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authorWieland Hagen <wieland.hagen@kdab.com>2016-02-17 17:53:42 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-03-09 13:19:39 +0000
commitc042228267dc4bb05ee3e6d53074c7218d1e7054 (patch)
treeaacbe10f48912e9324526e64d722377143d542cc /tests/benchmarks
parent807a25d74550faf42ed79dfe234b5f1ce3380cf4 (diff)
Drop QFrameGraph in favor of QRenderSettings
QFrameGraph did store just the Frame Graph Root, and was not configurable at runtime. This functionality has been moved to QRenderSettings. The renderer now gets the scene graph root directly from QRenderSettings. Change-Id: I3012eb96b8073717f96f5e42374859a3f4a89bfc Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests/benchmarks')
-rw-r--r--tests/benchmarks/render/jobs/tst_bench_jobs.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/tests/benchmarks/render/jobs/tst_bench_jobs.cpp b/tests/benchmarks/render/jobs/tst_bench_jobs.cpp
index 3c85752b3..305cd8094 100644
--- a/tests/benchmarks/render/jobs/tst_bench_jobs.cpp
+++ b/tests/benchmarks/render/jobs/tst_bench_jobs.cpp
@@ -31,10 +31,10 @@
#include <Qt3DCore/QEntity>
#include <Qt3DCore/QTransform>
#include <Qt3DRender/QMaterial>
-#include <Qt3DRender/QFrameGraph>
#include <Qt3DRender/QForwardRenderer>
#include <Qt3DRender/QPhongMaterial>
#include <Qt3DRender/QCylinderMesh>
+#include <Qt3DRender/QRenderSettings>
#include <Qt3DRender/private/managers_p.h>
#include <Qt3DCore/private/qresourcemanager_p.h>
@@ -164,13 +164,12 @@ Qt3DCore::QEntity *buildBigScene()
cameraEntity->setViewCenter(QVector3D(0, 0, 0));
// FrameGraph
- Qt3DRender::QFrameGraph *frameGraph = new Qt3DRender::QFrameGraph();
+ Qt3DRender::QRenderSettings* renderSettings = new Qt3DRender::QRenderSettings();
Qt3DRender::QForwardRenderer *forwardRenderer = new Qt3DRender::QForwardRenderer();
forwardRenderer->setCamera(cameraEntity);
forwardRenderer->setClearColor(Qt::black);
- frameGraph->setActiveFrameGraph(forwardRenderer);
- root->addComponent(frameGraph);
-
+ renderSettings->setActiveFrameGraph(forwardRenderer);
+ root->addComponent(renderSettings);
const float radius = 100.0f;
const int max = 1000;