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authorSean Harmer <sean.harmer@kdab.com>2015-10-12 20:45:19 +0100
committerPaul Lemire <paul.lemire@kdab.com>2015-10-13 13:19:50 +0000
commit7c971e0e7791ab38d7d3d8ebc25468c44cbe49c5 (patch)
tree53197a9e5eb7501d6f5b497f70c25dad9c265a6f /tests/auto/render
parent0bfd20ad3b8eb3edec8d6317af9eb5504f8c0871 (diff)
Move Qt3DCore into Qt3DCore namespace
Update other aspects, tests and examples accordingly. Change-Id: Ib1bcf0bdf4f5aec4422dc0c80bfc32b27fb1a317 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/auto/render')
-rw-r--r--tests/auto/render/attribute/tst_attribute.cpp36
-rw-r--r--tests/auto/render/buffer/tst_buffer.cpp8
-rw-r--r--tests/auto/render/entity/tst_entity.cpp8
-rw-r--r--tests/auto/render/geometry/tst_geometry.cpp8
-rw-r--r--tests/auto/render/geometryrenderer/tst_geometryrenderer.cpp24
-rw-r--r--tests/auto/render/material/tst_material.cpp2
-rw-r--r--tests/auto/render/qattribute/tst_qattribute.cpp98
-rw-r--r--tests/auto/render/qbuffer/tst_qbuffer.cpp48
-rw-r--r--tests/auto/render/qgeometry/tst_qgeometry.cpp56
-rw-r--r--tests/auto/render/qgeometryrenderer/tst_qgeometryrenderer.cpp90
-rw-r--r--tests/auto/render/qmaterial/tst_qmaterial.cpp108
-rw-r--r--tests/auto/render/raycasting/tst_raycasting.cpp2
-rw-r--r--tests/auto/render/renderpass/tst_renderpass.cpp2
-rw-r--r--tests/auto/render/renderviews/tst_renderviews.cpp2
14 files changed, 246 insertions, 246 deletions
diff --git a/tests/auto/render/attribute/tst_attribute.cpp b/tests/auto/render/attribute/tst_attribute.cpp
index d2058f1b9..e71f18628 100644
--- a/tests/auto/render/attribute/tst_attribute.cpp
+++ b/tests/auto/render/attribute/tst_attribute.cpp
@@ -56,7 +56,7 @@ private Q_SLOTS:
attribute.setCount(427);
attribute.setDivisor(305);
attribute.setName(QStringLiteral("C3"));
- attribute.setDataType(Qt3D::QAbstractAttribute::UnsignedShort);
+ attribute.setDataType(Qt3DCore::QAbstractAttribute::UnsignedShort);
attribute.setDataSize(3);
Qt3DRender::QBuffer buffer(Qt3DRender::QBuffer::IndexBuffer);
@@ -91,7 +91,7 @@ private Q_SLOTS:
QVERIFY(renderAttribute.bufferId().isNull());
QVERIFY(renderAttribute.name().isEmpty());
QCOMPARE(renderAttribute.isDirty(), false);
- QCOMPARE(renderAttribute.dataType(), Qt3D::QAbstractAttribute::Float);
+ QCOMPARE(renderAttribute.dataType(), Qt3DCore::QAbstractAttribute::Float);
QCOMPARE(renderAttribute.dataSize(), 1U);
QCOMPARE(renderAttribute.attributeType(), Qt3DRender::QAttribute::VertexAttribute);
QCOMPARE(renderAttribute.byteOffset(), 0U);
@@ -107,7 +107,7 @@ private Q_SLOTS:
attribute.setCount(427);
attribute.setDivisor(305);
attribute.setName(QStringLiteral("C3"));
- attribute.setDataType(Qt3D::QAbstractAttribute::Double);
+ attribute.setDataType(Qt3DCore::QAbstractAttribute::Double);
attribute.setDataSize(4);
Qt3DRender::QBuffer buffer(Qt3DRender::QBuffer::IndexBuffer);
buffer.setUsage(Qt3DRender::QBuffer::DynamicCopy);
@@ -123,7 +123,7 @@ private Q_SLOTS:
QVERIFY(renderAttribute.bufferId().isNull());
QVERIFY(renderAttribute.name().isEmpty());
QCOMPARE(renderAttribute.isDirty(), false);
- QCOMPARE(renderAttribute.dataType(), Qt3D::QAbstractAttribute::Float);
+ QCOMPARE(renderAttribute.dataType(), Qt3DCore::QAbstractAttribute::Float);
QCOMPARE(renderAttribute.dataSize(), 1U);
QCOMPARE(renderAttribute.attributeType(), Qt3DRender::QAttribute::VertexAttribute);
QCOMPARE(renderAttribute.byteOffset(), 0U);
@@ -140,20 +140,20 @@ private Q_SLOTS:
QVERIFY(!renderAttribute.isDirty());
// WHEN
- Qt3D::QScenePropertyChangePtr updateChange(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
- updateChange->setValue(static_cast<int>(Qt3D::QAbstractAttribute::Int));
+ Qt3DCore::QScenePropertyChangePtr updateChange(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
+ updateChange->setValue(static_cast<int>(Qt3DCore::QAbstractAttribute::Int));
updateChange->setPropertyName("dataType");
renderAttribute.sceneChangeEvent(updateChange);
// THEN
- QCOMPARE(renderAttribute.dataType(), Qt3D::QAbstractAttribute::Int);
+ QCOMPARE(renderAttribute.dataType(), Qt3DCore::QAbstractAttribute::Int);
QVERIFY(renderAttribute.isDirty());
renderAttribute.unsetDirty();
QVERIFY(!renderAttribute.isDirty());
// WHEN
- updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setValue(3);
updateChange->setPropertyName("dataSize");
renderAttribute.sceneChangeEvent(updateChange);
@@ -166,7 +166,7 @@ private Q_SLOTS:
QVERIFY(!renderAttribute.isDirty());
// WHEN
- updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setValue(static_cast<int>(Qt3DRender::QAttribute::IndexAttribute));
updateChange->setPropertyName("attributeType");
renderAttribute.sceneChangeEvent(updateChange);
@@ -179,7 +179,7 @@ private Q_SLOTS:
QVERIFY(!renderAttribute.isDirty());
// WHEN
- updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setValue(1340);
updateChange->setPropertyName("count");
renderAttribute.sceneChangeEvent(updateChange);
@@ -192,7 +192,7 @@ private Q_SLOTS:
QVERIFY(!renderAttribute.isDirty());
// WHEN
- updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setValue(QStringLiteral("L88"));
updateChange->setPropertyName("name");
renderAttribute.sceneChangeEvent(updateChange);
@@ -205,7 +205,7 @@ private Q_SLOTS:
QVERIFY(!renderAttribute.isDirty());
// WHEN
- updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setValue(555);
updateChange->setPropertyName("byteOffset");
renderAttribute.sceneChangeEvent(updateChange);
@@ -218,7 +218,7 @@ private Q_SLOTS:
QVERIFY(!renderAttribute.isDirty());
// WHEN
- updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setValue(454);
updateChange->setPropertyName("byteStride");
renderAttribute.sceneChangeEvent(updateChange);
@@ -231,7 +231,7 @@ private Q_SLOTS:
QVERIFY(!renderAttribute.isDirty());
// WHEN
- updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setValue(1450);
updateChange->setPropertyName("divisor");
