summaryrefslogtreecommitdiffstats
path: root/tests/auto
diff options
context:
space:
mode:
authorPaul Lemire <paul.lemire@kdab.com>2017-03-15 10:17:05 +0100
committerPaul Lemire <paul.lemire@kdab.com>2018-02-02 13:58:34 +0000
commit437a33de9336a5c50711e63dd6dfcd86ad28d5a5 (patch)
tree6f6cbf6fa5285a79cda6a849a0b96e744ec840c6 /tests/auto
parent46319648436814afb5a77755dde6681e304befaf (diff)
Render: Use SIMD Vectors and Matrices in the backend
Change-Id: I19b3b2f8fcb06eb2bc600ebe370465dd15a8eabc Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests/auto')
-rw-r--r--tests/auto/core/common/common.pri10
-rw-r--r--tests/auto/core/matrix4x4_avx2/matrix4x4_avx2.pro2
-rw-r--r--tests/auto/core/matrix4x4_avx2/tst_matrix4x4_avx2.cpp3
-rw-r--r--tests/auto/core/vector3d_sse/tst_vector3d_sse.cpp13
-rw-r--r--tests/auto/core/vector4d_sse/tst_vector4d_sse.cpp92
-rw-r--r--tests/auto/render/coordinatereader/tst_coordinatereader.cpp38
-rw-r--r--tests/auto/render/qcamera/tst_qcamera.cpp6
-rw-r--r--tests/auto/render/qray3d/tst_qray3d.cpp312
-rw-r--r--tests/auto/render/raycasting/tst_raycasting.cpp64
-rw-r--r--tests/auto/render/render.pro14
-rw-r--r--tests/auto/render/renderqueue/renderqueue.pro2
-rw-r--r--tests/auto/render/renderviewbuilder/tst_renderviewbuilder.cpp4
-rw-r--r--tests/auto/render/renderviews/tst_renderviews.cpp17
-rw-r--r--tests/auto/render/renderviewutils/tst_renderviewutils.cpp36
-rw-r--r--tests/auto/render/segmentvisitor/tst_segmentvisitor.cpp56
-rw-r--r--tests/auto/render/transform/tst_transform.cpp6
-rw-r--r--tests/auto/render/triangleboundingvolume/triangleboundingvolume.pro1
-rw-r--r--tests/auto/render/triangleboundingvolume/tst_triangleboundingvolume.cpp140
-rw-r--r--tests/auto/render/trianglesextractor/tst_trianglesextractor.cpp8
-rw-r--r--tests/auto/render/trianglevisitor/tst_trianglevisitor.cpp76
-rw-r--r--tests/auto/render/uniform/tst_uniform.cpp10
-rw-r--r--tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp6
22 files changed, 515 insertions, 401 deletions
diff --git a/tests/auto/core/common/common.pri b/tests/auto/core/common/common.pri
index 3a85df875..9b761b8e0 100644
--- a/tests/auto/core/common/common.pri
+++ b/tests/auto/core/common/common.pri
@@ -15,3 +15,13 @@ qtConfig(private_tests) {
}
QT += core-private 3dcore 3dcore-private
+
+qtConfig(qt3d-simd-avx2) {
+ CONFIG += simd
+ QMAKE_CXXFLAGS += $$QMAKE_CFLAGS_AVX2
+}
+
+qtConfig(qt3d-simd-sse2):!qtConfig(qt3d-simd-avx2) {
+ CONFIG += simd
+ QMAKE_CXXFLAGS += $$QMAKE_CFLAGS_SSE2
+}
diff --git a/tests/auto/core/matrix4x4_avx2/matrix4x4_avx2.pro b/tests/auto/core/matrix4x4_avx2/matrix4x4_avx2.pro
index 4a97ab2a9..4db8a1975 100644
--- a/tests/auto/core/matrix4x4_avx2/matrix4x4_avx2.pro
+++ b/tests/auto/core/matrix4x4_avx2/matrix4x4_avx2.pro
@@ -1,6 +1,6 @@
TARGET = tst_matrix4x4_avx2
CONFIG += testcase
-QT += testlib 3dcore 3dcore-private
+QT += testlib 3dcore 3dcore-private 3drender-private
QMAKE_CXXFLAGS += $$QMAKE_CFLAGS_AVX2
diff --git a/tests/auto/core/matrix4x4_avx2/tst_matrix4x4_avx2.cpp b/tests/auto/core/matrix4x4_avx2/tst_matrix4x4_avx2.cpp
index 41b0c535c..144df6711 100644
--- a/tests/auto/core/matrix4x4_avx2/tst_matrix4x4_avx2.cpp
+++ b/tests/auto/core/matrix4x4_avx2/tst_matrix4x4_avx2.cpp
@@ -28,12 +28,15 @@
#include <QtTest/QtTest>
#include <Qt3DCore/private/matrix4x4_avx2_p.h>
+#include <Qt3DRender/private/aligned_malloc_p.h>
using namespace Qt3DCore;
class tst_Matrix4x4_AVX2: public QObject
{
Q_OBJECT
+public:
+ QT3D_ALIGNED_MALLOC_AND_FREE()
private Q_SLOTS:
diff --git a/tests/auto/core/vector3d_sse/tst_vector3d_sse.cpp b/tests/auto/core/vector3d_sse/tst_vector3d_sse.cpp
index be9fbc347..7ea79a5f5 100644
--- a/tests/auto/core/vector3d_sse/tst_vector3d_sse.cpp
+++ b/tests/auto/core/vector3d_sse/tst_vector3d_sse.cpp
@@ -668,6 +668,14 @@ private Q_SLOTS:
// THEN
QVERIFY(v0 == v1);
}
+ {
+ // GIVEN
+ Vector3D_SSE v0(6.0f, 6.0f, 6.0f);
+ Vector3D_SSE v1(6.0f, 6.0f, 6.0f);
+
+ // THEN
+ QVERIFY(v0 == v1);
+ }
}
void checkInequality()
@@ -787,11 +795,6 @@ private Q_SLOTS:
}
}
- void checkNormalized()
- {
-
- }
-
void checkIsNull()
{
{
diff --git a/tests/auto/core/vector4d_sse/tst_vector4d_sse.cpp b/tests/auto/core/vector4d_sse/tst_vector4d_sse.cpp
index e7b58c8cf..ed9722ffb 100644
--- a/tests/auto/core/vector4d_sse/tst_vector4d_sse.cpp
+++ b/tests/auto/core/vector4d_sse/tst_vector4d_sse.cpp
@@ -823,6 +823,98 @@ private Q_SLOTS:
QCOMPARE(v0.w(), v1.w());
}
}
+
+ void checkLengthSquared()
+ {
+ {
+ // GIVEN
+ Vector4D_SSE v0(10.0f, 10.0f, 10.0f, 10.0f);
+
+ // THEN
+ QCOMPARE(v0.lengthSquared(), 400.0f);
+ }
+ {
+ // GIVEN
+ Vector4D_SSE v0(3.0f, 1.0f, 2.0f, 4.0f);
+
+ // THEN
+ QCOMPARE(v0.lengthSquared(), 30.0f);
+ }
+ }
+
+ void checkLength()
+ {
+ {
+ // GIVEN
+ Vector4D_SSE v0(3.0f, 0.0f, 0.0f, 0.0f);
+
+ // THEN
+ QCOMPARE(v0.length(), 3.0f);
+ }
+ {
+ // GIVEN
+ Vector4D_SSE v0(0.0f, 10.0f, 0.0f, 0.0f);
+
+ // THEN
+ QCOMPARE(v0.length(), 10.0f);
+ }
+ {
+ // GIVEN
+ Vector4D_SSE v0(0.0f, 0.0f, 9.0f, 0.0f);
+
+ // THEN
+ QCOMPARE(v0.length(), 9.0f);
+ }
+ {
+ // GIVEN
+ Vector4D_SSE v0(0.0f, 0.0f, 0.0f, 8.0f);
+
+ // THEN
+ QCOMPARE(v0.length(), 8.0f);
+ }
+ }
+
+ void checkNormalize()
+ {
+ {
+ // GIVEN
+ Vector4D_SSE v0(10.0f, 0.0f, 0.0f, 0.0f);
+
+ // WHEN
+ v0.normalize();
+
+ // THEN
+ QCOMPARE(v0, Vector4D_SSE(1.0f, 0.0f, 0.0f, 0.0f));
+ }
+ {
+ // GIVEN
+ Vector4D_SSE v0(0.0f, 0.0f, 3.0f, 0.0f);
+
+ // WHEN
+ v0.normalize();
+
+ // THEN
+ QCOMPARE(v0, Vector4D_SSE(0.0, 0.0f, 1.0f, 0.0f));
+ }
+ }
+
+ void checkIsNull()
+ {
+ {
+ // GIVEN
+ Vector4D_SSE v0;
+
+ // THEN
+ QVERIFY(v0.isNull());
+ }
+ {
+ // GIVEN
+ Vector4D_SSE v0(1.0f, 1.0f, 1.0f, 1.0f);
+
+ // THEN
+ QVERIFY(!v0.isNull());
+ }
+ }
};
QTEST_APPLESS_MAIN(tst_Vector4D_SSE)
diff --git a/tests/auto/render/coordinatereader/tst_coordinatereader.cpp b/tests/auto/render/coordinatereader/tst_coordinatereader.cpp
index 7dfe3ceba..afb18fe55 100644
--- a/tests/auto/render/coordinatereader/tst_coordinatereader.cpp
+++ b/tests/auto/render/coordinatereader/tst_coordinatereader.cpp
@@ -67,7 +67,7 @@ public:
{
return m_bufferInfo;
}
- bool verifyCoordinate(uint index, QVector4D value)
+ bool verifyCoordinate(uint index, Vector4D value)
{
return qFuzzyCompare(getCoordinate(index), value);
}
@@ -270,12 +270,12 @@ private Q_SLOTS:
// THEN
QCOMPARE(ret, true);
- QVERIFY(reader.verifyCoordinate(0, QVector4D(0, 0, 1, 1)));
- QVERIFY(reader.verifyCoordinate(1, QVector4D(1, 0, 0, 1)));
- QVERIFY(reader.verifyCoordinate(2, QVector4D(0, 1, 0, 1)));
- QVERIFY(reader.verifyCoordinate(3, QVector4D(0, 0, 1, 1)));
- QVERIFY(reader.verifyCoordinate(4, QVector4D(1, 0, 0, 1)));
- QVERIFY(reader.verifyCoordinate(5, QVector4D(0, 1, 0, 1)));
+ QVERIFY(reader.verifyCoordinate(0, Vector4D(0, 0, 1, 1)));
+ QVERIFY(reader.verifyCoordinate(1, Vector4D(1, 0, 0, 1)));
+ QVERIFY(reader.verifyCoordinate(2, Vector4D(0, 1, 0, 1)));
+ QVERIFY(reader.verifyCoordinate(3, Vector4D(0, 0, 1, 1)));
+ QVERIFY(reader.verifyCoordinate(4, Vector4D(1, 0, 0, 1)));
+ QVERIFY(reader.verifyCoordinate(5, Vector4D(0, 1, 0, 1)));
}
void testReadCoordinateVec4()
@@ -364,12 +364,12 @@ private Q_SLOTS:
// THEN
QCOMPARE(ret, true);
- QVERIFY(reader.verifyCoordinate(0, QVector4D(0, 0, 1, 1)));
- QVERIFY(reader.verifyCoordinate(1, QVector4D(1, 0, 0, 1)));
