diff options
author | Mike Krus <mike.krus@kdab.com> | 2019-04-03 21:20:53 +0100 |
---|---|---|
committer | Mike Krus <mike.krus@kdab.com> | 2019-05-25 09:28:33 +0100 |
commit | 861a73b5328334ebf076d3dd6b2ad6c17bdc0700 (patch) | |
tree | eecd01b77c76c4376813b59da63484bd866af813 /tests/auto/render | |
parent | d108987a6ce9087908a14396ac90c8d9bb0860cb (diff) |
Iterate on child handles
Resolving list of handles as list of node pointers introduces
extra heap memory allocation (via QVector) which can cause locking with
high number of threads.
Added Entity::traverse() methods to apply a functor to all entitied
in a sub-tree.
Change-Id: I239ab30ac8ac53ba83666a147015d58465d76eb2
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/auto/render')
8 files changed, 64 insertions, 0 deletions
diff --git a/tests/auto/render/boundingsphere/tst_boundingsphere.cpp b/tests/auto/render/boundingsphere/tst_boundingsphere.cpp index b35c6d31a..40d992347 100644 --- a/tests/auto/render/boundingsphere/tst_boundingsphere.cpp +++ b/tests/auto/render/boundingsphere/tst_boundingsphere.cpp @@ -123,6 +123,7 @@ void runRequiredJobs(Qt3DRender::TestAspect *test) Qt3DRender::Render::UpdateWorldTransformJob updateWorldTransform; updateWorldTransform.setRoot(test->sceneRoot()); + updateWorldTransform.setManagers(test->nodeManagers()); updateWorldTransform.run(); // For each buffer @@ -144,6 +145,7 @@ void runRequiredJobs(Qt3DRender::TestAspect *test) Qt3DRender::Render::ExpandBoundingVolumeJob expandBVolume; expandBVolume.setRoot(test->sceneRoot()); + expandBVolume.setManagers(test->nodeManagers()); expandBVolume.run(); Qt3DRender::Render::UpdateMeshTriangleListJob updateTriangleList; diff --git a/tests/auto/render/entity/tst_entity.cpp b/tests/auto/render/entity/tst_entity.cpp index 123a648d6..5cc3cddc3 100644 --- a/tests/auto/render/entity/tst_entity.cpp +++ b/tests/auto/render/entity/tst_entity.cpp @@ -419,6 +419,58 @@ private slots: qDeleteAll(components); } + + void traversal() { + // GIVEN + TestRenderer renderer; + NodeManagers nodeManagers; + Qt3DCore::QEntity frontendEntityA, frontendEntityB, frontendEntityC; + + auto entityCreator = [&nodeManagers, &renderer](const Qt3DCore::QEntity &frontEndEntity) { + HEntity renderNodeHandle = nodeManagers.renderNodesManager()->getOrAcquireHandle(frontEndEntity.id()); + Entity *entity = nodeManagers.renderNodesManager()->data(renderNodeHandle); + entity->setNodeManagers(&nodeManagers); + entity->setHandle(renderNodeHandle); + entity->setRenderer(&renderer); + return entity; + }; + + auto backendA = entityCreator(frontendEntityA); + auto backendB = entityCreator(frontendEntityB); + auto backendC = entityCreator(frontendEntityC); + + auto sendParentChange = [&nodeManagers](const Qt3DCore::QEntity &entity) { + const auto parentChange = QPropertyUpdatedChangePtr::create(entity.id()); + parentChange->setPropertyName("parentEntityUpdated"); + auto parent = entity.parentEntity(); + parentChange->setValue(QVariant::fromValue(parent ? parent->id() : Qt3DCore::QNodeId())); + + Entity *backendEntity = nodeManagers.renderNodesManager()->getOrCreateResource(entity.id()); + backendEntity->sceneChangeEvent(parentChange); + }; + + // reparent B to A and C to B. + frontendEntityB.setParent(&frontendEntityA); + sendParentChange(frontendEntityB); + frontendEntityC.setParent(&frontendEntityB); + sendParentChange(frontendEntityC); + + auto rebuildHierarchy = [](Entity *backend) { + backend->clearEntityHierarchy(); + backend->rebuildEntityHierarchy(); + }; + rebuildHierarchy(backendA); + rebuildHierarchy(backendB); + rebuildHierarchy(backendC); + + // WHEN + int visitCount = 0; + auto counter = [&visitCount](const Entity *) { ++visitCount; }; + backendA->traverse(counter); + + // THEN + QCOMPARE(visitCount, 3); + } }; QTEST_APPLESS_MAIN(tst_RenderEntity) diff --git a/tests/auto/render/layerfiltering/tst_layerfiltering.cpp b/tests/auto/render/layerfiltering/tst_layerfiltering.cpp index 9b8636f49..8c72829e0 100644 --- a/tests/auto/render/layerfiltering/tst_layerfiltering.cpp +++ b/tests/auto/render/layerfiltering/tst_layerfiltering.cpp @@ -640,6 +640,7 @@ private Q_SLOTS: Qt3DRender::Render::UpdateTreeEnabledJob updateTreeEnabledJob; updateTreeEnabledJob.setRoot(backendRoot); + updateTreeEnabledJob.setManagers(aspect->nodeManagers()); updateTreeEnabledJob.run(); // WHEN diff --git a/tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp b/tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp index 497e620a7..d7903b8f7 100644 --- a/tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp +++ b/tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp @@ -114,6 +114,7 @@ void runRequiredJobs(Qt3DRender::TestAspect *test) Qt3DRender::Render::UpdateWorldTransformJob updateWorldTransform; updateWorldTransform.setRoot(test->sceneRoot()); + updateWorldTransform.setManagers(test->nodeManagers()); updateWorldTransform.run(); // For each buffer @@ -135,6 +136,7 @@ void runRequiredJobs(Qt3DRender::TestAspect *test) Qt3DRender::Render::ExpandBoundingVolumeJob expandBVolume; expandBVolume.setRoot(test->sceneRoot()); + expandBVolume.setManagers(test->nodeManagers()); expandBVolume.run(); Qt3DRender::Render::UpdateMeshTriangleListJob updateTriangleList; diff --git a/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp b/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp index 7bb3c16a7..c8d862b2e 100644 --- a/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp +++ b/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp @@ -253,10 +253,12 @@ private Q_SLOTS: Qt3DRender::Render::UpdateTreeEnabledJob updateTreeEnabledJob; updateTreeEnabledJob.setRoot(backendRoot); + updateTreeEnabledJob.setManagers(aspect->nodeManagers()); updateTreeEnabledJob.run(); Qt3DRender::Render::UpdateWorldTransformJob updateWorldTransform; updateWorldTransform.setRoot(backendRoot); + updateWorldTransform.setManagers(aspect->nodeManagers()); updateWorldTransform.run(); Qt3DRender::Render::CalculateBoundingVolumeJob calcBVolume; @@ -270,6 +272,7 @@ private Q_SLOTS: Qt3DRender::Render::ExpandBoundingVolumeJob expandBVolume; expandBVolume.setRoot(backendRoot); + expandBVolume.setManagers(aspect->nodeManagers()); expandBVolume.run(); // WHEN diff --git a/tests/auto/render/qcamera/tst_qcamera.cpp b/tests/auto/render/qcamera/tst_qcamera.cpp index 7aef2af7d..fb2d3ea64 100644 --- a/tests/auto/render/qcamera/tst_qcamera.cpp +++ b/tests/auto/render/qcamera/tst_qcamera.cpp @@ -106,6 +106,7 @@ void runRequiredJobs(Qt3DRender::TestAspect *test) Qt3DRender::Render::UpdateWorldTransformJob updateWorldTransform; updateWorldTransform.setRoot(test->sceneRoot()); + updateWorldTransform.setManagers(test->nodeManagers()); updateWorldTransform.run(); } diff --git a/tests/auto/render/raycastingjob/tst_raycastingjob.cpp b/tests/auto/render/raycastingjob/tst_raycastingjob.cpp index 411bb9160..9477947ac 100644 --- a/tests/auto/render/raycastingjob/tst_raycastingjob.cpp +++ b/tests/auto/render/raycastingjob/tst_raycastingjob.cpp @@ -113,6 +113,7 @@ void runRequiredJobs(Qt3DRender::TestAspect *test) Qt3DRender::Render::UpdateWorldTransformJob updateWorldTransform; updateWorldTransform.setRoot(test->sceneRoot()); + updateWorldTransform.setManagers(test->nodeManagers()); updateWorldTransform.run(); // For each buffer @@ -134,6 +135,7 @@ void runRequiredJobs(Qt3DRender::TestAspect *test) Qt3DRender::Render::ExpandBoundingVolumeJob expandBVolume; expandBVolume.setRoot(test->sceneRoot()); + expandBVolume.setManagers(test->nodeManagers()); expandBVolume.run(); Qt3DRender::Render::UpdateMeshTriangleListJob updateTriangleList; diff --git a/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp b/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp index 4bab46423..e38d6ba08 100644 --- a/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp +++ b/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp @@ -95,6 +95,7 @@ void runRequiredJobs(Qt3DRender::TestAspect *test) Qt3DRender::Render::UpdateWorldTransformJob updateWorldTransform; updateWorldTransform.setRoot(test->sceneRoot()); + updateWorldTransform.setManagers(test->nodeManagers()); updateWorldTransform.run(); } |