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author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-02-13 20:20:04 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2015-02-14 15:51:04 +0000 |
commit | f0803bbc750077d53b3dffa4763bf48f033ab0d3 (patch) | |
tree | 358086420e58b454407e4e058a5585521e9bfee6 /tests/benchmarks/core/core.pro | |
parent | ed0457ce6d655fa42ada6f71780344a6bd97d9b9 (diff) |
Fix texture sampling calls
texture2D() is not available in core profiles, although some drivers accept
it. Instead, use texture() in >=130 shaders.
Change-Id: I555d7b1fb7229db1fdb7257bd23a3a38d0087d88
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests/benchmarks/core/core.pro')
0 files changed, 0 insertions, 0 deletions