- QVERIFY(reader.verifyCoordinate(2, QVector4D(0, 1, 0, 0)));
- QVERIFY(reader.verifyCoordinate(3, QVector4D(0, 0, 1, 0)));
- QVERIFY(reader.verifyCoordinate(4, QVector4D(1, 0, 0, 0)));
- QVERIFY(reader.verifyCoordinate(5, QVector4D(0, 1, 0, 1)));
+ QVERIFY(reader.verifyCoordinate(0, Vector4D(0, 0, 1, 1)));
+ QVERIFY(reader.verifyCoordinate(1, Vector4D(1, 0, 0, 1)));
+ QVERIFY(reader.verifyCoordinate(2, Vector4D(0, 1, 0, 0)));
+ QVERIFY(reader.verifyCoordinate(3, Vector4D(0, 0, 1, 0)));
+ QVERIFY(reader.verifyCoordinate(4, Vector4D(1, 0, 0, 0)));
+ QVERIFY(reader.verifyCoordinate(5, Vector4D(0, 1, 0, 1)));
}
void testReadCoordinateFromAttribute()
@@ -468,9 +468,9 @@ private Q_SLOTS:
// THEN
QCOMPARE(ret, true);
- QVERIFY(reader.verifyCoordinate(0, QVector4D(0, 0, 1, 1)));
- QVERIFY(reader.verifyCoordinate(1, QVector4D(0, 1, 0, 1)));
- QVERIFY(reader.verifyCoordinate(2, QVector4D(1, 0, 0, 1)));
+ QVERIFY(reader.verifyCoordinate(0, Vector4D(0, 0, 1, 1)));
+ QVERIFY(reader.verifyCoordinate(1, Vector4D(0, 1, 0, 1)));
+ QVERIFY(reader.verifyCoordinate(2, Vector4D(1, 0, 0, 1)));
// WHEN
ret = reader.setGeometry(backendRenderer,
@@ -479,9 +479,9 @@ private Q_SLOTS:
// THEN
QCOMPARE(ret, true);
- QVERIFY(reader.verifyCoordinate(0, QVector4D(1, 0, 0, 1)));
- QVERIFY(reader.verifyCoordinate(1, QVector4D(0, 0, 1, 1)));
- QVERIFY(reader.verifyCoordinate(2, QVector4D(0, 1, 0, 1)));
+ QVERIFY(reader.verifyCoordinate(0, Vector4D(1, 0, 0, 1)));
+ QVERIFY(reader.verifyCoordinate(1, Vector4D(0, 0, 1, 1)));
+ QVERIFY(reader.verifyCoordinate(2, Vector4D(0, 1, 0, 1)));
}
};
diff --git a/tests/auto/render/qcamera/tst_qcamera.cpp b/tests/auto/render/qcamera/tst_qcamera.cpp
index 82a6d8b89..b630c447a 100644
--- a/tests/auto/render/qcamera/tst_qcamera.cpp
+++ b/tests/auto/render/qcamera/tst_qcamera.cpp
@@ -165,7 +165,7 @@ private Q_SLOTS:
Qt3DRender::Render::Entity *cameraEntity = test->nodeManagers()->lookupResource<Qt3DRender::Render::Entity, Qt3DRender::Render::EntityManager>(camera->id());
// THEN
- QVERIFY(qFuzzyCompare(*cameraEntity->worldTransform(), parentTransform->matrix()));
+ QVERIFY(qFuzzyCompare(convertToQMatrix4x4(*cameraEntity->worldTransform()), convertToQMatrix4x4(parentTransform->matrix())));
}
void checkTransformWithParentAndLookAt()
@@ -193,7 +193,7 @@ private Q_SLOTS:
m.translate(0.f, 1.f, 0.f); // 90 deg z-rotation + x-translation = y-translation
m.rotate(90.f, QVector3D(0.f, 0.f, 1.f));
- const QMatrix4x4 worldTransform = *cameraEntity->worldTransform();
+ const QMatrix4x4 worldTransform = convertToQMatrix4x4(*cameraEntity->worldTransform());
fuzzyCompareMatrix(worldTransform, m);
}
@@ -234,7 +234,7 @@ private Q_SLOTS:
m.translate(3.f, 2.f, -1.f); // child's world translation
m.rotate(90.f, QVector3D(0.f, 1.f, 0.f)); // camera's rotation
- fuzzyCompareMatrix(*childEntity->worldTransform(), m);
+ fuzzyCompareMatrix(convertToQMatrix4x4(*childEntity->worldTransform()), m);
}
};
diff --git a/tests/auto/render/qray3d/tst_qray3d.cpp b/tests/auto/render/qray3d/tst_qray3d.cpp
index e6ab02af0..e9d4d3033 100644
--- a/tests/auto/render/qray3d/tst_qray3d.cpp
+++ b/tests/auto/render/qray3d/tst_qray3d.cpp
@@ -70,7 +70,7 @@ static inline bool fuzzyCompare(float p1, float p2)
return (qAbs(p1 - p2) <= (qIsNull(fac) ? 0.00001f : 0.00001f * fac));
}
-static inline bool fuzzyCompare(const QVector3D &lhs, const QVector3D &rhs)
+static inline bool fuzzyCompare(const Vector3D &lhs, const Vector3D &rhs)
{
if (fuzzyCompare(lhs.x(), rhs.x()) &&
fuzzyCompare(lhs.y(), rhs.y()) &&
@@ -85,59 +85,59 @@ static inline bool fuzzyCompare(const QVector3D &lhs, const QVector3D &rhs)
void tst_QRay3D::create_data()
{
- QTest::addColumn<QVector3D>("point");
- QTest::addColumn<QVector3D>("direction");
+ QTest::addColumn<Vector3D>("point");
+ QTest::addColumn<Vector3D>("direction");
// normalized direction vectors
QTest::newRow("line on x-axis from origin")
- << QVector3D()
- << QVector3D(1.0f, 0.0f, 0.0f);
+ << Vector3D()
+ << Vector3D(1.0f, 0.0f, 0.0f);
QTest::newRow("line parallel -z-axis from 3,3,3")
- << QVector3D(3.0f, 3.0f, 3.0f)
- << QVector3D(0.0f, 0.0f, -1.0f);
+ << Vector3D(3.0f, 3.0f, 3.0f)
+ << Vector3D(0.0f, 0.0f, -1.0f);
QTest::newRow("vertical line (parallel to y-axis)")
- << QVector3D(0.5f, 0.0f, 0.5f)
- << QVector3D(0.0f, 1.0f, 0.0f);
+ << Vector3D(0.5f, 0.0f, 0.5f)
+ << Vector3D(0.0f, 1.0f, 0.0f);
QTest::newRow("equidistant from all 3 axes")
- << QVector3D(0.5f, 0.0f, 0.5f)
- << QVector3D(0.57735026919f, 0.57735026919f, 0.57735026919f);
+ << Vector3D(0.5f, 0.0f, 0.5f)
+ << Vector3D(0.57735026919f, 0.57735026919f, 0.57735026919f);
// non-normalized direction vectors
QTest::newRow("line on x-axis from origin - B")
- << QVector3D()
- << QVector3D(2.0f, 0.0f, 0.0f);
+ << Vector3D()
+ << Vector3D(2.0f, 0.0f, 0.0f);
QTest::newRow("line parallel -z-axis from 3,3,3 - B")
- << QVector3D(3.0f, 3.0f, 3.0f)
- << QVector3D(0.0f, 0.0f, -0.7f);
+ << Vector3D(3.0f, 3.0f, 3.0f)
+ << Vector3D(0.0f, 0.0f, -0.7f);
QTest::newRow("vertical line (parallel to y-axis) - B")
- << QVector3D(0.5f, 0.0f, 0.5f)
- << QVector3D(0.0f, 5.3f, 0.0f);
+ << Vector3D(0.5f, 0.0f, 0.5f)
+ << Vector3D(0.0f, 5.3f, 0.0f);
QTest::newRow("equidistant from all 3 axes - B")
- << QVector3D(0.5f, 0.0f, 0.5f)
- << QVector3D(1.0f, 1.0f, 1.0f);
+ << Vector3D(0.5f, 0.0f, 0.5f)
+ << Vector3D(1.0f, 1.0f, 1.0f);
QTest::newRow("negative direction")
- << QVector3D(-3.0f, -3.0f, -3.0f)
- << QVector3D(-1.2f, -1.8f, -2.4f);
+ << Vector3D(-3.0f, -3.0f, -3.0f)
+ << Vector3D(-1.2f, -1.8f, -2.4f);
}
void tst_QRay3D::create()
{
- QFETCH(QVector3D, point);
- QFETCH(QVector3D, direction);
+ QFETCH(Vector3D, point);
+ QFETCH(Vector3D, direction);
Qt3DRender::RayCasting::QRay3D ray(point, direction);
QVERIFY(fuzzyCompare(ray.direction(), direction));
QVERIFY(fuzzyCompare(ray.origin(), point));
Qt3DRender::RayCasting::QRay3D ray2;
- QCOMPARE(ray2.origin(), QVector3D(0, 0, 0));
- QCOMPARE(ray2.direction(), QVector3D(0, 0, 1));
+ QCOMPARE(ray2.origin(), Vector3D(0, 0, 0));
+ QCOMPARE(ray2.direction(), Vector3D(0, 0, 1));
ray2.setOrigin(point);
ray2.setDirection(direction);
QVERIFY(fuzzyCompare(ray.direction(), direction));
@@ -146,97 +146,97 @@ void tst_QRay3D::create()
void tst_QRay3D::projection_data()
{
- QTest::addColumn<QVector3D>("point");
- QTest::addColumn<QVector3D>("direction");
- QTest::addColumn<QVector3D>("vector");
- QTest::addColumn<QVector3D>("expected");
+ QTest::addColumn<Vector3D>("point");
+ QTest::addColumn<Vector3D>("direction");
+ QTest::addColumn<Vector3D>("vector");
+ QTest::addColumn<Vector3D>("expected");
QTest::newRow("line on x-axis from origin")
- << QVector3D()
- << QVector3D(2.0f, 0.0f, 0.0f)
- << QVector3D(0.6f, 0.0f, 0.0f)
- << QVector3D(0.6f, 0.0f, 0.0f);
+ << Vector3D()
+ << Vector3D(2.0f, 0.0f, 0.0f)
+ << Vector3D(0.6f, 0.0f, 0.0f)
+ << Vector3D(0.6f, 0.0f, 0.0f);
QTest::newRow("line parallel -z-axis from 3,3,3")
- << QVector3D(3.0f, 3.0f, 3.0f)
- << QVector3D(0.0f, 0.0f, -0.7f)
- << QVector3D(3.0f, 3.0f, 2.4f)
- << QVector3D(0.0f, 0.0f, 2.4f);
+ << Vector3D(3.0f, 3.0f, 3.0f)
+ << Vector3D(0.0f, 0.0f, -0.7f)
+ << Vector3D(3.0f, 3.0f, 2.4f)
+ << Vector3D(0.0f, 0.0f, 2.4f);
QTest::newRow("vertical line (parallel to y-axis)")
- << QVector3D(0.5f, 0.0f, 0.5f)
- << QVector3D(0.0f, 5.3f, 0.0f)
- << QVector3D(0.5f, 0.6f, 0.5f)
