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authorPaul Lemire <paul.lemire@kdab.com>2015-11-13 16:16:27 +0100
committerAndy Nichols <andy.nichols@theqtcompany.com>2015-11-24 14:55:16 +0000
commitdee5562b22034702e2555f08271d9fc09fd458dc (patch)
tree42ad18708fc151372f965da0aa0d152ce052eb12 /tests
parentf24e3d00ccf5e1e495a2c19a3eaaa4c26a25a7a6 (diff)
Unit tests for TriangleExtractor
Change-Id: Iab3c5690a18edc652f314b6bf758eea7f73a1c50 Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/render/render.pro3
-rw-r--r--tests/auto/render/trianglesextractor/trianglesextractor.pro9
-rw-r--r--tests/auto/render/trianglesextractor/tst_trianglesextractor.cpp403
3 files changed, 414 insertions, 1 deletions
diff --git a/tests/auto/render/render.pro b/tests/auto/render/render.pro
index ac9633618..2aa837edb 100644
--- a/tests/auto/render/render.pro
+++ b/tests/auto/render/render.pro
@@ -40,5 +40,6 @@ contains(QT_CONFIG, private_tests) {
picking \
qboundingvolumedebug \
boundingvolumedebug \
- qdefaultmeshes
+ qdefaultmeshes \
+ trianglesextractor
}
diff --git a/tests/auto/render/trianglesextractor/trianglesextractor.pro b/tests/auto/render/trianglesextractor/trianglesextractor.pro
new file mode 100644
index 000000000..d10d6c708
--- /dev/null
+++ b/tests/auto/render/trianglesextractor/trianglesextractor.pro
@@ -0,0 +1,9 @@
+TEMPLATE = app
+
+TARGET = tst_trianglesextractor
+
+QT += core-private 3dcore 3dcore-private 3drender 3drender-private testlib
+
+CONFIG += testcase
+
+SOURCES += tst_trianglesextractor.cpp
diff --git a/tests/auto/render/trianglesextractor/tst_trianglesextractor.cpp b/tests/auto/render/trianglesextractor/tst_trianglesextractor.cpp
new file mode 100644
index 000000000..0dd06dc20
--- /dev/null
+++ b/tests/auto/render/trianglesextractor/tst_trianglesextractor.cpp
@@ -0,0 +1,403 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/QTest>
+#include <Qt3DRender/private/shader_p.h>
+#include <Qt3DRender/qshaderprogram.h>
+#include <Qt3DRender/private/nodemanagers_p.h>
+#include <Qt3DRender/private/renderer_p.h>
+#include <Qt3DRender/private/qrenderaspect_p.h>
+#include <Qt3DRender/qrenderaspect.h>
+#include <Qt3DRender/private/geometryrenderermanager_p.h>
+#include <Qt3DRender/private/buffermanager_p.h>
+#include <Qt3DRender/private/geometryrenderer_p.h>
+#include <Qt3DRender/private/geometry_p.h>
+#include <Qt3DRender/private/buffer_p.h>
+#include <Qt3DRender/private/attribute_p.h>
+#include <Qt3DRender/private/triangleboundingvolume_p.h>
+#include <Qt3DRender/private/trianglesextractor_p.h>
+#include <Qt3DRender/qattribute.h>
+#include <Qt3DRender/qbuffer.h>
+#include <Qt3DRender/qgeometry.h>
+#include <Qt3DRender/qgeometryrenderer.h>
+#include <Qt3DCore/qnodevisitor.h>
+
+Qt3DRender::QGeometryRenderer *customIndexedGeometryRenderer()
+{
+ Qt3DRender::QGeometryRenderer *customMeshRenderer = new Qt3DRender::QGeometryRenderer;
+ Qt3DRender::QGeometry *customGeometry = new Qt3DRender::QGeometry(customMeshRenderer);
+
+ Qt3DRender::QBuffer *vertexDataBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer, customGeometry);
+ Qt3DRender::QBuffer *indexDataBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::IndexBuffer, customGeometry);
+
+ // vec3 for position
+ // vec3 for colors
+ // vec3 for normals
+
+ /* 2
+ /|\
+ / | \
+ / /3\ \
+ 0/___\ 1
+ */
+
+ // 4 distinct vertices
+ QByteArray vertexBufferData;
