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authorMike Krus <mike.krus@kdab.com>2020-04-24 13:43:56 +0100
committerMike Krus <mike.krus@kdab.com>2020-04-27 11:57:33 +0100
commit6c1758d35e20655f46ba3696671068f4862c8878 (patch)
treed4b4fc2ae8f5a4512de4eb015667b024b6a8e6b9 /tests/auto/render/opengl/renderer/tst_renderer.cpp
parentb7967a8abcdac438a1f31800b71e219e3c52c24a (diff)
parent37735f11f9437b916b194cfd48c452c7c70682f8 (diff)
Merge remote-tracking branch 'origin/5.15' into dev
Diffstat (limited to 'tests/auto/render/opengl/renderer/tst_renderer.cpp')
-rw-r--r--tests/auto/render/opengl/renderer/tst_renderer.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/tests/auto/render/opengl/renderer/tst_renderer.cpp b/tests/auto/render/opengl/renderer/tst_renderer.cpp
index 85582d178..93a788921 100644
--- a/tests/auto/render/opengl/renderer/tst_renderer.cpp
+++ b/tests/auto/render/opengl/renderer/tst_renderer.cpp
@@ -37,6 +37,7 @@
#include <Qt3DRender/private/viewportnode_p.h>
#include <Qt3DRender/private/offscreensurfacehelper_p.h>
#include <Qt3DRender/private/qrenderaspect_p.h>
+#include <Qt3DRender/qmaterial.h>
#include "testaspect.h"
@@ -114,6 +115,10 @@ private Q_SLOTS:
Qt3DRender::Render::ViewportNode *fgRoot = new Qt3DRender::Render::ViewportNode();
const Qt3DCore::QNodeId fgRootId = Qt3DCore::QNodeId::createId();
+ // Create fake material so that we crean materialGathererJobs
+ const Qt3DCore::QNodeId materialId = Qt3DCore::QNodeId::createId();
+ nodeManagers.materialManager()->getOrCreateResource(materialId);
+
nodeManagers.frameGraphManager()->appendNode(fgRootId, fgRoot);
settings.setActiveFrameGraphId(fgRootId);
@@ -128,16 +133,16 @@ private Q_SLOTS:
// NOTE: FilterCompatibleTechniqueJob and ShaderGathererJob cannot run because the context
// is not initialized in this test
- const int renderViewBuilderMaterialCacheJobCount = 1 + Qt3DRender::Render::OpenGL::RenderViewBuilder::optimalJobCount();
+ const int renderViewBuilderMaterialCacheJobCount = 1 + 1;
// syncMaterialGathererJob
- // n * materialGathererJob
+ // n * materialGathererJob (where n depends on the numbers of available threads and the number of materials)
const int layerCacheJobCount = 2;
// filterEntityByLayerJob,
// syncFilterEntityByLayerJob
- const int singleRenderViewCommandRebuildJobCount = 1 + Qt3DRender::Render::OpenGL::RenderViewBuilder::optimalJobCount();
+ const int singleRenderViewCommandRebuildJobCount = 1 + Qt3DRender::Render::OpenGL::RenderViewBuilder::defaultJobCount();
- const int singleRenderViewJobCount = 8 + 1 * Qt3DRender::Render::OpenGL::RenderViewBuilder::optimalJobCount();
+ const int singleRenderViewJobCount = 8 + 1 * Qt3DRender::Render::OpenGL::RenderViewBuilder::defaultJobCount();
// RenderViewBuilder renderViewJob,
// syncRenderViewInitializationJob,
// syncFrustumCullingJob,