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authorSean Harmer <sean.harmer@kdab.com>2015-11-07 19:02:14 +0000
committerPaul Lemire <paul.lemire@kdab.com>2015-11-17 19:41:18 +0000
commit26a118cfbce29014864f6cdddae66cccb65ffb4f (patch)
treedaea9f2fc41c1df586c35cd56daa61f920ce5b58 /tests/auto/render/raycasting/tst_raycasting.cpp
parentace675a084ab944a245500b9f54be653126c3147 (diff)
Remove transforms property of QTransform
Compound transformations are now built up using QMatrix4x4 in both QML and C++. Updating examples accordingly. Change-Id: I03c9abf1f6cdd1b56226dc0e16a7ad5ce84516dd Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/auto/render/raycasting/tst_raycasting.cpp')
-rw-r--r--tests/auto/render/raycasting/tst_raycasting.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/tests/auto/render/raycasting/tst_raycasting.cpp b/tests/auto/render/raycasting/tst_raycasting.cpp
index 0c7110edc..57a22a8ee 100644
--- a/tests/auto/render/raycasting/tst_raycasting.cpp
+++ b/tests/auto/render/raycasting/tst_raycasting.cpp
@@ -322,7 +322,7 @@ void tst_RayCasting::mousePicking()
// Window center on near plane
Qt3DCore::QRay3D ray = Qt3DRender::Render::PickBoundingVolumeJob::intersectionRay(viewport.center().toPoint(),
- camera.matrix(),
+ camera.viewMatrix(),
camera.projectionMatrix(),
viewport.toRect());
Qt3DRender::Render::Sphere s(QVector3D(0.0f, 0.5f, 0.0f), 1.0f);
@@ -335,7 +335,7 @@ void tst_RayCasting::mousePicking()
// WHEN
ray = Qt3DRender::Render::PickBoundingVolumeJob::intersectionRay(viewport.topLeft().toPoint(),
- camera.matrix(),
+ camera.viewMatrix(),
camera.projectionMatrix(),
viewport.toRect());
intersects = s.intersects(ray, Q_NULLPTR);
@@ -345,7 +345,7 @@ void tst_RayCasting::mousePicking()
// WHEN
ray = Qt3DRender::Render::PickBoundingVolumeJob::intersectionRay(viewport.topRight().toPoint(),
- camera.matrix(),
+ camera.viewMatrix(),
camera.projectionMatrix(),
viewport.toRect());
intersects = s.intersects(ray, Q_NULLPTR);
@@ -355,7 +355,7 @@ void tst_RayCasting::mousePicking()
// WHEN
ray = Qt3DRender::Render::PickBoundingVolumeJob::intersectionRay(viewport.bottomLeft().toPoint(),
- camera.matrix(),
+ camera.viewMatrix(),
camera.projectionMatrix(),
viewport.toRect());
intersects = s.intersects(ray, Q_NULLPTR);
@@ -365,7 +365,7 @@ void tst_RayCasting::mousePicking()
// WHEN
ray = Qt3DRender::Render::PickBoundingVolumeJob::intersectionRay(viewport.bottomRight().toPoint(),
- camera.matrix(),
+ camera.viewMatrix(),
camera.projectionMatrix(),
viewport.toRect());
intersects = s.intersects(ray, Q_NULLPTR);