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authorRobert Brock <robert.brock@kdab.com>2016-05-06 10:42:29 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-05-15 13:44:20 +0000
commit4ecc8ae1349b0ad4d9614a3f325159f2ab199f60 (patch)
treeafad7fdb7d9b02dec3117efe043bf9ef640a9a7c /tests/manual/bigscene-cpp
parent179cd0085ef6bfa5b0b7953129a3010c602db593 (diff)
Moved bigscene-cpp example to manual test
Part of an examples cleanup Change-Id: I125e84940ad2fe9170f83c31e2eba7b03709f4b8 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests/manual/bigscene-cpp')
-rw-r--r--tests/manual/bigscene-cpp/bigscene-cpp.pro13
-rw-r--r--tests/manual/bigscene-cpp/doc/src/bigscene-cpp.qdoc32
-rw-r--r--tests/manual/bigscene-cpp/entity.cpp140
-rw-r--r--tests/manual/bigscene-cpp/entity.h111
-rw-r--r--tests/manual/bigscene-cpp/main.cpp133
5 files changed, 429 insertions, 0 deletions
diff --git a/tests/manual/bigscene-cpp/bigscene-cpp.pro b/tests/manual/bigscene-cpp/bigscene-cpp.pro
new file mode 100644
index 000000000..5567f4e6a
--- /dev/null
+++ b/tests/manual/bigscene-cpp/bigscene-cpp.pro
@@ -0,0 +1,13 @@
+!include( ../manual.pri ) {
+ error( "Couldn't find the manual.pri file!" )
+}
+
+QT += 3dcore 3drender 3dinput 3dextras
+
+SOURCES += \
+ main.cpp \
+ entity.cpp
+
+HEADERS += \
+ entity.h
+
diff --git a/tests/manual/bigscene-cpp/doc/src/bigscene-cpp.qdoc b/tests/manual/bigscene-cpp/doc/src/bigscene-cpp.qdoc
new file mode 100644
index 000000000..f0b4e7e28
--- /dev/null
+++ b/tests/manual/bigscene-cpp/doc/src/bigscene-cpp.qdoc
@@ -0,0 +1,32 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Free Documentation License Usage
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file. Please review the following information to ensure
+** the GNU Free Documentation License version 1.3 requirements
+** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example bigscene-cpp
+ \title Qt 3D: Big Scene C++ Example
+ \ingroup qt3d-examples-cpp
+*/
diff --git a/tests/manual/bigscene-cpp/entity.cpp b/tests/manual/bigscene-cpp/entity.cpp
new file mode 100644
index 000000000..9a4ecae3b
--- /dev/null
+++ b/tests/manual/bigscene-cpp/entity.cpp
@@ -0,0 +1,140 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "entity.h"
+
+#include <Qt3DExtras/QCylinderMesh>
+#include <Qt3DExtras/QPhongMaterial>
+#include <Qt3DCore/QTransform>
+#include <QMatrix4x4>
+
+Entity::Entity(Qt3DCore::QNode *parent)
+ : QEntity(parent)
+ , m_transform(new Qt3DCore::QTransform())
+ , m_mesh(new Qt3DExtras::QCylinderMesh())
+ , m_material(new Qt3DExtras::QPhongMaterial())
+{
+ m_mesh->setRings(50.0f);
+ m_mesh->setSlices(30.0f);
+ m_mesh->setRadius(2.5f);
+ m_mesh->setLength(5.0f);
+
+ addComponent(m_mesh);
+ addComponent(m_transform);
+ addComponent(m_material);
+}
+
+void Entity::updateTransform()
+{
+ QMatrix4x4 m;
+ m.translate(m_position);
+ m.rotate(m_phi, QVector3D(1.0f, 0.0f, 0.0f));
+ m.rotate(m_theta, QVector3D(0.0f, 0.0f, 1.0f));
+ m_transform->setMatrix(m);
+}
+
+float Entity::theta() const
+{
+ return m_theta;
+}
+
+float Entity::phi() const
+{
+ return m_phi;
+}
+
+QVector3D Entity::position() const
+{
+ return m_position;
+}
+
+QColor Entity::diffuseColor() const
+{
+ return m_material->diffuse();
+}
+
+void Entity::setTheta(float theta)
+{
+ if (m_theta == theta)
+ return;
+
+ m_theta = theta;
+ emit thetaChanged(theta);
+ updateTransform();
+}
+
+void Entity::setPhi(float phi)
+{
+ if (m_phi == phi)
+ return;
+
+ m_phi = phi;
+ emit phiChanged(phi);
+ updateTransform();
+}
+
+void Entity::setPosition(QVector3D position)
+{
+ if (m_position == position)
+ return;
+
+ m_position = position;
+ emit positionChanged(position);
+ updateTransform();
+}
+
+void Entity::setDiffuseColor(QColor diffuseColor)
+{
+ if (m_material->diffuse() == diffuseColor)
+ return;
+
+ m_material->setDiffuse(diffuseColor);
+ emit diffuseColorChanged(diffuseColor);
+}
diff --git a/tests/manual/bigscene-cpp/entity.h b/tests/manual/bigscene-cpp/entity.h
new file mode 100644
index 000000000..04dcbbcb3
--- /dev/null
+++ b/tests/manual/bigscene-cpp/entity.h
