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authorRobert Brock <robert.brock@kdab.com>2016-05-09 08:52:46 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-05-15 13:44:32 +0000
commit0d12f150dbf90063f45f9a4a6c05d00f3b5dad01 (patch)
tree92bdca775c32ee949c45374cf703f1cd700024b7 /tests/manual/component-changes
parentc5cb6a4783818386bd205a380d17987c45b6d742 (diff)
Moved component-changes example to manual test
Part of an examples cleanup Change-Id: I582bcad801efe6a09ceb8ade53ec5e6df858990f Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests/manual/component-changes')
-rw-r--r--tests/manual/component-changes/component-changes.pro9
-rw-r--r--tests/manual/component-changes/doc/src/component-changes.qdoc32
-rw-r--r--tests/manual/component-changes/main.cpp161
3 files changed, 202 insertions, 0 deletions
diff --git a/tests/manual/component-changes/component-changes.pro b/tests/manual/component-changes/component-changes.pro
new file mode 100644
index 000000000..d3db3bc76
--- /dev/null
+++ b/tests/manual/component-changes/component-changes.pro
@@ -0,0 +1,9 @@
+!include( ../manual.pri ) {
+ error( "Couldn't find the manual.pri file!" )
+}
+
+QT += 3dcore 3drender 3dinput 3dextras
+
+SOURCES += main.cpp
+
+
diff --git a/tests/manual/component-changes/doc/src/component-changes.qdoc b/tests/manual/component-changes/doc/src/component-changes.qdoc
new file mode 100644
index 000000000..e3ee77ce7
--- /dev/null
+++ b/tests/manual/component-changes/doc/src/component-changes.qdoc
@@ -0,0 +1,32 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Free Documentation License Usage
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file. Please review the following information to ensure
+** the GNU Free Documentation License version 1.3 requirements
+** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example component-changes
+ \title Qt 3D: Component Changes C++ Example
+ \ingroup qt3d-examples-cpp
+*/
diff --git a/tests/manual/component-changes/main.cpp b/tests/manual/component-changes/main.cpp
new file mode 100644
index 000000000..32f95d7b5
--- /dev/null
+++ b/tests/manual/component-changes/main.cpp
@@ -0,0 +1,161 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QGuiApplication>
+
+#include <Qt3DRender/qcamera.h>
+#include <Qt3DExtras/qcylindermesh.h>
+#include <Qt3DExtras/qspheremesh.h>
+#include <Qt3DExtras/qphongmaterial.h>
+
+#include <Qt3DCore/qentity.h>
+#include <Qt3DCore/qtransform.h>
+
+#include <Qt3DExtras/qt3dwindow.h>
+#include <Qt3DExtras/qorbitcameracontroller.h>
+
+#include <QTimer>
+
+class ComponentSwapper : public QObject
+{
+ Q_OBJECT
+public:
+ ComponentSwapper(Qt3DCore::QEntity *entity,
+ Qt3DCore::QComponent *component1,
+ Qt3DCore::QComponent *component2,
+ QObject * parent = nullptr)
+ : QObject(parent)
+ , m_entity(entity)
+ , m_component1(component1)
+ , m_component2(component2)
+ , m_currentComponent(component1)
+ {
+ // Set initial state
+ m_entity->addComponent(m_component1);
+ }
+
+public slots:
+ void swapComponents()
+ {
+ if (m_currentComponent == m_component1) {
+ m_entity->removeComponent(m_component1);
+ m_entity->addComponent(m_component2);
+ m_currentComponent = m_component2;
+ } else {
+ m_entity->removeComponent(m_component2);
+ m_entity->addComponent(m_component1);
+ m_currentComponent = m_component1;
+ }
+ }
+
+private:
+ Qt3DCore::QEntity *m_entity;
+ Qt3DCore::QComponent *m_component1;
+ Qt3DCore::QComponent *m_component2;
+ Qt3DCore::QComponent *m_currentComponent;
+};
+
+
+int main(int argc, char **argv)
+{
+ QGuiApplication app(argc, argv);
+ Qt3DExtras::Qt3DWindow view;
+
+ // Root entity
+ Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
+
+ // Camera
+ Qt3DRender::QCamera *camera = view.camera();
+ camera->setPosition(QVector3D(0, 0, 20.0f));
+ camera->setViewCenter(QVector3D(0, 0, 0));
+
+ // For camera controls
+ Qt3DExtras::QOrbitCameraController *cameraController = new Qt3DExtras::QOrbitCameraController(rootEntity);
+ cameraController->setCamera(camera);
+
+ // Cylinder mesh data
+ Qt3DExtras::QCylinderMesh *cylinderMesh = new Qt3DExtras::QCylinderMesh();
+ cylinderMesh->setRadius(1);
+ cylinderMesh->setLength(3);
+ cylinderMesh->setRings(5);
+ cylinderMesh->setSlices(40);
+
+ // Sphere mesh data
+ Qt3DExtras::QSphereMesh *sphereMesh = new Qt3DExtras::QSphereMesh();
+ sphereMesh->setRings(20);
+ sphereMesh->setSlices(40);
+
+ // Transform for cylinder
+ Qt3DCore::QTransform *transform = new Qt3DCore::QTransform;
+ transform->setScale(1.5f);
+ transform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 45.0f));
+
+ // Material
+ Qt3DExtras::QPhongMaterial *material = new Qt3DExtras::QPhongMaterial(rootEntity);
+ material->setDiffuse(Qt::red);
+
+ // Cylinder
+ Qt3DCore::QEntity *cylinder = new Qt3DCore::QEntity(rootEntity);
+ cylinder->addComponent(transform);
+ cylinder->addComponent(material);
+
+ // Set root object of the scene
+ view.setRootEntity(rootEntity);
+ view.show();
+
+ ComponentSwapper *swapper = new ComponentSwapper(cylinder, cylinderMesh, sphereMesh);
+ QTimer *timer = new QTimer;
+ QObject::connect(timer, SIGNAL(timeout()), swapper, SLOT(swapComponents()));
+ timer->start(2000);
+
+ return app.exec();
+}
+
+#include "main.moc"