- << QVector3D(0.0f, 0.6f, 0.0f);
+ << Vector3D(0.5f, 0.0f, 0.5f)
+ << Vector3D(0.0f, 5.3f, 0.0f)
+ << Vector3D(0.5f, 0.6f, 0.5f)
+ << Vector3D(0.0f, 0.6f, 0.0f);
QTest::newRow("equidistant from all 3 axes, project y-axis (with some z & x)")
- << QVector3D(0.5f, 0.0f, 0.5f)
- << QVector3D(1.0f, 1.0f, 1.0f)
- << QVector3D(0.5f, 5.0f, 0.5f)
- << QVector3D(2.0f, 2.0f, 2.0f);
+ << Vector3D(0.5f, 0.0f, 0.5f)
+ << Vector3D(1.0f, 1.0f, 1.0f)
+ << Vector3D(0.5f, 5.0f, 0.5f)
+ << Vector3D(2.0f, 2.0f, 2.0f);
QTest::newRow("negative direction line, project +ve y-axis (with some z & x)")
- << QVector3D(-3.0f, -3.0f, -3.0f)
- << QVector3D(-1.2f, -1.8f, -2.4f)
- << QVector3D(0.5f, 5.0f, 0.5f)
- << QVector3D(1.241379261016846f, 1.862068772315979f, 2.48275852203369f);
+ << Vector3D(-3.0f, -3.0f, -3.0f)
+ << Vector3D(-1.2f, -1.8f, -2.4f)
+ << Vector3D(0.5f, 5.0f, 0.5f)
+ << Vector3D(1.241379261016846f, 1.862068772315979f, 2.48275852203369f);
}
void tst_QRay3D::projection()
{
- QFETCH(QVector3D, point);
- QFETCH(QVector3D, direction);
- QFETCH(QVector3D, vector);
- QFETCH(QVector3D, expected);
+ QFETCH(Vector3D, point);
+ QFETCH(Vector3D, direction);
+ QFETCH(Vector3D, vector);
+ QFETCH(Vector3D, expected);
Qt3DRender::RayCasting::QRay3D line(point, direction);
- QVector3D result = line.project(vector);
+ Vector3D result = line.project(vector);
QVERIFY(fuzzyCompare(result, expected));
}
void tst_QRay3D::point_data()
{
- QTest::addColumn<QVector3D>("point");
- QTest::addColumn<QVector3D>("direction");
- QTest::addColumn<QVector3D>("point_on_line_pos_0_6");
- QTest::addColumn<QVector3D>("point_on_line_neg_7_2");
+ QTest::addColumn<Vector3D>("point");
+ QTest::addColumn<Vector3D>("direction");
+ QTest::addColumn<Vector3D>("point_on_line_pos_0_6");
+ QTest::addColumn<Vector3D>("point_on_line_neg_7_2");
QTest::newRow("line on x-axis from origin")
- << QVector3D()
- << QVector3D(2.0f, 0.0f, 0.0f)
- << QVector3D(1.2f, 0.0f, 0.0f)
- << QVector3D(-14.4f, 0.0f, 0.0f);
+ << Vector3D()
+ << Vector3D(2.0f, 0.0f, 0.0f)
+ << Vector3D(1.2f, 0.0f, 0.0f)
+ << Vector3D(-14.4f, 0.0f, 0.0f);
QTest::newRow("line parallel -z-axis from 3,3,3")
- << QVector3D(3.0f, 3.0f, 3.0f)
- << QVector3D(0.0f, 0.0f, -0.7f)
- << QVector3D(3.0f, 3.0f, 2.58f)
- << QVector3D(3.0f, 3.0f, 8.04f);
+ << Vector3D(3.0f, 3.0f, 3.0f)
+ << Vector3D(0.0f, 0.0f, -0.7f)
+ << Vector3D(3.0f, 3.0f, 2.58f)
+ << Vector3D(3.0f, 3.0f, 8.04f);
QTest::newRow("vertical line (parallel to y-axis)")
- << QVector3D(0.5f, 0.0f, 0.5f)
- << QVector3D(0.0f, 5.3f, 0.0f)
- << QVector3D(0.5f, 3.18f, 0.5f)
- << QVector3D(0.5f, -38.16f, 0.5f);
+ << Vector3D(0.5f, 0.0f, 0.5f)
+ << Vector3D(0.0f, 5.3f, 0.0f)
+ << Vector3D(0.5f, 3.18f, 0.5f)
+ << Vector3D(0.5f, -38.16f, 0.5f);
QTest::newRow("equidistant from all 3 axes")
- << QVector3D(0.5f, 0.0f, 0.5f)
- << QVector3D(1.0f, 1.0f, 1.0f)
- << QVector3D(1.1f, 0.6f, 1.1f)
- << QVector3D(-6.7f, -7.2f, -6.7f);
+ << Vector3D(0.5f, 0.0f, 0.5f)
+ << Vector3D(1.0f, 1.0f, 1.0f)
+ << Vector3D(1.1f, 0.6f, 1.1f)
+ << Vector3D(-6.7f, -7.2f, -6.7f);
QTest::newRow("negative direction")
- << QVector3D(-3.0f, -3.0f, -3.0f)
- << QVector3D(-1.2f, -1.8f, -2.4f)
- << QVector3D(-3.72f, -4.08f, -4.44f)
- << QVector3D(5.64f, 9.96f, 14.28f);
+ << Vector3D(-3.0f, -3.0f, -3.0f)
+ << Vector3D(-1.2f, -1.8f, -2.4f)
+ << Vector3D(-3.72f, -4.08f, -4.44f)
+ << Vector3D(5.64f, 9.96f, 14.28f);
}
void tst_QRay3D::point()
{
- QFETCH(QVector3D, point);
- QFETCH(QVector3D, direction);
- QFETCH(QVector3D, point_on_line_pos_0_6);
- QFETCH(QVector3D, point_on_line_neg_7_2);
+ QFETCH(Vector3D, point);
+ QFETCH(Vector3D, direction);
+ QFETCH(Vector3D, point_on_line_pos_0_6);
+ QFETCH(Vector3D, point_on_line_neg_7_2);
Qt3DRender::RayCasting::QRay3D line(point, direction);
QVERIFY(fuzzyCompare(line.point(0.6f), point_on_line_pos_0_6));
QVERIFY(fuzzyCompare(line.point(-7.2f), point_on_line_neg_7_2));
@@ -246,39 +246,39 @@ void tst_QRay3D::point()
void tst_QRay3D::contains_point_data()
{
- QTest::addColumn<QVector3D>("origin");
- QTest::addColumn<QVector3D>("direction");
- QTest::addColumn<QVector3D>("point");
+ QTest::addColumn<Vector3D>("origin");
+ QTest::addColumn<Vector3D>("direction");
+ QTest::addColumn<Vector3D>("point");
QTest::addColumn<bool>("contains");
QTest::newRow("bogus this line with null direction")
- << QVector3D(1.0, 3.0, 3.0)
- << QVector3D(0.0, 0.0, 0.0)
- << QVector3D(1.0, 2.0, 4.0)
+ << Vector3D(1.0, 3.0, 3.0)
+ << Vector3D(0.0, 0.0, 0.0)
+ << Vector3D(1.0, 2.0, 4.0)
<< false;
QTest::newRow("point at the origin")
- << QVector3D(0.0, 0.0, 0.0)
- << QVector3D(1.0, 3.0, 3.0)
- << QVector3D(0.0, 0.0, 0.0)
+ << Vector3D(0.0, 0.0, 0.0)
+ << Vector3D(1.0, 3.0, 3.0)
+ << Vector3D(0.0, 0.0, 0.0)
<< true;
QTest::newRow("close to the origin")
- << QVector3D(1.0, 1.0, 1.0)
- << QVector3D(1.0, 3.0, 3.0)
- << QVector3D(1.0005f, 1.0005f, 1.0)
+ << Vector3D(1.0, 1.0, 1.0)
+ << Vector3D(1.0, 3.0, 3.0)
+ << Vector3D(1.0005f, 1.0005f, 1.0)
<< false;
QTest::newRow("45 line line in plane x=1")
- << QVector3D(1.0, 3.0, 3.0)
- << QVector3D(0.0, -1.0, -1.0)
- << QVector3D(1.0, 4.0, 4.0)
+ << Vector3D(1.0, 3.0, 3.0)
+ << Vector3D(0.0, -1.0, -1.0)
+ << Vector3D(1.0, 4.0, 4.0)
<< true;
{
// This is to prove that the constructed approach give the
// same results
- QVector3D p(1.0, 3.0, 3.0);
- QVector3D v(0.0, -1.0, -1.0);
+ Vector3D p(1.0, 3.0, 3.0);
+ Vector3D v(0.0, -1.0, -1.0);
QTest::newRow("constructed 45 line line in plane x=1")
<< p
@@ -288,20 +288,20 @@ void tst_QRay3D::contains_point_data()
}
QTest::newRow("intersection with negative s in plane z=-1")
- << QVector3D(1.0f, 2.0f, -1.0f)
- << QVector3D(1.0f, 1.0f, 0.0f)
- << QVector3D(2.0f, 1.0f, 0.0f)
+ << Vector3D(1.0f, 2.0f, -1.0f)
+ << Vector3D(1.0f, 1.0f, 0.0f)
+ << Vector3D(2.0f, 1.0f, 0.0f)
<< false;
QTest::newRow("45 angled line")
- << QVector3D(3.0f, 0.0f, -1.0f)
- << QVector3D(1.0f, -1.0f, 1.0f)
- << QVector3D(6.0f, -3.0f, 2.0f)
+ << Vector3D(3.0f, 0.0f, -1.0f)
+ << Vector3D(1.0f, -1.0f, 1.0f)
+ << Vector3D(6.0f, -3.0f, 2.0f)
<< true;
{
- QVector3D p(-10.0, 3.0, 3.0);
- QVector3D v(0.0, 20.0, -1.0);
+ Vector3D p(-10.0, 3.0, 3.0);
+ Vector3D v(0.0, 20.0, -1.0);
QTest::newRow("constructed vector close to axis")
<< p
<< v
@@ -310,8 +310,8 @@ void tst_QRay3D::contains_point_data()
}
{
- QVector3D p(1.0, 3.0, 3.0);
- QVector3D v(40.0, 500.0, -1.0);
+ Vector3D p(1.0, 3.0, 3.0);
+ Vector3D v(40.0, 500.0, -1.0);
QTest::newRow("constructed larger values close to axis")
<< p
<< v
@@ -322,9 +322,9 @@ void tst_QRay3D::contains_point_data()
void tst_QRay3D::contains_point()
{
- QFETCH(QVector3D, origin);
- QFETCH(QVector3D, direction);
- QFETCH(QVector3D, point);
+ QFETCH(Vector3D, origin);
+ QFETCH(Vector3D, direction);
+ QFETCH(Vector3D, point);
QFETCH(bool, contains);
Qt3DRender::RayCasting::QRay3D line(origin, direction);
@@ -338,9 +338,9 @@ void tst_QRay3D::contains_ray_data()
void tst_QRay3D::contains_ray()
{
- QFETCH(QVector3D, origin);
- QFETCH(QVector3D, direction);
- QFETCH(QVector3D, point);
+ QFETCH(Vector3D, origin);
+ QFETCH(Vector3D, direction);
+ QFETCH(Vector3D, point);
QFETCH(bool, contains);
Qt3DRender::RayCasting::QRay3D line(origin, direction);
@@ -355,7 +355,7 @@ void tst_QRay3D::contains_ray()
QVERIFY(line2.contains(line));
// Different direction.
