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authorMika Salmela <mika.salmela@theqtcompany.com>2015-10-29 12:09:19 +0200
committerMika Salmela <mika.salmela@theqtcompany.com>2015-10-29 10:47:59 +0000
commit9b9f34701f47824e8201453d148152fb0855f98a (patch)
tree14aded63ab188c367d59e3b4f14a4bd0dbc5d758 /tests
parent68d32040f688aeebb8236e13effcfd9da43de71c (diff)
Shadow version of benchmarking app
Added shadows to benchmarking test application to test two pass rendering performance. Change-Id: I81bb6e9fea32ab70d6c5c65a9ba787d976e2eaa0 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/benchmarks/Qt3DBench/GroundPlane.qml63
-rw-r--r--tests/benchmarks/Qt3DBench/Light.qml62
-rw-r--r--tests/benchmarks/Qt3DBench/Qt3DBenchFrameGraph.qml64
-rw-r--r--tests/benchmarks/Qt3DBench/Qt3DBenchMain.qml3
-rw-r--r--tests/benchmarks/Qt3DBench/ShadowEffect.qml88
-rw-r--r--tests/benchmarks/Qt3DBench/ShadowMaterial.qml54
-rw-r--r--tests/benchmarks/Qt3DBench/SphereElement.qml8
-rw-r--r--tests/benchmarks/Qt3DBench/SphereView.qml54
-rw-r--r--tests/benchmarks/Qt3DBench/main.cpp39
-rw-r--r--tests/benchmarks/Qt3DBench/qt3dbench-qml.pro8
-rw-r--r--tests/benchmarks/Qt3DBench/qt3dbench-qml.qrc10
-rw-r--r--tests/benchmarks/Qt3DBench/shaders/ads.frag93
-rw-r--r--tests/benchmarks/Qt3DBench/shaders/ads.vert66
-rw-r--r--tests/benchmarks/Qt3DBench/shaders/shadowmap.frag41
-rw-r--r--tests/benchmarks/Qt3DBench/shaders/shadowmap.vert46
15 files changed, 668 insertions, 31 deletions
diff --git a/tests/benchmarks/Qt3DBench/GroundPlane.qml b/tests/benchmarks/Qt3DBench/GroundPlane.qml
new file mode 100644
index 000000000..2fb8c07ee
--- /dev/null
+++ b/tests/benchmarks/Qt3DBench/GroundPlane.qml
@@ -0,0 +1,63 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+
+Entity {
+ id: root
+ property Material material
+
+ PlaneMesh {
+ id: groundMesh
+ width: 50
+ height: width
+ meshResolution: Qt.size(2, 2)
+ }
+
+ Transform {
+ id: groundTransform
+ Translate {
+ dy: -14
+ }
+ }
+
+ components: [
+ groundMesh,
+ groundTransform,
+ material
+ ]
+}
diff --git a/tests/benchmarks/Qt3DBench/Light.qml b/tests/benchmarks/Qt3DBench/Light.qml
new file mode 100644
index 000000000..eba533713
--- /dev/null
+++ b/tests/benchmarks/Qt3DBench/Light.qml
@@ -0,0 +1,62 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+
+Entity {
+ id: root
+
+ property vector3d lightPosition: Qt.vector3d(30.0, 30.0, 0.0)
+ property vector3d lightIntensity: Qt.vector3d(1.0, 1.0, 1.0)
+
+ readonly property Camera lightCamera: lightCamera
+ readonly property matrix4x4 lightViewProjection: lightCamera.projectionMatrix.times(lightCamera.matrix)
+
+ Camera {
+ id: lightCamera
+ objectName: "lightCameraLens"
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: 1280 / 768 //mainview.width / mainview.height
+ nearPlane: 0.1
+ farPlane: 200.0
+ position: root.lightPosition
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+}
diff --git a/tests/benchmarks/Qt3DBench/Qt3DBenchFrameGraph.qml b/tests/benchmarks/Qt3DBench/Qt3DBenchFrameGraph.qml
index f96604a69..0ef2cf57f 100644
--- a/tests/benchmarks/Qt3DBench/Qt3DBenchFrameGraph.qml
+++ b/tests/benchmarks/Qt3DBench/Qt3DBenchFrameGraph.qml
@@ -34,34 +34,68 @@
**
****************************************************************************/
-import Qt3D 2.0
-import Qt3D.Renderer 2.0
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import QtQuick 2.2 as QQ2
FrameGraph {
id: root
- property alias viewCamera: cameraSelector.camera