renderAttribute.sceneChangeEvent(updateChange);
@@ -244,8 +244,8 @@ private Q_SLOTS:
QVERIFY(!renderAttribute.isDirty());
// WHEN
- updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeAdded, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
- Qt3D::QNodeId bufferId = Qt3D::QNodeId::createId();
+ updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeAdded, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
+ Qt3DCore::QNodeId bufferId = Qt3DCore::QNodeId::createId();
updateChange->setValue(QVariant::fromValue(bufferId));
updateChange->setPropertyName("buffer");
renderAttribute.sceneChangeEvent(updateChange);
@@ -258,13 +258,13 @@ private Q_SLOTS:
QVERIFY(!renderAttribute.isDirty());
// WHEN
- updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeRemoved, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeRemoved, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setValue(QVariant::fromValue(bufferId));
updateChange->setPropertyName("buffer");
renderAttribute.sceneChangeEvent(updateChange);
// THEN
- QCOMPARE(renderAttribute.bufferId(), Qt3D::QNodeId());
+ QCOMPARE(renderAttribute.bufferId(), Qt3DCore::QNodeId());
QVERIFY(renderAttribute.isDirty());
renderAttribute.unsetDirty();
diff --git a/tests/auto/render/buffer/tst_buffer.cpp b/tests/auto/render/buffer/tst_buffer.cpp
index ffed836ea..3fb2ad2f3 100644
--- a/tests/auto/render/buffer/tst_buffer.cpp
+++ b/tests/auto/render/buffer/tst_buffer.cpp
@@ -134,7 +134,7 @@ private Q_SLOTS:
QVERIFY(!renderBuffer.isDirty());
// WHEN
- Qt3D::QScenePropertyChangePtr updateChange(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ Qt3DCore::QScenePropertyChangePtr updateChange(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setValue(static_cast<int>(Qt3DRender::QBuffer::IndexBuffer));
updateChange->setPropertyName("type");
renderBuffer.sceneChangeEvent(updateChange);
@@ -147,7 +147,7 @@ private Q_SLOTS:
QVERIFY(!renderBuffer.isDirty());
// WHEN
- updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setValue(static_cast<int>(Qt3DRender::QBuffer::DynamicRead));
updateChange->setPropertyName("usage");
renderBuffer.sceneChangeEvent(updateChange);
@@ -160,7 +160,7 @@ private Q_SLOTS:
QVERIFY(!renderBuffer.isDirty());
// WHEN
- updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setValue(QByteArrayLiteral("LS9"));
updateChange->setPropertyName("data");
renderBuffer.sceneChangeEvent(updateChange);
@@ -176,7 +176,7 @@ private Q_SLOTS:
// WHEN
Qt3DRender::QBufferFunctorPtr functor(new TestFunctor(355));
- updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setValue(QVariant::fromValue(functor));
updateChange->setPropertyName("bufferFunctor");
renderBuffer.sceneChangeEvent(updateChange);
diff --git a/tests/auto/render/entity/tst_entity.cpp b/tests/auto/render/entity/tst_entity.cpp
index 19ba1644a..1f3f1d390 100644
--- a/tests/auto/render/entity/tst_entity.cpp
+++ b/tests/auto/render/entity/tst_entity.cpp
@@ -47,10 +47,10 @@
#include <Qt3DRenderer/QShaderData>
#include <Qt3DRenderer/QGeometryRenderer>
-typedef Qt3D::QNodeId (*UuidMethod)(Qt3DRender::Render::Entity *);
-typedef QList<Qt3D::QNodeId> (*UuidListMethod)(Qt3DRender::Render::Entity *);
+typedef Qt3DCore::QNodeId (*UuidMethod)(Qt3DRender::Render::Entity *);
+typedef QList<Qt3DCore::QNodeId> (*UuidListMethod)(Qt3DRender::Render::Entity *);
-using namespace Qt3D;
+using namespace Qt3DCore;
using namespace Qt3DRender;
using namespace Qt3DRender::Render;
@@ -78,7 +78,7 @@ private slots:
QTest::addColumn<QComponent*>("component");
QTest::addColumn<void*>("functionPtr");
- QComponent *component = new Qt3D::QTransform;
+ QComponent *component = new Qt3DCore::QTransform;
QTest::newRow("transform") << component << reinterpret_cast<void*>(transformUuid);
component = new QGeometryRenderer;
diff --git a/tests/auto/render/geometry/tst_geometry.cpp b/tests/auto/render/geometry/tst_geometry.cpp
index dd99978ac..2fa9a4377 100644
--- a/tests/auto/render/geometry/tst_geometry.cpp
+++ b/tests/auto/render/geometry/tst_geometry.cpp
@@ -113,10 +113,10 @@ private Q_SLOTS:
{
// GIVEN
Qt3DRender::Render::Geometry renderGeometry;
- Qt3D::QNodeId geometryId = Qt3D::QNodeId::createId();
+ Qt3DCore::QNodeId geometryId = Qt3DCore::QNodeId::createId();
// WHEN
- Qt3D::QScenePropertyChangePtr updateChange(new Qt3D::QScenePropertyChange(Qt3D::NodeAdded, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ Qt3DCore::QScenePropertyChangePtr updateChange(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeAdded, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setValue(QVariant::fromValue(geometryId));
updateChange->setPropertyName("attribute");
renderGeometry.sceneChangeEvent(updateChange);
@@ -129,7 +129,7 @@ private Q_SLOTS:
QVERIFY(!renderGeometry.isDirty());
// WHEN
- updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeRemoved, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeRemoved, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setValue(QVariant::fromValue(geometryId));
updateChange->setPropertyName("attribute");
renderGeometry.sceneChangeEvent(updateChange);
@@ -142,7 +142,7 @@ private Q_SLOTS:
QVERIFY(!renderGeometry.isDirty());
// WHEN
- updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setValue(QVariant::fromValue(3));
updateChange->setPropertyName("verticesPerPatch");
renderGeometry.sceneChangeEvent(updateChange);
diff --git a/tests/auto/render/geometryrenderer/tst_geometryrenderer.cpp b/tests/auto/render/geometryrenderer/tst_geometryrenderer.cpp
index 13e67cf45..ed49918a7 100644
--- a/tests/auto/render/geometryrenderer/tst_geometryrenderer.cpp
+++ b/tests/auto/render/geometryrenderer/tst_geometryrenderer.cpp
@@ -167,7 +167,7 @@ private Q_SLOTS:
QVERIFY(!renderGeometryRenderer.isDirty());
// WHEN
- Qt3D::QScenePropertyChangePtr updateChange(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ Qt3DCore::QScenePropertyChangePtr updateChange(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setPropertyName("instanceCount");
