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author | Sean Harmer <sean.harmer@kdab.com> | 2017-05-24 12:09:44 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2017-05-24 12:10:02 +0100 |
commit | 77d294db076dac19e8b549b445ffede9f7260c84 (patch) | |
tree | 828ee7a6862ec5c0bd24f97cb540625a2c647376 /tests/manual/render-qml-to-texture-qml/PlaneMaterial.qml | |
parent | 59f8fec8a41606b3185fe3a4e276978e3e1ed5ef (diff) | |
parent | 939b9b4b7591e8a421cf048a0a84ed3e75d81d21 (diff) |
Merge branch 'dev' into wip/animationwip/animation
Change-Id: I6e770609c90a7745d08fa4e2f424e865678c5d6f
Diffstat (limited to 'tests/manual/render-qml-to-texture-qml/PlaneMaterial.qml')
-rw-r--r-- | tests/manual/render-qml-to-texture-qml/PlaneMaterial.qml | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/tests/manual/render-qml-to-texture-qml/PlaneMaterial.qml b/tests/manual/render-qml-to-texture-qml/PlaneMaterial.qml new file mode 100644 index 000000000..6c65de9b3 --- /dev/null +++ b/tests/manual/render-qml-to-texture-qml/PlaneMaterial.qml @@ -0,0 +1,117 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 + +Material { + + property Texture2D texture + property vector2d textureScale: Qt.vector2d(1,-1) + property vector2d textureBias: Qt.vector2d(0, 1) + + parameters: [ + Parameter { name: "surfaceTexture"; value: texture }, + Parameter { name: "texCoordScale"; value: textureScale }, + Parameter { name: "texCoordBias"; value: textureBias } + ] + + effect: Effect { + FilterKey { + id: forward + name: "renderingStyle" + value: "forward" + } + + ShaderProgram { + id: gl2Es2Shader + vertexShaderCode: loadSource("qrc:/shaders/es2/texturing.vert") + fragmentShaderCode: loadSource("qrc:/shaders/es2/texturing.frag") + } + + ShaderProgram { + id: gl3Shader + vertexShaderCode: loadSource("qrc:/shaders/gl3/texturing.vert") + fragmentShaderCode: loadSource("qrc:/shaders/gl3/texturing.frag") + } + techniques: [ + // OpenGL 3.1 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.CoreProfile + majorVersion: 3 + minorVersion: 1 + } + + renderPasses: RenderPass { + shaderProgram: gl3Shader + } + }, + + // OpenGL 2.1 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + + renderPasses: RenderPass { + shaderProgram: gl2Es2Shader + } + }, + + // OpenGL ES 2 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGLES + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2Es2Shader + } + } + ] + } +} |