diff options
author | Robert Brock <robert.brock@kdab.com> | 2016-05-09 12:25:34 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2016-05-15 13:45:25 +0000 |
commit | ada62a79b3858c9294854664c3058184f358598e (patch) | |
tree | fae96f3b4135f181518a075c046f814fe298ba33 /tests/manual/transparency-qml-scene3d | |
parent | f9565161e3c3c09a0c99abb5254c394c16718700 (diff) |
Moved transparency-qml-scene3d example to manual test
Part of an examples cleanup
Change-Id: Iaa7fd720fd4f16e15186d529cde32991e50a559d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests/manual/transparency-qml-scene3d')
7 files changed, 412 insertions, 0 deletions
diff --git a/tests/manual/transparency-qml-scene3d/Scene.qml b/tests/manual/transparency-qml-scene3d/Scene.qml new file mode 100644 index 000000000..868f29ec1 --- /dev/null +++ b/tests/manual/transparency-qml-scene3d/Scene.qml @@ -0,0 +1,206 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 +import Qt3D.Extras 2.0 +import QtQuick 2.2 as QQ2 + +Entity { + id: sceneRoot + + Camera { + id: camera + projectionType: CameraLens.PerspectiveProjection + fieldOfView: 45 + aspectRatio: 800/600 + nearPlane : 0.1 + farPlane : 1000.0 + position: Qt.vector3d( 0.0, 0.0, 40.0 ) + upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) + viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) + } + + FirstPersonCameraController { camera: camera } + + components: RenderSettings { + ForwardRenderer{ + camera: camera + clearColor: Qt.rgba(0.0, 0.5, 1, 1) + } + } + + TorusMesh { + id: torusMesh + radius: 5 + minorRadius: 1 + rings: 100 + slices: 20 + } + + SphereMesh { + id: sphereMesh + radius: 3 + } + + Transform { + id: sphereTransform + translation: Qt.vector3d(10, 0, 0) + } + + Transform { + id: cylinderTransform + translation: Qt.vector3d(-10, 0, 0) + } + + Entity { + id: torusEntity + components: [ torusMesh, phongMaterial ] + } + + Entity { + id: sphereEntity + components: [ sphereMesh, alphaMaterial, sphereTransform ] + } + + Entity { + id: cylinderEntity + components: [ sphereMesh, alphaMaterial, cylinderTransform ] + } + + Material { + id: alphaMaterial + + property real alpha: 0.5 + + QQ2.NumberAnimation { + duration: 2000 + loops: QQ2.Animation.Infinite + target: alphaMaterial + property: "alpha" + from: 0.0 + to: 1.0 + running: true + } + + effect: Effect { + parameters: [ + Parameter { name: "alpha"; value: alphaMaterial.alpha }, + Parameter { name: "ka"; value: "black" }, + Parameter { name: "kd"; value: "blue" }, + Parameter { name: "ks"; value: "white" }, + Parameter { name: "shininess"; value: 75.0 }, + Parameter { name: "lightPosition"; value: Qt.vector4d(1.0, 1.0, 0.0, 1.0) }, + Parameter { name: "lightIntensity"; value: Qt.vector3d(1.0, 1.0, 1.0) } + ] + + ShaderProgram { + id: alphaPhong + vertexShaderCode: loadSource("qrc:/phongalpha.vert") + fragmentShaderCode: loadSource("qrc:/phongalpha.frag") + } + + techniques: [ + Technique + { + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + + renderPasses: RenderPass { + renderStates: [ + CullFace { mode : CullFace.Back }, + DepthTest { depthFunction: DepthTest.Less }, + NoDepthMask { }, + BlendEquationArguments { + sourceRgb: BlendEquationArguments.SourceAlpha + destinationRgb: BlendEquationArguments.OneMinusSourceAlpha + } + ,BlendEquation {blendFunction: BlendEquation.Add} + ] + + shaderProgram: alphaPhong + } + }, + Technique + { + graphicsApiFilter { + api: GraphicsApiFilter.OpenGLES + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + + renderPasses: RenderPass { + renderStates: [ + CullFace { mode : CullFace.Back }, + DepthTest { depthFunction: DepthTest.Less }, + NoDepthMask { }, + BlendEquationArguments { + sourceRgb: BlendEquationArguments.SourceAlpha + destinationRgb: BlendEquationArguments.OneMinusSourceAlpha + } + ,BlendEquation {blendFunction: BlendEquation.Add} + ] + + shaderProgram: alphaPhong + } + } + ] + } + } + + PhongMaterial { + id: phongMaterial + } +} diff --git a/tests/manual/transparency-qml-scene3d/main.cpp b/tests/manual/transparency-qml-scene3d/main.cpp new file mode 