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authorPaul Lemire <paul.lemire@kdab.com>2015-02-23 10:10:34 +0100
committerSean Harmer <sean.harmer@kdab.com>2015-02-28 16:28:48 +0000
commit653ff3d4d5f992b64c4949e9741f4213a81a9f42 (patch)
tree7b71da7035a32293f6d288148ee3660196575c6f /tests
parenta563b09776cbb1151d804b07c48b3028a1807efd (diff)
Unit Tests for RenderShader
Note: Only test proper initialization, cleanup and that it matches a frontend peer. Doesn't that shader loading as this requires a context, surface... Change-Id: I05f6ef059005b4781b82876a8d73e46d41d44387 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/render/render.pro3
-rw-r--r--tests/auto/render/rendershader/rendershader.pro9
-rw-r--r--tests/auto/render/rendershader/tst_rendershader.cpp128
3 files changed, 139 insertions, 1 deletions
diff --git a/tests/auto/render/render.pro b/tests/auto/render/render.pro
index bc8d8a22a..5cb2a88c3 100644
--- a/tests/auto/render/render.pro
+++ b/tests/auto/render/render.pro
@@ -5,5 +5,6 @@ contains(QT_CONFIG, private_tests) {
renderentity \
renderqueues \
renderrenderpass \
- qgraphicsutils
+ qgraphicsutils \
+ rendershader
}
diff --git a/tests/auto/render/rendershader/rendershader.pro b/tests/auto/render/rendershader/rendershader.pro
new file mode 100644
index 000000000..c5d28d410
--- /dev/null
+++ b/tests/auto/render/rendershader/rendershader.pro
@@ -0,0 +1,9 @@
+TEMPLATE = app
+
+TARGET = tst_rendershader
+
+QT += core-private 3dcore 3dcore-private 3drenderer 3drenderer-private testlib
+
+CONFIG += testcase
+
+SOURCES += tst_rendershader.cpp
diff --git a/tests/auto/render/rendershader/tst_rendershader.cpp b/tests/auto/render/rendershader/tst_rendershader.cpp
new file mode 100644
index 000000000..980058285
--- /dev/null
+++ b/tests/auto/render/rendershader/tst_rendershader.cpp
@@ -0,0 +1,128 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/QTest>
+#include <Qt3DRenderer/private/rendershader_p.h>
+#include <Qt3DRenderer/qshaderprogram.h>
+
+class tst_RenderShader : public QObject
+{
+ Q_OBJECT
+private slots:
+
+ void hasCoherentInitialState();
+ void matchesFrontendPeer();
+ void cleanupLeavesACoherentState();
+};
+
+
+Qt3D::QShaderProgram *createFrontendShader()
+{
+ Qt3D::QShaderProgram *shader = new Qt3D::QShaderProgram();
+
+ shader->setVertexShaderCode(QByteArrayLiteral(
+ "#version 150"\
+ "in vec3 vertexPosition;"\
+ "in vec3 vertexColor; "\
+ "out vec3 color;"\
+ "void main()"\
+ "{"\
+ " color = vertexColor;"\
+ " gl_Position = vec4( vertexPosition, 1.0 );"\
+ "}"));
+
+ shader->setFragmentShaderCode(QByteArrayLiteral(
+ "#version 150"\
+ "in vec3 color;"\
+ "out vec4 fragColor;"\
+ "void main()"\
+ "{"\
+ " fragColor = vec4( color, 1.0 );"\
+ "}"));
+
+ return shader;
+}
+
+void tst_RenderShader::hasCoherentInitialState()
+{
+ Qt3D::Render::RenderShader *shader = new Qt3D::Render::RenderShader();
+
+ QCOMPARE(shader->isLoaded(), false);
+ QCOMPARE(shader->dna(), 0U);
+ QVERIFY(shader->uniformsNames().isEmpty());
+ QVERIFY(shader->attributesNames().isEmpty());
+ QVERIFY(shader->uniformBlockNames().isEmpty());
+ QVERIFY(shader->uniforms().isEmpty());
+ QVERIFY(shader->attributes().isEmpty());
+ QVERIFY(shader->uniformBlocks().isEmpty());
+}
+
+void tst_RenderShader::matchesFrontendPeer()
+{
+ Qt3D::QShaderProgram *frontend = createFrontendShader();
+ Qt3D::Render::RenderShader *backend = new Qt3D::Render::RenderShader();
+
+ backend->updateFromPeer(frontend);
+ QCOMPARE(backend->isLoaded(), false);
+ QVERIFY(backend->dna() != 0U);
+
+ for (int i = Qt3D::QShaderProgram::Vertex; i <= Qt3D::QShaderProgram::Compute; ++i)
+ QCOMPARE(backend->shaderCode()[i],
+ frontend->shaderCode( static_cast<const Qt3D::QShaderProgram::ShaderType>(i)));
+}
+
+void tst_RenderShader::cleanupLeavesACoherentState()
+{
+ Qt3D::QShaderProgram *frontend = createFrontendShader();
+ Qt3D::Render::RenderShader *shader = new Qt3D::Render::RenderShader();
+
+ shader->updateFromPeer(frontend);
+
+ shader->cleanup();
+
+ QCOMPARE(shader->isLoaded(), false);
+ QCOMPARE(shader->dna(), 0U);
+ QVERIFY(shader->uniformsNames().isEmpty());
+ QVERIFY(shader->attributesNames().isEmpty());
+ QVERIFY(shader->uniformBlockNames().isEmpty());
+ QVERIFY(shader->uniforms().isEmpty());
+ QVERIFY(shader->attributes().isEmpty());
+ QVERIFY(shader->uniformBlocks().isEmpty());
+}
+
+QTEST_APPLESS_MAIN(tst_RenderShader)
+
+#include "tst_rendershader.moc"