)));
+ const float newValue = 2.0f;
+ geometry.setZExtent(newValue);
+
+ // THEN
+ QCOMPARE(geometry.zExtent(), newValue);
+ QCOMPARE(spy.count(), 1);
+
+ // WHEN
+ spy.clear();
+ geometry.setZExtent(newValue);
+
+ // THEN
+ QCOMPARE(geometry.zExtent(), newValue);
+ QCOMPARE(spy.count(), 0);
+ }
+
+ {
+ // WHEN
+ QSignalSpy spy(&geometry, SIGNAL(xyMeshResolutionChanged(QSize)));
+ const auto newValue = QSize(4, 8);
+ geometry.setXYMeshResolution(newValue);
+
+ // THEN
+ QCOMPARE(geometry.xyMeshResolution(), newValue);
+ QCOMPARE(spy.count(), 1);
+
+ // WHEN
+ spy.clear();
+ geometry.setXYMeshResolution(newValue);
+
+ // THEN
+ QCOMPARE(geometry.xyMeshResolution(), newValue);
+ QCOMPARE(spy.count(), 0);
+ }
+
+ {
+ // WHEN
+ QSignalSpy spy(&geometry, SIGNAL(yzMeshResolutionChanged(QSize)));
+ const auto newValue = QSize(4, 8);
+ geometry.setYZMeshResolution(newValue);
+
+ // THEN
+ QCOMPARE(geometry.yzMeshResolution(), newValue);
+ QCOMPARE(spy.count(), 1);
+
+ // WHEN
+ spy.clear();
+ geometry.setYZMeshResolution(newValue);
+
+ // THEN
+ QCOMPARE(geometry.yzMeshResolution(), newValue);
+ QCOMPARE(spy.count(), 0);
+ }
+
+ {
+ // WHEN
+ QSignalSpy spy(&geometry, SIGNAL(xzMeshResolutionChanged(QSize)));
+ const auto newValue = QSize(4, 8);
+ geometry.setXZMeshResolution(newValue);
+
+ // THEN
+ QCOMPARE(geometry.xzMeshResolution(), newValue);
+ QCOMPARE(spy.count(), 1);
+
+ // WHEN
+ spy.clear();
+ geometry.setXZMeshResolution(newValue);
+
+ // THEN
+ QCOMPARE(geometry.xzMeshResolution(), newValue);
+ QCOMPARE(spy.count(), 0);
+ }
+ }
+
+ void generatedGeometryShouldBeConsistent_data()
+ {
+ QTest::addColumn<float>("xExtent");
+ QTest::addColumn<float>("yExtent");
+ QTest::addColumn<float>("zExtent");
+ QTest::addColumn<QSize>("xyMeshResolution");
+ QTest::addColumn<QSize>("yzMeshResolution");
+ QTest::addColumn<QSize>("xzMeshResolution");
+ QTest::addColumn<int>("triangleIndex");
+ QTest::addColumn<QVector<quint16>>("indices");
+ QTest::addColumn<QVector<QVector3D>>("positions");
+ QTest::addColumn<QVector<QVector3D>>("normals");
+ QTest::addColumn<QVector<QVector2D>>("texCoords");
+ QTest::addColumn<QVector<QVector4D>>("tangents");
+
+ {
+ const int triangleIndex = 0;
+ const auto indices = (QVector<quint16>() << 0 << 1 << 2);
+ const auto positions = (QVector<QVector3D>()
+ << QVector3D(0.5f, -0.5f, -0.5f)
+ << QVector3D(0.5f, 0.5f, -0.5f)
+ << QVector3D(0.5f, -0.5f, 0.5f));
+ const auto normals = (QVector<QVector3D>()
+ << QVector3D(1.0f, 0.0f, 0.0f)
+ << QVector3D(1.0f, 0.0f, 0.0f)
+ << QVector3D(1.0f, 0.0f, 0.0f));
+ const auto texCoords = (QVector<QVector2D>()
+ << QVector2D(0.0f, 0.0f)
+ << QVector2D(0.0f, 1.0f)
+ << QVector2D(1.0f, 0.0f));
+ const auto tangents = (QVector<QVector4D>()
+ << QVector4D(0.0f, 0.0f, 1.0f, -1.0f)
+ << QVector4D(0.0f, 0.0f, 1.0f, -1.0f)
+ << QVector4D(0.0f, 0.0f, 1.0f, -1.0f));
+ QTest::newRow("default_positiveX_firstTriangle")
+ << 1.0f << 1.0f << 1.0f
+ << QSize(2,2) << QSize(2,2) << QSize(2,2)
+ << triangleIndex
+ << indices << positions << normals << texCoords << tangents;
+ }
+
+ {
+ const int triangleIndex = 3;
+ const auto indices = (QVector<quint16>() << 6 << 5 << 7);
+ const auto positions = (QVector<QVector3D>()
+ << QVector3D(-0.5f, -0.5f, -0.5f)
+ << QVector3D(-0.5f, 0.5f, 0.5f)
+ << QVector3D(-0.5f, 0.5f, -0.5f));
