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authorMike Krus <mike.krus@kdab.com>2020-02-11 14:14:30 +0000
committerMike Krus <mike.krus@kdab.com>2020-02-27 12:10:08 +0000
commit5bf4f93fcb8ff16aeadf55644be351c9989ab5b2 (patch)
tree9a502509da33a48dade8f7cbd0af1e7d3444b2f3 /tests/auto/render/raycastingjob/testscene_worldraycasting.qml
parent703090204ef41bced5634bbb332551dea1dd7b37 (diff)
Make default geometries views
In Extras, make QTorusMesh and others a QGeometryView rather than a QGeometryRenderer. Requires changes to scene graphs here and there but going forward there simple shapes could be used as proxies for picking or collision detection, etc. Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/auto/render/raycastingjob/testscene_worldraycasting.qml')
-rw-r--r--tests/auto/render/raycastingjob/testscene_worldraycasting.qml12
1 files changed, 7 insertions, 5 deletions
diff --git a/tests/auto/render/raycastingjob/testscene_worldraycasting.qml b/tests/auto/render/raycastingjob/testscene_worldraycasting.qml
index cdb6b9234..aea697fba 100644
--- a/tests/auto/render/raycastingjob/testscene_worldraycasting.qml
+++ b/tests/auto/render/raycastingjob/testscene_worldraycasting.qml
@@ -105,12 +105,14 @@ Entity {
}
]
- CylinderMesh {
+ GeometryRenderer {
id: mesh
- radius: 1
- length: 3
- rings: 10
- slices: 10
+ view: CylinderMesh {
+ radius: 1
+ length: 3
+ rings: 10
+ slices: 10
+ }
}
PhongMaterial { id: material }