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authorEdward Welbourne <edward.welbourne@qt.io>2017-01-12 18:02:45 +0100
committerEdward Welbourne <edward.welbourne@qt.io>2017-06-14 10:53:29 +0000
commit02e960493ef9a2f8dc25a06616fbde8fd869d1af (patch)
tree921324b1538455f0f058653adebb8a9f71bd98e0 /tests/manual
parentaecc8d26eca1cee6eee04e24a0b10e374f33a6c8 (diff)
Be (somewhat more) consistent about the value of pi
Use qmath.h's value for M_PI in shaders, rather than a value less precise than even float holds. Task-number: QTBUG-58083 Change-Id: I3cf30a0900216b1d7d6dc54d4c5676592ba503a0 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests/manual')
-rw-r--r--tests/manual/bigscene-instanced-qml/instanced.vert2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/manual/bigscene-instanced-qml/instanced.vert b/tests/manual/bigscene-instanced-qml/instanced.vert
index f713957e3..141cf9927 100644
--- a/tests/manual/bigscene-instanced-qml/instanced.vert
+++ b/tests/manual/bigscene-instanced-qml/instanced.vert
@@ -1,6 +1,6 @@
#version 150 core
-#define M_PI 3.14159
+#define M_PI 3.14159265358979323846
in vec3 vertexPosition;
in vec3 vertexNormal;