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author | Sean Harmer <sean.harmer@kdab.com> | 2017-05-24 12:09:44 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2017-05-24 12:10:02 +0100 |
commit | 77d294db076dac19e8b549b445ffede9f7260c84 (patch) | |
tree | 828ee7a6862ec5c0bd24f97cb540625a2c647376 /tests/auto/render/graphicshelpergl3_2/tst_graphicshelpergl3_2.cpp | |
parent | 59f8fec8a41606b3185fe3a4e276978e3e1ed5ef (diff) | |
parent | 939b9b4b7591e8a421cf048a0a84ed3e75d81d21 (diff) |
Merge branch 'dev' into wip/animationwip/animation
Change-Id: I6e770609c90a7745d08fa4e2f424e865678c5d6f
Diffstat (limited to 'tests/auto/render/graphicshelpergl3_2/tst_graphicshelpergl3_2.cpp')
-rw-r--r-- | tests/auto/render/graphicshelpergl3_2/tst_graphicshelpergl3_2.cpp | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/tests/auto/render/graphicshelpergl3_2/tst_graphicshelpergl3_2.cpp b/tests/auto/render/graphicshelpergl3_2/tst_graphicshelpergl3_2.cpp index fb0265427..b66192835 100644 --- a/tests/auto/render/graphicshelpergl3_2/tst_graphicshelpergl3_2.cpp +++ b/tests/auto/render/graphicshelpergl3_2/tst_graphicshelpergl3_2.cpp @@ -177,7 +177,7 @@ class tst_GraphicsHelperGL3_2 : public QObject Q_OBJECT private Q_SLOTS: - void initTestCase() + void init() { m_window.reset(new QWindow); m_window->setSurfaceType(QWindow::OpenGLSurface); @@ -209,7 +209,7 @@ private Q_SLOTS: } } - void cleanupTestCase() + void cleanup() { m_glContext.doneCurrent(); } @@ -1867,6 +1867,11 @@ private Q_SLOTS: if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported"); + GLint maxSamples; + m_func->glGetIntegerv(GL_MAX_SAMPLES, &maxSamples); + if (maxSamples < 1) + QSKIP("This test requires an implementation that supports multisampled textures"); + // GIVEN GLuint fbos[2]; GLuint fboTextures[2]; @@ -1875,7 +1880,7 @@ private Q_SLOTS: m_func->glGenTextures(2, fboTextures); m_func->glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, fboTextures[0]); - m_func->glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, 10, 10, true); + m_func->glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, maxSamples, GL_RGBA8, 10, 10, true); m_func->glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); m_func->glBindTexture(GL_TEXTURE_2D, fboTextures[1]); |