diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2016-10-18 09:20:50 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2017-01-24 08:40:34 +0000 |
commit | ffc92d507a8e345cdd8a5e51be1724eb15dc9d34 (patch) | |
tree | 0cf01467f6d150d54f01a1c883ca5fed5e1ec28d /tests/manual/custom-mesh-cpp-indirect | |
parent | e3ecccb973cdfcf8452da71e20f42d5ffdf551e6 (diff) |
Add manual test for indirect drawing
Change-Id: I964d4e0a512082efe4891e170e56037e24dd9842
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
Diffstat (limited to 'tests/manual/custom-mesh-cpp-indirect')
-rw-r--r-- | tests/manual/custom-mesh-cpp-indirect/custom-mesh-cpp-indirect.pro | 8 | ||||
-rw-r--r-- | tests/manual/custom-mesh-cpp-indirect/main.cpp | 402 |
2 files changed, 410 insertions, 0 deletions
diff --git a/tests/manual/custom-mesh-cpp-indirect/custom-mesh-cpp-indirect.pro b/tests/manual/custom-mesh-cpp-indirect/custom-mesh-cpp-indirect.pro new file mode 100644 index 000000000..04b2627cf --- /dev/null +++ b/tests/manual/custom-mesh-cpp-indirect/custom-mesh-cpp-indirect.pro @@ -0,0 +1,8 @@ +!include( ../manual.pri ) { + error( "Couldn't find the manual.pri file!" ) +} + +QT += 3dcore 3drender 3dinput 3dextras + +SOURCES += \ + main.cpp diff --git a/tests/manual/custom-mesh-cpp-indirect/main.cpp b/tests/manual/custom-mesh-cpp-indirect/main.cpp new file mode 100644 index 000000000..bac4a7227 --- /dev/null +++ b/tests/manual/custom-mesh-cpp-indirect/main.cpp @@ -0,0 +1,402 @@ +/**************************************************************************** +** +** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QGuiApplication> + +#include <Qt3DCore/QEntity> +#include <Qt3DRender/QCamera> +#include <Qt3DRender/QCameraLens> +#include <Qt3DCore/QTransform> +#include <Qt3DCore/QAspectEngine> + +#include <Qt3DInput/QInputAspect> + +#include <Qt3DRender/QRenderStateSet> +#include <Qt3DRender/QRenderAspect> +#include <Qt3DExtras/QForwardRenderer> +#include <Qt3DExtras/QPerVertexColorMaterial> + +#include <Qt3DRender/QGeometryRenderer> +#include <Qt3DRender/QGeometry> +#include <Qt3DRender/QAttribute> +#include <Qt3DRender/QBuffer> + +#include <QPropertyAnimation> +#include <Qt3DExtras/qt3dwindow.h> +#include <Qt3DExtras/qorbitcameracontroller.h> + +namespace { + +struct IndirectElementDrawBuffer{ // Element Indirect + uint count; + uint instancesCount; + uint firstIndex; + uint baseVertex; + uint baseInstance; +}; + +struct IndirectArrayDrawBuffer{ // Array Indirect + uint count; + uint instancesCount; + uint first; + uint baseInstance; +}; + +} // anonymous + +int main(int argc, char* argv[]) +{ + QGuiApplication app(argc, argv); + Qt3DExtras::Qt3DWindow view; + view.defaultFrameGraph()->setClearColor(QColor::fromRgbF(0.0, 0.5, 1.0, 1.0)); + + // Root entity + Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); + + // Camera + Qt3DRender::QCamera *cameraEntity = view.camera(); + + cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f); + cameraEntity->setPosition(QVector3D(0, 0, 40.0f)); + cameraEntity->setUpVector(QVector3D(0, 1, 0)); + cameraEntity->setViewCenter(QVector3D(0, 0, 0)); + + // For camera controls + Qt3DExtras::QOrbitCameraController *camController = new Qt3DExtras::QOrbitCameraController(rootEntity); + camController->setCamera(cameraEntity); + + // Material + Qt3DRender::QMaterial *material = new Qt3DExtras::QPerVertexColorMaterial(rootEntity); + + // vec3 for position + // vec3 for colors + // vec3 for normals + + /* 2 + /|\ + / | \ + / /3\ \ + 0/___\ 1 + */ + // Vertices + QVector3D v0(-1.0f, 0.0f, -1.0f); + QVector3D v1(1.0f, 0.0f, -1.0f); + QVector3D v2(0.0f, 1.0f, 0.0f); + QVector3D