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authorSean Harmer <sean.harmer@kdab.com>2017-05-24 12:09:44 +0100
committerSean Harmer <sean.harmer@kdab.com>2017-05-24 12:10:02 +0100
commit77d294db076dac19e8b549b445ffede9f7260c84 (patch)
tree828ee7a6862ec5c0bd24f97cb540625a2c647376 /tests/manual/render-qml-to-texture/shaders/gl3/texturing.frag
parent59f8fec8a41606b3185fe3a4e276978e3e1ed5ef (diff)
parent939b9b4b7591e8a421cf048a0a84ed3e75d81d21 (diff)
Merge branch 'dev' into wip/animationwip/animation
Diffstat (limited to 'tests/manual/render-qml-to-texture/shaders/gl3/texturing.frag')
-rw-r--r--tests/manual/render-qml-to-texture/shaders/gl3/texturing.frag16
1 files changed, 16 insertions, 0 deletions
diff --git a/tests/manual/render-qml-to-texture/shaders/gl3/texturing.frag b/tests/manual/render-qml-to-texture/shaders/gl3/texturing.frag
new file mode 100644
index 000000000..b051dc254
--- /dev/null
+++ b/tests/manual/render-qml-to-texture/shaders/gl3/texturing.frag
@@ -0,0 +1,16 @@
+#version 150 core
+
+uniform vec3 eyePosition;
+
+uniform sampler2D surfaceTexture;
+
+in vec3 worldPosition;
+in vec3 worldNormal;
+in vec2 texCoord;
+
+out vec4 fragColor;
+
+void main()
+{
+ fragColor = texture(surfaceTexture, texCoord);
+}