- Qt3DRender::RayCasting::QRay3D line4(point, QVector3D(direction.y(), direction.x(), direction.z()));
+ Qt3DRender::RayCasting::QRay3D line4(point, Vector3D(direction.y(), direction.x(), direction.z()));
QVERIFY(!line.contains(line4));
QVERIFY(!line4.contains(line));
} else {
@@ -367,41 +367,41 @@ void tst_QRay3D::contains_ray()
void tst_QRay3D::distance_data()
{
- QTest::addColumn<QVector3D>("origin");
- QTest::addColumn<QVector3D>("direction");
- QTest::addColumn<QVector3D>("point");
+ QTest::addColumn<Vector3D>("origin");
+ QTest::addColumn<Vector3D>("direction");
+ QTest::addColumn<Vector3D>("point");
QTest::addColumn<float>("distance");
QTest::newRow("axis-x")
- << QVector3D(6.0f, 0.0f, 0.0f)
- << QVector3D(1.0f, 0.0f, 0.0f)
- << QVector3D(0.0f, 0.0f, 0.0f)
+ << Vector3D(6.0f, 0.0f, 0.0f)
+ << Vector3D(1.0f, 0.0f, 0.0f)
+ << Vector3D(0.0f, 0.0f, 0.0f)
<< 0.0f;
QTest::newRow("axis-x to 1")
- << QVector3D(6.0f, 0.0f, 0.0f)
- << QVector3D(1.0f, 0.0f, 0.0f)
- << QVector3D(0.0f, 1.0f, 0.0f)
+ << Vector3D(6.0f, 0.0f, 0.0f)
+ << Vector3D(1.0f, 0.0f, 0.0f)
+ << Vector3D(0.0f, 1.0f, 0.0f)
<< 1.0f;
QTest::newRow("neg-axis-y")
- << QVector3D(0.0f, 6.0f, 0.0f)
- << QVector3D(0.0f, -1.5f, 0.0f)
- << QVector3D(0.0f, 100.0f, 0.0f)
+ << Vector3D(0.0f, 6.0f, 0.0f)
+ << Vector3D(0.0f, -1.5f, 0.0f)
+ << Vector3D(0.0f, 100.0f, 0.0f)
<< 0.0f;
QTest::newRow("neg-axis-y to 2")
- << QVector3D(0.0f, 6.0f, 0.0f)
- << QVector3D(0.0f, -1.5f, 0.0f)
- << QVector3D(2.0f, 0.0f, 0.0f)
+ << Vector3D(0.0f, 6.0f, 0.0f)
+ << Vector3D(0.0f, -1.5f, 0.0f)
+ << Vector3D(2.0f, 0.0f, 0.0f)
<< 2.0f;
}
void tst_QRay3D::distance()
{
- QFETCH(QVector3D, origin);
- QFETCH(QVector3D, direction);
- QFETCH(QVector3D, point);
+ QFETCH(Vector3D, origin);
+ QFETCH(Vector3D, direction);
+ QFETCH(Vector3D, point);
QFETCH(float, distance);
Qt3DRender::RayCasting::QRay3D line(origin, direction);
@@ -410,9 +410,9 @@ void tst_QRay3D::distance()
void tst_QRay3D::compare()
{
- Qt3DRender::RayCasting::QRay3D ray1(QVector3D(10, 20, 30), QVector3D(-3, -4, -5));
- Qt3DRender::RayCasting::QRay3D ray2(QVector3D(10, 20, 30), QVector3D(1.5f, 2.0f, 2.5f));
- Qt3DRender::RayCasting::QRay3D ray3(QVector3D(0, 20, 30), QVector3D(-3, -4, -5));
+ Qt3DRender::RayCasting::QRay3D ray1(Vector3D(10, 20, 30), Vector3D(-3, -4, -5));
+ Qt3DRender::RayCasting::QRay3D ray2(Vector3D(10, 20, 30), Vector3D(1.5f, 2.0f, 2.5f));
+ Qt3DRender::RayCasting::QRay3D ray3(Vector3D(0, 20, 30), Vector3D(-3, -4, -5));
QVERIFY(ray1 == ray1);
QVERIFY(!(ray1 != ray1));
QVERIFY(qFuzzyCompare(ray1, ray1));
@@ -427,7 +427,7 @@ void tst_QRay3D::compare()
void tst_QRay3D::dataStream()
{
#ifndef QT_NO_DATASTREAM
- Qt3DRender::RayCasting::QRay3D ray(QVector3D(1.0f, 2.0f, 3.0f), QVector3D(4.0f, 5.0f, 6.0f));
+ Qt3DRender::RayCasting::QRay3D ray(Vector3D(1.0f, 2.0f, 3.0f), Vector3D(4.0f, 5.0f, 6.0f));
QByteArray data;
{
@@ -452,13 +452,17 @@ void tst_QRay3D::transform_data()
void tst_QRay3D::transform()
{
- QFETCH(QVector3D, point);
- QFETCH(QVector3D, direction);
+ QFETCH(Vector3D, point);
+ QFETCH(Vector3D, direction);
- QMatrix4x4 m;
- m.translate(-1.0f, 2.5f, 5.0f);
- m.rotate(45.0f, 1.0f, 1.0f, 1.0f);
- m.scale(23.5f);
+ Matrix4x4 m;
+ {
+ QMatrix4x4 c;
+ c.translate(-1.0f, 2.5f, 5.0f);
+ c.rotate(45.0f, 1.0f, 1.0f, 1.0f);
+ c.scale(23.5f);
+ m = Matrix4x4(c);
+ }
Qt3DRender::RayCasting::QRay3D ray1(point, direction);
Qt3DRender::RayCasting::QRay3D ray2(ray1);
@@ -495,19 +499,19 @@ void tst_QRay3D::properties()
qRegisterMetaType<Qt3DRender::RayCasting::QRay3D>();
- obj.setRay(Qt3DRender::RayCasting::QRay3D(QVector3D(1, 2, 3), QVector3D(4, 5, 6)));
+ obj.setRay(Qt3DRender::RayCasting::QRay3D(Vector3D(1, 2, 3), Vector3D(4, 5, 6)));
Qt3DRender::RayCasting::QRay3D r = qvariant_cast<Qt3DRender::RayCasting::QRay3D>(obj.property("ray"));
- QCOMPARE(r.origin(), QVector3D(1, 2, 3));
- QCOMPARE(r.direction(), QVector3D(4, 5, 6));
+ QCOMPARE(r.origin(), Vector3D(1, 2, 3));
+ QCOMPARE(r.direction(), Vector3D(4, 5, 6));
obj.setProperty("ray",
qVariantFromValue
- (Qt3DRender::RayCasting::QRay3D(QVector3D(-1, -2, -3), QVector3D(-4, -5, -6))));
+ (Qt3DRender::RayCasting::QRay3D(Vector3D(-1, -2, -3), Vector3D(-4, -5, -6))));
r = qvariant_cast<Qt3DRender::RayCasting::QRay3D>(obj.property("ray"));
- QCOMPARE(r.origin(), QVector3D(-1, -2, -3));
- QCOMPARE(r.direction(), QVector3D(-4, -5, -6));
+ QCOMPARE(r.origin(), Vector3D(-1, -2, -3));
+ QCOMPARE(r.direction(), Vector3D(-4, -5, -6));
}
void tst_QRay3D::metaTypes()
@@ -523,14 +527,14 @@ void tst_QRay3D::shouldNotAllowNullDirection()
// GIVEN
Qt3DRender::RayCasting::QRay3D ray;
- QCOMPARE(ray.origin(), QVector3D(0, 0, 0));
- QCOMPARE(ray.direction(), QVector3D(0, 0, 1));
+ QCOMPARE(ray.origin(), Vector3D(0, 0, 0));
+ QCOMPARE(ray.direction(), Vector3D(0, 0, 1));
// WHEN
- ray.setDirection(QVector3D(0, 0, 0));
+ ray.setDirection(Vector3D(0, 0, 0));
// THEN
- QCOMPARE(ray.direction(), QVector3D(0, 0, 1));
+ QCOMPARE(ray.direction(), Vector3D(0, 0, 1));
}
QTEST_APPLESS_MAIN(tst_QRay3D)
diff --git a/tests/auto/render/raycasting/tst_raycasting.cpp b/tests/auto/render/raycasting/tst_raycasting.cpp
index 50e33e272..1f6cb58a0 100644
--- a/tests/auto/render/raycasting/tst_raycasting.cpp
+++ b/tests/auto/render/raycasting/tst_raycasting.cpp
@@ -72,15 +72,15 @@ void tst_RayCasting::shouldIntersect_data()
QTest::addColumn<Sphere>("sphere");
QTest::addColumn<bool>("shouldIntersect");
- QRay3D ray(QVector3D(1, 1, 1), QVector3D(0, 0, 1));
+ QRay3D ray(Vector3D(1, 1, 1), Vector3D(0, 0, 1));
- Sphere sphere1(QVector3D(1, 1, 1), 2);
- Sphere sphere2(QVector3D(0, 0, 0), 3);
- Sphere sphere3(QVector3D(0, 1, 3), 1);
- Sphere sphere4(QVector3D(4, 4, 5), 1);
- Sphere sphere5(QVector3D(2, 2, 11), 5);
- Sphere sphere6(QVector3D(2, 2, 13), 1);
- Sphere sphere7(QVector3D(2, 2, 15), 5);
+ Sphere sphere1(Vector3D(1, 1, 1), 2);
+ Sphere sphere2(Vector3D(0, 0, 0), 3);
+ Sphere sphere3(Vector3D(0, 1, 3), 1);
+ Sphere sphere4(Vector3D(4, 4, 5), 1);
+ Sphere sphere5(Vector3D(2, 2, 11), 5);
+ Sphere sphere6(Vector3D(2, 2, 13), 1);
+ Sphere sphere7(Vector3D(2, 2, 15), 5);
QTest::newRow("Ray starts inside sphere") << ray << sphere1 << true;
QTest::newRow("Ray starts inside sphere") << ray << sphere2 << true;
@@ -97,7 +97,7 @@ void tst_RayCasting::shouldIntersect()
QFETCH(Sphere, sphere);
QFETCH(bool, shouldIntersect);
- QVector3D intersectionPoint;
+ Vector3D intersectionPoint;
QCOMPARE(sphere.intersects(ray, &intersectionPoint), shouldIntersect);
}
@@ -206,16 +206,16 @@ void tst_RayCasting::shouldReturnHits_data()
QTest::addColumn<QVector<QNodeId> >("hits");
QTest::addColumn<QAbstractCollisionQueryService::QueryMode >("queryMode");
- QRay3D ray(QVector3D(1, 1, 1), QVector3D(0, 0, 1));
+ QRay3D ray(Vector3D(1, 1, 1), Vector3D(0, 0, 1));
this->boundingVolumes.clear();
- this->boundingVolumes.append(QVector<Sphere>() << Sphere(QVector3D(1, 1, 1), 3, QNodeId::createId())
- << Sphere(QVector3D(0, 0, 0), 3, QNodeId::createId())
- << Sphere(QVector3D(0, 1, 3), 1, QNodeId::createId())
- << Sphere(QVector3D(4, 4, 5), 1, QNodeId::createId())
- << Sphere(QVector3D(2, 2, 11), 5, QNodeId::createId())
- << Sphere(QVector3D(2, 2, 13), 1, QNodeId::createId())
- << Sphere(QVector3D(2, 2, 15), 5, QNodeId::createId()));
+ this->boundingVolumes.append(QVector<Sphere>() << Sphere(Vector3D(1, 1, 1), 3, QNodeId::createId())
+ << Sphere(Vector3D(0, 0, 0), 3, QNodeId::createId())
+ << Sphere(Vector3D(0, 1, 3), 1, QNodeId::createId())
+ << Sphere(Vector3D(4, 4, 5), 1, QNodeId::createId())
+ << Sphere(Vector3D(2, 2, 11), 5, QNodeId::createId())
+ << Sphere(Vector3D(2, 2, 13), 1, QNodeId::createId())
+ << Sphere(Vector3D(2, 2, 15), 5, QNodeId::createId()));
QTest::newRow("All hits, One sphere intersect") << ray
<< (QVector<QBoundingVolume *> () << volumeAt(0) << volumeAt(3))
@@ -276,11 +276,11 @@ void tst_RayCasting::shouldReturnHits()
void tst_RayCasting::shouldUseProvidedBoudingVolumes()
{
// GIVEN
- QRay3D ray(QVector3D(1, 1, 1), QVector3D(0, 0, 1));
+ QRay3D ray(Vector3D(1, 1, 1), Vector3D(0, 0, 1));
- Sphere sphere1(QVector3D(1, 1, 1), 3);
- Sphere sphere3(QVector3D(0, 1, 3), 1);
- Sphere sphere4(QVector3D(4, 4, 5), 1);
+ Sphere sphere1(Vector3D(1, 1, 1), 3);
+ Sphere sphere3(Vector3D(0, 1, 3), 1);
+ Sphere sphere4(Vector3D(4, 4, 5), 1);
MyBoudingVolumesProvider provider(QVector<QBoundingVolume *>() << &sphere1 << &sphere4 << &sphere3);
QVector<QNodeId> hits(QVector<QNodeId>() << sphere1.id() << sphere3.id());
@@ -325,10 +325,10 @@ void tst_RayCasting::mousePicking()
// Window center on near plane
QRay3D ray = Qt3DRender::Render::PickBoundingVolumeJob::intersectionRay(viewport.center().toPoint(),
- camera.viewMatrix(),
- camera.projectionMatrix(),
+ Matrix4x4(camera.viewMatrix()),
+ Matrix4x4(camera.projectionMatrix()),
viewport.toRect());
- Qt3DRender::Render::Sphere s(QVector3D(0.0f, 0.5f, 0.0f), 1.0f);
+ Qt3DRender::Render::Sphere s(Vector3D(0.0f, 0.5f, 0.0f), 1.0f);
// WHEN
bool intersects = s.intersects(ray, nullptr);