updateChange->setValue(2);
renderGeometryRenderer.sceneChangeEvent(updateChange);
@@ -180,7 +180,7 @@ private Q_SLOTS:
QVERIFY(!renderGeometryRenderer.isDirty());
// WHEN
- updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setPropertyName("primitiveCount");
updateChange->setValue(56);
renderGeometryRenderer.sceneChangeEvent(updateChange);
@@ -193,7 +193,7 @@ private Q_SLOTS:
QVERIFY(!renderGeometryRenderer.isDirty());
// WHEN
- updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setPropertyName("baseVertex");
updateChange->setValue(65);
renderGeometryRenderer.sceneChangeEvent(updateChange);
@@ -206,7 +206,7 @@ private Q_SLOTS:
QVERIFY(!renderGeometryRenderer.isDirty());
// WHEN
- updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setPropertyName("baseInstance");
updateChange->setValue(82);
renderGeometryRenderer.sceneChangeEvent(updateChange);
@@ -219,7 +219,7 @@ private Q_SLOTS:
QVERIFY(!renderGeometryRenderer.isDirty());
// WHEN
- updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setPropertyName("restartIndex");
updateChange->setValue(46);
renderGeometryRenderer.sceneChangeEvent(updateChange);
@@ -232,7 +232,7 @@ private Q_SLOTS:
QVERIFY(!renderGeometryRenderer.isDirty());
// WHEN
- updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setPropertyName("primitiveRestart");
updateChange->setValue(true);
renderGeometryRenderer.sceneChangeEvent(updateChange);
@@ -245,7 +245,7 @@ private Q_SLOTS:
QVERIFY(!renderGeometryRenderer.isDirty());
// WHEN
- updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setPropertyName("primitiveType");
updateChange->setValue(static_cast<int>(Qt3DRender::QGeometryRenderer::LineLoop));
renderGeometryRenderer.sceneChangeEvent(updateChange);
@@ -258,7 +258,7 @@ private Q_SLOTS:
QVERIFY(!renderGeometryRenderer.isDirty());
// WHEN
- updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setPropertyName("geometryFunctor");
Qt3DRender::QGeometryFunctorPtr functor(new TestFunctor(1450));
updateChange->setValue(QVariant::fromValue(functor));
@@ -272,8 +272,8 @@ private Q_SLOTS:
QVERIFY(!renderGeometryRenderer.isDirty());
// WHEN
- updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeAdded, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
- Qt3D::QNodeId geometryId = Qt3D::QNodeId::createId();
+ updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeAdded, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
+ Qt3DCore::QNodeId geometryId = Qt3DCore::QNodeId::createId();
updateChange->setValue(QVariant::fromValue(geometryId));
updateChange->setPropertyName("geometry");
renderGeometryRenderer.sceneChangeEvent(updateChange);
@@ -286,13 +286,13 @@ private Q_SLOTS:
QVERIFY(!renderGeometryRenderer.isDirty());
// WHEN
- updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeRemoved, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeRemoved, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setValue(QVariant::fromValue(geometryId));
updateChange->setPropertyName("geometry");
renderGeometryRenderer.sceneChangeEvent(updateChange);
// THEN
- QCOMPARE(renderGeometryRenderer.geometryId(), Qt3D::QNodeId());
+ QCOMPARE(renderGeometryRenderer.geometryId(), Qt3DCore::QNodeId());
QVERIFY(renderGeometryRenderer.isDirty());
renderGeometryRenderer.unsetDirty();
diff --git a/tests/auto/render/material/tst_material.cpp b/tests/auto/render/material/tst_material.cpp
index 39be14e96..abf74c823 100644
--- a/tests/auto/render/material/tst_material.cpp
+++ b/tests/auto/render/material/tst_material.cpp
@@ -43,7 +43,7 @@
#include <Qt3DCore/QScenePropertyChange>
-using namespace Qt3D;
+using namespace Qt3DCore;
using namespace Qt3DRender;
using namespace Qt3DRender::Render;
diff --git a/tests/auto/render/qattribute/tst_qattribute.cpp b/tests/auto/render/qattribute/tst_qattribute.cpp
index 937e9c200..9383012ba 100644
--- a/tests/auto/render/qattribute/tst_qattribute.cpp
+++ b/tests/auto/render/qattribute/tst_qattribute.cpp
@@ -46,29 +46,29 @@
class TestArbiter;
-class TestPostman : public Qt3D::QAbstractPostman
+class TestPostman : public Qt3DCore::QAbstractPostman
{
public:
TestPostman(TestArbiter *arbiter)
: m_arbiter(arbiter)
{}
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &) Q_DECL_FINAL
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &) Q_DECL_FINAL
{}
- void setScene(Qt3D::QScene *) Q_DECL_FINAL
+ void setScene(Qt3DCore::QScene *) Q_DECL_FINAL
{}
- void notifyBackend(const Qt3D::QSceneChangePtr &e) Q_DECL_FINAL;
+ void notifyBackend(const Qt3DCore::QSceneChangePtr &e) Q_DECL_FINAL;
private:
TestArbiter *m_arbiter;
};
-class TestArbiter : public Qt3D::QAbstractArbiter
+class TestArbiter : public Qt3DCore::QAbstractArbiter
{
public:
- TestArbiter(Qt3D::QNode *node)
+ TestArbiter(Qt3DCore::QNode *node)
: m_postman(new TestPostman(this))
, m_node(node)
{
@@ -77,51 +77,51 @@ public:
~TestArbiter()
{
- Qt3D::QNodePrivate::get(m_node)->setArbiter(Q_NULLPTR);
+ Qt3DCore::QNodePrivate::get(m_node)->setArbiter(Q_NULLPTR);
}
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_FINAL
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_FINAL
{
events.push_back(e);
}
- void sceneChangeEventWithLock(const Qt3D::QSceneChangePtr &e) Q_DECL_FINAL
+ void sceneChangeEventWithLock(const Qt3DCore::QSceneChangePtr &e) Q_DECL_FINAL
{
events.push_back(e);
}
- void sceneChangeEventWithLock(const Qt3D::QSceneChangeList &e) Q_DECL_FINAL
+ void sceneChangeEventWithLock(const Qt3DCore::QSceneChangeList &e) Q_DECL_FINAL
{
- events += QVector<Qt3D::QSceneChangePtr>::fromStdVector(e);
+ events += QVector<Qt3DCore::QSceneChangePtr>::fromStdVector(e);
}
- Qt3D::QAbstractPostman *postman() const Q_DECL_FINAL
+ Qt3DCore::QAbstractPostman *postman() const Q_DECL_FINAL
{
return m_postman;
}
- QVector<Qt3D::QSceneChangePtr> events;
+ QVector<Qt3DCore::QSceneChangePtr> events;
private:
TestPostman *m_postman;
- Qt3D::QNode *m_node;
