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authorRobert Brock <robert.brock@kdab.com>2016-05-09 12:25:34 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-05-15 13:45:25 +0000
commitada62a79b3858c9294854664c3058184f358598e (patch)
treefae96f3b4135f181518a075c046f814fe298ba33 /tests/manual/transparency-qml-scene3d
parentf9565161e3c3c09a0c99abb5254c394c16718700 (diff)
Moved transparency-qml-scene3d example to manual test
Part of an examples cleanup Change-Id: Iaa7fd720fd4f16e15186d529cde32991e50a559d Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests/manual/transparency-qml-scene3d')
-rw-r--r--tests/manual/transparency-qml-scene3d/Scene.qml206
-rw-r--r--tests/manual/transparency-qml-scene3d/main.cpp61
-rw-r--r--tests/manual/transparency-qml-scene3d/main.qml67
-rw-r--r--tests/manual/transparency-qml-scene3d/phongalpha.frag43
-rw-r--r--tests/manual/transparency-qml-scene3d/phongalpha.vert17
-rw-r--r--tests/manual/transparency-qml-scene3d/transparency-qml-scene3d.pro10
-rw-r--r--tests/manual/transparency-qml-scene3d/transparency-qml-scene3d.qrc8
7 files changed, 412 insertions, 0 deletions
diff --git a/tests/manual/transparency-qml-scene3d/Scene.qml b/tests/manual/transparency-qml-scene3d/Scene.qml
new file mode 100644
index 000000000..868f29ec1
--- /dev/null
+++ b/tests/manual/transparency-qml-scene3d/Scene.qml
@@ -0,0 +1,206 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import Qt3D.Extras 2.0
+import QtQuick 2.2 as QQ2
+
+Entity {
+ id: sceneRoot
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: 800/600
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, 40.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+
+ FirstPersonCameraController { camera: camera }
+
+ components: RenderSettings {
+ ForwardRenderer{
+ camera: camera
+ clearColor: Qt.rgba(0.0, 0.5, 1, 1)
+ }
+ }
+
+ TorusMesh {
+ id: torusMesh
+ radius: 5
+ minorRadius: 1
+ rings: 100
+ slices: 20
+ }
+
+ SphereMesh {
+ id: sphereMesh
+ radius: 3
+ }
+
+ Transform {
+ id: sphereTransform
+ translation: Qt.vector3d(10, 0, 0)
+ }
+
+ Transform {
+ id: cylinderTransform
+ translation: Qt.vector3d(-10, 0, 0)
+ }
+
+ Entity {
+ id: torusEntity
+ components: [ torusMesh, phongMaterial ]
+ }
+
+ Entity {
+ id: sphereEntity
+ components: [ sphereMesh, alphaMaterial, sphereTransform ]
+ }
+
+ Entity {
+ id: cylinderEntity
+ components: [ sphereMesh, alphaMaterial, cylinderTransform ]
+ }
+
+ Material {
+ id: alphaMaterial
+
+ property real alpha: 0.5
+
+ QQ2.NumberAnimation {
+ duration: 2000
+ loops: QQ2.Animation.Infinite
+ target: alphaMaterial
+ property: "alpha"
+ from: 0.0
+ to: 1.0
+ running: true
+ }
+
+ effect: Effect {
+ parameters: [
+ Parameter { name: "alpha"; value: alphaMaterial.alpha },
+ Parameter { name: "ka"; value: "black" },
+ Parameter { name: "kd"; value: "blue" },
+ Parameter { name: "ks"; value: "white" },
+ Parameter { name: "shininess"; value: 75.0 },
+ Parameter { name: "lightPosition"; value: Qt.vector4d(1.0, 1.0, 0.0, 1.0) },
+ Parameter { name: "lightIntensity"; value: Qt.vector3d(1.0, 1.0, 1.0) }
+ ]
+
+ ShaderProgram {
+ id: alphaPhong
+ vertexShaderCode: loadSource("qrc:/phongalpha.vert")
+ fragmentShaderCode: loadSource("qrc:/phongalpha.frag")
+ }
+
+ techniques: [
+ Technique
+ {
+ graphicsApiFilter {
+ api: GraphicsApiFilter.OpenGL
+ profile: GraphicsApiFilter.NoProfile
+ majorVersion: 2
+ minorVersion: 0
+ }
+
+ renderPasses: RenderPass {
+ renderStates: [
+ CullFace { mode : CullFace.Back },
+ DepthTest { depthFunction: DepthTest.Less },
+ NoDepthMask { },
+ BlendEquationArguments {
+ sourceRgb: BlendEquationArguments.SourceAlpha
+ destinationRgb: BlendEquationArguments.OneMinusSourceAlpha
+ }
+ ,BlendEquation {blendFunction: BlendEquation.Add}
+ ]
+
+ shaderProgram: alphaPhong
+ }
+ },
+ Technique
+ {
+ graphicsApiFilter {
+ api: GraphicsApiFilter.OpenGLES
+ profile: GraphicsApiFilter.NoProfile
+ majorVersion: 2
+ minorVersion: 0
+ }
+
+ renderPasses: RenderPass {
+ renderStates: [
+ CullFace { mode : CullFace.Back },
+ DepthTest { depthFunction: DepthTest.Less },
+ NoDepthMask { },
+ BlendEquationArguments {
+ sourceRgb: BlendEquationArguments.SourceAlpha
+ destinationRgb: BlendEquationArguments.OneMinusSourceAlpha
+ }
+ ,BlendEquation {blendFunction: BlendEquation.Add}
+ ]
+
