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authorSean Harmer <sean.harmer@kdab.com>2017-01-21 15:53:09 +0000
committerPaul Lemire <paul.lemire@kdab.com>2017-01-27 11:17:15 +0000
commit4a94e68d5975b53f11ab2ab7755f6b944fc8b614 (patch)
tree6cc7116b0e37d69a54f6f64241240001b7e17add /tests/manual/animation-keyframe-simple/DefaultSceneEntity.qml
parent50181a712f547ec93f8ba026385c99e982535a66 (diff)
Add a job to load animation clips
Defers the actual work to AnimationClip. Also made all backend nodes have a common base class to make it easy to track the Handler. Added a manual test to exercise this and which we can build up over time as we add API. Change-Id: I7cdd8da948498544059ba51efe38642dd54ea410 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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diff --git a/tests/manual/animation-keyframe-simple/DefaultSceneEntity.qml b/tests/manual/animation-keyframe-simple/DefaultSceneEntity.qml
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+++ b/tests/manual/animation-keyframe-simple/DefaultSceneEntity.qml
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+/*************************************************************************
+ *
+ * Copyright (c) 2016, Klaralvdalens Datakonsult AB (KDAB)
+ * All rights reserved.
+ *
+ * See the LICENSE.txt file shipped along with this file for the license.
+ *
+ *************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import Qt3D.Input 2.0
+import Qt3D.Extras 2.0
+
+Entity {
+ id: root
+ property Camera camera
+
+ components: [
+ RenderSettings {
+ activeFrameGraph: ForwardRenderer {
+ camera: root.camera
+ }
+ },
+ // Event Source will be set by the Qt3DQuickWindow
+ InputSettings { }
+ ]
+
+ Entity {
+ components: [
+ PointLight { intensity: 0.5 },
+ Transform { translation: camera.position }
+ ]
+ }
+}