+ Qt3DCore::QNode *m_node;
- void assignArbiter(Qt3D::QNode *node)
+ void assignArbiter(Qt3DCore::QNode *node)
{
- Qt3D::QNodePrivate::get(node)->setArbiter(this);
- Q_FOREACH (Qt3D::QNode *n, node->childrenNodes())
+ Qt3DCore::QNodePrivate::get(node)->setArbiter(this);
+ Q_FOREACH (Qt3DCore::QNode *n, node->childrenNodes())
assignArbiter(n);
}
};
-void TestPostman::notifyBackend(const Qt3D::QSceneChangePtr &e)
+void TestPostman::notifyBackend(const Qt3DCore::QSceneChangePtr &e)
{
m_arbiter->sceneChangeEventWithLock(e);
}
// We need to call QNode::clone which is protected
// So we sublcass QNode instead of QObject
-class tst_QAttribute: public Qt3D::QNode
+class tst_QAttribute: public Qt3DCore::QNode
{
Q_OBJECT
public:
@@ -142,7 +142,7 @@ private Q_SLOTS:
Qt3DRender::QAttribute *customVertex = new Qt3DRender::QAttribute();
Qt3DRender::QBuffer *buffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer);
customVertex->setBuffer(buffer);
- customVertex->setAttributeType(Qt3D::QAbstractAttribute::VertexAttribute);
+ customVertex->setAttributeType(Qt3DCore::QAbstractAttribute::VertexAttribute);
customVertex->setCount(454);
customVertex->setByteStride(427);
customVertex->setByteOffset(305);
@@ -155,7 +155,7 @@ private Q_SLOTS:
Qt3DRender::QAttribute *customIndex = new Qt3DRender::QAttribute();
Qt3DRender::QBuffer *indexBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::IndexBuffer);
customIndex->setBuffer(indexBuffer);
- customIndex->setAttributeType(Qt3D::QAbstractAttribute::IndexAttribute);
+ customIndex->setAttributeType(Qt3DCore::QAbstractAttribute::IndexAttribute);
customIndex->setCount(383);
customIndex->setByteStride(350);
customIndex->setByteOffset(327);
@@ -207,10 +207,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- Qt3D::QScenePropertyChangePtr change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ Qt3DCore::QScenePropertyChangePtr change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "dataType");
QCOMPARE(change->value().value<int>(), static_cast<int>(Qt3DRender::QAttribute::Double));
- QCOMPARE(change->type(), Qt3D::NodeUpdated);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
@@ -220,10 +220,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "dataSize");
QCOMPARE(change->value().value<uint>(), 4U);
- QCOMPARE(change->type(), Qt3D::NodeUpdated);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
@@ -233,10 +233,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "name");
QCOMPARE(change->value().value<QString>(), QStringLiteral("Duntov"));
- QCOMPARE(change->type(), Qt3D::NodeUpdated);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
@@ -246,10 +246,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "count");
QCOMPARE(change->value().value<uint>(), 883U);
- QCOMPARE(change->type(), Qt3D::NodeUpdated);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
@@ -259,10 +259,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "byteStride");
QCOMPARE(change->value().value<uint>(), 1340U);
- QCOMPARE(change->type(), Qt3D::NodeUpdated);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
@@ -272,10 +272,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "byteOffset");
QCOMPARE(change->value().value<uint>(), 1584U);
- QCOMPARE(change->type(), Qt3D::NodeUpdated);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
@@ -285,23 +285,23 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "divisor");
QCOMPARE(change->value().value<uint>(), 1450U);
- QCOMPARE(change->type(), Qt3D::NodeUpdated);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
// WHEN
- attribute->setAttributeType(Qt3D::QAbstractAttribute::IndexAttribute);
+ attribute->setAttributeType(Qt3DCore::QAbstractAttribute::IndexAttribute);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "attributeType");
- QCOMPARE(change->value().value<int>(), static_cast<int>(Qt3D::QAbstractAttribute::IndexAttribute));
- QCOMPARE(change->type(), Qt3D::NodeUpdated);
+ QCOMPARE(change->value().value<int>(), static_cast<int>(Qt3DCore::QAbstractAttribute::IndexAttribute));
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
@@ -312,10 +312,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "buffer");
- QCOMPARE(change->value().value<Qt3D::QNodeId>(), buf.id());
- QCOMPARE(change->type(), Qt3D::NodeAdded);
+ QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), buf.id());
+ QCOMPARE(change->type(), Qt3DCore::NodeAdded);
arbiter.events.clear();
@@ -326,19 +326,19 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 2);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "buffer");
- QCOMPARE(change->value().value<Qt3D::QNodeId>(), buf.id());
- QCOMPARE(change->type(), Qt3D::NodeRemoved);
- change = arbiter.events.last().staticCast<Qt3D::QScenePropertyChange>();
+ QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), buf.id());
+ QCOMPARE(change->type(), Qt3DCore::NodeRemoved);
+ change = arbiter.events.last().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "buffer");
- QCOMPARE(change->value().value<Qt3D::QNodeId>(), buf2.id());
- QCOMPARE(change->type(), Qt3D::NodeAdded);
+ QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), buf2.id());
+ QCOMPARE(change->type(), Qt3DCore::NodeAdded);
}
protected:
- Qt3D::QNode *doClone() const Q_DECL_OVERRIDE
+ Qt3DCore::QNode *doClone() const Q_DECL_OVERRIDE
{
return Q_NULLPTR;
}
diff --git a/tests/auto/render/qbuffer/tst_qbuffer.cpp b/tests/auto/render/qbuffer/tst_qbuffer.cpp
index 20dcc28ba..0501fd02e 100644
--- a/tests/auto/render/qbuffer/tst_qbuffer.cpp
+++ b/tests/auto/render/qbuffer/tst_qbuffer.cpp
@@ -46,29 +46,29 @@
class TestArbiter;
-class TestPostman : public Qt3D::QAbstractPostman
+class TestPostman : public Qt3DCore::QAbstractPostman
{
public:
TestPostman(TestArbiter *arbiter)
: m_arbiter(arbiter)
{}
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &) Q_DECL_FINAL
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &) Q_DECL_FINAL
