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authorMike Krus <mike.krus@kdab.com>2020-07-30 12:03:46 +0100
committerMike Krus <mike.krus@kdab.com>2020-07-30 13:51:37 +0100
commit174cd487b4644a69853de9007b90cba989afe344 (patch)
tree03e331f2b0a51ec2c6518d352c4b7a759edebbed /tests/benchmarks/render/jobs/tst_bench_jobs.cpp
parenteb728b5501f0ffb61ca4916ff5975c496ab98970 (diff)
Make sample meshes geometry renderers again
Introduce new geometry view class for each. Change-Id: I8e9a8f3a078d4cc63f9656ae8142e39f05d755c7 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/benchmarks/render/jobs/tst_bench_jobs.cpp')
-rw-r--r--tests/benchmarks/render/jobs/tst_bench_jobs.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/tests/benchmarks/render/jobs/tst_bench_jobs.cpp b/tests/benchmarks/render/jobs/tst_bench_jobs.cpp
index ae6add27c..d1cbf2e34 100644
--- a/tests/benchmarks/render/jobs/tst_bench_jobs.cpp
+++ b/tests/benchmarks/render/jobs/tst_bench_jobs.cpp
@@ -223,11 +223,8 @@ Qt3DCore::QEntity *buildBigScene()
m.rotate(45.0f * i, QVector3D(0.0f, 0.0f, 1.0f));
transform->setMatrix(m);
- auto renderer = new Qt3DRender::QGeometryRenderer;
- renderer->setView(mesh);
-
e->addComponent(transform);
- e->addComponent(renderer);
+ e->addComponent(mesh);
e->addComponent(material);
e->setParent(root);
}