+ const auto normals = (QVector<QVector3D>()
+ << QVector3D(-1.0f, 0.0f, 0.0f)
+ << QVector3D(-1.0f, 0.0f, 0.0f)
+ << QVector3D(-1.0f, 0.0f, 0.0f));
+ const auto texCoords = (QVector<QVector2D>()
+ << QVector2D(1.0f, 0.0f)
+ << QVector2D(0.0f, 1.0f)
+ << QVector2D(1.0f, 1.0f));
+ const auto tangents = (QVector<QVector4D>()
+ << QVector4D(0.0f, 0.0f, -1.0f, -1.0f)
+ << QVector4D(0.0f, 0.0f, -1.0f, -1.0f)
+ << QVector4D(0.0f, 0.0f, -1.0f, -1.0f));
+ QTest::newRow("default_negativeX_lastTriangle")
+ << 1.0f << 1.0f << 1.0f
+ << QSize(2,2) << QSize(2,2) << QSize(2,2)
+ << triangleIndex
+ << indices << positions << normals << texCoords << tangents;
+ }
+
+ {
+ const int triangleIndex = 4;
+ const auto indices = (QVector<quint16>() << 8 << 9 << 10);
+ const auto positions = (QVector<QVector3D>()
+ << QVector3D(-0.5f, 0.5f, 0.5f)
+ << QVector3D(0.5f, 0.5f, 0.5f)
+ << QVector3D(-0.5f, 0.5f, -0.5f));
+ const auto normals = (QVector<QVector3D>()
+ << QVector3D(0.0f, 1.0f, 0.0f)
+ << QVector3D(0.0f, 1.0f, 0.0f)
+ << QVector3D(0.0f, 1.0f, 0.0f));
+ const auto texCoords = (QVector<QVector2D>()
+ << QVector2D(0.0f, 0.0f)
+ << QVector2D(1.0f, 0.0f)
+ << QVector2D(0.0f, 1.0f));
+ const auto tangents = (QVector<QVector4D>()
+ << QVector4D(1.0f, 0.0f, 0.0f, 1.0f)
+ << QVector4D(1.0f, 0.0f, 0.0f, 1.0f)
+ << QVector4D(1.0f, 0.0f, 0.0f, 1.0f));
+ QTest::newRow("default_positiveY_firstTriangle")
+ << 1.0f << 1.0f << 1.0f
+ << QSize(2,2) << QSize(2,2) << QSize(2,2)
+ << triangleIndex
+ << indices << positions << normals << texCoords << tangents;
+ }
+
+ {
+ const int triangleIndex = 7;
+ const auto indices = (QVector<quint16>() << 14 << 13 << 15);
+ const auto positions = (QVector<QVector3D>()
+ << QVector3D(-0.5f, -0.5f, 0.5f)
+ << QVector3D(0.5f, -0.5f, -0.5f)
+ << QVector3D(0.5f, -0.5f, 0.5f));
+ const auto normals = (QVector<QVector3D>()
+ << QVector3D(0.0f, -1.0f, 0.0f)
+ << QVector3D(0.0f, -1.0f, 0.0f)
+ << QVector3D(0.0f, -1.0f, 0.0f));
+ const auto texCoords = (QVector<QVector2D>()
+ << QVector2D(0.0f, 1.0f)
+ << QVector2D(1.0f, 0.0f)
+ << QVector2D(1.0f, 1.0f));
+ const auto tangents = (QVector<QVector4D>()
+ << QVector4D(1.0f, 0.0f, 0.0f, 1.0f)
+ << QVector4D(1.0f, 0.0f, 0.0f, 1.0f)
+ << QVector4D(1.0f, 0.0f, 0.0f, 1.0f));
+ QTest::newRow("default_negativeY_lastTriangle")
+ << 1.0f << 1.0f << 1.0f
+ << QSize(2,2) << QSize(2,2) << QSize(2,2)
+ << triangleIndex
+ << indices << positions << normals << texCoords << tangents;
+ }
+
+ {
+ const int triangleIndex = 8;
+ const auto indices = (QVector<quint16>() << 16 << 17 << 18);
+ const auto positions = (QVector<QVector3D>()
+ << QVector3D(-0.5f, -0.5f, 0.5f)
+ << QVector3D(0.5f, -0.5f, 0.5f)
+ << QVector3D(-0.5f, 0.5f, 0.5f));
+ const auto normals = (QVector<QVector3D>()
+ << QVector3D(0.0f, 0.0f, 1.0f)
+ << QVector3D(0.0f, 0.0f, 1.0f)
+ << QVector3D(0.0f, 0.0f, 1.0f));
+ const auto texCoords = (QVector<QVector2D>()
+ << QVector2D(0.0f, 0.0f)
+ << QVector2D(1.0f, 0.0f)
+ << QVector2D(0.0f, 1.0f));
+ const auto tangents = (QVector<QVector4D>()
+ << QVector4D(1.0f, 0.0f, 0.0f, 1.0f)
+ << QVector4D(1.0f, 0.0f, 0.0f, 1.0f)
+ << QVector4D(1.0f, 0.0f, 0.0f, 1.0f));
+ QTest::newRow("default_positiveZ_firstTriangle")
+ << 1.0f << 1.0f << 1.0f
+ << QSize(2,2) << QSize(2,2) << QSize(2,2)
+ << triangleIndex
+ << indices << positions << normals << texCoords << tangents;