{}
- void setScene(Qt3D::QScene *) Q_DECL_FINAL
+ void setScene(Qt3DCore::QScene *) Q_DECL_FINAL
{}
- void notifyBackend(const Qt3D::QSceneChangePtr &e) Q_DECL_FINAL;
+ void notifyBackend(const Qt3DCore::QSceneChangePtr &e) Q_DECL_FINAL;
private:
TestArbiter *m_arbiter;
};
-class TestArbiter : public Qt3D::QAbstractArbiter
+class TestArbiter : public Qt3DCore::QAbstractArbiter
{
public:
- TestArbiter(Qt3D::QNode *node)
+ TestArbiter(Qt3DCore::QNode *node)
: m_postman(new TestPostman(this))
, m_node(node)
{
@@ -77,44 +77,44 @@ public:
~TestArbiter()
{
- Qt3D::QNodePrivate::get(m_node)->setArbiter(Q_NULLPTR);
+ Qt3DCore::QNodePrivate::get(m_node)->setArbiter(Q_NULLPTR);
}
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_FINAL
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_FINAL
{
events.push_back(e);
}
- void sceneChangeEventWithLock(const Qt3D::QSceneChangePtr &e) Q_DECL_FINAL
+ void sceneChangeEventWithLock(const Qt3DCore::QSceneChangePtr &e) Q_DECL_FINAL
{
events.push_back(e);
}
- void sceneChangeEventWithLock(const Qt3D::QSceneChangeList &e) Q_DECL_FINAL
+ void sceneChangeEventWithLock(const Qt3DCore::QSceneChangeList &e) Q_DECL_FINAL
{
- events += QVector<Qt3D::QSceneChangePtr>::fromStdVector(e);
+ events += QVector<Qt3DCore::QSceneChangePtr>::fromStdVector(e);
}
- Qt3D::QAbstractPostman *postman() const Q_DECL_FINAL
+ Qt3DCore::QAbstractPostman *postman() const Q_DECL_FINAL
{
return m_postman;
}
- QVector<Qt3D::QSceneChangePtr> events;
+ QVector<Qt3DCore::QSceneChangePtr> events;
private:
TestPostman *m_postman;
- Qt3D::QNode *m_node;
+ Qt3DCore::QNode *m_node;
- void assignArbiter(Qt3D::QNode *node)
+ void assignArbiter(Qt3DCore::QNode *node)
{
- Qt3D::QNodePrivate::get(node)->setArbiter(this);
- Q_FOREACH (Qt3D::QNode *n, node->childrenNodes())
+ Qt3DCore::QNodePrivate::get(node)->setArbiter(this);
+ Q_FOREACH (Qt3DCore::QNode *n, node->childrenNodes())
assignArbiter(n);
}
};
-void TestPostman::notifyBackend(const Qt3D::QSceneChangePtr &e)
+void TestPostman::notifyBackend(const Qt3DCore::QSceneChangePtr &e)
{
m_arbiter->sceneChangeEventWithLock(e);
}
@@ -147,7 +147,7 @@ private:
// We need to call QNode::clone which is protected
// So we sublcass QNode instead of QObject
-class tst_QBuffer: public Qt3D::QNode
+class tst_QBuffer: public Qt3DCore::QNode
{
Q_OBJECT
public:
@@ -212,7 +212,7 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- Qt3D::QScenePropertyChangePtr change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ Qt3DCore::QScenePropertyChangePtr change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "type");
QCOMPARE(change->value().value<int>(), static_cast<int>(Qt3DRender::QBuffer::IndexBuffer));
@@ -224,7 +224,7 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "usage");
QCOMPARE(change->value().value<int>(), static_cast<int>(Qt3DRender::QBuffer::DynamicCopy));
@@ -236,7 +236,7 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "data");
QCOMPARE(change->value().value<QByteArray>(), QByteArrayLiteral("Z28"));
@@ -249,7 +249,7 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "bufferFunctor");
QCOMPARE(change->value().value<Qt3DRender::QBufferFunctorPtr>(), functor);
@@ -257,7 +257,7 @@ private Q_SLOTS:
}
protected:
- Qt3D::QNode *doClone() const Q_DECL_OVERRIDE
+ Qt3DCore::QNode *doClone() const Q_DECL_OVERRIDE
{
return Q_NULLPTR;
}
diff --git a/tests/auto/render/qgeometry/tst_qgeometry.cpp b/tests/auto/render/qgeometry/tst_qgeometry.cpp
index 00c44d953..692cd6f16 100644
--- a/tests/auto/render/qgeometry/tst_qgeometry.cpp
+++ b/tests/auto/render/qgeometry/tst_qgeometry.cpp
@@ -47,29 +47,29 @@
class TestArbiter;
-class TestPostman : public Qt3D::QAbstractPostman
+class TestPostman : public Qt3DCore::QAbstractPostman
{
public:
TestPostman(TestArbiter *arbiter)
: m_arbiter(arbiter)
{}
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &) Q_DECL_FINAL
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &) Q_DECL_FINAL
{}
- void setScene(Qt3D::QScene *) Q_DECL_FINAL
+ void setScene(Qt3DCore::QScene *) Q_DECL_FINAL
{}
- void notifyBackend(const Qt3D::QSceneChangePtr &e) Q_DECL_FINAL;
+ void notifyBackend(const Qt3DCore::QSceneChangePtr &e) Q_DECL_FINAL;
private:
TestArbiter *m_arbiter;
};
-class TestArbiter : public Qt3D::QAbstractArbiter
+class TestArbiter : public Qt3DCore::QAbstractArbiter
{
public:
- TestArbiter(Qt3D::QNode *node)
+ TestArbiter(Qt3DCore::QNode *node)
: m_postman(new TestPostman(this))
, m_node(node)
{
@@ -78,51 +78,51 @@ public:
~TestArbiter()
{
- Qt3D::QNodePrivate::get(m_node)->setArbiter(Q_NULLPTR);
+ Qt3DCore::QNodePrivate::get(m_node)->setArbiter(Q_NULLPTR);
}
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_FINAL
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_FINAL
{
events.push_back(e);
}
- void sceneChangeEventWithLock(const Qt3D::QSceneChangePtr &e) Q_DECL_FINAL
+ void sceneChangeEventWithLock(const Qt3DCore::QSceneChangePtr &e) Q_DECL_FINAL
{
events.push_back(e);
}
- void sceneChangeEventWithLock(const Qt3D::QSceneChangeList &e) Q_DECL_FINAL
+ void sceneChangeEventWithLock(const Qt3DCore::QSceneChangeList &e) Q_DECL_FINAL
{
- events += QVector<Qt3D::QSceneChangePtr>::fromStdVector(e);
+ events += QVector<Qt3DCore::QSceneChangePtr>::fromStdVector(e);
}
- Qt3D::QAbstractPostman *postman() const Q_DECL_FINAL
+ Qt3DCore::QAbstractPostman *postman() const Q_DECL_FINAL
{
return m_postman;
}
- QVector<Qt3D::QSceneChangePtr> events;
+ QVector<Qt3DCore::QSceneChangePtr> events;
private:
TestPostman *m_postman;
- Qt3D::QNode *m_node;
+ Qt3DCore::QNode *m_node;
- void assignArbiter(Qt3D::QNode *node)
+ void assignArbiter(Qt3DCore::QNode *node)
{
- Qt3D::QNodePrivate::get(node)->setArbiter(this);
- Q_FOREACH (Qt3D::QNode *n, node->childrenNodes())
+ Qt3DCore::QNodePrivate::get(node)->setArbiter(this);
+ Q_FOREACH (Qt3DCore::QNode *n, node->childrenNodes())
assignArbiter(n);
}
};
