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author | Paul Lemire <paul.lemire@kdab.com> | 2017-06-02 13:28:45 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2020-02-03 10:05:34 +0100 |
commit | abf5d701ed90e3f1516821712a3018cbe7a2b7fe (patch) | |
tree | 2436321af456ad97e694616ad1ec0996f543b31a /tests/auto/render/shadercache/shadercache.pro | |
parent | 118124ac1340efb64e8821d466f9d9c2be001bc2 (diff) |
Add dedicated managers holder for GL Resources
That way NodeManagers only refers to managers holding nodes (so can be used by
aspect and all renderer) and GLResourceManagers refers to renderer specific
resources. Note: the Scene2D resourceaccessor was making direct access to GL
resource through the managers, this has been commented and will be restored
later.
Change-Id: Ic32784f60eac35aab8c066d1769f078639fa25b8
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'tests/auto/render/shadercache/shadercache.pro')
0 files changed, 0 insertions, 0 deletions