v3(0.0f, 0.0f, 1.0f); + + // Faces Normals + QVector3D n023 = QVector3D::normal(v0, v2, v3); + QVector3D n012 = QVector3D::normal(v0, v1, v2); + QVector3D n310 = QVector3D::normal(v3, v1, v0); + QVector3D n132 = QVector3D::normal(v1, v3, v2); + + // Vector Normals + QVector3D n0 = QVector3D(n023 + n012 + n310).normalized(); + QVector3D n1 = QVector3D(n132 + n012 + n310).normalized(); + QVector3D n2 = QVector3D(n132 + n012 + n023).normalized(); + QVector3D n3 = QVector3D(n132 + n310 + n023).normalized(); + + // Colors + QVector3D red(1.0f, 0.0f, 0.0f); + QVector3D green(0.0f, 1.0f, 0.0f); + QVector3D blue(0.0f, 0.0f, 1.0f); + QVector3D white(1.0f, 1.0f, 1.0f); + + QVector<QVector3D> vertices = QVector<QVector3D>() + << v0 << n0 << red + << v1 << n1 << blue + << v2 << n2 << green + << v3 << n3 << white; + + // DrawElementIndirect + { + Qt3DCore::QEntity *customDrawElementIndirectEntity = new Qt3DCore::QEntity(rootEntity); + + // Transform + Qt3DCore::QTransform *transform = new Qt3DCore::QTransform; + transform->setScale(8.0f); + transform->setTranslation(QVector3D(-10.0f, 0.0, 0.0f)); + + // Custom Mesh (TetraHedron) + Qt3DRender::QGeometryRenderer *customMeshRenderer = new Qt3DRender::QGeometryRenderer; + Qt3DRender::QGeometry *customGeometry = new Qt3DRender::QGeometry(customMeshRenderer); + + Qt3DRender::QBuffer *vertexDataBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer, customGeometry); + Qt3DRender::QBuffer *indexDataBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::IndexBuffer, customGeometry); + Qt3DRender::QBuffer *indirectDrawDataBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::DrawIndirectBuffer, customGeometry); + + // 4 distinct vertices + QByteArray vertexBufferData; + vertexBufferData.resize(4 * (3 + 3 + 3) * sizeof(float)); + + float *rawVertexArray = reinterpret_cast<float *>(vertexBufferData.data()); + int idx = 0; + + Q_FOREACH (const QVector3D &v, vertices) { + rawVertexArray[idx++] = v.x(); + rawVertexArray[idx++] = v.y(); + rawVertexArray[idx++] = v.z(); + } + + // Indices (12) + QByteArray indexBufferData; + indexBufferData.resize(4 * 3 * sizeof(ushort)); + ushort *rawIndexArray = reinterpret_cast<ushort *>(indexBufferData.data()); + + // Front + rawIndexArray[0] = 0; + rawIndexArray[1] = 1; + rawIndexArray[2] = 2; + // Bottom + rawIndexArray[3] = 3; + rawIndexArray[4] = 1; + rawIndexArray[5] = 0; + // Left + rawIndexArray[6] = 0; + rawIndexArray[7] = 2; + rawIndexArray[8] = 3; + // Right + rawIndexArray[9] = 1; + rawIndexArray[10] = 3; + rawIndexArray[11] = 2; + + + QByteArray indirectBufferData; + indirectBufferData.resize(sizeof(IndirectElementDrawBuffer)); + IndirectElementDrawBuffer *indirectStruct = reinterpret_cast<IndirectElementDrawBuffer *>(indirectBufferData.data()); + indirectStruct->count = 12U; + indirectStruct->firstIndex = 0U; + indirectStruct->baseInstance = 0U; + indirectStruct->baseVertex = 0U; + indirectStruct->instancesCount = 1U; + + vertexDataBuffer->setData(vertexBufferData); + indexDataBuffer->setData(indexBufferData); + indirectDrawDataBuffer->setData(indirectBufferData); + + // Attributes + Qt3DRender::QAttribute *positionAttribute = new Qt3DRender::QAttribute(); + positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); + positionAttribute->setBuffer(vertexDataBuffer); + positionAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); + positionAttribute->setVertexSize(3); + positionAttribute->setByteOffset(0); + positionAttribute->setByteStride(9 * sizeof(float)); + positionAttribute->setCount(4); + positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName()); + + Qt3DRender::QAttribute *normalAttribute = new Qt3DRender::QAttribute(); + normalAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); + normalAttribute->setBuffer(vertexDataBuffer); + normalAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); + normalAttribute->setVertexSize(3); + normalAttribute->setByteOffset(3 * sizeof(float)); + normalAttribute->setByteStride(9 * sizeof(float)); + normalAttribute->setCount(4); + normalAttribute->setName(Qt3DRender::QAttribute::defaultNormalAttributeName()); + + Qt3DRender::QAttribute *colorAttribute = new Qt3DRender::QAttribute(); + colorAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); + colorAttribute->setBuffer(vertexDataBuffer); + colorAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); + colorAttribute->setVertexSize(3); + colorAttribute->setByteOffset(6 * sizeof(float)); + colorAttribute->setByteStride(9 * sizeof(float)); + colorAttribute->setCount(4); + colorAttribute->setName(Qt3DRender::QAttribute::defaultColorAttributeName()); + + Qt3DRender::QAttribute *indexAttribute = new Qt3DRender::QAttribute(); + indexAttribute->setAttributeType(Qt3DRender::QAttribute::IndexAttribute); + indexAttribute->setBuffer(indexDataBuffer); + indexAttribute->setVertexBaseType(Qt3DRender::QAttribute::UnsignedShort); + indexAttribute->setVertexSize(1); + indexAttribute->setByteOffset(0); + indexAttribute->setByteStride(0); + indexAttribute->setCount(12); + + Qt3DRender::QAttribute *indirectAttribute = new Qt3DRender::QAttribute(); + indirectAttribute->setAttributeType(Qt3DRender::QAttribute::DrawIndirectAttribute); + indirectAttribute->setBuffer(indirectDrawDataBuffer); + indirectAttribute->setByteOffset(0); + indirectAttribute->setByteStride(0); + indirectAttribute->setCount(1); + + customGeometry->addAttribute(positionAttribute); + customGeometry->addAttribute(normalAttribute); + customGeometry->addAttribute(colorAttribute); + customGeometry->addAttribute(indexAttribute); + customGeometry->addAttribute(indirectAttribute); + + customMeshRenderer->setInstanceCount(1); + customMeshRenderer->setIndexOffset(0); + customMeshRenderer->setFirstInstance(0); + customMeshRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles); + customMeshRenderer->setGeometry(customGeometry); + // 4 faces of 3 points + customMeshRenderer->setVertexCount(12); + + customDrawElementIndirectEntity->addComponent(customMeshRenderer); + customDrawElementIndirectEntity->addComponent(transform); + customDrawElementIndirectEntity->addComponent(material); + } + + // DrawArrayIndirect + { + Qt3DCore::QEntity *customDrawArrayIndirectEntity = new Qt3DCore::QEntity(rootEntity); + + // Transform + Qt3DCore::QTransform *transform = new Qt3DCore::QTransform; + transform->setScale(8.0f); + transform->setTranslation(QVector3D(10.0f, 0.0, 0.0f)); + + // Custom Mesh (TetraHedron) + Qt3DRender::QGeometryRenderer *customMeshRenderer = new Qt3DRender::QGeometryRenderer; + Qt3DRender::QGeometry *customGeometry = new Qt3DRender::QGeometry(customMeshRenderer); + + Qt3DRender::QBuffer *vertexDataBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer, customGeometry); + Qt3DRender::QBuffer *indirectDrawDataBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::DrawIndirectBuffer, customGeometry); + + + QVector<QVector3D> orderedPositionVertices; + // 12 vertices with position, normal, color + orderedPositionVertices.reserve(12 * (1 + 1 + 1)); + + orderedPositionVertices << v0 << n0 << red; + orderedPositionVertices << v1 << n1 << red; + orderedPositionVertices << v2 << n2 << red; + + orderedPositionVertices << v3 << n3 << green; + orderedPositionVertices << v1 << n1 << green; + orderedPositionVertices << v0 << n0 << green; + + orderedPositionVertices << v0 << n0 << blue; + orderedPositionVertices << v2 << n2 << blue; + orderedPositionVertices << v3 << n3 << blue; + + orderedPositionVertices << v1 << n1 << white; + orderedPositionVertices << v3 << n3 << white; + orderedPositionVertices << v2 << n2 << white; + + QByteArray vertexBufferData; + vertexBufferData.resize(orderedPositionVertices.size() * sizeof(QVector3D)); + memcpy(vertexBufferData.data(), orderedPositionVertices.data(), orderedPositionVertices.size() * sizeof(QVector3D)); + + QByteArray indirectBufferData; + indirectBufferData.resize(sizeof(IndirectArrayDrawBuffer)); + IndirectArrayDrawBuffer *indirectStruct = reinterpret_cast<IndirectArrayDrawBuffer *>(indirectBufferData.data()); + indirectStruct->count = 12U; + indirectStruct->baseInstance = 0U; + indirectStruct->instancesCount = 1U; + indirectStruct->first = 0U; + + vertexDataBuffer->setData(vertexBufferData); + indirectDrawDataBuffer->setData(indirectBufferData); + + // Attributes + Qt3DRender::QAttribute *positionAttribute = new Qt3DRender::QAttribute(); + positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); + positionAttribute->setBuffer(vertexDataBuffer); + positionAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); + positionAttribute->setVertexSize(3); + positionAttribute->setByteOffset(0); + positionAttribute->setByteStride(9 * sizeof(float)); + positionAttribute->setCount(12); + positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName()); + + Qt3DRender::QAttribute *normalAttribute = new Qt3DRender::QAttribute(); + normalAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); + normalAttribute->setBuffer(vertexDataBuffer); + normalAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); + normalAttribute->setVertexSize(3); + normalAttribute->setByteOffset(3 * sizeof(float)); + normalAttribute->setByteStride(9 * sizeof(float)); + normalAttribute->setCount(12); + normalAttribute->setName(Qt3DRender::QAttribute::defaultNormalAttributeName()); + + Qt3DRender::QAttribute *colorAttribute = new Qt3DRender::QAttribute(); + colorAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); + colorAttribute->setBuffer(vertexDataBuffer); + colorAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); + colorAttribute->setVertexSize(3); + colorAttribute->setByteOffset(6 * sizeof(float)); + colorAttribute->setByteStride(9 * sizeof(float)); + colorAttribute->setCount(12); + colorAttribute->setName(Qt3DRender::QAttribute::defaultColorAttributeName()); + + Qt3DRender::QAttribute *indirectAttribute = new Qt3DRender::QAttribute(); + indirectAttribute->setAttributeType(Qt3DRender::QAttribute::DrawIndirectAttribute); + indirectAttribute->setBuffer(indirectDrawDataBuffer); + indirectAttribute->setByteOffset(0); + indirectAttribute->setByteStride(0); + indirectAttribute->setCount(1); + + customGeometry->addAttribute(positionAttribute); + customGeometry->addAttribute(normalAttribute); + customGeometry->addAttribute(colorAttribute); + customGeometry->addAttribute(indirectAttribute); + + customMeshRenderer->setInstanceCount(1); + customMeshRenderer->setIndexOffset(0); + customMeshRenderer->setFirstInstance(0); + customMeshRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles); + customMeshRenderer->setGeometry(customGeometry); + // 4 faces of 3 points + customMeshRenderer->setVertexCount(12); + + customDrawArrayIndirectEntity->addComponent(customMeshRenderer); + customDrawArrayIndirectEntity->addComponent(transform); + customDrawArrayIndirectEntity->addComponent(material); + } + + view.setRootEntity(rootEntity); + view.show(); + + return app.exec(); +} |