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author | Mike Krus <mike.krus@kdab.com> | 2020-02-11 14:14:30 +0000 |
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committer | Mike Krus <mike.krus@kdab.com> | 2020-02-27 12:10:08 +0000 |
commit | 5bf4f93fcb8ff16aeadf55644be351c9989ab5b2 (patch) | |
tree | 9a502509da33a48dade8f7cbd0af1e7d3444b2f3 /tests/manual/scene3d-loader/Scene2.qml | |
parent | 703090204ef41bced5634bbb332551dea1dd7b37 (diff) |
Make default geometries views
In Extras, make QTorusMesh and others a QGeometryView rather than
a QGeometryRenderer. Requires changes to scene graphs here and there
but going forward there simple shapes could be used as proxies for
picking or collision detection, etc.
Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/manual/scene3d-loader/Scene2.qml')
-rw-r--r-- | tests/manual/scene3d-loader/Scene2.qml | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/tests/manual/scene3d-loader/Scene2.qml b/tests/manual/scene3d-loader/Scene2.qml index 8dfc61d7f..ee6aabe58 100644 --- a/tests/manual/scene3d-loader/Scene2.qml +++ b/tests/manual/scene3d-loader/Scene2.qml @@ -83,12 +83,14 @@ Scene3D { components: [renderSettings] - TorusMesh { - id: mesh - radius: 5 - minorRadius: 1 - rings: 100 - slices: 20 + GeometryRenderer { + id: torusMesh + view: TorusMesh { + radius: 5 + minorRadius: 1 + rings: 100 + slices: 20 + } } Transform { |