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authorPaul Lemire <paul.lemire@kdab.com>2019-04-03 14:36:49 +0200
committerPaul Lemire <paul.lemire@kdab.com>2019-05-09 10:59:10 +0000
commit46932255885b1c2475a108dfdb0982aef8c64fe1 (patch)
treedd6e912da5fc5c2c2df71acb72613feba5343db3 /tests
parent6f80588bb7be82117b0d2406a61bda9ca6dfbec3 (diff)
Update ShaderBuilder tests following changes in QShaderGenerator
Change-Id: Ia047e79bcb2ecb7da3438c4cb4980377dc20744e Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/render/shaderbuilder/output.es210
-rw-r--r--tests/auto/render/shaderbuilder/output.gl310
-rw-r--r--tests/auto/render/shaderbuilder/tst_shaderbuilder.cpp2
3 files changed, 3 insertions, 19 deletions
diff --git a/tests/auto/render/shaderbuilder/output.es2 b/tests/auto/render/shaderbuilder/output.es2
index b543bc5ee..0298e7e51 100644
--- a/tests/auto/render/shaderbuilder/output.es2
+++ b/tests/auto/render/shaderbuilder/output.es2
@@ -24,13 +24,5 @@ highp vec4 lightModel(const in highp vec3 baseColor,
void main()
{
- highp vec2 v2 = texCoord;
- sampler2D v1 = texture;
- highp float v3 = lightIntensity;
- highp vec4 v5 = texture2D(v1, v2);
- highp vec3 v0 = worldPosition;
- highp float v4 = exposure;
- highp vec4 v6 = lightModel(v5, v0, v3);
- highp vec4 v7 = v6 * pow(2.0, v4);
- gl_fragColor = v7;
+ gl_fragColor = (((((lightModel(((texture2D(texture, texCoord))), worldPosition, lightIntensity)))) * pow(2.0, exposure)));
}
diff --git a/tests/auto/render/shaderbuilder/output.gl3 b/tests/auto/render/shaderbuilder/output.gl3
index 95a9c53fd..4c9fd1064 100644
--- a/tests/auto/render/shaderbuilder/output.gl3
+++ b/tests/auto/render/shaderbuilder/output.gl3
@@ -25,13 +25,5 @@ vec4 lightModel(const in vec3 baseColor,
void main()
{
- vec2 v2 = texCoord;
- sampler2D v1 = texture;
- float v3 = lightIntensity;
- vec4 v5 = texture2D(v1, v2);
- vec3 v0 = worldPosition;
- float v4 = exposure;
- vec4 v6 = lightModel(v5, v0, v3);
- vec4 v7 = v6 * pow(2.0, v4);
- fragColor = v7;
+ fragColor = (((((lightModel(((texture2D(texture, texCoord))), worldPosition, lightIntensity)))) * pow(2.0, exposure)));
}
diff --git a/tests/auto/render/shaderbuilder/tst_shaderbuilder.cpp b/tests/auto/render/shaderbuilder/tst_shaderbuilder.cpp
index fa768a859..d8c32edc4 100644
--- a/tests/auto/render/shaderbuilder/tst_shaderbuilder.cpp
+++ b/tests/auto/render/shaderbuilder/tst_shaderbuilder.cpp
@@ -540,7 +540,7 @@ private slots:
// THEN
QCOMPARE(backend.shaderGraph(type), graphUrl);
QVERIFY(!backend.isShaderCodeDirty(type));
-// QCOMPARE(backend.shaderCode(type), es2Code);
+ QCOMPARE(backend.shaderCode(type), es2Code);
}
};