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author | Sean Harmer <sean.harmer@kdab.com> | 2016-05-09 11:35:22 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2016-05-10 19:08:08 +0000 |
commit | d52cfb9662a2bf193c3827b8f43a8c7ec74e953e (patch) | |
tree | e0745409bdafcec7ef96dbc7f506ac6704eabd0a /tests/auto/render/material | |
parent | ccb460bf3d6ea393bc114bc571c12875a37465f2 (diff) |
Rename NodeUpdated ChangeFlag to PropertyUpdated
This more correctly reflects the semantic meaning.
Task-number: QTBUG-51494
Change-Id: I3a230e959ea007f1d19808eae73b5d95b6f06514
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/auto/render/material')
-rw-r--r-- | tests/auto/render/material/tst_material.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/tests/auto/render/material/tst_material.cpp b/tests/auto/render/material/tst_material.cpp index 4a037e76f..7e50b6a91 100644 --- a/tests/auto/render/material/tst_material.cpp +++ b/tests/auto/render/material/tst_material.cpp @@ -164,7 +164,7 @@ void tst_RenderMaterial::shouldHandleEnablePropertyChange() backend.setRenderer(&renderer); // WHEN - QNodePropertyChangePtr updateChange(new QNodePropertyChange(NodeUpdated, QSceneChange::Node, QNodeId())); + QNodePropertyChangePtr updateChange(new QNodePropertyChange(PropertyUpdated, QSceneChange::Node, QNodeId())); updateChange->setValue(true); updateChange->setPropertyName("enabled"); backend.sceneChangeEvent(updateChange); @@ -174,7 +174,7 @@ void tst_RenderMaterial::shouldHandleEnablePropertyChange() QVERIFY(renderer.dirtyBits() != 0); // WHEN - QNodePropertyChangePtr secondUpdateChange(new QNodePropertyChange(NodeUpdated, QSceneChange::Node, QNodeId())); + QNodePropertyChangePtr secondUpdateChange(new QNodePropertyChange(PropertyUpdated, QSceneChange::Node, QNodeId())); secondUpdateChange->setValue(false); secondUpdateChange->setPropertyName("enabled"); backend.sceneChangeEvent(secondUpdateChange); @@ -192,7 +192,7 @@ void tst_RenderMaterial::shouldHandleEffectPropertyChange() backend.setRenderer(&renderer); // WHEN - QNodePropertyChangePtr updateChange(new Qt3DCore::QNodePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); + QNodePropertyChangePtr updateChange(new Qt3DCore::QNodePropertyChange(Qt3DCore::PropertyUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); Qt3DCore::QNodeId effectId = Qt3DCore::QNodeId::createId(); updateChange->setValue(QVariant::fromValue(effectId)); updateChange->setPropertyName("effect"); |