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authorMike Krus <mike.krus@kdab.com>2018-01-20 07:31:33 +0000
committerMike Krus <mike.krus@kdab.com>2018-02-01 22:21:57 +0000
commitb4353c98ed242796cdd434b86cf1154a47ded125 (patch)
tree9a12ae3d948d8ff1ec0f2d981dc242b6c3c499c8 /tests/auto/render/raycastingjob
parent53ee42eca2faf76a61a591e5251602f64e00bc67 (diff)
Unit test for ray casting job
Change-Id: I3b183bfe0231409facce40a7dacc3b923d65b73f Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests/auto/render/raycastingjob')
-rw-r--r--tests/auto/render/raycastingjob/raycastingjob.pro17
-rw-r--r--tests/auto/render/raycastingjob/raycastingjob.qrc5
-rw-r--r--tests/auto/render/raycastingjob/testscene_worldraycasting.qml131
-rw-r--r--tests/auto/render/raycastingjob/tst_raycastingjob.cpp228
4 files changed, 381 insertions, 0 deletions
diff --git a/tests/auto/render/raycastingjob/raycastingjob.pro b/tests/auto/render/raycastingjob/raycastingjob.pro
new file mode 100644
index 000000000..174de7fdc
--- /dev/null
+++ b/tests/auto/render/raycastingjob/raycastingjob.pro
@@ -0,0 +1,17 @@
+TEMPLATE = app
+
+TARGET = tst_raycastingjob
+QT += core-private 3dcore 3dcore-private 3drender 3drender-private testlib
+
+CONFIG += testcase
+
+SOURCES += tst_raycastingjob.cpp
+
+include(../commons/commons.pri)
+include(../../core/common/common.pri)
+include(../qmlscenereader/qmlscenereader.pri)
+# Extra dependencies to build test scenes needed by the tests
+QT += quick 3dquick 3dquick-private 3dextras 3dquickextras
+
+RESOURCES += \
+ raycastingjob.qrc
diff --git a/tests/auto/render/raycastingjob/raycastingjob.qrc b/tests/auto/render/raycastingjob/raycastingjob.qrc
new file mode 100644
index 000000000..dc5a70c78
--- /dev/null
+++ b/tests/auto/render/raycastingjob/raycastingjob.qrc
@@ -0,0 +1,5 @@
+<RCC>
+ <qresource prefix="/">
+ <file>testscene_worldraycasting.qml</file>
+ </qresource>
+</RCC>
diff --git a/tests/auto/render/raycastingjob/testscene_worldraycasting.qml b/tests/auto/render/raycastingjob/testscene_worldraycasting.qml
new file mode 100644
index 000000000..159c8b515
--- /dev/null
+++ b/tests/auto/render/raycastingjob/testscene_worldraycasting.qml
@@ -0,0 +1,131 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.11
+import Qt3D.Extras 2.0
+import QtQuick.Window 2.0
+
+Entity {
+ id: sceneRoot
+
+ Window {
+ id: win
+ width: 600
+ height: 600
+ visible: true
+ }
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: 16/9
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 2.0, 20.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+
+ components: [
+ RenderSettings {
+ pickingSettings.pickMethod: PickingSettings.TrianglePicking
+
+ Viewport {
+ normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)
+
+ RenderSurfaceSelector {
+
+ surface: win
+
+ ClearBuffers {
+ buffers : ClearBuffers.ColorDepthBuffer
+ NoDraw {}
+ }
+
+ CameraSelector {
+ camera: camera
+ }
+ }
+ }
+ },
+ RayCaster {
+ id: caster
+ objectName: "caster"
+ length: 20
+ }
+ ]
+
+ CylinderMesh {
+ id: mesh
+ radius: 1
+ length: 3
+ rings: 10
+ slices: 10
+ }
+ PhongMaterial { id: material }
+
+ Entity {
+ property Transform transform: Transform {
+ translation: Qt.vector3d(-5, 0, 0)
+ }
+
+ components: [mesh, material, transform]
+ }
+
+ Entity {
+ property Transform transform: Transform {
+ translation: Qt.vector3d(5, 0, 0)
+ }
+
+ components: [mesh, material, transform]
+ }
+}
diff --git a/tests/auto/render/raycastingjob/tst_raycastingjob.cpp b/tests/auto/render/raycastingjob/tst_raycastingjob.cpp
new file mode 100644
index 000000000..d0f72b2e8
