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authorMike Krus <mike.krus@kdab.com>2018-01-29 09:25:56 +0000
committerMike Krus <mike.krus@kdab.com>2018-02-02 08:47:37 +0000
commit811ab138aaeb8be9696aed70bf6450d7ed2e6785 (patch)
tree86705f0b40cd8e291700ea05767aba9457dd050a /tests/auto/render/pickboundingvolumejob/testscene_cameraposition.qml
parent272969ad0af576c4f32aa7a11a2b508365bcc084 (diff)
Add test for picking object from multiple directions
This would have caught the breakage caused by changing how the camera view matrix was computed Change-Id: I521b7e6c700aeaa1c751cdf0aceb8b8ab66a6af9 Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/auto/render/pickboundingvolumejob/testscene_cameraposition.qml')
-rw-r--r--tests/auto/render/pickboundingvolumejob/testscene_cameraposition.qml115
1 files changed, 115 insertions, 0 deletions
diff --git a/tests/auto/render/pickboundingvolumejob/testscene_cameraposition.qml b/tests/auto/render/pickboundingvolumejob/testscene_cameraposition.qml
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+++ b/tests/auto/render/pickboundingvolumejob/testscene_cameraposition.qml
@@ -0,0 +1,115 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import Qt3D.Extras 2.0
+import QtQuick.Window 2.0
+
+Entity {
+ id: sceneRoot
+
+ Window {
+ id: win
+ width: 600
+ height: 600
+ visible: true
+ }
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, -40.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 5.0, 3.0, 1.0 )
+ }
+
+ components: [
+ RenderSettings {
+ Viewport {
+ normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)
+
+ RenderSurfaceSelector {
+
+ surface: win
+
+ ClearBuffers {
+ buffers : ClearBuffers.ColorDepthBuffer
+ NoDraw {}
+ }
+
+ CameraSelector {
+ camera: camera
+ }
+ }
+ }
+ }
+ ]
+
+ CuboidMesh { id: cubeMesh }
+ PhongMaterial { id: material }
+
+ Entity {
+ property ObjectPicker picker: ObjectPicker {
+ objectName: "Picker"
+ }
+
+ property Transform transform: Transform {
+ translation: camera.viewCenter
+ scale: 2.0
+ }
+
+ components: [cubeMesh, material, picker, transform]
+ }
+
+}