100644 index 000000000..bfb1ad468 --- /dev/null +++ b/tests/manual/transparency-qml-scene3d/main.cpp @@ -0,0 +1,61 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QGuiApplication> +#include <QQmlApplicationEngine> + +int main(int argc, char *argv[]) +{ + QGuiApplication app(argc, argv); + QQmlApplicationEngine engine; + engine.load(QUrl(QStringLiteral("qrc:/main.qml"))); + + return app.exec(); +} diff --git a/tests/manual/transparency-qml-scene3d/main.qml b/tests/manual/transparency-qml-scene3d/main.qml new file mode 100644 index 000000000..d5bb045a9 --- /dev/null +++ b/tests/manual/transparency-qml-scene3d/main.qml @@ -0,0 +1,67 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.4 +import QtQuick.Window 2.2 +import QtQuick.Scene3D 2.0 + +Window { + visible: true + width: 800 + height: 600 + + Scene3D { + id: scene3D + anchors.fill: parent + focus: true + aspects: "input" + Scene {} + } +} diff --git a/tests/manual/transparency-qml-scene3d/phongalpha.frag b/tests/manual/transparency-qml-scene3d/phongalpha.frag new file mode 100644 index 000000000..11d4ef0d9 --- /dev/null +++ b/tests/manual/transparency-qml-scene3d/phongalpha.frag @@ -0,0 +1,43 @@ +#define FP highp + +uniform FP vec4 lightPosition; +uniform FP vec3 lightIntensity; + +// TODO: Replace with a struct +uniform FP vec3 ka; // Ambient reflectivity +uniform FP vec3 kd; // Diffuse reflectivity +uniform FP vec3 ks; // Specular reflectivity +uniform FP float shininess; // Specular shininess factor +uniform FP float alpha; + +varying FP vec3 position; +varying FP vec3 normal; + +FP vec3 adsModel( const FP vec3 pos, const FP vec3 n ) +{ + // Calculate the vector from the light to the fragment + FP vec3 s = normalize( vec3( lightPosition ) - pos ); + + // Calculate the vector from the fragment to the eye position + // (origin since this is in "eye" or "camera" space) + FP vec3 v = normalize( -pos ); + + // Reflect the light beam using the normal at this fragment + FP vec3 r = reflect( -s, n ); + + // Calculate the diffuse component + FP float diffuse = max( dot( s, n ), 0.0 ); + + // Calculate the specular component + FP float specular = 0.0; + if ( dot( s, n ) > 0.0 ) + specular = pow( max( dot( r, v ), 0.0 ), shininess ); + + // Combine the ambient, diffuse and specular contributions + return lightIntensity * ( ka + kd * diffuse + ks * specular ); +} + +void main() +{ + gl_FragColor = vec4( adsModel( position, normalize( normal ) ), alpha ); +} diff --git a/tests/manual/transparency-qml-scene3d/phongalpha.vert b/tests/manual/transparency-qml-scene3d/phongalpha.vert new file mode 100644 index 000000000..03a416213 --- /dev/null +++ b/tests/manual/transparency-qml-scene3d/phongalpha.vert @@ -0,0 +1,17 @@ +attribute vec3 vertexPosition; +attribute vec3 vertexNormal; + +varying vec3 position; +varying vec3 normal; + +uniform mat4 modelView; +uniform mat3 modelViewNormal; +uniform mat4 mvp; + +void main() +{ + normal = normalize( modelViewNormal * vertexNormal ); + position = vec3( modelView * vec4( vertexPosition, 1.0 ) ); + + gl_Position = mvp * vec4( vertexPosition, 1.0 ); +} diff --git a/tests/manual/transparency-qml-scene3d/transparency-qml-scene3d.pro b/tests/manual/transparency-qml-scene3d/transparency-qml-scene3d.pro new file mode 100644 index 000000000..3fe14f21d --- /dev/null +++ b/tests/manual/transparency-qml-scene3d/transparency-qml-scene3d.pro @@ -0,0 +1,10 @@ +!include( ../manual.pri ) { + error( "Couldn't find the manual.pri file!" ) +} + +QT += qml quick 3dcore 3drender 3dinput 3dquick + +SOURCES += main.cpp + +RESOURCES += transparency-qml-scene3d.qrc + diff --git a/tests/manual/transparency-qml-scene3d/transparency-qml-scene3d.qrc b/tests/manual/transparency-qml-scene3d/transparency-qml-scene3d.qrc new file mode 100644 index 000000000..f590e2b96 --- /dev/null +++ b/tests/manual/transparency-qml-scene3d/transparency-qml-scene3d.qrc @@ -0,0 +1,8 @@ +<RCC> + <qresource prefix="/"> + <file>main.qml</file> + <file>Scene.qml</file> + <file>phongalpha.vert</file> + <file>phongalpha.frag</file> + </qresource> +</RCC> |