--- /dev/null
+++ b/tests/auto/render/raycastingjob/tst_raycastingjob.cpp
@@ -0,0 +1,228 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qmlscenereader.h"
+#include "testpostmanarbiter.h"
+
+#include <QtTest/QTest>
+#include <Qt3DCore/qentity.h>
+#include <Qt3DCore/qtransform.h>
+#include <Qt3DCore/private/qnodecreatedchangegenerator_p.h>
+#include <Qt3DCore/private/qaspectjobmanager_p.h>
+#include <QtQuick/qquickwindow.h>
+
+#include <Qt3DRender/QCamera>
+#include <Qt3DRender/QRayCaster>
+#include <Qt3DRender/QScreenRayCaster>
+#include <Qt3DRender/private/nodemanagers_p.h>
+#include <Qt3DRender/private/managers_p.h>
+#include <Qt3DRender/private/entity_p.h>
+#include <Qt3DRender/qrenderaspect.h>
+#include <Qt3DRender/private/qrenderaspect_p.h>
+#include <Qt3DRender/private/raycastingjob_p.h>
+#include <Qt3DRender/private/pickboundingvolumeutils_p.h>
+#include <Qt3DRender/private/updatemeshtrianglelistjob_p.h>
+#include <Qt3DRender/private/updateworldboundingvolumejob_p.h>
+#include <Qt3DRender/private/updateworldtransformjob_p.h>
+#include <Qt3DRender/private/expandboundingvolumejob_p.h>
+#include <Qt3DRender/private/calcboundingvolumejob_p.h>
+#include <Qt3DRender/private/calcgeometrytrianglevolumes_p.h>
+#include <Qt3DRender/private/loadbufferjob_p.h>
+#include <Qt3DRender/private/buffermanager_p.h>
+#include <Qt3DRender/private/geometryrenderermanager_p.h>
+
+#include <private/qpickevent_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+class TestAspect : public Qt3DRender::QRenderAspect
+{
+public:
+ TestAspect(Qt3DCore::QNode *root)
+ : Qt3DRender::QRenderAspect(Qt3DRender::QRenderAspect::Synchronous)
+ , m_sceneRoot(nullptr)
+ {
+ QRenderAspect::onRegistered();
+
+ const Qt3DCore::QNodeCreatedChangeGenerator generator(root);
+ const QVector<Qt3DCore::QNodeCreatedChangeBasePtr> creationChanges = generator.creationChanges();
+
+ d_func()->setRootAndCreateNodes(qobject_cast<Qt3DCore::QEntity *>(root), creationChanges);
+
+ Render::Entity *rootEntity = nodeManagers()->lookupResource<Render::Entity, Render::EntityManager>(rootEntityId());
+ Q_ASSERT(rootEntity);
+ m_sceneRoot = rootEntity;
+ }
+
+ ~TestAspect()
+ {
+ QRenderAspect::onUnregistered();
+ }
+
+ void onRegistered() { QRenderAspect::onRegistered(); }
+ void onUnregistered() { QRenderAspect::onUnregistered(); }
+
+ Qt3DRender::Render::NodeManagers *nodeManagers() const { return d_func()->m_renderer->nodeManagers(); }
+ Qt3DRender::Render::FrameGraphNode *frameGraphRoot() const { return d_func()->m_renderer->frameGraphRoot(); }
+ Qt3DRender::Render::RenderSettings *renderSettings() const { return d_func()->m_renderer->settings(); }
+ Qt3DRender::Render::Entity *sceneRoot() const { return m_sceneRoot; }
+
+private:
+ Render::Entity *m_sceneRoot;
+};
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+namespace {
+
+void runRequiredJobs(Qt3DRender::TestAspect *test)
+{
+ Qt3DRender::Render::UpdateWorldTransformJob updateWorldTransform;
+ updateWorldTransform.setRoot(test->sceneRoot());
+ updateWorldTransform.run();
+
+ // For each buffer
+ QVector<Qt3DRender::Render::HBuffer> bufferHandles = test->nodeManagers()->bufferManager()->activeHandles();
+ for (auto bufferHandle : bufferHandles) {
+ Qt3DRender::Render::LoadBufferJob loadBuffer(bufferHandle);
+ loadBuffer.setNodeManager(test->nodeManagers());
+ loadBuffer.run();
+ }
+
+ Qt3DRender::Render::CalculateBoundingVolumeJob calcBVolume;
+ calcBVolume.setManagers(test->nodeManagers());
+ calcBVolume.setRoot(test->sceneRoot());
+ calcBVolume.run();
+