+ }
+
+ {
+ const int triangleIndex = 11;
+ const auto indices = (QVector<quint16>() << 22 << 21 << 23);
+ const auto positions = (QVector<QVector3D>()
+ << QVector3D(0.5f, 0.5f, -0.5f)
+ << QVector3D(-0.5f, -0.5f, -0.5f)
+ << QVector3D(-0.5f, 0.5f, -0.5f));
+ const auto normals = (QVector<QVector3D>()
+ << QVector3D(0.0f, 0.0f, -1.0f)
+ << QVector3D(0.0f, 0.0f, -1.0f)
+ << QVector3D(0.0f, 0.0f, -1.0f));
+ const auto texCoords = (QVector<QVector2D>()
+ << QVector2D(0.0f, 1.0f)
+ << QVector2D(1.0f, 0.0f)
+ << QVector2D(1.0f, 1.0f));
+ const auto tangents = (QVector<QVector4D>()
+ << QVector4D(-1.0f, 0.0f, 0.0f, 1.0f)
+ << QVector4D(-1.0f, 0.0f, 0.0f, 1.0f)
+ << QVector4D(-1.0f, 0.0f, 0.0f, 1.0f));
+ QTest::newRow("default_negativeZ_lastTriangle")
+ << 1.0f << 1.0f << 1.0f
+ << QSize(2,2) << QSize(2,2) << QSize(2,2)
+ << triangleIndex
+ << indices << positions << normals << texCoords << tangents;
+ }
+ }
+
+ void generatedGeometryShouldBeConsistent()
+ {
+ // GIVEN
+ Qt3DExtras::QCuboidGeometry geometry;
+ const QVector<Qt3DRender::QAttribute *> attributes = geometry.attributes();
+ Qt3DRender::QAttribute *positionAttribute = geometry.positionAttribute();
+ Qt3DRender::QAttribute *normalAttribute = geometry.normalAttribute();
+ Qt3DRender::QAttribute *texCoordAttribute = geometry.texCoordAttribute();
+ Qt3DRender::QAttribute *tangentAttribute = geometry.tangentAttribute();
+ Qt3DRender::QAttribute *indexAttribute = geometry.indexAttribute();
+
+ // WHEN
+ QFETCH(float, xExtent);
+ QFETCH(float, yExtent);
+ QFETCH(float, zExtent);
+ QFETCH(QSize, xyMeshResolution);
+ QFETCH(QSize, yzMeshResolution);
+ QFETCH(QSize, xzMeshResolution);
+ geometry.setXExtent(xExtent);
+ geometry.setYExtent(yExtent);
+ geometry.setZExtent(zExtent);
+ geometry.setXYMeshResolution(xyMeshResolution);
+ geometry.setYZMeshResolution(yzMeshResolution);
+ geometry.setXZMeshResolution(xzMeshResolution);
+
+ generateGeometry(geometry);
+
+ // THEN
+
+ // Check buffer of each attribute is valid and actually has some data
+ for (const auto &attribute : attributes) {
+ Qt3DRender::QBuffer *buffer = attribute->buffer();
+ QVERIFY(buffer != nullptr);
+ QVERIFY(buffer->data().size() != 0);
+ }
+
+ // Check some data in the buffers
+
+ // Check specific indices and vertex attributes of triangle under test
+ QFETCH(int, triangleIndex);
+ QFETCH(QVector<quint16>, indices);
+ QFETCH(QVector<QVector3D>, positions);
+ QFETCH(QVector<QVector3D>, normals);
+ QFETCH(QVector<QVector2D>, texCoords);
+ QFETCH(QVector<QVector4D>, tangents);
+
+ int i = 0;
+ for (auto index : indices) {
+ const auto testIndex = extractIndexData<quint16>(indexAttribute, 3 * triangleIndex + i);
+ QCOMPARE(testIndex, indices.at(i));
+
+ const auto position = extractVertexData<QVector3D, quint32>(positionAttribute, index);
+ QCOMPARE(position, positions.at(i));
+
+ const auto normal = extractVertexData<QVector3D, quint32>(normalAttribute, index);
+ QCOMPARE(normal, normals.at(i));
+
+ const auto texCoord = extractVertexData<QVector2D, quint32>(texCoordAttribute, index);
+ QCOMPARE(texCoord, texCoords.at(i));
+
+ const auto tangent = extractVertexData<QVector4D, quint32>(tangentAttribute, index);
+ QCOMPARE(tangent, tangents.at(i));
+
+ ++i;
+ }
+ }
+};
+
+
+QTEST_APPLESS_MAIN(tst_QCuboidGeometry)
+
+#include "tst_qcuboidgeometry.moc"