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authorMike Krus <mike.krus@kdab.com>2020-02-11 14:14:30 +0000
committerMike Krus <mike.krus@kdab.com>2020-02-27 12:10:08 +0000
commit5bf4f93fcb8ff16aeadf55644be351c9989ab5b2 (patch)
tree9a502509da33a48dade8f7cbd0af1e7d3444b2f3 /tests/manual/lod/ConeEntity.qml
parent703090204ef41bced5634bbb332551dea1dd7b37 (diff)
Make default geometries views
In Extras, make QTorusMesh and others a QGeometryView rather than a QGeometryRenderer. Requires changes to scene graphs here and there but going forward there simple shapes could be used as proxies for picking or collision detection, etc. Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/manual/lod/ConeEntity.qml')
-rw-r--r--tests/manual/lod/ConeEntity.qml10
1 files changed, 6 insertions, 4 deletions
diff --git a/tests/manual/lod/ConeEntity.qml b/tests/manual/lod/ConeEntity.qml
index bfe6703b6..d80834bcf 100644
--- a/tests/manual/lod/ConeEntity.qml
+++ b/tests/manual/lod/ConeEntity.qml
@@ -56,10 +56,12 @@ import Qt3D.Extras 2.0
Entity {
components: [ mesh, phongMaterial, transform ]
- ConeMesh {
- id: mesh
- bottomRadius: 1.5
- length: 3
+ GeometryRenderer {
+ view: ConeMesh {
+ id: mesh
+ bottomRadius: 1.5
+ length: 3
+ }
}
PhongMaterial {