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authorPaul Lemire <paul.lemire@kdab.com>2017-06-02 13:28:45 +0200
committerPaul Lemire <paul.lemire@kdab.com>2020-02-03 10:05:34 +0100
commitabf5d701ed90e3f1516821712a3018cbe7a2b7fe (patch)
tree2436321af456ad97e694616ad1ec0996f543b31a /tests/auto/render/shadercache/shadercache.pro
parent118124ac1340efb64e8821d466f9d9c2be001bc2 (diff)
Add dedicated managers holder for GL Resources
That way NodeManagers only refers to managers holding nodes (so can be used by aspect and all renderer) and GLResourceManagers refers to renderer specific resources. Note: the Scene2D resourceaccessor was making direct access to GL resource through the managers, this has been commented and will be restored later. Change-Id: Ic32784f60eac35aab8c066d1769f078639fa25b8 Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'tests/auto/render/shadercache/shadercache.pro')
0 files changed, 0 insertions, 0 deletions