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authorMike Krus <mike.krus@kdab.com>2016-03-02 22:06:42 +0000
committerMike Krus <mike.krus@kdab.com>2016-03-05 18:56:19 +0000
commit422d10dfdc42ae4bf903ec778eba690021df764c (patch)
tree3ca658c3375ebae1ddaa0163ddf711718239e29f /tests/auto/render/triangleboundingvolume
parentc00cadf3853942721cf8eb79b43cba78ceea658b (diff)
Move QRay3D to Qt3DRender and make private
Change-Id: I30f328e1d71d1c27b6647b63cbf480ea0937dd68 Task-Id: QTBUG-51500 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/auto/render/triangleboundingvolume')
-rw-r--r--tests/auto/render/triangleboundingvolume/tst_triangleboundingvolume.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/tests/auto/render/triangleboundingvolume/tst_triangleboundingvolume.cpp b/tests/auto/render/triangleboundingvolume/tst_triangleboundingvolume.cpp
index a97f0076b..ea9ccc2f5 100644
--- a/tests/auto/render/triangleboundingvolume/tst_triangleboundingvolume.cpp
+++ b/tests/auto/render/triangleboundingvolume/tst_triangleboundingvolume.cpp
@@ -30,7 +30,7 @@
#include <Qt3DRender/private/entity_p.h>
#include <Qt3DRender/private/triangleboundingvolume_p.h>
#include <Qt3DRender/private/qraycastingservice_p.h>
-#include <Qt3DCore/qray3d.h>
+#include <Qt3DRender/private/qray3d_p.h>
#include <Qt3DRender/qcameralens.h>
#include <Qt3DRender/qcamera.h>
#include <Qt3DRender/private/qboundingvolume_p.h>
@@ -124,7 +124,7 @@ private Q_SLOTS:
void intersects_data()
{
- QTest::addColumn<Qt3DCore::QRay3D>("ray");
+ QTest::addColumn<Qt3DRender::QRay3D>("ray");
QTest::addColumn<QVector3D>("a");
QTest::addColumn<QVector3D>("b");
QTest::addColumn<QVector3D>("c");
@@ -135,7 +135,7 @@ private Q_SLOTS:
const float farPlaneDistance = 40.0;
QTest::newRow("halfway_center")
- << Qt3DCore::QRay3D(QVector3D(), QVector3D(0.0, 0.0, 1.0), farPlaneDistance)
+ << Qt3DRender::QRay3D(QVector3D(), QVector3D(0.0, 0.0, 1.0), farPlaneDistance)
<< QVector3D(3.0, 1.5, 20.0)
<< QVector3D(0.0, -1.5, 20.0)
<< QVector3D(-3, 1.5, 20.0)
@@ -143,7 +143,7 @@ private Q_SLOTS:
<< 0.5f
<< true;
QTest::newRow("miss_halfway_center_too_short")
- << Qt3DCore::QRay3D(QVector3D(), QVector3D(0.0, 0.0, 1.0), farPlaneDistance * 0.25f)
+ << Qt3DRender::QRay3D(QVector3D(), QVector3D(0.0, 0.0, 1.0), farPlaneDistance * 0.25f)
<< QVector3D(3.0, 1.5, 20.0)
<< QVector3D(0.0, -1.5, 20.0)
<< QVector3D(-3, 1.5, 20.0)
@@ -151,7 +151,7 @@ private Q_SLOTS:
<< 0.0f
<< false;
QTest::newRow("far_center")
- << Qt3DCore::QRay3D(QVector3D(), QVector3D(0.0, 0.0, 1.0), farPlaneDistance)
+ << Qt3DRender::QRay3D(QVector3D(), QVector3D(0.0, 0.0, 1.0), farPlaneDistance)
<< QVector3D(3.0, 1.5, 40.0)
<< QVector3D(0.0, -1.5, 40.0)
<< QVector3D(-3, 1.5, 40.0)
@@ -159,7 +159,7 @@ private Q_SLOTS:
<< 1.0f
<< true;
QTest::newRow("near_center")
- << Qt3DCore::QRay3D(QVector3D(), QVector3D(0.0, 0.0, 1.0), 1.0f)
+ << Qt3DRender::QRay3D(QVector3D(), QVector3D(0.0, 0.0, 1.0), 1.0f)
<< QVector3D(3.0, 1.5, 0.0)
<< QVector3D(0.0, -1.5, 0.0)
<< QVector3D(-3, 1.5, 0.0)
@@ -167,7 +167,7 @@ private Q_SLOTS:
<< 0.0f
<< true;
QTest::newRow("above_miss_center")
- << Qt3DCore::QRay3D(QVector3D(0.0, 2.0, 0.0), QVector3D(0.0, 2.0, 1.0), 1.0f)
+ << Qt3DRender::QRay3D(QVector3D(0.0, 2.0, 0.0), QVector3D(0.0, 2.0, 1.0), 1.0f)
<< QVector3D(3.0, 1.5, 0.0)
<< QVector3D(0.0, -1.5, 0.0)
<< QVector3D(-3, 1.5, 0.0)
@@ -175,7 +175,7 @@ private Q_SLOTS:
<< 0.0f
<< false;
QTest::newRow("below_miss_center")
- << Qt3DCore::QRay3D(QVector3D(0.0, -2.0, 0.0), QVector3D(0.0, -2.0, 1.0), 1.0f)
+ << Qt3DRender::QRay3D(QVector3D(0.0, -2.0, 0.0), QVector3D(0.0, -2.0, 1.0), 1.0f)
<< QVector3D(3.0, 1.5, 0.0)
<< QVector3D(0.0, -1.5, 0.0)
<< QVector3D(-3, 1.5, 0.0)
@@ -187,7 +187,7 @@ private Q_SLOTS:
void intersects()
{
// GIVEN
- QFETCH(Qt3DCore::QRay3D, ray);
+ QFETCH(Qt3DRender::QRay3D, ray);
QFETCH(QVector3D, a);
QFETCH(QVector3D, b);
QFETCH(QVector3D, c);