+ Qt3DRender::Render::UpdateWorldBoundingVolumeJob updateWorldBVolume;
+ updateWorldBVolume.setManager(test->nodeManagers()->renderNodesManager());
+ updateWorldBVolume.run();
+
+ Qt3DRender::Render::ExpandBoundingVolumeJob expandBVolume;
+ expandBVolume.setRoot(test->sceneRoot());
+ expandBVolume.run();
+
+ Qt3DRender::Render::UpdateMeshTriangleListJob updateTriangleList;
+ updateTriangleList.setManagers(test->nodeManagers());
+ updateTriangleList.run();
+
+ // For each geometry id
+ QVector<Qt3DRender::Render::HGeometryRenderer> geometryRenderHandles = test->nodeManagers()->geometryRendererManager()->activeHandles();
+ for (auto geometryRenderHandle : geometryRenderHandles) {
+ Qt3DCore::QNodeId geometryRendererId = test->nodeManagers()->geometryRendererManager()->data(geometryRenderHandle)->peerId();
+ Qt3DRender::Render::CalcGeometryTriangleVolumes calcGeometryTriangles(geometryRendererId, test->nodeManagers());
+ calcGeometryTriangles.run();
+ }
+}
+
+void initializeJob(Qt3DRender::Render::RayCastingJob *job, Qt3DRender::TestAspect *test)
+{
+ job->setFrameGraphRoot(test->frameGraphRoot());
+ job->setRoot(test->sceneRoot());
+ job->setManagers(test->nodeManagers());
+ job->setRenderSettings(test->renderSettings());
+}
+
+} // anonymous
+
+class tst_RayCastingJob : public QObject
+{
+ Q_OBJECT
+private Q_SLOTS:
+
+ void checkEarlyReturnWhenNoProperFrameGraph_data()
+ {
+ QTest::addColumn<QVector3D>("rayOrigin");
+ QTest::addColumn<QVector3D>("rayDirection");
+ QTest::addColumn<int>("numIntersections");
+
+ QTest::newRow("left entity") << QVector3D(-5, 0, 4) << QVector3D(0, 0, -1) << 1;
+ QTest::newRow("no entity") << QVector3D(0, 0, 4) << QVector3D(0, 0, -1) << 0;
+ QTest::newRow("both entities") << QVector3D(-8, 0, 0) << QVector3D(1, 0, 0) << 2;
+ }
+
+ void checkEarlyReturnWhenNoProperFrameGraph()
+ {
+ // GIVEN
+ QmlSceneReader sceneReader(QUrl("qrc:/testscene_worldraycasting.qml"));
+ QScopedPointer<Qt3DCore::QEntity> root(qobject_cast<Qt3DCore::QEntity *>(sceneReader.root()));
+ QVERIFY(root);
+
+ Qt3DCore::QComponentVector rootComponents = root->components();
+ Qt3DRender::QRayCaster *rayCaster = nullptr;
+ for (Qt3DCore::QComponent *c: qAsConst(rootComponents)) {
+ rayCaster = qobject_cast<Qt3DRender::QRayCaster *>(c);
+ if (rayCaster)
+ break;
+ }
+ QVERIFY(rayCaster);
+
+ QFETCH(QVector3D, rayOrigin);
+ QFETCH(QVector3D, rayDirection);
+ QFETCH(int, numIntersections);
+
+ rayCaster->trigger(rayOrigin, rayDirection);
+
+ QScopedPointer<Qt3DRender::TestAspect> test(new Qt3DRender::TestAspect(root.data()));
+ TestArbiter arbiter;
+
+ // Runs Required jobs
+ runRequiredJobs(test.data());
+
+ Qt3DRender::Render::RayCaster *backendRayCaster = test->nodeManagers()->rayCasterManager()->lookupResource(rayCaster->id());
+ QVERIFY(backendRayCaster);
+ Qt3DCore::QBackendNodePrivate::get(backendRayCaster)->setArbiter(&arbiter);
+
+ // WHEN
+ Qt3DRender::Render::RayCastingJob rayCastingJob;
+ initializeJob(&rayCastingJob, test.data());
+
+ bool earlyReturn = !rayCastingJob.runHelper();
+
+ // THEN
+ QVERIFY(!earlyReturn);
+ QVERIFY(!backendRayCaster->isEnabled());
+ QCOMPARE(arbiter.events.count(), 2); // hits & disable
+ Qt3DCore::QPropertyUpdatedChangePtr change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
+ QCOMPARE(change->propertyName(), "hits");
+ Qt3DRender::QRayCaster::Hits hits = change->value().value<Qt3DRender::QRayCaster::Hits>();
+ QCOMPARE(hits.size(), numIntersections);
+
+ if (numIntersections)
+ QVERIFY(hits.first().entityId());
+ }
+
+};
+
+QTEST_MAIN(tst_RayCastingJob)
+
+#include "tst_raycastingjob.moc"