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authorPaul Lemire <paul.lemire@kdab.com>2015-08-04 12:40:59 +0200
committerPaul Lemire <paul.lemire@kdab.com>2015-08-07 14:31:54 +0000
commit975624820bbb086f0d7957236128ddb043e792d0 (patch)
tree542c17edee5cb5238704e7aa6c083f15045a6149 /tests/auto/render/qgeometry
parent4bbe0ad81a06fb42f3aab592e5645e546bfb90db (diff)
QAbstractAttribute: Type abstracted with an enum
Also added a dataSize property to know the number of components per vertice (1 - 4) Change-Id: Iaa7cee2a53958ed2ec2f603f3ffc7971c027991d Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/auto/render/qgeometry')
-rw-r--r--tests/auto/render/qgeometry/tst_qgeometry.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/tests/auto/render/qgeometry/tst_qgeometry.cpp b/tests/auto/render/qgeometry/tst_qgeometry.cpp
index 187147067..3214981a8 100644
--- a/tests/auto/render/qgeometry/tst_qgeometry.cpp
+++ b/tests/auto/render/qgeometry/tst_qgeometry.cpp
@@ -142,16 +142,16 @@ private Q_SLOTS:
QTest::newRow("defaultConstructed") << defaultConstructed << 0;
Qt3D::QGeometry *geometry1 = new Qt3D::QGeometry();
- geometry1->addAttribute(new Qt3D::QAttribute(Q_NULLPTR, QStringLiteral("Attr1"), GL_FLOAT_VEC3, 454));
- geometry1->addAttribute(new Qt3D::QAttribute(Q_NULLPTR, QStringLiteral("Attr2"), GL_FLOAT_VEC4, 555));
+ geometry1->addAttribute(new Qt3D::QAttribute(Q_NULLPTR, QStringLiteral("Attr1"), Qt3D::QAttribute::Float, 3, 454));
+ geometry1->addAttribute(new Qt3D::QAttribute(Q_NULLPTR, QStringLiteral("Attr2"), Qt3D::QAttribute::Float, 4, 555));
QTest::newRow("2 attributes") << geometry1 << 2;
Qt3D::QGeometry *geometry2 = new Qt3D::QGeometry();
- Qt3D::QAttribute *attribute = new Qt3D::QAttribute(Q_NULLPTR, QStringLiteral("Attr2"), GL_FLOAT_VEC4, 383);
- geometry2->addAttribute(new Qt3D::QAttribute(Q_NULLPTR, QStringLiteral("Attr1"), GL_FLOAT_VEC3, 427));
+ Qt3D::QAttribute *attribute = new Qt3D::QAttribute(Q_NULLPTR, QStringLiteral("Attr2"), Qt3D::QAttribute::Float, 4, 383);
+ geometry2->addAttribute(new Qt3D::QAttribute(Q_NULLPTR, QStringLiteral("Attr1"), Qt3D::QAttribute::Float, 3, 427));
geometry2->addAttribute(attribute);
- geometry2->addAttribute(new Qt3D::QAttribute(Q_NULLPTR, QStringLiteral("Attr3"), GL_FLOAT_VEC2, 327));
+ geometry2->addAttribute(new Qt3D::QAttribute(Q_NULLPTR, QStringLiteral("Attr3"), Qt3D::QAttribute::Float, 2, 327));
geometry2->removeAttribute(attribute);
QTest::newRow("3 - 1 attributes") << geometry2 << 2;
}