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author | Paul Lemire <paul.lemire@kdab.com> | 2017-08-18 15:32:48 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2017-08-19 09:42:03 +0000 |
commit | 5fc71fa768cb7adeb34127fcc690bb6036d93613 (patch) | |
tree | 0ee84dc05450e77ee9d413fa7cb5b10ef9385307 /tests/manual/manual.pro | |
parent | 4885783db80e806c3f07614275425ff09b3959c0 (diff) |
Renderer: launch proximity filter job
Also added a manual test example
Change-Id: Ib560dcfdd5e0996cb40d892886c94212e3f8e32d
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/manual/manual.pro')
-rw-r--r-- | tests/manual/manual.pro | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/tests/manual/manual.pro b/tests/manual/manual.pro index 27faa9a6f..7c6d2390b 100644 --- a/tests/manual/manual.pro +++ b/tests/manual/manual.pro @@ -52,7 +52,8 @@ SUBDIRS += \ anim-viewer \ animation-keyframe-programmatic \ layerfilter-qml \ - skinned-mesh + skinned-mesh \ + proximityfilter qtHaveModule(widgets): { SUBDIRS += \ |