@@ -0,0 +1,111 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef ENTITY_H
+#define ENTITY_H
+
+#include <Qt3DCore/QEntity>
+#include <QtGui/QColor>
+#include <QtGui/QVector3D>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DCore {
+class QTransform;
+}
+
+namespace Qt3DExtras {
+class QCylinderMesh;
+class QPhongMaterial;
+}
+
+QT_END_NAMESPACE
+
+class Entity : public Qt3DCore::QEntity
+{
+ Q_OBJECT
+ Q_PROPERTY(float theta READ theta WRITE setTheta NOTIFY thetaChanged)
+ Q_PROPERTY(float phi READ phi WRITE setPhi NOTIFY phiChanged)
+ Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
+ Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged)
+
+public:
+ Entity(Qt3DCore::QNode *parent = 0);
+
+ float theta() const;
+ float phi() const;
+ QVector3D position() const;
+ QColor diffuseColor() const;
+
+public slots:
+ void setTheta(float theta);
+ void setPhi(float phi);
+ void setPosition(QVector3D position);
+ void setDiffuseColor(QColor diffuseColor);
+
+signals:
+ void thetaChanged(float theta);
+ void phiChanged(float phi);
+ void positionChanged(QVector3D position);
+ void diffuseColorChanged(QColor diffuseColor);
+
+private:
+ void updateTransform();
+
+private:
+ Qt3DCore::QTransform *m_transform;
+ Qt3DExtras::QCylinderMesh *m_mesh;
+ Qt3DExtras::QPhongMaterial *m_material;
+ float m_theta;
+ float m_phi;
+ QVector3D m_position;
+};
+
+#endif // ENTITY_H
diff --git a/tests/manual/bigscene-cpp/main.cpp b/tests/manual/bigscene-cpp/main.cpp
new file mode 100644
index 000000000..95b198f58
--- /dev/null
+++ b/tests/manual/bigscene-cpp/main.cpp
@@ -0,0 +1,133 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "entity.h"
+
+#include <QGuiApplication>
+
+#include <QPropertyAnimation>
+#include <QUrl>
+#include <QTimer>
+#include <Qt3DCore/QEntity>
+#include <Qt3DRender/QCamera>
+#include <Qt3DCore/QTransform>
+#include <Qt3DCore/qaspectengine.h>
+#include <Qt3DInput/QInputAspect>
+#include <Qt3DRender/QParameter>
+#include <Qt3DExtras//QCylinderMesh>
+#include <Qt3DRender/QRenderAspect>
+#include <Qt3DRender/QCameraSelector>
+#include <Qt3DExtras/QPhongMaterial>
+#include <Qt3DExtras/QForwardRenderer>
+#include <qmath.h>
+#include <Qt3DExtras/qt3dwindow.h>
+#include <Qt3DExtras/qfirstpersoncameracontroller.h>
+
+using namespace Qt3DCore;
+using namespace Qt3DRender;
+
+int main(int ac, char **av)
+{
+ QGuiApplication app(ac, av);
+ Qt3DExtras::Qt3DWindow view;
+ view.defaultFramegraph()->setClearColor(Qt::black);
+
+ QEntity *root = new QEntity();
+
+ // Camera
+ QCamera *cameraEntity = view.camera();
+ cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
+ cameraEntity->setPosition(QVector3D(0, 250.0f, 50.0f));
+ cameraEntity->setUpVector(QVector3D(0, 1, 0));
+ cameraEntity->setViewCenter(QVector3D(0, 0, 0));
+
+ // For camera controls
+ Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(root);
+ camController->setCamera(cameraEntity);
+
+ const float radius = 100.0f;
+ const int max = 1000;
+ const float det = 1.0f / max;
+
+ // Scene
+ for (int i = 0; i < max; i++) {
+ Entity *e = new Entity();
+ const float angle = M_PI * 2.0f * i * det * 10.;
+
+ e->setDiffuseColor(QColor(qFabs(qCos(angle)) * 255, 204, 75));
+ e->setPosition(QVector3D(radius * qCos(angle), -200.* i * det, radius * qSin(angle)));
+ e->setTheta(30.0f * i);
+ e->setPhi(45.0f * i);
+
+ QPropertyAnimation *animX = new QPropertyAnimation(e, QByteArrayLiteral("theta"));
+ animX->setDuration(2400 * (i + 1));
+ animX->setStartValue(QVariant::fromValue(i * 30.0f));
+ animX->setEndValue(QVariant::fromValue((i + 1) * 390.0f));
+ animX->setLoopCount(-1);
+ animX->start();
+
+ QPropertyAnimation *animZ = new QPropertyAnimation(e, QByteArrayLiteral("phi"));
+ animZ->setDuration(2400 * (i + 1));
+ animZ->setStartValue(QVariant::fromValue(i * 20.0f));
+ animZ->setEndValue(QVariant::fromValue((i + 1) * 380.0f));
+ animZ->setLoopCount(-1);
+ animZ->start();
+
+ e->setParent(root);
+ }
+
+ view.setRootEntity(root);
+ view.show();
+
+ if (app.arguments().contains(("--bench")))
+ QTimer::singleShot(25 * 1000, &app, &QCoreApplication::quit);
+
+ return app.exec();
+}