+ vertexBufferData.resize(4 * (3 + 3 + 3) * sizeof(float));
+
+ // Vertices
+ QVector3D v0(-1.0f, 0.0f, -1.0f);
+ QVector3D v1(1.0f, 0.0f, -1.0f);
+ QVector3D v2(0.0f, 1.0f, 0.0f);
+ QVector3D v3(0.0f, 0.0f, 1.0f);
+
+ // Faces Normals
+ QVector3D n023 = QVector3D::normal(v0, v2, v3);
+ QVector3D n012 = QVector3D::normal(v0, v1, v2);
+ QVector3D n310 = QVector3D::normal(v3, v1, v0);
+ QVector3D n132 = QVector3D::normal(v1, v3, v2);
+
+ // Vector Normals
+ QVector3D n0 = QVector3D(n023 + n012 + n310).normalized();
+ QVector3D n1 = QVector3D(n132 + n012 + n310).normalized();
+ QVector3D n2 = QVector3D(n132 + n012 + n023).normalized();
+ QVector3D n3 = QVector3D(n132 + n310 + n023).normalized();
+
+ // Colors
+ QVector3D red(1.0f, 0.0f, 0.0f);
+ QVector3D green(0.0f, 1.0f, 0.0f);
+ QVector3D blue(0.0f, 0.0f, 1.0f);
+ QVector3D white(1.0f, 1.0f, 1.0f);
+
+ QVector<QVector3D> vertices = QVector<QVector3D>()
+ << v0 << n0 << red
+ << v1 << n1 << blue
+ << v2 << n2 << green
+ << v3 << n3 << white;
+
+ float *rawVertexArray = reinterpret_cast<float *>(vertexBufferData.data());
+ int idx = 0;
+
+ Q_FOREACH (const QVector3D &v, vertices) {
+ rawVertexArray[idx++] = v.x();
+ rawVertexArray[idx++] = v.y();
+ rawVertexArray[idx++] = v.z();
+ }
+
+ // Indices (12)
+ QByteArray indexBufferData;
+ indexBufferData.resize(4 * 3 * sizeof(ushort));
+ ushort *rawIndexArray = reinterpret_cast<ushort *>(indexBufferData.data());
+
+ // Front
+ rawIndexArray[0] = 0;
+ rawIndexArray[1] = 1;
+ rawIndexArray[2] = 2;
+ // Bottom
+ rawIndexArray[3] = 3;
+ rawIndexArray[4] = 1;
+ rawIndexArray[5] = 0;
+ // Left
+ rawIndexArray[6] = 0;
+ rawIndexArray[7] = 2;
+ rawIndexArray[8] = 3;
+ // Right
+ rawIndexArray[9] = 1;
+ rawIndexArray[10] = 3;
+ rawIndexArray[11] = 2;
+
+ vertexDataBuffer->setData(vertexBufferData);
+ indexDataBuffer->setData(indexBufferData);
+
+ // Attributes
+ Qt3DRender::QAttribute *positionAttribute = new Qt3DRender::QAttribute();
+ positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute);
+ positionAttribute->setBuffer(vertexDataBuffer);
+ positionAttribute->setDataType(Qt3DRender::QAttribute::Float);
+ positionAttribute->setDataSize(3);
+ positionAttribute->setByteOffset(0);
+ positionAttribute->setByteStride(9 * sizeof(float));
+ positionAttribute->setCount(4);
+ positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName());
+
+ Qt3DRender::QAttribute *normalAttribute = new Qt3DRender::QAttribute();
+ normalAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute);
+ normalAttribute->setBuffer(vertexDataBuffer);
+ normalAttribute->setDataType(Qt3DRender::QAttribute::Float);
+ normalAttribute->setDataSize(3);
+ normalAttribute->setByteOffset(3 * sizeof(float));
+ normalAttribute->setByteStride(9 * sizeof(float));
+ normalAttribute->setCount(4);
+ normalAttribute->setName(Qt3DRender::QAttribute::defaultNormalAttributeName());
+
+ Qt3DRender::QAttribute *colorAttribute = new Qt3DRender::QAttribute();
+ colorAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute);
+ colorAttribute->setBuffer(vertexDataBuffer);
+ colorAttribute->setDataType(Qt3DRender::QAttribute::Float);
+ colorAttribute->setDataSize(3);
+ colorAttribute->setByteOffset(6 * sizeof(float));
+ colorAttribute->setByteStride(9 * sizeof(float));
+ colorAttribute->setCount(4);
+ colorAttribute->setName(Qt3DRender::QAttribute::defaultColorAttributeName());
+