+ property alias viewCamera: viewCameraSelector.camera
+ property alias lightCamera: lightCameraSelector.camera
+ readonly property Texture2D shadowTexture: depthTexture
activeFrameGraph: Viewport {
rect: Qt.rect(0.0, 0.0, 1.0, 1.0)
clearColor: Qt.rgba(0.0, 0.0, 0.0, 1.0)
- CameraSelector {
- id: cameraSelector
- camera: Camera {
- id: camera
- projectionType: CameraLens.PerspectiveProjection
- fieldOfView: 45
- aspectRatio: mainview.width / mainview.height
- nearPlane: 0.01
- farPlane: 1000.0
- position: Qt.vector3d(0.0, 0.0, -100.0)
- upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
- viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ RenderPassFilter {
+ includes: [ Annotation { name: "pass"; value: "shadowmap" } ]
+
+ RenderTargetSelector {
+ target: RenderTarget {
+ attachments: [
+ RenderAttachment {
+ name: "depth"
+ type: RenderAttachment.DepthAttachment
+ texture: Texture2D {
+ id: depthTexture
+ width: 1024
+ height: 1024
+ format: Texture.DepthFormat
+ generateMipMaps: false
+ magnificationFilter: Texture.Linear
+ minificationFilter: Texture.Linear
+ wrapMode {
+ x: WrapMode.ClampToEdge
+ y: WrapMode.ClampToEdge
+ }
+ comparisonFunction: Texture.CompareLessEqual
+ comparisonMode: Texture.CompareRefToTexture
+ }
+ }
+ ]
+ }
+
+ ClearBuffer {
+ buffers: ClearBuffer.DepthBuffer
+
+ CameraSelector {
+ id: lightCameraSelector
+ }
+ }
}
+ }
+
+ RenderPassFilter {
+ includes: [ Annotation { name: "pass"; value: "forward" } ]
ClearBuffer {
buffers : ClearBuffer.ColorDepthBuffer
+
+ CameraSelector {
+ id: viewCameraSelector
+ }
}
}
}
diff --git a/tests/benchmarks/Qt3DBench/Qt3DBenchMain.qml b/tests/benchmarks/Qt3DBench/Qt3DBenchMain.qml
index 21abe2976..ed253be38 100644
--- a/tests/benchmarks/Qt3DBench/Qt3DBenchMain.qml
+++ b/tests/benchmarks/Qt3DBench/Qt3DBenchMain.qml
@@ -58,13 +58,12 @@ Item {
}
}
- // FPS thing
property int frames: 0
Timer {
interval: 1000
repeat: true
- running: true//!fpsDisplay.hidden
+ running: true
onTriggered: {
console.log("Frames done :" + frames)
frames = 0
diff --git a/tests/benchmarks/Qt3DBench/ShadowEffect.qml b/tests/benchmarks/Qt3DBench/ShadowEffect.qml
new file mode 100644
index 000000000..4a8f0bb11
--- /dev/null
+++ b/tests/benchmarks/Qt3DBench/ShadowEffect.qml
@@ -0,0 +1,88 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+
+Effect {
+ id: root
+
+ property Texture2D shadowTexture
+ property Light light
+
+ parameters: [
+ Parameter { name: "lightViewProjection"; value: root.light.lightViewProjection },
+ Parameter { name: "lightPosition"; value: root.light.lightPosition },
+ Parameter { name: "lightIntensity"; value: root.light.lightIntensity },
+
+ Parameter { name: "shadowMapTexture"; value: root.shadowTexture }
+ ]
+
+ techniques: [
+ Technique {
+ renderPasses: [
+ RenderPass {
+ annotations: [ Annotation { name: "pass"; value: "shadowmap" } ]
+
+ shaderProgram: ShaderProgram {
+ vertexShaderCode: loadSource("qrc:/shaders/shadowmap.vert")
+ fragmentShaderCode: loadSource("qrc:/shaders/shadowmap.frag")
+ }
+
+ renderStates: [
+ PolygonOffset { factor: 4; units: 4 },
+ DepthTest { func: DepthTest.Less }
+ ]
+ },
+
+ RenderPass {
+ annotations: [ Annotation { name: "pass"; value: "forward" } ]
+
+ bindings: [
+ ParameterMapping { parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapping.Uniform },
+ ParameterMapping { parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapping.Uniform },