-void TestPostman::notifyBackend(const Qt3D::QSceneChangePtr &e)
+void TestPostman::notifyBackend(const Qt3DCore::QSceneChangePtr &e)
{
m_arbiter->sceneChangeEventWithLock(e);
}
// We need to call QNode::clone which is protected
// So we sublcass QNode instead of QObject
-class tst_QGeometry: public Qt3D::QNode
+class tst_QGeometry: public Qt3DCore::QNode
{
Q_OBJECT
public:
@@ -203,10 +203,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- Qt3D::QScenePropertyChangePtr change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ Qt3DCore::QScenePropertyChangePtr change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "attribute");
- QCOMPARE(change->value().value<Qt3D::QNodeId>(), attr.id());
- QCOMPARE(change->type(), Qt3D::NodeAdded);
+ QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), attr.id());
+ QCOMPARE(change->type(), Qt3DCore::NodeAdded);
arbiter.events.clear();
@@ -223,10 +223,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "attribute");
- QCOMPARE(change->value().value<Qt3D::QNodeId>(), attr.id());
- QCOMPARE(change->type(), Qt3D::NodeRemoved);
+ QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), attr.id());
+ QCOMPARE(change->type(), Qt3DCore::NodeRemoved);
arbiter.events.clear();
@@ -236,16 +236,16 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "verticesPerPatch");
QCOMPARE(change->value().toInt(), 2);
- QCOMPARE(change->type(), Qt3D::NodeUpdated);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
}
protected:
- Qt3D::QNode *doClone() const Q_DECL_OVERRIDE
+ Qt3DCore::QNode *doClone() const Q_DECL_OVERRIDE
{
return Q_NULLPTR;
}
diff --git a/tests/auto/render/qgeometryrenderer/tst_qgeometryrenderer.cpp b/tests/auto/render/qgeometryrenderer/tst_qgeometryrenderer.cpp
index 291a767d4..186b2e9a8 100644
--- a/tests/auto/render/qgeometryrenderer/tst_qgeometryrenderer.cpp
+++ b/tests/auto/render/qgeometryrenderer/tst_qgeometryrenderer.cpp
@@ -49,29 +49,29 @@
class TestArbiter;
-class TestPostman : public Qt3D::QAbstractPostman
+class TestPostman : public Qt3DCore::QAbstractPostman
{
public:
TestPostman(TestArbiter *arbiter)
: m_arbiter(arbiter)
{}
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &) Q_DECL_FINAL
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &) Q_DECL_FINAL
{}
- void setScene(Qt3D::QScene *) Q_DECL_FINAL
+ void setScene(Qt3DCore::QScene *) Q_DECL_FINAL
{}
- void notifyBackend(const Qt3D::QSceneChangePtr &e) Q_DECL_FINAL;
+ void notifyBackend(const Qt3DCore::QSceneChangePtr &e) Q_DECL_FINAL;
private:
TestArbiter *m_arbiter;
};
-class TestArbiter : public Qt3D::QAbstractArbiter
+class TestArbiter : public Qt3DCore::QAbstractArbiter
{
public:
- TestArbiter(Qt3D::QNode *node)
+ TestArbiter(Qt3DCore::QNode *node)
: m_postman(new TestPostman(this))
, m_node(node)
{
@@ -80,44 +80,44 @@ public:
~TestArbiter()
{
- Qt3D::QNodePrivate::get(m_node)->setArbiter(Q_NULLPTR);
+ Qt3DCore::QNodePrivate::get(m_node)->setArbiter(Q_NULLPTR);
}
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_FINAL
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_FINAL
{
events.push_back(e);
}
- void sceneChangeEventWithLock(const Qt3D::QSceneChangePtr &e) Q_DECL_FINAL
+ void sceneChangeEventWithLock(const Qt3DCore::QSceneChangePtr &e) Q_DECL_FINAL
{
events.push_back(e);
}
- void sceneChangeEventWithLock(const Qt3D::QSceneChangeList &e) Q_DECL_FINAL
+ void sceneChangeEventWithLock(const Qt3DCore::QSceneChangeList &e) Q_DECL_FINAL
{
- events += QVector<Qt3D::QSceneChangePtr>::fromStdVector(e);
+ events += QVector<Qt3DCore::QSceneChangePtr>::fromStdVector(e);
}
- Qt3D::QAbstractPostman *postman() const Q_DECL_FINAL
+ Qt3DCore::QAbstractPostman *postman() const Q_DECL_FINAL
{
return m_postman;
}
- QVector<Qt3D::QSceneChangePtr> events;
+ QVector<Qt3DCore::QSceneChangePtr> events;
private:
TestPostman *m_postman;
- Qt3D::QNode *m_node;
+ Qt3DCore::QNode *m_node;
- void assignArbiter(Qt3D::QNode *node)
+ void assignArbiter(Qt3DCore::QNode *node)
{
- Qt3D::QNodePrivate::get(node)->setArbiter(this);
- Q_FOREACH (Qt3D::QNode *n, node->childrenNodes())
+ Qt3DCore::QNodePrivate::get(node)->setArbiter(this);
+ Q_FOREACH (Qt3DCore::QNode *n, node->childrenNodes())
assignArbiter(n);
}
};
-void TestPostman::notifyBackend(const Qt3D::QSceneChangePtr &e)
+void TestPostman::notifyBackend(const Qt3DCore::QSceneChangePtr &e)
{
m_arbiter->sceneChangeEventWithLock(e);
}
@@ -150,7 +150,7 @@ private:
// We need to call QNode::clone which is protected
// So we sublcass QNode instead of QObject
-class tst_QGeometryRenderer: public Qt3D::QNode
+class tst_QGeometryRenderer: public Qt3DCore::QNode
{
Q_OBJECT
public:
@@ -237,10 +237,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- Qt3D::QScenePropertyChangePtr change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ Qt3DCore::QScenePropertyChangePtr change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "instanceCount");
QCOMPARE(change->value().value<int>(), 256);
- QCOMPARE(change->type(), Qt3D::NodeUpdated);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
@@ -250,10 +250,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "primitiveCount");
QCOMPARE(change->value().value<int>(), 1340);
- QCOMPARE(change->type(), Qt3D::NodeUpdated);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
@@ -263,10 +263,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "baseVertex");
QCOMPARE(change->value().value<int>(), 883);
- QCOMPARE(change->type(), Qt3D::NodeUpdated);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
@@ -276,10 +276,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "baseInstance");
QCOMPARE(change->value().value<int>(), 1200);
- QCOMPARE(change->type(), Qt3D::NodeUpdated);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
@@ -289,10 +289,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "restartIndex");
QCOMPARE(change->value().value<int>(), 65535);
- QCOMPARE(change->type(), Qt3D::NodeUpdated);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