@@ -338,8 +338,8 @@ void tst_RayCasting::mousePicking()
// WHEN
ray = Qt3DRender::Render::PickBoundingVolumeJob::intersectionRay(viewport.topLeft().toPoint(),
- camera.viewMatrix(),
- camera.projectionMatrix(),
+ Matrix4x4(camera.viewMatrix()),
+ Matrix4x4(camera.projectionMatrix()),
viewport.toRect());
intersects = s.intersects(ray, nullptr);
@@ -348,8 +348,8 @@ void tst_RayCasting::mousePicking()
// WHEN
ray = Qt3DRender::Render::PickBoundingVolumeJob::intersectionRay(viewport.topRight().toPoint(),
- camera.viewMatrix(),
- camera.projectionMatrix(),
+ Matrix4x4(camera.viewMatrix()),
+ Matrix4x4(camera.projectionMatrix()),
viewport.toRect());
intersects = s.intersects(ray, nullptr);
@@ -358,8 +358,8 @@ void tst_RayCasting::mousePicking()
// WHEN
ray = Qt3DRender::Render::PickBoundingVolumeJob::intersectionRay(viewport.bottomLeft().toPoint(),
- camera.viewMatrix(),
- camera.projectionMatrix(),
+ Matrix4x4(camera.viewMatrix()),
+ Matrix4x4(camera.projectionMatrix()),
viewport.toRect());
intersects = s.intersects(ray, nullptr);
@@ -368,8 +368,8 @@ void tst_RayCasting::mousePicking()
// WHEN
ray = Qt3DRender::Render::PickBoundingVolumeJob::intersectionRay(viewport.bottomRight().toPoint(),
- camera.viewMatrix(),
- camera.projectionMatrix(),
+ Matrix4x4(camera.viewMatrix()),
+ Matrix4x4(camera.projectionMatrix()),
viewport.toRect());
intersects = s.intersects(ray, nullptr);
diff --git a/tests/auto/render/render.pro b/tests/auto/render/render.pro
index 9355d8310..7e36f97ab 100644
--- a/tests/auto/render/render.pro
+++ b/tests/auto/render/render.pro
@@ -24,14 +24,12 @@ qtConfig(private_tests) {
attribute \
geometry \
geometryrenderer \
- raycasting \
qcameraselector \
qclearbuffers \
qframegraphnode \
qlayerfilter \
qabstractlight \
qenvironmentlight \
- qray3d \
qrenderpassfilter \
qrenderstate \
qrendertargetselector \
@@ -45,8 +43,6 @@ qtConfig(private_tests) {
objectpicker \
# qboundingvolumedebug \
# boundingvolumedebug \
- trianglesextractor \
- triangleboundingvolume \
ddstextures \
shadercache \
layerfiltering \
@@ -114,6 +110,16 @@ qtConfig(private_tests) {
renderbarrierjob
QT_FOR_CONFIG = 3dcore-private
+ # TO DO: These could be restored to be executed in all cases
+ # when aligned-malloc.pri becomes part of the test framework
+ !qtConfig(qt3d-simd-avx2): {
+ SUBDIRS += \
+ qray3d \
+ raycasting \
+ trianglesextractor \
+ triangleboundingvolume \
+ }
+
qtConfig(qt3d-extras) {
SUBDIRS += \
qmaterial \
diff --git a/tests/auto/render/renderqueue/renderqueue.pro b/tests/auto/render/renderqueue/renderqueue.pro
index 92e675285..945fe4cf4 100644
--- a/tests/auto/render/renderqueue/renderqueue.pro
+++ b/tests/auto/render/renderqueue/renderqueue.pro
@@ -7,3 +7,5 @@ QT += 3dcore 3dcore-private 3drender 3drender-private testlib
CONFIG += testcase
SOURCES += tst_renderqueue.cpp
+
+include(../../core/common/common.pri)
diff --git a/tests/auto/render/renderviewbuilder/tst_renderviewbuilder.cpp b/tests/auto/render/renderviewbuilder/tst_renderviewbuilder.cpp
index 1309249d7..c361a8d92 100644
--- a/tests/auto/render/renderviewbuilder/tst_renderviewbuilder.cpp
+++ b/tests/auto/render/renderviewbuilder/tst_renderviewbuilder.cpp
@@ -555,14 +555,14 @@ private Q_SLOTS:
renderViewBuilder.buildJobHierachy();
// THEN
- QCOMPARE(renderViewBuilder.frustumCullingJob()->viewProjection(), QMatrix4x4());
+ QCOMPARE(renderViewBuilder.frustumCullingJob()->viewProjection(), Matrix4x4());
// WHEN
renderViewBuilder.renderViewJob()->run();
renderViewBuilder.syncFrustumCullingJob()->run();
// THEN
- QCOMPARE(renderViewBuilder.frustumCullingJob()->viewProjection(), camera->projectionMatrix() * camera->viewMatrix());
+ QCOMPARE(convertToQMatrix4x4(renderViewBuilder.frustumCullingJob()->viewProjection()), camera->projectionMatrix() * camera->viewMatrix());
}
void checkRemoveEntitiesNotInSubset()
diff --git a/tests/auto/render/renderviews/tst_renderviews.cpp b/tests/auto/render/renderviews/tst_renderviews.cpp
index 2c8486ed0..4ad869219 100644
--- a/tests/auto/render/renderviews/tst_renderviews.cpp
+++ b/tests/auto/render/renderviews/tst_renderviews.cpp
@@ -59,23 +59,6 @@ private Q_SLOTS:
}
- void checkRenderViewDoesNotLeak()
- {
- QSKIP("Allocated Disabled");
- // GIVEN
- Qt3DCore::QFrameAllocator allocator(192, 16, 128);
- RenderView *rv = allocator.allocate<RenderView>();
-
- // THEN
- QVERIFY(!allocator.isEmpty());
-
- // WHEN
- delete rv;
-
- // THEN
- QVERIFY(allocator.isEmpty());
- }
-
void checkRenderViewInitialState()
{
// GIVEN
diff --git a/tests/auto/render/renderviewutils/tst_renderviewutils.cpp b/tests/auto/render/renderviewutils/tst_renderviewutils.cpp
index fa0dce6af..eaa5a4e06 100644
--- a/tests/auto/render/renderviewutils/tst_renderviewutils.cpp
+++ b/tests/auto/render/renderviewutils/tst_renderviewutils.cpp
@@ -711,17 +711,25 @@ void tst_RenderViewUtils::transformedProperties()
QScopedPointer<Qt3DRender::Render::ShaderDataManager> manager(new Qt3DRender::Render::ShaderDataManager());
// WHEN
- const QVector3D position = QVector3D(15.0f, -5.0f, 10.0f);
- QMatrix4x4 worldMatrix;
- QMatrix4x4 viewMatrix;
-
- worldMatrix.translate(-3.0f, 2.0f, 7.5f);
- viewMatrix.translate(9.0f, 6.0f, 12.0f);
+ const Vector3D position = Vector3D(15.0f, -5.0f, 10.0f);
+ const QVector3D positionQt = convertToQVector3D(position);
+ Matrix4x4 worldMatrix;
+ {
+ QMatrix4x4 m;
+ m.translate(-3.0f, 2.0f, 7.5f);
+ worldMatrix = Matrix4x4(m);
+ }
+ Matrix4x4 viewMatrix;
+ {
+ QMatrix4x4 m;
+ m.translate(9.0f, 6.0f, 12.0f);
+ viewMatrix = Matrix4x4(m);
+ }
- shaderData->setProperty("position0", position);
- shaderData->setProperty("position1", position);
- shaderData->setProperty("position2", position);
- shaderData->setProperty("position3", position);
+ shaderData->setProperty("position0", positionQt);
+ shaderData->setProperty("position1", positionQt);
+ shaderData->setProperty("position2", positionQt);
+ shaderData->setProperty("position3", positionQt);
shaderData->setProperty("position1Transformed", Qt3DRender::Render::ShaderData::ModelToEye);
shaderData->setProperty("position2Transformed", Qt3DRender::Render::ShaderData::ModelToWorld);
shaderData->setProperty("position3Transformed", Qt3DRender::Render::ShaderData::ModelToWorldDirection);
@@ -737,16 +745,16 @@ void tst_RenderViewUtils::transformedProperties()
// WHEN
backendShaderData->updateWorldTransform(worldMatrix);
- const QVector3D position1Value = backendShaderData->getTransformedProperty(QStringLiteral("position1"), viewMatrix).value<QVector3D>();
- const QVector3D position2Value = backendShaderData->getTransformedProperty(QStringLiteral("position2"), viewMatrix).value<QVector3D>();
- const QVector3D position3Value = backendShaderData->getTransformedProperty(QStringLiteral("position3"), viewMatrix).value<QVector3D>();
+ const Vector3D position1Value = backendShaderData->getTransformedProperty(QStringLiteral("position1"), viewMatrix).value<Vector3D>();
+ const Vector3D position2Value = backendShaderData->getTransformedProperty(QStringLiteral("position2"), viewMatrix).value<Vector3D>();
+ const Vector3D position3Value = backendShaderData->getTransformedProperty(QStringLiteral("position3"), viewMatrix).value<Vector3D>();
const QVariant position0Value = backendShaderData->getTransformedProperty(QStringLiteral("position0"), viewMatrix);
// THEN
QCOMPARE(position0Value, QVariant());
QCOMPARE(position1Value, viewMatrix * worldMatrix * position);
QCOMPARE(position2Value, worldMatrix * position);
- QCOMPARE(position3Value, (worldMatrix * QVector4D(position, 0.0f)).toVector3D());
+ QCOMPARE(position3Value, Vector3D((worldMatrix * Vector4D(position, 0.0f))));
}
void tst_RenderViewUtils::shouldNotifyDynamicPropertyChanges()
diff --git a/tests/auto/render/segmentvisitor/tst_segmentvisitor.cpp b/tests/auto/render/segmentvisitor/tst_segmentvisitor.cpp
index 2c3f3f7c9..da420e1ac 100644
--- a/tests/auto/render/segmentvisitor/tst_segmentvisitor.cpp
+++ b/tests/auto/render/segmentvisitor/tst_segmentvisitor.cpp
@@ -49,7 +49,7 @@ public:
}
- virtual void visit(uint andx, const QVector3D &a, uint bndx, const QVector3D &b)
+ virtual void visit(uint andx, const Vector3D &a, uint bndx, const Vector3D &b)
{
m_segments.push_back(TestSegment(andx, a, bndx, b));
}
@@ -69,7 +69,7 @@ public:
return m_segments.size();
}
- bool verifySegment(uint segment, uint andx, uint bndx, QVector3D a, QVector3D b) const
+ bool verifySegment(uint segment, uint andx, uint bndx, Vector3D a, Vector3D b) const
{
if (segment >= uint(m_segments.size()))
return false;
@@ -87,13 +87,13 @@ private:
struct TestSegment
{
uint abcndx[2];
- QVector3D abc[2];
+ Vector3D abc[2];
TestSegment()
{
abcndx[0] = abcndx[1] = uint(-1);
}
- TestSegment(uint andx, const QVector3D &a, uint bndx, const QVector3D &b)
+ TestSegment(uint andx, const Vector3D &a, uint bndx, const Vector3D &b)
{
abcndx[0] = andx;
abcndx[1] = bndx;
@@ -218,9 +218,9 @@ private Q_SLOTS:
// THEN
QCOMPARE(visitor.segmentCount(), uint(3));
