diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2016-08-26 15:56:21 +0200 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2016-11-19 18:32:14 +0000 |
commit | 4b044ef98cc8091f8e950bfa82207046528d7ac4 (patch) | |
tree | 654378e839d0fa61b21432a9749632456aa5f578 /tests/auto/render/updatemeshtrianglelistjob/test_scene.qml | |
parent | 24c7fecb125878ae305f935337273b378c04bff7 (diff) |
Add unit tests for UpdateMeshTriangleListJob
Change-Id: I2b2394bf2420662f5aa183873e213e8b6a558c02
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests/auto/render/updatemeshtrianglelistjob/test_scene.qml')
-rw-r--r-- | tests/auto/render/updatemeshtrianglelistjob/test_scene.qml | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/tests/auto/render/updatemeshtrianglelistjob/test_scene.qml b/tests/auto/render/updatemeshtrianglelistjob/test_scene.qml new file mode 100644 index 000000000..ecf41f9c0 --- /dev/null +++ b/tests/auto/render/updatemeshtrianglelistjob/test_scene.qml @@ -0,0 +1,102 @@ +/**************************************************************************** +** +** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 +import Qt3D.Extras 2.0 +import QtQuick.Window 2.0 + +Entity { + id: sceneRoot + + Window { + id: win + width: 800 + height: 800 + visible: true + } + + Camera { + id: camera + projectionType: CameraLens.PerspectiveProjection + fieldOfView: 45 + nearPlane : 0.1 + farPlane : 1000.0 + position: Qt.vector3d( 0.0, 0.0, -40.0 ) + upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) + viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) + } + + components: [ + RenderSettings { + Viewport { + normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0) + + RenderSurfaceSelector { + + surface: win + + ClearBuffers { + buffers : ClearBuffers.ColorDepthBuffer + NoDraw {} + } + + CameraSelector { + camera: camera + } + } + } + } + ] + + Entity { + components: CuboidMesh { id: cubeMesh } + } +} |