@@ -302,10 +302,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "primitiveRestart");
QCOMPARE(change->value().value<bool>(), true);
- QCOMPARE(change->type(), Qt3D::NodeUpdated);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
@@ -315,10 +315,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "primitiveType");
QCOMPARE(change->value().value<int>(), static_cast<int>(Qt3DRender::QGeometryRenderer::Patches));
- QCOMPARE(change->type(), Qt3D::NodeUpdated);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
@@ -329,10 +329,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "geometryFunctor");
QCOMPARE(change->value().value<Qt3DRender::QGeometryFunctorPtr>(), functor);
- QCOMPARE(change->type(), Qt3D::NodeUpdated);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
@@ -343,10 +343,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "geometry");
- QCOMPARE(change->value().value<Qt3D::QNodeId>(), geom.id());
- QCOMPARE(change->type(), Qt3D::NodeAdded);
+ QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), geom.id());
+ QCOMPARE(change->type(), Qt3DCore::NodeAdded);
arbiter.events.clear();
@@ -357,21 +357,21 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 2);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "geometry");
- QCOMPARE(change->value().value<Qt3D::QNodeId>(), geom.id());
- QCOMPARE(change->type(), Qt3D::NodeRemoved);
+ QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), geom.id());
+ QCOMPARE(change->type(), Qt3DCore::NodeRemoved);
- change = arbiter.events.last().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.last().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "geometry");
- QCOMPARE(change->value().value<Qt3D::QNodeId>(), geom2.id());
- QCOMPARE(change->type(), Qt3D::NodeAdded);
+ QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), geom2.id());
+ QCOMPARE(change->type(), Qt3DCore::NodeAdded);
arbiter.events.clear();
}
protected:
- Qt3D::QNode *doClone() const Q_DECL_OVERRIDE
+ Qt3DCore::QNode *doClone() const Q_DECL_OVERRIDE
{
return Q_NULLPTR;
}
diff --git a/tests/auto/render/qmaterial/tst_qmaterial.cpp b/tests/auto/render/qmaterial/tst_qmaterial.cpp
index 01bd361b1..e719a8ea8 100644
--- a/tests/auto/render/qmaterial/tst_qmaterial.cpp
+++ b/tests/auto/render/qmaterial/tst_qmaterial.cpp
@@ -58,7 +58,7 @@
class TestMaterial : public Qt3DRender::QMaterial
{
public:
- explicit TestMaterial(Qt3D::QNode *parent = 0)
+ explicit TestMaterial(Qt3DCore::QNode *parent = 0)
: Qt3DRender::QMaterial(parent)
, m_effect(new Qt3DRender::QEffect(this))
, m_technique(new Qt3DRender::QTechnique(this))
@@ -84,29 +84,29 @@ public:
class TestArbiter;
-class TestPostman : public Qt3D::QAbstractPostman
+class TestPostman : public Qt3DCore::QAbstractPostman
{
public:
TestPostman(TestArbiter *arbiter)
: m_arbiter(arbiter)
{}
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &) Q_DECL_FINAL
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &) Q_DECL_FINAL
{}
- void setScene(Qt3D::QScene *) Q_DECL_FINAL
+ void setScene(Qt3DCore::QScene *) Q_DECL_FINAL
{}
- void notifyBackend(const Qt3D::QSceneChangePtr &e) Q_DECL_FINAL;
+ void notifyBackend(const Qt3DCore::QSceneChangePtr &e) Q_DECL_FINAL;
private:
TestArbiter *m_arbiter;
};
-class TestArbiter : public Qt3D::QAbstractArbiter
+class TestArbiter : public Qt3DCore::QAbstractArbiter
{
public:
- TestArbiter(Qt3D::QNode *node)
+ TestArbiter(Qt3DCore::QNode *node)
: m_postman(new TestPostman(this))
, m_node(node)
{
@@ -115,51 +115,51 @@ public:
~TestArbiter()
{
- Qt3D::QNodePrivate::get(m_node)->setArbiter(Q_NULLPTR);
+ Qt3DCore::QNodePrivate::get(m_node)->setArbiter(Q_NULLPTR);
}
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_FINAL
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_FINAL
{
events.push_back(e);
}
- void sceneChangeEventWithLock(const Qt3D::QSceneChangePtr &e) Q_DECL_FINAL
+ void sceneChangeEventWithLock(const Qt3DCore::QSceneChangePtr &e) Q_DECL_FINAL
{
events.push_back(e);
}
- void sceneChangeEventWithLock(const Qt3D::QSceneChangeList &e) Q_DECL_FINAL
+ void sceneChangeEventWithLock(const Qt3DCore::QSceneChangeList &e) Q_DECL_FINAL
{
- events += QVector<Qt3D::QSceneChangePtr>::fromStdVector(e);
+ events += QVector<Qt3DCore::QSceneChangePtr>::fromStdVector(e);
}
- Qt3D::QAbstractPostman *postman() const Q_DECL_FINAL
+ Qt3DCore::QAbstractPostman *postman() const Q_DECL_FINAL
{
return m_postman;
}
- QVector<Qt3D::QSceneChangePtr> events;
+ QVector<Qt3DCore::QSceneChangePtr> events;
private:
TestPostman *m_postman;
- Qt3D::QNode *m_node;
+ Qt3DCore::QNode *m_node;
- void assignArbiter(Qt3D::QNode *node)
+ void assignArbiter(Qt3DCore::QNode *node)
{
- Qt3D::QNodePrivate::get(node)->setArbiter(this);
- Q_FOREACH (Qt3D::QNode *n, node->childrenNodes())
+ Qt3DCore::QNodePrivate::get(node)->setArbiter(this);
+ Q_FOREACH (Qt3DCore::QNode *n, node->childrenNodes())
assignArbiter(n);
}
};
-void TestPostman::notifyBackend(const Qt3D::QSceneChangePtr &e)
+void TestPostman::notifyBackend(const Qt3DCore::QSceneChangePtr &e)
{
m_arbiter->sceneChangeEventWithLock(e);
}
// We need to call QNode::clone which is protected
// So we sublcass QNode instead of QObject
-class tst_QMaterial : public Qt3D::QNode
+class tst_QMaterial : public Qt3DCore::QNode
{
Q_OBJECT
public:
@@ -340,10 +340,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- Qt3D::QScenePropertyChangePtr change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ Qt3DCore::QScenePropertyChangePtr change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "effect");
- QCOMPARE(change->value().value<Qt3D::QNodeId>(), effect.id());
- QCOMPARE(change->type(), Qt3D::NodeAdded);
+ QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), effect.id());
+ QCOMPARE(change->type(), Qt3DCore::NodeAdded);
arbiter.events.clear();
@@ -358,15 +358,15 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter2.events.size(), 2);