+ ParameterMapping { parameterName: "specular"; shaderVariableName: "ks"; bindingType: ParameterMapping.Uniform }
+ ]
+
+ shaderProgram: ShaderProgram {
+ vertexShaderCode: loadSource("qrc:/shaders/ads.vert")
+ fragmentShaderCode: loadSource("qrc:/shaders/ads.frag")
+ }
+ }
+ ]
+ }
+ ]
+}
diff --git a/tests/benchmarks/Qt3DBench/ShadowMaterial.qml b/tests/benchmarks/Qt3DBench/ShadowMaterial.qml
new file mode 100644
index 000000000..4e02e23e6
--- /dev/null
+++ b/tests/benchmarks/Qt3DBench/ShadowMaterial.qml
@@ -0,0 +1,54 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import QtQuick 2.1
+
+Material {
+ id: root
+ property color ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0)
+ property color diffuseColor: Qt.rgba(0.7, 0.7, 0.9, 1.0)
+ property color specularColor: Qt.rgba(0.1, 0.1, 0.1, 1.0)
+ property real shininess: 150.0
+
+ parameters: [
+ Parameter { name: "ambient"; value: Qt.vector3d(root.ambientColor.r, root.ambientColor.g, root.ambientColor.b) },
+ Parameter { name: "diffuse"; value: Qt.vector3d(root.diffuseColor.r, root.diffuseColor.g, root.diffuseColor.b) },
+ Parameter { name: "specular"; value: Qt.vector3d(root.specularColor.r, root.specularColor.g, root.specularColor.b) },
+ Parameter { name: "shininess"; value: root.shininess }
+ ]
+}
diff --git a/tests/benchmarks/Qt3DBench/SphereElement.qml b/tests/benchmarks/Qt3DBench/SphereElement.qml
index 01e13bb6f..df1049af8 100644
--- a/tests/benchmarks/Qt3DBench/SphereElement.qml
+++ b/tests/benchmarks/Qt3DBench/SphereElement.qml
@@ -34,14 +34,15 @@
**
****************************************************************************/
-import Qt3D 2.0
-import Qt3D.Renderer 2.0
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
Entity {
id: root
property real xPos: 0
property real yPos: 0
property real zPos: 0
+ property Material material
SphereMesh {
id: sphereMesh
@@ -61,6 +62,7 @@ Entity {
components: [
sphereMesh,
- sphereTransform
+ sphereTransform,
+ material
]
}
diff --git a/tests/benchmarks/Qt3DBench/SphereView.qml b/tests/benchmarks/Qt3DBench/SphereView.qml
index 5d3f0617c..ad5b8fbc5 100644
--- a/tests/benchmarks/Qt3DBench/SphereView.qml
+++ b/tests/benchmarks/Qt3DBench/SphereView.qml
@@ -34,31 +34,56 @@
**
****************************************************************************/
-import Qt3D 2.0
-import Qt3D.Renderer 2.0
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
import QtQuick 2.0 as QQ2
Entity {
id: sceneRoot
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: 1280 / 768 //_window.width / _window.height
+ nearPlane: 0.01
+ farPlane: 1000.0
+ position: Qt.vector3d(0.0, 0.0, -100.0)
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+
+ Configuration {
+ controlledCamera: camera
+ }
+
+ Light {
+ id: light
+ }
+
components: [
Qt3DBenchFrameGraph {
id: frameGraph
+ viewCamera: camera
+ lightCamera: light.lightCamera
}
]
- Configuration {
- controlledCamera: frameGraph.viewCamera
+ ShadowEffect {
+ id: shadowEffect
+
+ shadowTexture: frameGraph.shadowTexture
+ light: light
}
NodeInstantiator {
id: spheres
- property int count: 900
+ property int count: 100
property real spacing: 2
property int cols: 10
- property int rows: 9
+ property int rows: 10
property int levelCount: cols * rows
- property int levels: 10
+ property int levels: 1
model: count
delegate: SphereElement {
@@ -67,6 +92,21 @@ Entity {
xPos: spheres.spacing * (index % spheres.cols - 0.5 * (spheres.cols - 1))
yPos: spheres.spacing * (Math.floor(index / spheres.levelCount) - 0.5 * spheres.levels)
