diff options
author | Robert Brock <robert.brock@kdab.com> | 2016-05-10 15:37:17 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2016-05-15 13:45:27 +0000 |
commit | eee0745693050bac1e42d2f386d2c8507bd0fda0 (patch) | |
tree | 31efa1bcf14d32670a077ac2e9ca740aafe878b2 /tests/manual/assimp-cpp | |
parent | ada62a79b3858c9294854664c3058184f358598e (diff) |
Moved assimp-cpp example to manual test
Part of an examples cleanup
Change-Id: I1abf679795f7cdc23922880e598a742e58d9aa0a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests/manual/assimp-cpp')
-rw-r--r-- | tests/manual/assimp-cpp/assimp-cpp.pro | 11 | ||||
-rw-r--r-- | tests/manual/assimp-cpp/main.cpp | 165 |
2 files changed, 176 insertions, 0 deletions
diff --git a/tests/manual/assimp-cpp/assimp-cpp.pro b/tests/manual/assimp-cpp/assimp-cpp.pro new file mode 100644 index 000000000..b8d0b1b3b --- /dev/null +++ b/tests/manual/assimp-cpp/assimp-cpp.pro @@ -0,0 +1,11 @@ +android|ios|tvos|winrt { + warning( "This example is not supported for android, ios, tvos, or winrt." ) +} + +!include( ../manual.pri ) { + error( "Couldn't find the manual.pri file!" ) +} + +QT += widgets 3dcore 3drender 3dinput 3dextras + +SOURCES += main.cpp diff --git a/tests/manual/assimp-cpp/main.cpp b/tests/manual/assimp-cpp/main.cpp new file mode 100644 index 000000000..9701cb66a --- /dev/null +++ b/tests/manual/assimp-cpp/main.cpp @@ -0,0 +1,165 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QFileDialog> +#include <QApplication> + +#include <Qt3DRender/QCamera> +#include <Qt3DCore/QEntity> +#include <Qt3DCore/QAspectEngine> +#include <Qt3DInput/QInputAspect> +#include <Qt3DRender/QSceneLoader> +#include <Qt3DRender/QRenderAspect> +#include <Qt3DExtras/QForwardRenderer> +#include <Qt3DExtras/qt3dwindow.h> +#include <Qt3DExtras/qfirstpersoncameracontroller.h> + +class SceneWalker : public QObject +{ +public: + SceneWalker(Qt3DRender::QSceneLoader *loader) : m_loader(loader) { } + + void onStatusChanged(); + +private: + void walkEntity(Qt3DCore::QEntity *e, int depth = 0); + + Qt3DRender::QSceneLoader *m_loader; +}; + +void SceneWalker::onStatusChanged() +{ + qDebug() << "Status changed:" << m_loader->status(); + if (m_loader->status() != Qt3DRender::QSceneLoader::Ready) + return; + + // The QSceneLoader instance is a component of an entity. The loaded scene + // tree is added under this entity. + QVector<Qt3DCore::QEntity *> entities = m_loader->entities(); + + // Technically there could be multiple entities referencing the scene loader + // but sharing is discouraged, and in our case there will be one anyhow. + if (entities.isEmpty()) + return; + Qt3DCore::QEntity *root = entities[0]; + // Print the tree. + walkEntity(root); + + // To access a given node (like a named mesh in the scene), use QObject::findChild(). + // The scene structure and names always depend on the asset. + Qt3DCore::QEntity *e = root->findChild<Qt3DCore::QEntity *>(QStringLiteral("PlanePropeller_mesh")); // toyplane.obj + if (e) + qDebug() << "Found propeller node" << e << "with components" << e->components(); +} + +void SceneWalker::walkEntity(Qt3DCore::QEntity *e, int depth) +{ + Qt3DCore::QNodeVector nodes = e->childNodes(); + for (int i = 0; i < nodes.count(); ++i) { + Qt3DCore::QNode *node = nodes[i]; + Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>(node); + if (entity) { + QString indent; + indent.fill(' ', depth * 2); + qDebug().noquote() << indent << "Entity:" << entity << "Components:" << entity->components(); + walkEntity(entity, depth + 1); + } + } +} + +int main(int ac, char **av) +{ + QApplication app(ac, av); + Qt3DExtras::Qt3DWindow view; + view.defaultFramegraph()->setClearColor(Qt::black); + + // Root entity + Qt3DCore::QEntity *sceneRoot = new Qt3DCore::QEntity(); + + // Scene Camera + Qt3DRender::QCamera *camera = view.camera(); + camera->setProjectionType(Qt3DRender::QCameraLens::PerspectiveProjection); + camera->setViewCenter(QVector3D(0.0f, 3.5f, 0.0f)); + camera->setPosition(QVector3D(0.0f, 3.5f, 25.0f)); + camera->setNearPlane(0.001f); + camera->setFarPlane(10000.0f); + + // For camera controls + Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(sceneRoot); + camController->setCamera(camera); + + // Scene loader + Qt3DCore::QEntity *sceneLoaderEntity = new Qt3DCore::QEntity(sceneRoot); + Qt3DRender::QSceneLoader *sceneLoader = new Qt3DRender::QSceneLoader(sceneLoaderEntity); + SceneWalker sceneWalker(sceneLoader); + QObject::connect(sceneLoader, &Qt3DRender::QSceneLoader::statusChanged, &sceneWalker, &SceneWalker::onStatusChanged); + sceneLoaderEntity->addComponent(sceneLoader); + + QStringList args = QCoreApplication::arguments(); + QUrl sourceFileName; + if (args.count() <= 1) { + QWidget *container = new QWidget(); + QFileDialog dialog; + dialog.setFileMode(QFileDialog::AnyFile); + sourceFileName = dialog.getOpenFileUrl(container, QStringLiteral("Open a scene file")); + } else { + sourceFileName = QUrl::fromLocalFile(args[1]); + } + + if (sourceFileName.isEmpty()) + return 0; + + sceneLoader->setSource(sourceFileName); + + view.setRootEntity(sceneRoot); + view.show(); + + return app.exec(); +} |