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authorWieland Hagen <wieland.hagen@kdab.com>2016-06-22 12:43:48 +0200
committerSean Harmer <sean.harmer@kdab.com>2016-08-13 15:37:36 +0000
commit8fed49011d501361e63aef7423a3939301ac8b6c (patch)
treeef2dbc42444c6a8d48c2666c42dab6515e6cb269 /tests/manual/paintedtexture-cpp
parent649685e2e8bc22d7340c68e12a1645e5e847abe1 (diff)
Add example application demonstrating the use of painted textures
Change-Id: Id134a8143e72b74deee077db1421f2ab64b0a328 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests/manual/paintedtexture-cpp')
-rw-r--r--tests/manual/paintedtexture-cpp/main.cpp140
-rw-r--r--tests/manual/paintedtexture-cpp/paintedtexture-cpp.pro12
-rw-r--r--tests/manual/paintedtexture-cpp/scene.cpp154
-rw-r--r--tests/manual/paintedtexture-cpp/scene.h86
4 files changed, 392 insertions, 0 deletions
diff --git a/tests/manual/paintedtexture-cpp/main.cpp b/tests/manual/paintedtexture-cpp/main.cpp
new file mode 100644
index 000000000..d8f5c515c
--- /dev/null
+++ b/tests/manual/paintedtexture-cpp/main.cpp
@@ -0,0 +1,140 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "scene.h"
+
+#include <QGuiApplication>
+
+#include <Qt3DCore/qentity.h>
+#include <QtGui/QScreen>
+
+#include <QtWidgets/QApplication>
+#include <QtWidgets/QWidget>
+#include <QtWidgets/QHBoxLayout>
+#include <QtWidgets/QSlider>
+#include <QtWidgets/QLabel>
+#include <QtWidgets/QPushButton>
+
+#include <Qt3DRender/qcamera.h>
+#include <Qt3DInput/QInputAspect>
+#include <Qt3DExtras/qforwardrenderer.h>
+#include <Qt3DExtras/qt3dwindow.h>
+#include <Qt3DExtras/qfirstpersoncameracontroller.h>
+
+int main(int argc, char **argv)
+{
+ QApplication app(argc, argv);
+
+ Qt3DExtras::Qt3DWindow *view = new Qt3DExtras::Qt3DWindow();
+ view->defaultFramegraph()->setClearColor(QColor(QRgb(0x4d4d4f)));
+ QWidget *container = QWidget::createWindowContainer(view);
+ QSize screenSize = view->screen()->size();
+ container->setMinimumSize(QSize(200, 100));
+ container->setMaximumSize(screenSize);
+
+ Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
+ view->registerAspect(input);
+
+ // Root entity
+ Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
+
+ // Camera
+ Qt3DRender::QCamera *cameraEntity = view->camera();
+
+ cameraEntity->setPosition(QVector3D(0, 0, 20.0f));
+ cameraEntity->setUpVector(QVector3D(0, 1, 0));
+ cameraEntity->setViewCenter(QVector3D(0, 0, 0));
+
+ // For camera controls
+ Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(rootEntity);
+ camController->setCamera(cameraEntity);
+
+ // scene
+ Scene *scene = new Scene(rootEntity);
+
+ // Set root object of the scene
+ view->setRootEntity(rootEntity);
+
+ // 'Generate New' Button
+ QPushButton *genNewButton = new QPushButton();
+ genNewButton->setText("Generate New");
+ QObject::connect(genNewButton, &QPushButton::pressed, scene, &Scene::redrawTexture);
+
+ // current size label
+ QLabel *sizeLabel = new QLabel();
+ sizeLabel->setText(QString("Current Size: 128x128"));
+
+ // 'Change Size' Slider
+ QSlider *changeSizeSlider = new QSlider();
+ changeSizeSlider->setOrientation(Qt::Horizontal);
+ changeSizeSlider->setMinimum(0);
+ changeSizeSlider->setMaximum(4);
+ QObject::connect(changeSizeSlider, &QSlider::valueChanged, [scene, sizeLabel](int value) {
+ int sz = 128 << value;
+ scene->setSize(QSize(sz, sz));
+ sizeLabel->setText(QString("Current Size: %1x%1").arg(sz));
+ });
+
+ // create widget
+ QWidget *widget = new QWidget;
+ widget->setWindowTitle(QStringLiteral("QPaintedTexture Example"));
+
+ QVBoxLayout *hLayout = new QVBoxLayout(widget);
+ hLayout->addWidget(container, 1);
+ hLayout->addWidget(genNewButton, 1);
+ hLayout->addWidget(changeSizeSlider, 1);
+ hLayout->addWidget(sizeLabel);
+
+ // Show window
+ widget->show();
+ widget->resize(1200, 800);
+
+ return app.exec();
+}
diff --git a/tests/manual/paintedtexture-cpp/paintedtexture-cpp.pro b/tests/manual/paintedtexture-cpp/paintedtexture-cpp.pro
new file mode 100644
index 000000000..448d90ecd