- QVERIFY(visitor.verifySegment(0, 0,1, QVector3D(0,0,1), QVector3D(1,0,0)));
- QVERIFY(visitor.verifySegment(1, 2,3, QVector3D(0,1,0), QVector3D(0,0,1)));
- QVERIFY(visitor.verifySegment(2, 4,5, QVector3D(1,0,0), QVector3D(0,1,0)));
+ QVERIFY(visitor.verifySegment(0, 0,1, Vector3D(0,0,1), Vector3D(1,0,0)));
+ QVERIFY(visitor.verifySegment(1, 2,3, Vector3D(0,1,0), Vector3D(0,0,1)));
+ QVERIFY(visitor.verifySegment(2, 4,5, Vector3D(1,0,0), Vector3D(0,1,0)));
}
void testVisitSegmentsIndexed()
@@ -318,11 +318,11 @@ private Q_SLOTS:
// THEN
QCOMPARE(visitor.segmentCount(), uint(5));
- QVERIFY(visitor.verifySegment(0, 0,1, QVector3D(0,0,0), QVector3D(1,0,0)));
- QVERIFY(visitor.verifySegment(1, 1,2, QVector3D(1,0,0), QVector3D(1,1,0)));
- QVERIFY(visitor.verifySegment(2, 2,3, QVector3D(1,1,0), QVector3D(0,1,0)));
- QVERIFY(visitor.verifySegment(3, 0,2, QVector3D(0,0,0), QVector3D(1,1,0)));
- QVERIFY(visitor.verifySegment(4, 1,3, QVector3D(1,0,0), QVector3D(0,1,0)));
+ QVERIFY(visitor.verifySegment(0, 0,1, Vector3D(0,0,0), Vector3D(1,0,0)));
+ QVERIFY(visitor.verifySegment(1, 1,2, Vector3D(1,0,0), Vector3D(1,1,0)));
+ QVERIFY(visitor.verifySegment(2, 2,3, Vector3D(1,1,0), Vector3D(0,1,0)));
+ QVERIFY(visitor.verifySegment(3, 0,2, Vector3D(0,0,0), Vector3D(1,1,0)));
+ QVERIFY(visitor.verifySegment(4, 1,3, Vector3D(1,0,0), Vector3D(0,1,0)));
}
void testVisitLineStrip()
@@ -387,9 +387,9 @@ private Q_SLOTS:
// THEN
QCOMPARE(visitor.segmentCount(), uint(3));
- QVERIFY(visitor.verifySegment(0, 0,1, QVector3D(0,0,0), QVector3D(1,0,0)));
- QVERIFY(visitor.verifySegment(1, 1,2, QVector3D(1,0,0), QVector3D(1,1,0)));
- QVERIFY(visitor.verifySegment(2, 2,3, QVector3D(1,1,0), QVector3D(0,1,0)));
+ QVERIFY(visitor.verifySegment(0, 0,1, Vector3D(0,0,0), Vector3D(1,0,0)));
+ QVERIFY(visitor.verifySegment(1, 1,2, Vector3D(1,0,0), Vector3D(1,1,0)));
+ QVERIFY(visitor.verifySegment(2, 2,3, Vector3D(1,1,0), Vector3D(0,1,0)));
}
void testVisitListStripIndexed()
@@ -481,9 +481,9 @@ private Q_SLOTS:
// THEN
QCOMPARE(visitor.segmentCount(), uint(3));
- QVERIFY(visitor.verifySegment(0, 0,1, QVector3D(0,0,0), QVector3D(1,0,0)));
- QVERIFY(visitor.verifySegment(1, 1,2, QVector3D(1,0,0), QVector3D(1,1,0)));
- QVERIFY(visitor.verifySegment(2, 2,3, QVector3D(1,1,0), QVector3D(0,1,0)));
+ QVERIFY(visitor.verifySegment(0, 0,1, Vector3D(0,0,0), Vector3D(1,0,0)));
+ QVERIFY(visitor.verifySegment(1, 1,2, Vector3D(1,0,0), Vector3D(1,1,0)));
+ QVERIFY(visitor.verifySegment(2, 2,3, Vector3D(1,1,0), Vector3D(0,1,0)));
}
void testVisitLineLoop()
@@ -548,10 +548,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(visitor.segmentCount(), uint(4));
- QVERIFY(visitor.verifySegment(0, 0,1, QVector3D(0,0,0), QVector3D(1,0,0)));
- QVERIFY(visitor.verifySegment(1, 1,2, QVector3D(1,0,0), QVector3D(1,1,0)));
- QVERIFY(visitor.verifySegment(2, 2,3, QVector3D(1,1,0), QVector3D(0,1,0)));
- QVERIFY(visitor.verifySegment(3, 3,0, QVector3D(0,1,0), QVector3D(0,0,0)));
+ QVERIFY(visitor.verifySegment(0, 0,1, Vector3D(0,0,0), Vector3D(1,0,0)));
+ QVERIFY(visitor.verifySegment(1, 1,2, Vector3D(1,0,0), Vector3D(1,1,0)));
+ QVERIFY(visitor.verifySegment(2, 2,3, Vector3D(1,1,0), Vector3D(0,1,0)));
+ QVERIFY(visitor.verifySegment(3, 3,0, Vector3D(0,1,0), Vector3D(0,0,0)));
}
void testVisitLineLoopIndexed()
@@ -643,10 +643,10 @@ private Q_SLOTS:
// THEN
QCOMPARE(visitor.segmentCount(), uint(4));
- QVERIFY(visitor.verifySegment(0, 0,1, QVector3D(0,0,0), QVector3D(1,0,0)));
- QVERIFY(visitor.verifySegment(1, 1,2, QVector3D(1,0,0), QVector3D(1,1,0)));
- QVERIFY(visitor.verifySegment(2, 2,3, QVector3D(1,1,0), QVector3D(0,1,0)));
- QVERIFY(visitor.verifySegment(3, 3,0, QVector3D(0,1,0), QVector3D(0,0,0)));
+ QVERIFY(visitor.verifySegment(0, 0,1, Vector3D(0,0,0), Vector3D(1,0,0)));
+ QVERIFY(visitor.verifySegment(1, 1,2, Vector3D(1,0,0), Vector3D(1,1,0)));
+ QVERIFY(visitor.verifySegment(2, 2,3, Vector3D(1,1,0), Vector3D(0,1,0)));
+ QVERIFY(visitor.verifySegment(3, 3,0, Vector3D(0,1,0), Vector3D(0,0,0)));
}
void testVisitLineAdjacency()
@@ -712,7 +712,7 @@ private Q_SLOTS:
// THEN
QCOMPARE(visitor.segmentCount(), uint(1));
- QVERIFY(visitor.verifySegment(0, 1, 2, QVector3D(1,0,0), QVector3D(0,1,0)));
+ QVERIFY(visitor.verifySegment(0, 1, 2, Vector3D(1,0,0), Vector3D(0,1,0)));
}
void testVisitLinesAdjacencyIndexed()
@@ -805,7 +805,7 @@ private Q_SLOTS:
// THEN
QCOMPARE(visitor.segmentCount(), uint(1));
- QVERIFY(visitor.verifySegment(0, 1, 2, QVector3D(1,0,0), QVector3D(0,1,0)));
+ QVERIFY(visitor.verifySegment(0, 1, 2, Vector3D(1,0,0), Vector3D(0,1,0)));
}
};
diff --git a/tests/auto/render/transform/tst_transform.cpp b/tests/auto/render/transform/tst_transform.cpp
index ebb27953d..151baff76 100644
--- a/tests/auto/render/transform/tst_transform.cpp
+++ b/tests/auto/render/transform/tst_transform.cpp
@@ -49,7 +49,7 @@ private Q_SLOTS:
// THEN
QCOMPARE(backendTransform.isEnabled(), false);
QVERIFY(backendTransform.peerId().isNull());
- QCOMPARE(backendTransform.transformMatrix(), QMatrix4x4());
+ QCOMPARE(convertToQMatrix4x4(backendTransform.transformMatrix()), QMatrix4x4());
}
void checkCleanupState()
@@ -71,7 +71,7 @@ private Q_SLOTS:
// THEN
QCOMPARE(backendTransform.isEnabled(), false);
- QCOMPARE(backendTransform.transformMatrix(), QMatrix4x4());
+ QCOMPARE(convertToQMatrix4x4(backendTransform.transformMatrix()), QMatrix4x4());
QCOMPARE(backendTransform.rotation(), QQuaternion());
QCOMPARE(backendTransform.scale(), QVector3D());
QCOMPARE(backendTransform.translation(), QVector3D());
@@ -93,7 +93,7 @@ private Q_SLOTS:
// THEN
QCOMPARE(backendTransform.isEnabled(), true);
QCOMPARE(backendTransform.peerId(), transform.id());
- QCOMPARE(backendTransform.transformMatrix(), transform.matrix());
+ QCOMPARE(convertToQMatrix4x4(backendTransform.transformMatrix()), transform.matrix());
QCOMPARE(backendTransform.rotation(), transform.rotation());
QCOMPARE(backendTransform.scale(), transform.scale3D());
QCOMPARE(backendTransform.translation(), transform.translation());
diff --git a/tests/auto/render/triangleboundingvolume/triangleboundingvolume.pro b/tests/auto/render/triangleboundingvolume/triangleboundingvolume.pro
index e88a997e2..dcbb2c17f 100644
--- a/tests/auto/render/triangleboundingvolume/triangleboundingvolume.pro
+++ b/tests/auto/render/triangleboundingvolume/triangleboundingvolume.pro
@@ -7,3 +7,4 @@ QT += 3dcore 3dcore-private 3drender 3drender-private testlib
CONFIG += testcase
SOURCES += tst_triangleboundingvolume.cpp
+
diff --git a/tests/auto/render/triangleboundingvolume/tst_triangleboundingvolume.cpp b/tests/auto/render/triangleboundingvolume/tst_triangleboundingvolume.cpp
index df375e777..b037c461f 100644
--- a/tests/auto/render/triangleboundingvolume/tst_triangleboundingvolume.cpp
+++ b/tests/auto/render/triangleboundingvolume/tst_triangleboundingvolume.cpp
@@ -47,43 +47,43 @@ private Q_SLOTS:
{
// GIVEN
Qt3DRender::Render::TriangleBoundingVolume volume = Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(),
- QVector3D(),
- QVector3D(),
- QVector3D());
+ Vector3D(),
+ Vector3D(),
+ Vector3D());
// THEN
QCOMPARE(volume.id(), Qt3DCore::QNodeId());
- QCOMPARE(volume.a(), QVector3D());
- QCOMPARE(volume.b(), QVector3D());
- QCOMPARE(volume.c(), QVector3D());
+ QCOMPARE(volume.a(), Vector3D());
+ QCOMPARE(volume.b(), Vector3D());
+ QCOMPARE(volume.c(), Vector3D());
QCOMPARE(volume.type(), Qt3DRender::RayCasting::QBoundingVolume::Triangle);
}
void transformed_data()
{
- QTest::addColumn<QVector3D>("a");
- QTest::addColumn<QVector3D>("b");
- QTest::addColumn<QVector3D>("c");
+ QTest::addColumn<Vector3D>("a");
+ QTest::addColumn<Vector3D>("b");
+ QTest::addColumn<Vector3D>("c");
- QTest::addColumn<QVector3D>("transformedA");
- QTest::addColumn<QVector3D>("transformedB");
- QTest::addColumn<QVector3D>("transformedC");
+ QTest::addColumn<Vector3D>("transformedA");
+ QTest::addColumn<Vector3D>("transformedB");
+ QTest::addColumn<Vector3D>("transformedC");
QTest::newRow("onFarPlane")
- << QVector3D(-1.0, 1.0, 0.0)
- << QVector3D(0.0, -1.0, 0.0)
- << QVector3D(1.0, 1.0, 0.0)
- << QVector3D(-1.0, 1.0, -40.0)
- << QVector3D(0.0, -1.0, -40.0)
- << QVector3D(1.0, 1.0, -40.0);
+ << Vector3D(-1.0, 1.0, 0.0)
+ << Vector3D(0.0, -1.0, 0.0)
+ << Vector3D(1.0, 1.0, 0.0)
+ << Vector3D(-1.0, 1.0, -40.0)
+ << Vector3D(0.0, -1.0, -40.0)
+ << Vector3D(1.0, 1.0, -40.0);
QTest::newRow("onNearPlane")
- << QVector3D(-1.0, 1.0, 40.0)
- << QVector3D(0.0, -1.0, 40.0)
- << QVector3D(1.0, 1.0, 40.0)
- << QVector3D(-1.0, 1.0, 0.0)
- << QVector3D(0.0, -1.0, 0.0)
- << QVector3D(1.0, 1.0, 0.0);
+ << Vector3D(-1.0, 1.0, 40.0)
+ << Vector3D(0.0, -1.0, 40.0)
+ << Vector3D(1.0, 1.0, 40.0)
+ << Vector3D(-1.0, 1.0, 0.0)
+ << Vector3D(0.0, -1.0, 0.0)
+ << Vector3D(1.0, 1.0, 0.0);
}
@@ -91,12 +91,12 @@ private Q_SLOTS:
void transformed()
{
// GIVEN
- QFETCH(QVector3D, a);
- QFETCH(QVector3D, b);
- QFETCH(QVector3D, c);
- QFETCH(QVector3D, transformedA);
- QFETCH(QVector3D, transformedB);
- QFETCH(QVector3D, transformedC);
