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authorPaul Lemire <paul.lemire@kdab.com>2017-06-07 10:49:04 +0200
committerPaul Lemire <paul.lemire@kdab.com>2020-02-03 12:32:10 +0100
commit9124a61eb1c10ed3bb7251baf2f42ac4a865e514 (patch)
treeb95a20939a4d5199e8ce5ae41bcce23fd730c0ab /tests/auto/render/render.pro
parentabf5d701ed90e3f1516821712a3018cbe7a2b7fe (diff)
Introduce a GLShader class
GLShader is renderer specific shader implementation for OpenGL. Shader now contains only backend information for a QShaderProgram frontend node. - Similar to the GLTexture handling, a generic adopt/abandon manager for shaders was introduced (regardless of the actually GraphicsAPIShader class). - The renderer and renderviews were adapted to the new changes. This was the last major thing preventing the modularisation of the QRenderAspect and renderers Change-Id: If671d60928b433977e9d6e5c58199827f9408a3f Task-number: QTBUG-61151 Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'tests/auto/render/render.pro')
-rw-r--r--tests/auto/render/render.pro2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/auto/render/render.pro b/tests/auto/render/render.pro
index 908426570..2b73ec8b7 100644
--- a/tests/auto/render/render.pro
+++ b/tests/auto/render/render.pro
@@ -42,7 +42,6 @@ qtConfig(private_tests) {
# boundingvolumedebug \
ddstextures \
ktxtextures \
- shadercache \
layerfiltering \
filterentitybycomponent \
genericlambdajob \
@@ -130,6 +129,7 @@ qtConfig(qt3d-opengl-renderer):qtConfig(private_tests) {
graphicshelpergl3_3 \
graphicshelpergl3_2 \
graphicshelpergl2 \
+ glshadermanager \
materialparametergathererjob \
textures \
renderer \