--- /dev/null
+++ b/tests/manual/paintedtexture-cpp/paintedtexture-cpp.pro
@@ -0,0 +1,12 @@
+!include( ../manual.pri ) {
+ error( "Couldn't find the manual.pri file!" )
+}
+
+QT += 3dcore 3drender 3dinput 3dextras widgets
+
+SOURCES += \
+ main.cpp \
+ scene.cpp
+
+HEADERS += \
+ scene.h
diff --git a/tests/manual/paintedtexture-cpp/scene.cpp b/tests/manual/paintedtexture-cpp/scene.cpp
new file mode 100644
index 000000000..19bcdbd22
--- /dev/null
+++ b/tests/manual/paintedtexture-cpp/scene.cpp
@@ -0,0 +1,154 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "scene.h"
+
+#include <QtCore/QDebug>
+#include <QtCore/QTimer>
+#include <QtCore/QDateTime>
+
+#include <QtGui/QPainter>
+#include <Qt3DRender/QPaintedTextureImage>
+#include <Qt3DRender/QTexture>
+
+#include <Qt3DExtras/QCuboidMesh>
+#include <Qt3DExtras/QDiffuseMapMaterial>
+
+class MyTextureImage : public Qt3DRender::QPaintedTextureImage
+{
+public:
+ MyTextureImage(int w, int h)
+ {
+ setSize(QSize(w, h));
+ }
+
+protected:
+ void paint(QPainter *painter)
+ {
+ int w = painter->device()->width();
+ int h = painter->device()->height();
+
+ // clear to white
+ painter->fillRect(0, 0, w, h, QColor(255, 255, 255));
+
+ // draw some text
+ painter->setPen(QColor(255, 0, 0));
+ painter->setFont(QFont("Times", 30, QFont::Normal, true));
+ painter->drawText(w / 8, h / 6, QDateTime::currentDateTime().toString());
+
+ painter->setPen(QPen(QBrush(QColor(0, 0, 0)) ,10));
+ painter->setBrush(QColor(0, 0, 255));
+
+ // draw some circles
+ for (int i = 0; i < m_circleCount; i++) {
+ float r = w / 8.f;
+ float cw = 0.25 * w + 0.5 * h * (i % 2);
+ float ch = 0.375 * w + 0.375 * h * (i / 2);
+ painter->drawEllipse(QPointF(cw, ch), r, r);
+ }
+
+ m_circleCount = (m_circleCount % 4) + 1;
+ }
+
+ int m_circleCount = 1;
+};
+
+Scene::Scene(Qt3DCore::QEntity *rootEntity)
+ : m_rootEntity(rootEntity)
+{
+ // Cuboid shape data
+ Qt3DExtras::QCuboidMesh *cuboid = new Qt3DExtras::QCuboidMesh();
+
+ // CuboidMesh Transform
+ m_transform = new Qt3DCore::QTransform();
+ m_transform->setScale(4.0f);;
+
+ // create texture
+ m_paintedTextureImage = new MyTextureImage(128, 128);
+ m_paintedTextureImage->update();
+
+ Qt3DRender::QTexture2D *tex = new Qt3DRender::QTexture2D();
+ tex->addTextureImage(m_paintedTextureImage);
+
+ Qt3DExtras::QDiffuseMapMaterial *mat = new Qt3DExtras::QDiffuseMapMaterial();
+ mat->setAmbient(QColor(64, 64, 64));
+ mat->setSpecular(QColor(255, 255, 255));
+ mat->setDiffuse(tex);
+
+ //Cuboid
+ m_cuboidEntity = new Qt3DCore::QEntity(m_rootEntity);
+ m_cuboidEntity->addComponent(cuboid);
+ m_cuboidEntity->addComponent(mat);
+ m_cuboidEntity->addComponent(m_transform);
+
+ QTimer *timer = new QTimer(this);
+ connect(timer, &QTimer::timeout, this, &Scene::updateTimer);
+ timer->start(50);
+}
+
+Scene::~Scene()
+{
+}
+
+void Scene::redrawTexture()
+{
+ m_paintedTextureImage->update();
+}
+
+void Scene::setSize(QSize size)
+{
+ m_paintedTextureImage->setSize(size);
+}
+
+void Scene::updateTimer()
+{
+ m_transform->setRotation(QQuaternion::fromAxisAndAngle(0, 1, 0, m_angle));
+ m_angle += 0.4f;
+}
diff --git a/tests/manual/paintedtexture-cpp/scene.h b/tests/manual/paintedtexture-cpp/scene.h
new file mode 100644
index 000000000..84d98247d
--- /dev/null
+++ b/tests/manual/paintedtexture-cpp/scene.h
@@ -0,0 +1,86 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef SCENE_H
+#define SCENE_H
+
+#include <QtCore/QObject>
+
+#include <Qt3DCore/QEntity>
+#include <Qt3DCore/QTransform>
+#include <Qt3DRender/QPaintedTextureImage>
+
+class Scene : public QObject
+{
+ Q_OBJECT
+
+public:
+ explicit Scene(Qt3DCore::QEntity *rootEntity);
+ ~Scene();
+
+public Q_SLOTS:
+ void redrawTexture();
+ void setSize(QSize size);
+
+private Q_SLOTS:
+ void updateTimer();
+
+private:
+ Qt3DCore::QEntity *m_rootEntity;
+
+ Qt3DCore::QEntity *m_cuboidEntity;
+ Qt3DCore::QTransform *m_transform;
+ Qt3DRender::QPaintedTextureImage *m_paintedTextureImage;
+
+ float m_angle = 0;
+};
+
+#endif // SCENE_H
+