+ QFETCH(Vector3D, a);
+ QFETCH(Vector3D, b);
+ QFETCH(Vector3D, c);
+ QFETCH(Vector3D, transformedA);
+ QFETCH(Vector3D, transformedB);
+ QFETCH(Vector3D, transformedC);
Qt3DRender::Render::TriangleBoundingVolume volume(Qt3DCore::QNodeId(),
a,
b,
@@ -111,7 +111,7 @@ private Q_SLOTS:
camera.setUpVector(QVector3D(0.0f, 1.0f, 0.0f));
camera.setViewCenter(QVector3D(0.0f, 0.0f, 0.0f));
- const QMatrix4x4 viewMatrix = camera.viewMatrix();
+ const Matrix4x4 viewMatrix(camera.viewMatrix());
// WHEN
volume.transform(viewMatrix);
@@ -125,61 +125,61 @@ private Q_SLOTS:
void intersects_data()
{
QTest::addColumn<Qt3DRender::RayCasting::QRay3D>("ray");
- QTest::addColumn<QVector3D>("a");
- QTest::addColumn<QVector3D>("b");
- QTest::addColumn<QVector3D>("c");
- QTest::addColumn<QVector3D>("uvw");
+ QTest::addColumn<Vector3D>("a");
+ QTest::addColumn<Vector3D>("b");
+ QTest::addColumn<Vector3D>("c");
+ QTest::addColumn<Vector3D>("uvw");
QTest::addColumn<float>("t");
QTest::addColumn<bool>("isIntersecting");
const float farPlaneDistance = 40.0;
QTest::newRow("halfway_center")
- << Qt3DRender::RayCasting::QRay3D(QVector3D(), QVector3D(0.0, 0.0, 1.0), farPlaneDistance)
- << QVector3D(3.0, 1.5, 20.0)
- << QVector3D(0.0, -1.5, 20.0)
- << QVector3D(-3, 1.5, 20.0)
- << QVector3D(0.25, 0.5, 0.25)
+ << Qt3DRender::RayCasting::QRay3D(Vector3D(), Vector3D(0.0, 0.0, 1.0), farPlaneDistance)
+ << Vector3D(3.0, 1.5, 20.0)
+ << Vector3D(0.0, -1.5, 20.0)
+ << Vector3D(-3, 1.5, 20.0)
+ << Vector3D(0.25, 0.5, 0.25)
<< 0.5f
<< true;
QTest::newRow("miss_halfway_center_too_short")
- << Qt3DRender::RayCasting::QRay3D(QVector3D(), QVector3D(0.0, 0.0, 1.0), farPlaneDistance * 0.25f)
- << QVector3D(3.0, 1.5, 20.0)
- << QVector3D(0.0, -1.5, 20.0)
- << QVector3D(-3, 1.5, 20.0)
- << QVector3D()
+ << Qt3DRender::RayCasting::QRay3D(Vector3D(), Vector3D(0.0, 0.0, 1.0), farPlaneDistance * 0.25f)
+ << Vector3D(3.0, 1.5, 20.0)
+ << Vector3D(0.0, -1.5, 20.0)
+ << Vector3D(-3, 1.5, 20.0)
+ << Vector3D()
<< 0.0f
<< false;
QTest::newRow("far_center")
- << Qt3DRender::RayCasting::QRay3D(QVector3D(), QVector3D(0.0, 0.0, 1.0), farPlaneDistance)
- << QVector3D(3.0, 1.5, 40.0)
- << QVector3D(0.0, -1.5, 40.0)
- << QVector3D(-3, 1.5, 40.0)
- << QVector3D(0.25, 0.5, 0.25)
+ << Qt3DRender::RayCasting::QRay3D(Vector3D(), Vector3D(0.0, 0.0, 1.0), farPlaneDistance)
+ << Vector3D(3.0, 1.5, 40.0)
+ << Vector3D(0.0, -1.5, 40.0)
+ << Vector3D(-3, 1.5, 40.0)
+ << Vector3D(0.25, 0.5, 0.25)
<< 1.0f
<< true;
QTest::newRow("near_center")
- << Qt3DRender::RayCasting::QRay3D(QVector3D(), QVector3D(0.0, 0.0, 1.0), 1.0f)
- << QVector3D(3.0, 1.5, 0.0)
- << QVector3D(0.0, -1.5, 0.0)
- << QVector3D(-3, 1.5, 0.0)
- << QVector3D(0.25, 0.5, 0.25)
+ << Qt3DRender::RayCasting::QRay3D(Vector3D(), Vector3D(0.0, 0.0, 1.0), 1.0f)
+ << Vector3D(3.0, 1.5, 0.0)
+ << Vector3D(0.0, -1.5, 0.0)
+ << Vector3D(-3, 1.5, 0.0)
+ << Vector3D(0.25, 0.5, 0.25)
<< 0.0f
<< true;
QTest::newRow("above_miss_center")
- << Qt3DRender::RayCasting::QRay3D(QVector3D(0.0, 2.0, 0.0), QVector3D(0.0, 2.0, 1.0), 1.0f)
- << QVector3D(3.0, 1.5, 0.0)
- << QVector3D(0.0, -1.5, 0.0)
- << QVector3D(-3, 1.5, 0.0)
- << QVector3D()
+ << Qt3DRender::RayCasting::QRay3D(Vector3D(0.0, 2.0, 0.0), Vector3D(0.0, 2.0, 1.0), 1.0f)
+ << Vector3D(3.0, 1.5, 0.0)
+ << Vector3D(0.0, -1.5, 0.0)
+ << Vector3D(-3, 1.5, 0.0)
+ << Vector3D()
<< 0.0f
<< false;
QTest::newRow("below_miss_center")
- << Qt3DRender::RayCasting::QRay3D(QVector3D(0.0, -2.0, 0.0), QVector3D(0.0, -2.0, 1.0), 1.0f)
- << QVector3D(3.0, 1.5, 0.0)
- << QVector3D(0.0, -1.5, 0.0)
- << QVector3D(-3, 1.5, 0.0)
- << QVector3D()
+ << Qt3DRender::RayCasting::QRay3D(Vector3D(0.0, -2.0, 0.0), Vector3D(0.0, -2.0, 1.0), 1.0f)
+ << Vector3D(3.0, 1.5, 0.0)
+ << Vector3D(0.0, -1.5, 0.0)
+ << Vector3D(-3, 1.5, 0.0)
+ << Vector3D()
<< 0.0f
<< false;
}
@@ -188,15 +188,15 @@ private Q_SLOTS:
{
// GIVEN
QFETCH(Qt3DRender::RayCasting::QRay3D, ray);
- QFETCH(QVector3D, a);
- QFETCH(QVector3D, b);
- QFETCH(QVector3D, c);
- QFETCH(QVector3D, uvw);
+ QFETCH(Vector3D, a);
+ QFETCH(Vector3D, b);
+ QFETCH(Vector3D, c);
+ QFETCH(Vector3D, uvw);
QFETCH(float, t);
QFETCH(bool, isIntersecting);
// WHEN
- QVector3D tmp_uvw;
+ Vector3D tmp_uvw;
float tmp_t;
const bool shouldBeIntersecting = Qt3DRender::Render::intersectsSegmentTriangle(ray,
a, b, c,
diff --git a/tests/auto/render/trianglesextractor/tst_trianglesextractor.cpp b/tests/auto/render/trianglesextractor/tst_trianglesextractor.cpp
index c6db3f62d..2f6d283be 100644
--- a/tests/auto/render/trianglesextractor/tst_trianglesextractor.cpp
+++ b/tests/auto/render/trianglesextractor/tst_trianglesextractor.cpp
@@ -353,10 +353,10 @@ private Q_SLOTS:
QVector<Qt3DRender::Render::TriangleBoundingVolume *> v =
QVector<Qt3DRender::Render::TriangleBoundingVolume *>()
- << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), QVector3D(0, 1, 0), QVector3D(1, 0, -1), QVector3D(-1, 0, -1))
- << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), QVector3D(-1, 0, -1), QVector3D(1, 0, -1), QVector3D(0, 0, 1))
- << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), QVector3D(0, 0, 1), QVector3D(0, 1, 0), QVector3D(-1, 0, -1))
- << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), QVector3D(0, 1, 0), QVector3D(0, 0, 1), QVector3D(1, 0, -1));
+ << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), Vector3D(0, 1, 0), Vector3D(1, 0, -1), Vector3D(-1, 0, -1))
+ << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), Vector3D(-1, 0, -1), Vector3D(1, 0, -1), Vector3D(0, 0, 1))
+ << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), Vector3D(0, 0, 1), Vector3D(0, 1, 0), Vector3D(-1, 0, -1))
+ << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), Vector3D(0, 1, 0), Vector3D(0, 0, 1), Vector3D(1, 0, -1));
QTest::newRow("indexedMesh") << customIndexedGeometryRenderer() << v;
QTest::newRow("nonIndexedMesh") << customNonIndexedGeometryRenderer() << v;
diff --git a/tests/auto/render/trianglevisitor/tst_trianglevisitor.cpp b/tests/auto/render/trianglevisitor/tst_trianglevisitor.cpp
index 9b6481423..6a9be5e13 100644
--- a/tests/auto/render/trianglevisitor/tst_trianglevisitor.cpp
+++ b/tests/auto/render/trianglevisitor/tst_trianglevisitor.cpp
@@ -49,7 +49,7 @@ public:
}
- virtual void visit(uint andx, const QVector3D &a, uint bndx, const QVector3D &b, uint cndx, const QVector3D &c)
+ virtual void visit(uint andx, const Vector3D &a, uint bndx, const Vector3D &b, uint cndx, const Vector3D &c)
{
m_triangles.push_back(TestTriangle(andx, a, bndx, b, cndx, c));
}
@@ -69,7 +69,7 @@ public:
return m_triangles.size();
}
- bool verifyTriangle(uint triangle, uint andx, uint bndx, uint cndx, QVector3D a, QVector3D b, QVector3D c) const
+ bool verifyTriangle(uint triangle, uint andx, uint bndx, uint cndx, Vector3D a, Vector3D b, Vector3D c) const
{
if (triangle >= uint(m_triangles.size()))
return false;
@@ -89,13 +89,13 @@ private:
struct TestTriangle
{
uint abcndx[3];
- QVector3D abc[3];
+ Vector3D abc[3];
TestTriangle()
{
abcndx[0] = abcndx[1] = abcndx[2] = uint(-1);
}
- TestTriangle(uint andx, const QVector3D &a, uint bndx, const QVector3D &b, uint cndx, const QVector3D &c)
+ TestTriangle(uint andx, const Vector3D &a, uint bndx, const Vector3D &b, uint cndx, const Vector3D &c)
{
abcndx[0] = andx;
abcndx[1] = bndx;
@@ -220,8 +220,8 @@ private Q_SLOTS:
// THEN
QVERIFY(visitor.triangleCount() == 2);
- QVERIFY(visitor.verifyTriangle(0, 2,1,0, QVector3D(0,1,0), QVector3D(1,0,0), QVector3D(0,0,1)));
- QVERIFY(visitor.verifyTriangle(1, 5,4,3, QVector3D(0,1,0), QVector3D(1,0,0), QVector3D(0,0,1)));
+ QVERIFY(visitor.verifyTriangle(0, 2,1,0, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1)));
+ QVERIFY(visitor.verifyTriangle(1, 5,4,3, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1)));
}
void testVisitTrianglesIndexed()
@@ -331,11 +331,11 @@ private Q_SLOTS:
// THEN
QVERIFY(visitor.triangleCount() == 5);
- QVERIFY(visitor.verifyTriangle(0, 2,1,0, QVector3D(0,1,0), QVector3D(1,0,0), QVector3D(0,0,1)));
- QVERIFY(visitor.verifyTriangle(1, 5,4,3, QVector3D(0,1,0), QVector3D(1,0,0), QVector3D(0,0,1)));
- QVERIFY(visitor.verifyTriangle(2, 0,1,5, QVector3D(0,0,1), QVector3D(1,0,0), QVector3D(0,1,0)));
- QVERIFY(visitor.verifyTriangle(3, 2,3,4, QVector3D(0,1,0), QVector3D(0,0,1), QVector3D(1,0,0)));
- QVERIFY(visitor.verifyTriangle(4, 4,2,0, QVector3D(1,0,0), QVector3D(0,1,0), QVector3D(0,0,1)));
+ QVERIFY(visitor.verifyTriangle(0, 2,1,0, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1)));
+ QVERIFY(visitor.verifyTriangle(1, 5,4,3, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1)));
+ QVERIFY(visitor.verifyTriangle(2, 0,1,5, Vector3D(0,0,1), Vector3D(1,0,0), Vector3D(0,1,0)));
+ QVERIFY(visitor.verifyTriangle(3, 2,3,4, Vector3D(0,1,0), Vector3D(0,0,1), Vector3D(1,0,0)));
+ QVERIFY(visitor.verifyTriangle(4, 4,2,0, Vector3D(1,0,0), Vector3D(0,1,0), Vector3D(0,0,1)));
}
void testVisitTriangleStrip()
@@ -407,10 +407,10 @@ private Q_SLOTS:
// THEN
QVERIFY(visitor.triangleCount() == 4);