+ Qt3DRender::QAttribute *indexAttribute = new Qt3DRender::QAttribute();
+ indexAttribute->setAttributeType(Qt3DRender::QAttribute::IndexAttribute);
+ indexAttribute->setBuffer(indexDataBuffer);
+ indexAttribute->setDataType(Qt3DRender::QAttribute::UnsignedShort);
+ indexAttribute->setDataSize(1);
+ indexAttribute->setByteOffset(0);
+ indexAttribute->setByteStride(0);
+ indexAttribute->setCount(12);
+
+ customGeometry->addAttribute(positionAttribute);
+ customGeometry->addAttribute(normalAttribute);
+ customGeometry->addAttribute(colorAttribute);
+ customGeometry->addAttribute(indexAttribute);
+
+ customMeshRenderer->setInstanceCount(1);
+ customMeshRenderer->setBaseVertex(0);
+ customMeshRenderer->setBaseInstance(0);
+ customMeshRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles);
+ customMeshRenderer->setGeometry(customGeometry);
+ // 4 faces of 3 points
+ customMeshRenderer->setPrimitiveCount(12);
+
+ return customMeshRenderer;
+}
+
+Qt3DRender::QGeometryRenderer *customNonIndexedGeometryRenderer()
+{
+ Qt3DRender::QGeometryRenderer *customMeshRenderer = new Qt3DRender::QGeometryRenderer;
+ Qt3DRender::QGeometry *customGeometry = new Qt3DRender::QGeometry(customMeshRenderer);
+
+ Qt3DRender::QBuffer *vertexDataBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer, customGeometry);
+
+ // vec3 for position
+ // vec3 for colors
+ // vec3 for normals
+
+ /* 2
+ /|\
+ / | \
+ / /3\ \
+ 0/___\ 1
+ */
+
+ // 12 distinct vertices formaing 4 triangles
+ QByteArray vertexBufferData;
+ vertexBufferData.resize(4 * 3 * (3 + 3 + 3) * sizeof(float));
+
+ // Vertices
+ QVector3D v0(-1.0f, 0.0f, -1.0f);
+ QVector3D v1(1.0f, 0.0f, -1.0f);
+ QVector3D v2(0.0f, 1.0f, 0.0f);
+ QVector3D v3(0.0f, 0.0f, 1.0f);
+
+ // Faces Normals
+ QVector3D n023 = QVector3D::normal(v0, v2, v3);
+ QVector3D n012 = QVector3D::normal(v0, v1, v2);
+ QVector3D n310 = QVector3D::normal(v3, v1, v0);
+ QVector3D n132 = QVector3D::normal(v1, v3, v2);
+
+ // Vector Normals
+ QVector3D n0 = QVector3D(n023 + n012 + n310).normalized();
+ QVector3D n1 = QVector3D(n132 + n012 + n310).normalized();
+ QVector3D n2 = QVector3D(n132 + n012 + n023).normalized();
+ QVector3D n3 = QVector3D(n132 + n310 + n023).normalized();
+
+ // Colors
+ QVector3D red(1.0f, 0.0f, 0.0f);
+ QVector3D green(0.0f, 1.0f, 0.0f);
+ QVector3D blue(0.0f, 0.0f, 1.0f);
+ QVector3D white(1.0f, 1.0f, 1.0f);
+
+ QVector<QVector3D> vertices = QVector<QVector3D>()
+ << v0 << n0 << red
+ << v1 << n1 << blue
+ << v2 << n2 << green
+
+ << v3 << n3 << white
+ << v1 << n1 << blue
+ << v0 << n0 << red
+
+ << v0 << n0 << red
+ << v2 << n2 << green
+ << v3 << n3 << white
+
+ << v1 << n1 << blue
+ << v3 << n3 << white
+ << v2 << n2 << green;
+
+
+ float *rawVertexArray = reinterpret_cast<float *>(vertexBufferData.data());
+ int idx = 0;
+
+ Q_FOREACH (const QVector3D &v, vertices) {
+ rawVertexArray[idx++] = v.x();
+ rawVertexArray[idx++] = v.y();
+ rawVertexArray[idx++] = v.z();
+ }
+
+ vertexDataBuffer->setData(vertexBufferData);
+
+ // Attributes
+ Qt3DRender::QAttribute *positionAttribute = new Qt3DRender::QAttribute();
+ positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute);
+ positionAttribute->setBuffer(vertexDataBuffer);
+ positionAttribute->setDataType(Qt3DRender::QAttribute::Float);
+ positionAttribute->setDataSize(3);
+ positionAttribute->setByteOffset(0);