- change = arbiter2.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter2.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "effect");
- QCOMPARE(change->value().value<Qt3D::QNodeId>(), oldEffect->id());
- QCOMPARE(change->type(), Qt3D::NodeRemoved);
+ QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), oldEffect->id());
+ QCOMPARE(change->type(), Qt3DCore::NodeRemoved);
- change = arbiter2.events.last().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter2.events.last().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "effect");
- QCOMPARE(change->value().value<Qt3D::QNodeId>(), effect.id());
- QCOMPARE(change->type(), Qt3D::NodeAdded);
+ QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), effect.id());
+ QCOMPARE(change->type(), Qt3DCore::NodeAdded);
}
void checkDynamicParametersAddedUpdates()
@@ -382,10 +382,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- Qt3D::QScenePropertyChangePtr change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ Qt3DCore::QScenePropertyChangePtr change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "parameter");
- QCOMPARE(change->value().value<Qt3D::QNodeId>(), param->id());
- QCOMPARE(change->type(), Qt3D::NodeAdded);
+ QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), param->id());
+ QCOMPARE(change->type(), Qt3DCore::NodeAdded);
arbiter.events.clear();
@@ -396,10 +396,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "parameter");
- QCOMPARE(change->value().value<Qt3D::QNodeId>(), param->id());
- QCOMPARE(change->type(), Qt3D::NodeAdded);
+ QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), param->id());
+ QCOMPARE(change->type(), Qt3DCore::NodeAdded);
arbiter.events.clear();
@@ -410,10 +410,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "parameter");
- QCOMPARE(change->value().value<Qt3D::QNodeId>(), param->id());
- QCOMPARE(change->type(), Qt3D::NodeAdded);
+ QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), param->id());
+ QCOMPARE(change->type(), Qt3DCore::NodeAdded);
arbiter.events.clear();
@@ -424,10 +424,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "parameter");
- QCOMPARE(change->value().value<Qt3D::QNodeId>(), param->id());
- QCOMPARE(change->type(), Qt3D::NodeAdded);
+ QCOMPARE(change->value().value<Qt3DCore::QNodeId>(), param->id());
+ QCOMPARE(change->type(), Qt3DCore::NodeAdded);
arbiter.events.clear();
}
@@ -445,10 +445,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- Qt3D::QScenePropertyChangePtr change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ Qt3DCore::QScenePropertyChangePtr change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "vertexShaderCode");
QCOMPARE(change->value().value<QByteArray>(), vertexCode);
- QCOMPARE(change->type(), Qt3D::NodeUpdated);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
@@ -459,10 +459,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "fragmentShaderCode");
QCOMPARE(change->value().value<QByteArray>(), fragmentCode);
- QCOMPARE(change->type(), Qt3D::NodeUpdated);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
@@ -473,10 +473,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "geometryShaderCode");
QCOMPARE(change->value().value<QByteArray>(), geometryCode);
- QCOMPARE(change->type(), Qt3D::NodeUpdated);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
@@ -487,10 +487,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "computeShaderCode");
QCOMPARE(change->value().value<QByteArray>(), computeCode);
- QCOMPARE(change->type(), Qt3D::NodeUpdated);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
@@ -501,10 +501,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "tessellationControlShaderCode");
QCOMPARE(change->value().value<QByteArray>(), tesselControlCode);
- QCOMPARE(change->type(), Qt3D::NodeUpdated);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
@@ -515,16 +515,16 @@ private Q_SLOTS:
// THEN
QCOMPARE(arbiter.events.size(), 1);
- change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ change = arbiter.events.first().staticCast<Qt3DCore::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "tessellationEvaluationShaderCode");
QCOMPARE(change->value().value<QByteArray>(), tesselEvalCode);
- QCOMPARE(change->type(), Qt3D::NodeUpdated);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
}
protected:
- Qt3D::QNode *doClone() const Q_DECL_OVERRIDE
+ Qt3DCore::QNode *doClone() const Q_DECL_OVERRIDE
{
return Q_NULLPTR;
}
diff --git a/tests/auto/render/raycasting/tst_raycasting.cpp b/tests/auto/render/raycasting/tst_raycasting.cpp
index 994778d4a..2aaa92984 100644
--- a/tests/auto/render/raycasting/tst_raycasting.cpp
+++ b/tests/auto/render/raycasting/tst_raycasting.cpp
@@ -41,7 +41,7 @@
#include <Qt3DCore/qboundingvolumeprovider.h>
#include <Qt3DCore/qray3d.h>
-using namespace Qt3D;
+using namespace Qt3DCore;
using namespace Qt3DRender;
using namespace Qt3DRender::Render;
diff --git a/tests/auto/render/renderpass/tst_renderpass.cpp b/tests/auto/render/renderpass/tst_renderpass.cpp
index df7d066c9..a5b66a534 100644
--- a/tests/auto/render/renderpass/tst_renderpass.cpp
+++ b/tests/auto/render/renderpass/tst_renderpass.cpp
@@ -66,7 +66,7 @@
#include <Qt3DRenderer/private/renderstates_p.h>
-using namespace Qt3D;
+using namespace Qt3DCore;
using namespace Qt3DRender;
using namespace Qt3DRender::Render;
diff --git a/tests/auto/render/renderviews/tst_renderviews.cpp b/tests/auto/render/renderviews/tst_renderviews.cpp
index ca4ecf6cc..31e6f7997 100644
--- a/tests/auto/render/renderviews/tst_renderviews.cpp
+++ b/tests/auto/render/renderviews/tst_renderviews.cpp
@@ -57,7 +57,7 @@ private Q_SLOTS:
void checkRenderViewDoesNotLeak()
{
// GIVEN
- Qt3D::QFrameAllocator allocator(128, 16, 128);
+ Qt3DCore::QFrameAllocator allocator(128, 16, 128);
Qt3DRender::Render::RenderView *rv = allocator.allocate<Qt3DRender::Render::RenderView>();
rv->setAllocator(&allocator);