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authorMike Krus <mike.krus@kdab.com>2020-02-11 14:14:30 +0000
committerMike Krus <mike.krus@kdab.com>2020-02-27 12:10:08 +0000
commit5bf4f93fcb8ff16aeadf55644be351c9989ab5b2 (patch)
tree9a502509da33a48dade8f7cbd0af1e7d3444b2f3 /tests/manual/manual-renderloop/main.cpp
parent703090204ef41bced5634bbb332551dea1dd7b37 (diff)
Make default geometries views
In Extras, make QTorusMesh and others a QGeometryView rather than a QGeometryRenderer. Requires changes to scene graphs here and there but going forward there simple shapes could be used as proxies for picking or collision detection, etc. Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/manual/manual-renderloop/main.cpp')
-rw-r--r--tests/manual/manual-renderloop/main.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/tests/manual/manual-renderloop/main.cpp b/tests/manual/manual-renderloop/main.cpp
index f2a49cb86..44d661136 100644
--- a/tests/manual/manual-renderloop/main.cpp
+++ b/tests/manual/manual-renderloop/main.cpp
@@ -128,7 +128,9 @@ private:
torusTransform->setScale3D(QVector3D(1.5, 1, 0.5));
torusTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 45.0f));
- torusEntity->addComponent(torusMesh);
+ auto renderer = new Qt3DRender::QGeometryRenderer;
+ renderer->setView(torusMesh);
+ torusEntity->addComponent(renderer);
torusEntity->addComponent(material);
torusEntity->addComponent(torusTransform);