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authorMike Krus <mike.krus@kdab.com>2019-08-06 15:30:01 +0100
committerPaul Lemire <paul.lemire@kdab.com>2019-08-28 06:30:29 +0200
commitf3268fcb2a4e73d99dbd66aa5e262a118b5a5480 (patch)
tree374bd9ace2fccaa33534f338950185368ab5598b /tests/auto/render/qmaterial/tst_qmaterial.cpp
parent91dc1e1a61651a82a0ee5ce6ad3b24e82f526be6 (diff)
Do direct notification of backend nodeswip/refactor
Since aspect manager is now on main thread, we can directly update backend nodes safely. Track nodes which have changed properties and notify the backend nodes as part of the frame loop. This avoid allocating and delivering many change messages. To follow: - implement on all nodes - look at backend to frontend syncing - figure out what to do with non property messages (components added/removed, commands, ...) Change-Id: Ia0c442b0528e728c4324d168200bae021bc29266 Reviewed-by: Mike Krus <mike.krus@kdab.com> Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/auto/render/qmaterial/tst_qmaterial.cpp')
-rw-r--r--tests/auto/render/qmaterial/tst_qmaterial.cpp90
1 files changed, 25 insertions, 65 deletions
diff --git a/tests/auto/render/qmaterial/tst_qmaterial.cpp b/tests/auto/render/qmaterial/tst_qmaterial.cpp
index dc6fe7789..5b24c6127 100644
--- a/tests/auto/render/qmaterial/tst_qmaterial.cpp
+++ b/tests/auto/render/qmaterial/tst_qmaterial.cpp
@@ -253,37 +253,26 @@ private Q_SLOTS:
// WHEN
Qt3DRender::QEffect effect;
material->setEffect(&effect);
- QCoreApplication::processEvents();
// THEN
- QCOMPARE(arbiter.events.size(), 1);
- Qt3DCore::QPropertyUpdatedChangePtr change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
- QCOMPARE(change->propertyName(), "effect");
- QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), effect.id());
- QCOMPARE(change->type(), Qt3DCore::PropertyUpdated);
+ QCOMPARE(arbiter.dirtyNodes.size(), 1);
+ QCOMPARE(arbiter.dirtyNodes.front(), material.data());
- arbiter.events.clear();
+ arbiter.dirtyNodes.clear();
// GIVEN
TestArbiter arbiter2;
QScopedPointer<TestMaterial> material2(new TestMaterial());
arbiter2.setArbiterOnNode(material2.data());
- QCoreApplication::processEvents();
- // Clear events trigger by child generation of TestMnterial
- arbiter2.events.clear();
-
// WHEN
material2->setEffect(&effect);
- QCoreApplication::processEvents();
// THEN
- qDebug() << Q_FUNC_INFO << arbiter2.events.size();
- QCOMPARE(arbiter2.events.size(), 1);
- change = arbiter2.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
- QCOMPARE(change->propertyName(), "effect");
- QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), effect.id());
- QCOMPARE(change->type(), Qt3DCore::PropertyUpdated);
+ QCOMPARE(arbiter2.dirtyNodes.size(), 1);
+ QCOMPARE(arbiter2.dirtyNodes.front(), material2.data());
+
+ arbiter2.dirtyNodes.clear();
}
void checkDynamicParametersAddedUpdates()
@@ -364,93 +353,64 @@ private Q_SLOTS:
TestMaterial *material = new TestMaterial();
arbiter.setArbiterOnNode(material);
- QCoreApplication::processEvents();
- // Clear events trigger by child generation of TestMnterial
- arbiter.events.clear();
-
// WHEN
const QByteArray vertexCode = QByteArrayLiteral("new vertex shader code");
material->m_shaderProgram->setVertexShaderCode(vertexCode);
- QCoreApplication::processEvents();
// THEN
- QCOMPARE(arbiter.events.size(), 1);
- Qt3DCore::QPropertyUpdatedChangePtr change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
