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author | Paul Lemire <paul.lemire@kdab.com> | 2019-01-03 09:22:18 +0100 |
---|---|---|
committer | Mike Krus <mike.krus@kdab.com> | 2019-01-07 08:26:30 +0000 |
commit | 9d61881e4bcaebd6f98e647163f1df6b5082a6a8 (patch) | |
tree | a83577522e21233eb72b4de520e506892b498802 /tests/auto | |
parent | b7b77586301ef5cf6d168e2c890ef35a09068b76 (diff) |
Recompute bounding volumes when buffer changes
Right now the bounding volumes would be computed only when a geometry
is marked dirty, which essentially means only when the geometry is
first loaded. However, if a geometry buffer were to change, we need
to recompute the bounding volume.
Change-Id: Ie3fb83d1cc11a3bbfbe2b9828e9f8d7c302d175b
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'tests/auto')
-rw-r--r-- | tests/auto/render/renderer/tst_renderer.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/tests/auto/render/renderer/tst_renderer.cpp b/tests/auto/render/renderer/tst_renderer.cpp index 9f6007181..98bf6cc07 100644 --- a/tests/auto/render/renderer/tst_renderer.cpp +++ b/tests/auto/render/renderer/tst_renderer.cpp @@ -171,6 +171,8 @@ private Q_SLOTS: 1 + // sendBufferCaptureJob 1 + // VAOGatherer 1 + // updateSkinningPaletteJob + 1 + // CalculateBoundingVolumeJob + 1 + // UpdateMeshTriangleListJob 1); // BufferGathererJob renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); |