- QVERIFY(visitor.verifyTriangle(0, 2,1,0, QVector3D(0,1,0), QVector3D(1,0,0), QVector3D(0,0,1)));
- QVERIFY(visitor.verifyTriangle(1, 3,2,1, QVector3D(0,0,1), QVector3D(0,1,0), QVector3D(1,0,0)));
- QVERIFY(visitor.verifyTriangle(2, 4,3,2, QVector3D(1,0,0), QVector3D(0,0,1), QVector3D(0,1,0)));
- QVERIFY(visitor.verifyTriangle(3, 5,4,3, QVector3D(0,1,0), QVector3D(1,0,0), QVector3D(0,0,1)));
+ QVERIFY(visitor.verifyTriangle(0, 2,1,0, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1)));
+ QVERIFY(visitor.verifyTriangle(1, 3,2,1, Vector3D(0,0,1), Vector3D(0,1,0), Vector3D(1,0,0)));
+ QVERIFY(visitor.verifyTriangle(2, 4,3,2, Vector3D(1,0,0), Vector3D(0,0,1), Vector3D(0,1,0)));
+ QVERIFY(visitor.verifyTriangle(3, 5,4,3, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1)));
}
void testVisitTriangleStripIndexed()
@@ -517,14 +517,14 @@ private Q_SLOTS:
// THEN
QVERIFY(visitor.triangleCount() == 8);
- QVERIFY(visitor.verifyTriangle(0, 2,1,0, QVector3D(0,1,0), QVector3D(1,0,0), QVector3D(0,0,1)));
- QVERIFY(visitor.verifyTriangle(1, 3,2,1, QVector3D(0,0,1), QVector3D(0,1,0), QVector3D(1,0,0)));
- QVERIFY(visitor.verifyTriangle(2, 4,3,2, QVector3D(1,0,0), QVector3D(0,0,1), QVector3D(0,1,0)));
- QVERIFY(visitor.verifyTriangle(3, 5,4,3, QVector3D(0,1,0), QVector3D(1,0,0), QVector3D(0,0,1)));
- QVERIFY(visitor.verifyTriangle(4, 0,1,5, QVector3D(0,0,1), QVector3D(1,0,0), QVector3D(0,1,0)));
- QVERIFY(visitor.verifyTriangle(5, 4,0,1, QVector3D(1,0,0), QVector3D(0,0,1), QVector3D(1,0,0)));
- QVERIFY(visitor.verifyTriangle(6, 3,4,0, QVector3D(0,0,1), QVector3D(1,0,0), QVector3D(0,0,1)));
- QVERIFY(visitor.verifyTriangle(7, 2,3,4, QVector3D(0,1,0), QVector3D(0,0,1), QVector3D(1,0,0)));
+ QVERIFY(visitor.verifyTriangle(0, 2,1,0, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1)));
+ QVERIFY(visitor.verifyTriangle(1, 3,2,1, Vector3D(0,0,1), Vector3D(0,1,0), Vector3D(1,0,0)));
+ QVERIFY(visitor.verifyTriangle(2, 4,3,2, Vector3D(1,0,0), Vector3D(0,0,1), Vector3D(0,1,0)));
+ QVERIFY(visitor.verifyTriangle(3, 5,4,3, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1)));
+ QVERIFY(visitor.verifyTriangle(4, 0,1,5, Vector3D(0,0,1), Vector3D(1,0,0), Vector3D(0,1,0)));
+ QVERIFY(visitor.verifyTriangle(5, 4,0,1, Vector3D(1,0,0), Vector3D(0,0,1), Vector3D(1,0,0)));
+ QVERIFY(visitor.verifyTriangle(6, 3,4,0, Vector3D(0,0,1), Vector3D(1,0,0), Vector3D(0,0,1)));
+ QVERIFY(visitor.verifyTriangle(7, 2,3,4, Vector3D(0,1,0), Vector3D(0,0,1), Vector3D(1,0,0)));
}
void testVisitTriangleFan()
@@ -596,10 +596,10 @@ private Q_SLOTS:
// THEN
QVERIFY(visitor.triangleCount() == 4);
- QVERIFY(visitor.verifyTriangle(0, 2,1,0, QVector3D(0,1,0), QVector3D(1,0,0), QVector3D(0,0,1)));
- QVERIFY(visitor.verifyTriangle(1, 3,2,0, QVector3D(0,0,1), QVector3D(0,1,0), QVector3D(0,0,1)));
- QVERIFY(visitor.verifyTriangle(2, 4,3,0, QVector3D(1,0,0), QVector3D(0,0,1), QVector3D(0,0,1)));
- QVERIFY(visitor.verifyTriangle(3, 5,4,0, QVector3D(0,1,0), QVector3D(1,0,0), QVector3D(0,0,1)));
+ QVERIFY(visitor.verifyTriangle(0, 2,1,0, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1)));
+ QVERIFY(visitor.verifyTriangle(1, 3,2,0, Vector3D(0,0,1), Vector3D(0,1,0), Vector3D(0,0,1)));
+ QVERIFY(visitor.verifyTriangle(2, 4,3,0, Vector3D(1,0,0), Vector3D(0,0,1), Vector3D(0,0,1)));
+ QVERIFY(visitor.verifyTriangle(3, 5,4,0, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1)));
}
void testVisitTriangleFanIndexed()
@@ -700,10 +700,10 @@ private Q_SLOTS:
// THEN
QVERIFY(visitor.triangleCount() == 4);
- QVERIFY(visitor.verifyTriangle(0, 2,1,0, QVector3D(0,1,0), QVector3D(1,0,0), QVector3D(0,0,1)));
- QVERIFY(visitor.verifyTriangle(1, 3,2,0, QVector3D(0,0,1), QVector3D(0,1,0), QVector3D(0,0,1)));
- QVERIFY(visitor.verifyTriangle(2, 4,3,0, QVector3D(1,0,0), QVector3D(0,0,1), QVector3D(0,0,1)));
- QVERIFY(visitor.verifyTriangle(3, 5,4,0, QVector3D(0,1,0), QVector3D(1,0,0), QVector3D(0,0,1)));
+ QVERIFY(visitor.verifyTriangle(0, 2,1,0, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1)));
+ QVERIFY(visitor.verifyTriangle(1, 3,2,0, Vector3D(0,0,1), Vector3D(0,1,0), Vector3D(0,0,1)));
+ QVERIFY(visitor.verifyTriangle(2, 4,3,0, Vector3D(1,0,0), Vector3D(0,0,1), Vector3D(0,0,1)));
+ QVERIFY(visitor.verifyTriangle(3, 5,4,0, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1)));
}
void testVisitTrianglesAdjacency()
@@ -775,7 +775,7 @@ private Q_SLOTS:
// THEN
QVERIFY(visitor.triangleCount() == 1);
- QVERIFY(visitor.verifyTriangle(0, 4,2,0, QVector3D(1,0,0), QVector3D(0,1,0), QVector3D(0,0,1)));
+ QVERIFY(visitor.verifyTriangle(0, 4,2,0, Vector3D(1,0,0), Vector3D(0,1,0), Vector3D(0,0,1)));
}
void testVisitTrianglesAdjacencyIndexed()
@@ -883,8 +883,8 @@ private Q_SLOTS:
// THEN
QVERIFY(visitor.triangleCount() == 2);
- QVERIFY(visitor.verifyTriangle(0, 4,2,0, QVector3D(1,0,0), QVector3D(0,1,0), QVector3D(0,0,1)));
- QVERIFY(visitor.verifyTriangle(1, 3,0,5, QVector3D(0,0,1), QVector3D(0,0,1), QVector3D(0,1,0)));
+ QVERIFY(visitor.verifyTriangle(0, 4,2,0, Vector3D(1,0,0), Vector3D(0,1,0), Vector3D(0,0,1)));
+ QVERIFY(visitor.verifyTriangle(1, 3,0,5, Vector3D(0,0,1), Vector3D(0,0,1), Vector3D(0,1,0)));
}
void testVisitTriangleStripAdjacency()
@@ -969,8 +969,8 @@ private Q_SLOTS:
// THEN
QVERIFY(visitor.triangleCount() == 2);
- QVERIFY(visitor.verifyTriangle(0, 4,2,0, QVector3D(1,0,0), QVector3D(0,1,0), QVector3D(0,0,1)));
- QVERIFY(visitor.verifyTriangle(1, 6,4,2, QVector3D(1,1,1), QVector3D(1,0,0), QVector3D(0,1,0)));
+ QVERIFY(visitor.verifyTriangle(0, 4,2,0, Vector3D(1,0,0), Vector3D(0,1,0), Vector3D(0,0,1)));
+ QVERIFY(visitor.verifyTriangle(1, 6,4,2, Vector3D(1,1,1), Vector3D(1,0,0), Vector3D(0,1,0)));
}
void testVisitTriangleStripAdjacencyIndexed()
@@ -1074,8 +1074,8 @@ private Q_SLOTS:
// THEN
QVERIFY(visitor.triangleCount() == 2);
- QVERIFY(visitor.verifyTriangle(0, 4,2,0, QVector3D(1,0,0), QVector3D(0,1,0), QVector3D(0,0,1)));
- QVERIFY(visitor.verifyTriangle(1, 5,4,2, QVector3D(0,1,0), QVector3D(1,0,0), QVector3D(0,1,0)));
+ QVERIFY(visitor.verifyTriangle(0, 4,2,0, Vector3D(1,0,0), Vector3D(0,1,0), Vector3D(0,0,1)));
+ QVERIFY(visitor.verifyTriangle(1, 5,4,2, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,1,0)));
}
};
diff --git a/tests/auto/render/uniform/tst_uniform.cpp b/tests/auto/render/uniform/tst_uniform.cpp
index b8578b294..213646369 100644
--- a/tests/auto/render/uniform/tst_uniform.cpp
+++ b/tests/auto/render/uniform/tst_uniform.cpp
@@ -107,7 +107,7 @@ private Q_SLOTS:
}
{
// GIVEN
- UniformValue v(QVector3D(572.0f, 355.0f, 383.0f));
+ UniformValue v(Vector3D(572.0f, 355.0f, 383.0f));
// THEN
QCOMPARE(v.constData<float>()[0], 572.0f);
QCOMPARE(v.constData<float>()[1], 355.0f);
@@ -116,7 +116,7 @@ private Q_SLOTS:
}
{
// GIVEN
- UniformValue v(QVector4D(355.0f, 383.0f, 1340.0f, 1603.0f));
+ UniformValue v(Vector4D(355.0f, 383.0f, 1340.0f, 1603.0f));
// THEN
QCOMPARE(v.constData<float>()[0], 355.0f);
QCOMPARE(v.constData<float>()[1], 383.0f);
@@ -340,7 +340,7 @@ private Q_SLOTS:
void checkComparison()
{
// GIVEN
- const UniformValue v1(QVector3D(454.0f, 883.0f, 572.0f));
+ const UniformValue v1(Vector3D(454.0f, 883.0f, 572.0f));
UniformValue v2(454.0f);
// THEN
@@ -348,13 +348,13 @@ private Q_SLOTS:
QVERIFY(v1 != v2);
// WHEN
- v2 = UniformValue::fromVariant(QVector3D(454.0f, 883.0f, 572.0f));
+ v2 = UniformValue::fromVariant(QVariant::fromValue(Vector3D(454.0f, 883.0f, 572.0f)));
// THEN
QVERIFY(v1 == v2);
QVERIFY(!(v1 != v2));
// WHEN
- v2 = UniformValue::fromVariant(QVector3D(454.0f, 883.0f, 572.0f));
+ v2 = UniformValue::fromVariant(QVariant::fromValue(Vector3D(454.0f, 883.0f, 572.0f)));
// THEN
QVERIFY(v1 == v2);
QVERIFY(!(v1 != v2));
diff --git a/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp b/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp
index c076aa21e..67ddccd9b 100644
--- a/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp
+++ b/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp
@@ -179,7 +179,8 @@ private Q_SLOTS:
// THEN
// See scene file to find translation
- QCOMPARE(backendShaderData->getTransformedProperty(QLatin1String("eyePosition"), camera->viewMatrix()).value<QVector3D>(), camera->viewMatrix() * (QVector3D(1.0f, 1.0f, 1.0f) + QVector3D(0.0f, 5.0f, 0.0f)));
+ QCOMPARE(backendShaderData->getTransformedProperty(QLatin1String("eyePosition"), Matrix4x4(camera->viewMatrix())).value<Vector3D>(),
+ Matrix4x4(camera->viewMatrix()) * (Vector3D(1.0f, 1.0f, 1.0f) + Vector3D(0.0f, 5.0f, 0.0f)));
}
void checkRunModelToWorld()
@@ -219,7 +220,8 @@ private Q_SLOTS:
// THEN
// See scene file to find translation
- QCOMPARE(backendShaderData->getTransformedProperty(QLatin1String("position"), camera->viewMatrix()).value<QVector3D>(), QVector3D(1.0f, 1.0f, 1.0f) + QVector3D(5.0f, 5.0f, 5.0f));
+ QCOMPARE(backendShaderData->getTransformedProperty(QLatin1String("position"), Matrix4x4(camera->viewMatrix())).value<Vector3D>(),
+ Vector3D(1.0f, 1.0f, 1.0f) + Vector3D(5.0f, 5.0f, 5.0f));
}
};