- QCOMPARE(change->propertyName(), "vertexShaderCode");
- QCOMPARE(change->value().value<QByteArray>(), vertexCode);
- QCOMPARE(change->type(), Qt3DCore::PropertyUpdated);
+ QCOMPARE(arbiter.dirtyNodes.size(), 1);
+ QCOMPARE(arbiter.dirtyNodes.front(), material->m_shaderProgram);
- arbiter.events.clear();
+ arbiter.dirtyNodes.clear();
// WHEN
const QByteArray fragmentCode = QByteArrayLiteral("new fragment shader code");
material->m_shaderProgram->setFragmentShaderCode(fragmentCode);
- QCoreApplication::processEvents();
// THEN
- QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
- QCOMPARE(change->propertyName(), "fragmentShaderCode");
- QCOMPARE(change->value().value<QByteArray>(), fragmentCode);
- QCOMPARE(change->type(), Qt3DCore::PropertyUpdated);
-
- arbiter.events.clear();
+ QCOMPARE(arbiter.dirtyNodes.size(), 1);
+ QCOMPARE(arbiter.dirtyNodes.front(), material->m_shaderProgram);
+ arbiter.dirtyNodes.clear();
// WHEN
const QByteArray geometryCode = QByteArrayLiteral("new geometry shader code");
material->m_shaderProgram->setGeometryShaderCode(geometryCode);
- QCoreApplication::processEvents();
// THEN
- QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
- QCOMPARE(change->propertyName(), "geometryShaderCode");
- QCOMPARE(change->value().value<QByteArray>(), geometryCode);
- QCOMPARE(change->type(), Qt3DCore::PropertyUpdated);
+ QCOMPARE(arbiter.dirtyNodes.size(), 1);
+ QCOMPARE(arbiter.dirtyNodes.front(), material->m_shaderProgram);
- arbiter.events.clear();
+ arbiter.dirtyNodes.clear();
// WHEN
const QByteArray computeCode = QByteArrayLiteral("new compute shader code");
material->m_shaderProgram->setComputeShaderCode(computeCode);
- QCoreApplication::processEvents();
// THEN
- QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
- QCOMPARE(change->propertyName(), "computeShaderCode");
- QCOMPARE(change->value().value<QByteArray>(), computeCode);
- QCOMPARE(change->type(), Qt3DCore::PropertyUpdated);
+ QCOMPARE(arbiter.dirtyNodes.size(), 1);
+ QCOMPARE(arbiter.dirtyNodes.front(), material->m_shaderProgram);
- arbiter.events.clear();
+ arbiter.dirtyNodes.clear();
// WHEN
const QByteArray tesselControlCode = QByteArrayLiteral("new tessellation control shader code");
material->m_shaderProgram->setTessellationControlShaderCode(tesselControlCode);
- QCoreApplication::processEvents();
// THEN
- QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
- QCOMPARE(change->propertyName(), "tessellationControlShaderCode");
- QCOMPARE(change->value().value<QByteArray>(), tesselControlCode);
- QCOMPARE(change->type(), Qt3DCore::PropertyUpdated);
+ QCOMPARE(arbiter.dirtyNodes.size(), 1);
+ QCOMPARE(arbiter.dirtyNodes.front(), material->m_shaderProgram);
- arbiter.events.clear();
+ arbiter.dirtyNodes.clear();
// WHEN
const QByteArray tesselEvalCode = QByteArrayLiteral("new tessellation eval shader code");
material->m_shaderProgram->setTessellationEvaluationShaderCode(tesselEvalCode);
- QCoreApplication::processEvents();
// THEN
- QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
- QCOMPARE(change->propertyName(), "tessellationEvaluationShaderCode");
- QCOMPARE(change->value().value<QByteArray>(), tesselEvalCode);
- QCOMPARE(change->type(), Qt3DCore::PropertyUpdated);
+ QCOMPARE(arbiter.dirtyNodes.size(), 1);
+ QCOMPARE(arbiter.dirtyNodes.front(), material->m_shaderProgram);
- arbiter.events.clear();
+ arbiter.dirtyNodes.clear();
}
void checkEffectBookkeeping()