zPos: spheres.spacing * (Math.floor((index % spheres.levelCount) / spheres.cols) - 0.5 * spheres.rows)
+ material: ShadowMaterial {
+ effect: shadowEffect
+ diffuseColor: Qt.rgba(0.9, 0.5, 0.3, 1.0)
+ shininess: 75
+ }
+ }
+ }
+
+ // Ground plane
+ // Just for showing that shadows are really working
+ GroundPlane {
+ material: ShadowMaterial {
+ effect: shadowEffect
+ diffuseColor: Qt.rgba(0.2, 0.5, 0.3, 1.0)
+ specularColor: Qt.rgba(1.0, 0, 0, 1.0)
}
}
}
diff --git a/tests/benchmarks/Qt3DBench/main.cpp b/tests/benchmarks/Qt3DBench/main.cpp
index 3bd3acb7d..fca6ea0ef 100644
--- a/tests/benchmarks/Qt3DBench/main.cpp
+++ b/tests/benchmarks/Qt3DBench/main.cpp
@@ -34,6 +34,8 @@
**
****************************************************************************/
+#if 0
+// This one uses Scene3D
#include <QGuiApplication>
#include <QQuickView>
#include <QOpenGLContext>
@@ -51,6 +53,7 @@ int main(int argc, char **argv)
format.setSamples(4);
QQuickView view;
+ view.resize(1280, 768);
view.setFormat(format);
view.setResizeMode(QQuickView::SizeRootObjectToView);
view.setSource(QUrl("qrc:/Qt3DBenchMain.qml"));
@@ -58,3 +61,39 @@ int main(int argc, char **argv)
return app.exec();
}
+
+#else
+
+#include <window.h>
+#include <Qt3DRender/qrenderaspect.h>
+#include <Qt3DInput/QInputAspect>
+#include <Qt3DQuick/QQmlAspectEngine>
+
+#include <QGuiApplication>
+#include <QQmlContext>
+#include <QQmlEngine>
+
+int main(int argc, char* argv[])
+{
+ QGuiApplication app(argc, argv);
+
+ Window view;
+ Qt3DCore::Quick::QQmlAspectEngine engine;
+
+ view.resize(1280, 768);
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
+ engine.aspectEngine()->initialize();
+ QVariantMap data;
+ data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
+ data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
+ engine.aspectEngine()->setData(data);
+ engine.qmlEngine()->rootContext()->setContextProperty("_window", &view);
+ engine.setSource(QUrl("qrc:/SphereView.qml"));
+
+ view.show();
+
+ return app.exec();
+}
+
+#endif
diff --git a/tests/benchmarks/Qt3DBench/qt3dbench-qml.pro b/tests/benchmarks/Qt3DBench/qt3dbench-qml.pro
index c0cd81f4d..5766f8660 100644
--- a/tests/benchmarks/Qt3DBench/qt3dbench-qml.pro
+++ b/tests/benchmarks/Qt3DBench/qt3dbench-qml.pro
@@ -1,4 +1,8 @@
-QT += qml quick
+!include( ../../../examples/qt3d/examples.pri ) {
+ error( "Couldn't find the examples.pri file!" )
+}
+
+QT += 3dcore 3drender 3dinput 3dquick qml quick
SOURCES += \
main.cpp
@@ -8,5 +12,3 @@ OTHER_FILES += \
RESOURCES += \
qt3dbench-qml.qrc
-
-DISTFILES +=
diff --git a/tests/benchmarks/Qt3DBench/qt3dbench-qml.qrc b/tests/benchmarks/Qt3DBench/qt3dbench-qml.qrc
index 8855e91b9..17c7e96af 100644
--- a/tests/benchmarks/Qt3DBench/qt3dbench-qml.qrc
+++ b/tests/benchmarks/Qt3DBench/qt3dbench-qml.qrc
@@ -1,8 +1,16 @@
<RCC>
<qresource prefix="/">
- <file>Qt3DBenchMain.qml</file>
<file>Qt3DBenchFrameGraph.qml</file>
<file>SphereView.qml</file>
<file>SphereElement.qml</file>
+ <file>GroundPlane.qml</file>
+ <file>shaders/shadowmap.frag</file>
+ <file>shaders/shadowmap.vert</file>
+ <file>shaders/ads.frag</file>
+ <file>shaders/ads.vert</file>
+ <file>Light.qml</file>
+ <file>ShadowEffect.qml</file>
+ <file>ShadowMaterial.qml</file>
+ <file>Qt3DBenchMain.qml</file>
</qresource>
</RCC>
diff --git a/tests/benchmarks/Qt3DBench/shaders/ads.frag b/tests/benchmarks/Qt3DBench/shaders/ads.frag
new file mode 100644
index 000000000..b2b056a3a
--- /dev/null