+ shaderProgram: alphaPhong
+ }
+ }
+ ]
+ }
+ }
+
+ PhongMaterial {
+ id: phongMaterial
+ }
+}
diff --git a/tests/manual/transparency-qml-scene3d/main.cpp b/tests/manual/transparency-qml-scene3d/main.cpp
new file mode 100644
index 000000000..bfb1ad468
--- /dev/null
+++ b/tests/manual/transparency-qml-scene3d/main.cpp
@@ -0,0 +1,61 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QGuiApplication>
+#include <QQmlApplicationEngine>
+
+int main(int argc, char *argv[])
+{
+ QGuiApplication app(argc, argv);
+ QQmlApplicationEngine engine;
+ engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
+
+ return app.exec();
+}
diff --git a/tests/manual/transparency-qml-scene3d/main.qml b/tests/manual/transparency-qml-scene3d/main.qml
new file mode 100644
index 000000000..d5bb045a9
--- /dev/null
+++ b/tests/manual/transparency-qml-scene3d/main.qml
@@ -0,0 +1,67 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.4
+import QtQuick.Window 2.2
+import QtQuick.Scene3D 2.0
+
+Window {
+ visible: true
+ width: 800
+ height: 600
+
+ Scene3D {
+ id: scene3D
+ anchors.fill: parent
+ focus: true
+ aspects: "input"
+ Scene {}
+ }
+}
diff --git a/tests/manual/transparency-qml-scene3d/phongalpha.frag b/tests/manual/transparency-qml-scene3d/phongalpha.frag
new file mode 100644
index 000000000..11d4ef0d9
--- /dev/null
+++ b/tests/manual/transparency-qml-scene3d/phongalpha.frag
@@ -0,0 +1,43 @@
+#define FP highp
+
+uniform FP vec4 lightPosition;
+uniform FP vec3 lightIntensity;
+
+// TODO: Replace with a struct
+uniform FP vec3 ka; // Ambient reflectivity
+uniform FP vec3 kd; // Diffuse reflectivity
+uniform FP vec3 ks; // Specular reflectivity
+uniform FP float shininess; // Specular shininess factor
+uniform FP float alpha;
+
+varying FP vec3 position;
+varying FP vec3 normal;
+
+FP vec3 adsModel( const FP vec3 pos, const FP vec3 n )
+{
+ // Calculate the vector from the light to the fragment
+ FP vec3 s = normalize( vec3( lightPosition ) - pos );
+
+ // Calculate the vector from the fragment to the eye position
+ // (origin since this is in "eye" or "camera" space)
+ FP vec3 v = normalize( -pos );
+
+ // Reflect the light beam using the normal at this fragment
+ FP vec3 r = reflect( -s, n );
+
+ // Calculate the diffuse component
+ FP float diffuse = max( dot( s, n ), 0.0 );
+
+ // Calculate the specular component
+ FP float specular = 0.0;
+ if ( dot( s, n ) > 0.0 )
+ specular = pow( max( dot( r, v ), 0.0 ), shininess );
+
+ // Combine the ambient, diffuse and specular contributions
+ return lightIntensity * ( ka + kd * diffuse + ks * specular );
+}
+
+void main()
+{
+ gl_FragColor = vec4( adsModel( position, normalize( normal ) ), alpha );
+}
diff --git a/tests/manual/transparency-qml-scene3d/phongalpha.vert b/tests/manual/transparency-qml-scene3d/phongalpha.vert
new file mode 100644
index 000000000..03a416213
--- /dev/null
+++ b/tests/manual/transparency-qml-scene3d/phongalpha.vert
@@ -0,0 +1,17 @@
+attribute vec3 vertexPosition;
+attribute vec3 vertexNormal;
+
+varying vec3 position;
+varying vec3 normal;
+
+uniform mat4 modelView;
+uniform mat3 modelViewNormal;
+uniform mat4 mvp;
+
+void main()
+{
+ normal = normalize( modelViewNormal * vertexNormal );
+ position = vec3( modelView * vec4( vertexPosition, 1.0 ) );
+
+ gl_Position = mvp * vec4( vertexPosition, 1.0 );
+}
diff --git a/tests/manual/transparency-qml-scene3d/transparency-qml-scene3d.pro b/tests/manual/transparency-qml-scene3d/transparency-qml-scene3d.pro
new file mode 100644
index 000000000..3fe14f21d
--- /dev/null
+++ b/tests/manual/transparency-qml-scene3d/transparency-qml-scene3d.pro
@@ -0,0 +1,10 @@
+!include( ../manual.pri ) {
+ error( "Couldn't find the manual.pri file!" )
+}
+
+QT += qml quick 3dcore 3drender 3dinput 3dquick
+
+SOURCES += main.cpp
+
+RESOURCES += transparency-qml-scene3d.qrc
+
diff --git a/tests/manual/transparency-qml-scene3d/transparency-qml-scene3d.qrc b/tests/manual/transparency-qml-scene3d/transparency-qml-scene3d.qrc
new file mode 100644
index 000000000..f590e2b96
--- /dev/null
+++ b/tests/manual/transparency-qml-scene3d/transparency-qml-scene3d.qrc
@@ -0,0 +1,8 @@
+<RCC>
+ <qresource prefix="/">
+ <file>main.qml</file>
+ <file>Scene.qml</file>
+ <file>phongalpha.vert</file>
+ <file>phongalpha.frag</file>
+ </qresource>
+</RCC>