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author | Mike Krus <mike.krus@kdab.com> | 2020-04-24 13:43:56 +0100 |
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committer | Mike Krus <mike.krus@kdab.com> | 2020-04-27 11:57:33 +0100 |
commit | 6c1758d35e20655f46ba3696671068f4862c8878 (patch) | |
tree | d4b4fc2ae8f5a4512de4eb015667b024b6a8e6b9 /tests/auto/render/opengl/renderer/tst_renderer.cpp | |
parent | b7967a8abcdac438a1f31800b71e219e3c52c24a (diff) | |
parent | 37735f11f9437b916b194cfd48c452c7c70682f8 (diff) |
Merge remote-tracking branch 'origin/5.15' into dev
Change-Id: Id669d5c1aab29965eac0dabd1cb497e908dac23e
Diffstat (limited to 'tests/auto/render/opengl/renderer/tst_renderer.cpp')
-rw-r--r-- | tests/auto/render/opengl/renderer/tst_renderer.cpp | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/tests/auto/render/opengl/renderer/tst_renderer.cpp b/tests/auto/render/opengl/renderer/tst_renderer.cpp index 85582d178..93a788921 100644 --- a/tests/auto/render/opengl/renderer/tst_renderer.cpp +++ b/tests/auto/render/opengl/renderer/tst_renderer.cpp @@ -37,6 +37,7 @@ #include <Qt3DRender/private/viewportnode_p.h> #include <Qt3DRender/private/offscreensurfacehelper_p.h> #include <Qt3DRender/private/qrenderaspect_p.h> +#include <Qt3DRender/qmaterial.h> #include "testaspect.h" @@ -114,6 +115,10 @@ private Q_SLOTS: Qt3DRender::Render::ViewportNode *fgRoot = new Qt3DRender::Render::ViewportNode(); const Qt3DCore::QNodeId fgRootId = Qt3DCore::QNodeId::createId(); + // Create fake material so that we crean materialGathererJobs + const Qt3DCore::QNodeId materialId = Qt3DCore::QNodeId::createId(); + nodeManagers.materialManager()->getOrCreateResource(materialId); + nodeManagers.frameGraphManager()->appendNode(fgRootId, fgRoot); settings.setActiveFrameGraphId(fgRootId); @@ -128,16 +133,16 @@ private Q_SLOTS: // NOTE: FilterCompatibleTechniqueJob and ShaderGathererJob cannot run because the context // is not initialized in this test - const int renderViewBuilderMaterialCacheJobCount = 1 + Qt3DRender::Render::OpenGL::RenderViewBuilder::optimalJobCount(); + const int renderViewBuilderMaterialCacheJobCount = 1 + 1; // syncMaterialGathererJob - // n * materialGathererJob + // n * materialGathererJob (where n depends on the numbers of available threads and the number of materials) const int layerCacheJobCount = 2; // filterEntityByLayerJob, // syncFilterEntityByLayerJob - const int singleRenderViewCommandRebuildJobCount = 1 + Qt3DRender::Render::OpenGL::RenderViewBuilder::optimalJobCount(); + const int singleRenderViewCommandRebuildJobCount = 1 + Qt3DRender::Render::OpenGL::RenderViewBuilder::defaultJobCount(); - const int singleRenderViewJobCount = 8 + 1 * Qt3DRender::Render::OpenGL::RenderViewBuilder::optimalJobCount(); + const int singleRenderViewJobCount = 8 + 1 * Qt3DRender::Render::OpenGL::RenderViewBuilder::defaultJobCount(); // RenderViewBuilder renderViewJob, // syncRenderViewInitializationJob, // syncFrustumCullingJob, |