+++ b/tests/benchmarks/Qt3DBench/shaders/ads.frag
@@ -0,0 +1,93 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#version 150 core
+
+uniform mat4 viewMatrix;
+
+uniform vec3 lightPosition;
+uniform vec3 lightIntensity;
+
+uniform vec3 ka; // Ambient reflectivity
+uniform vec3 kd; // Diffuse reflectivity
+uniform vec3 ks; // Specular reflectivity
+uniform float shininess; // Specular shininess factor
+
+uniform sampler2DShadow shadowMapTexture;
+
+in vec4 positionInLightSpace;
+
+in vec3 position;
+in vec3 normal;
+
+out vec4 fragColor;
+
+vec3 dsModel(const in vec3 pos, const in vec3 n)
+{
+ // Calculate the vector from the light to the fragment
+ vec3 s = normalize(vec3(viewMatrix * vec4(lightPosition, 1.0)) - pos);
+
+ // Calculate the vector from the fragment to the eye position
+ // (origin since this is in "eye" or "camera" space)
+ vec3 v = normalize(-pos);
+
+ // Reflect the light beam using the normal at this fragment
+ vec3 r = reflect(-s, n);
+
+ // Calculate the diffuse component
+ float diffuse = max(dot(s, n), 0.0);
+
+ // Calculate the specular component
+ float specular = 0.0;
+ if (dot(s, n) > 0.0)
+ specular = pow(max(dot(r, v), 0.0), shininess);
+
+ // Combine the diffuse and specular contributions (ambient is taken into account by the caller)
+ return lightIntensity * (kd * diffuse + ks * specular);
+}
+
+void main()
+{
+ float shadowMapSample = textureProj(shadowMapTexture, positionInLightSpace);
+
+ vec3 ambient = lightIntensity * ka;
+
+ vec3 result = ambient;
+ if (shadowMapSample > 0)
+ result += dsModel(position, normalize(normal));
+
+ fragColor = vec4(result, 1.0);
+}
diff --git a/tests/benchmarks/Qt3DBench/shaders/ads.vert b/tests/benchmarks/Qt3DBench/shaders/ads.vert
new file mode 100644
index 000000000..e77a8f287
--- /dev/null
+++ b/tests/benchmarks/Qt3DBench/shaders/ads.vert
@@ -0,0 +1,66 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#version 150 core
+
+in vec3 vertexPosition;
+in vec3 vertexNormal;
+
+out vec4 positionInLightSpace;
+out vec3 position;
+out vec3 normal;
+
+uniform mat4 lightViewProjection;
+uniform mat4 modelMatrix;
+uniform mat4 modelView;
+uniform mat3 modelViewNormal;
+uniform mat4 mvp;
+
+void main()
+{
+ // positionInLightSpace = lightViewProjection * modelMatrix * vec4(vertexPosition, 1.0);
+ const mat4 shadowMatrix = mat4(0.5, 0.0, 0.0, 0.0,
+ 0.0, 0.5, 0.0, 0.0,
+ 0.0, 0.0, 0.5, 0.0,
+ 0.5, 0.5, 0.5, 1.0);
+
+ positionInLightSpace = shadowMatrix * lightViewProjection * modelMatrix * vec4(vertexPosition, 1.0);
+
+ normal = normalize(modelViewNormal * vertexNormal);
+ position = vec3(modelView * vec4(vertexPosition, 1.0));
+
+ gl_Position = mvp * vec4(vertexPosition, 1.0);
+}
diff --git a/tests/benchmarks/Qt3DBench/shaders/shadowmap.frag b/tests/benchmarks/Qt3DBench/shaders/shadowmap.frag
new file mode 100644
index 000000000..becac915e
--- /dev/null
+++ b/tests/benchmarks/Qt3DBench/shaders/shadowmap.frag
@@ -0,0 +1,41 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#version 150 core
+
+void main()
+{
+}
diff --git a/tests/benchmarks/Qt3DBench/shaders/shadowmap.vert b/tests/benchmarks/Qt3DBench/shaders/shadowmap.vert
new file mode 100644
index 000000000..a0b81a846
--- /dev/null
+++ b/tests/benchmarks/Qt3DBench/shaders/shadowmap.vert
@@ -0,0 +1,46 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#version 150 core
+
+in vec3 vertexPosition;
+
+uniform mat4 mvp;
+
+void main()
+{
+ gl_Position = mvp * vec4(vertexPosition, 1.0);
+}