+ positionAttribute->setByteStride(9 * sizeof(float));
+ positionAttribute->setCount(12);
+ positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName());
+
+ Qt3DRender::QAttribute *normalAttribute = new Qt3DRender::QAttribute();
+ normalAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute);
+ normalAttribute->setBuffer(vertexDataBuffer);
+ normalAttribute->setDataType(Qt3DRender::QAttribute::Float);
+ normalAttribute->setDataSize(3);
+ normalAttribute->setByteOffset(3 * sizeof(float));
+ normalAttribute->setByteStride(9 * sizeof(float));
+ normalAttribute->setCount(12);
+ normalAttribute->setName(Qt3DRender::QAttribute::defaultNormalAttributeName());
+
+ Qt3DRender::QAttribute *colorAttribute = new Qt3DRender::QAttribute();
+ colorAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute);
+ colorAttribute->setBuffer(vertexDataBuffer);
+ colorAttribute->setDataType(Qt3DRender::QAttribute::Float);
+ colorAttribute->setDataSize(3);
+ colorAttribute->setByteOffset(6 * sizeof(float));
+ colorAttribute->setByteStride(9 * sizeof(float));
+ colorAttribute->setCount(12);
+ colorAttribute->setName(Qt3DRender::QAttribute::defaultColorAttributeName());
+
+ customGeometry->addAttribute(positionAttribute);
+ customGeometry->addAttribute(normalAttribute);
+ customGeometry->addAttribute(colorAttribute);
+
+ customMeshRenderer->setInstanceCount(1);
+ customMeshRenderer->setBaseVertex(0);
+ customMeshRenderer->setBaseInstance(0);
+ customMeshRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles);
+ customMeshRenderer->setGeometry(customGeometry);
+ // 4 faces of 3 points
+ customMeshRenderer->setPrimitiveCount(12);
+
+ return customMeshRenderer;
+}
+
+class TestAspect : public Qt3DRender::QRenderAspect
+{
+public:
+ TestAspect(Qt3DCore::QNode *root)
+ : Qt3DRender::QRenderAspect()
+ {
+ Qt3DCore::QNodeVisitor visitor;
+ visitor.traverse(root, this, &TestAspect::visitNode);
+ }
+
+ Qt3DRender::Render::NodeManagers *nodeManagers() const
+ {
+ return d_func()->m_renderer->nodeManagers();
+ }
+
+ void visitNode(Qt3DCore::QNode *node)
+ {
+ QAbstractAspect::createBackendNode(node);
+ }
+};
+
+class tst_TrianglesExtractor : public QObject
+{
+ Q_OBJECT
+private Q_SLOTS:
+
+ void triangles_data()
+ {
+ QTest::addColumn<Qt3DRender::QGeometryRenderer *>("geomRenderer");
+ QTest::addColumn<QVector<Qt3DRender::Render::TriangleBoundingVolume *> >("expectedVolumes");
+
+ QVector<Qt3DRender::Render::TriangleBoundingVolume *> v =
+ QVector<Qt3DRender::Render::TriangleBoundingVolume *>()
+ << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), QVector3D(0, 1, 0), QVector3D(1, 0, -1), QVector3D(-1, 0, -1))
+ << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), QVector3D(-1, 0, -1), QVector3D(1, 0, -1), QVector3D(0, 0, 1))
+ << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), QVector3D(0, 0, 1), QVector3D(0, 1, 0), QVector3D(-1, 0, -1))
+ << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), QVector3D(0, 1, 0), QVector3D(0, 0, 1), QVector3D(1, 0, -1));
+
+ QTest::newRow("indexedMesh") << customIndexedGeometryRenderer() << v;
+ QTest::newRow("nonIndexedMesh") << customNonIndexedGeometryRenderer() << v;
+ }
+
+ void triangles()
+ {
+ // GIVEN
+ QFETCH(Qt3DRender::QGeometryRenderer *, geomRenderer);
+ QFETCH(QVector<Qt3DRender::Render::TriangleBoundingVolume *>, expectedVolumes);
+ TestAspect aspect(geomRenderer);
+ Qt3DRender::Render::NodeManagers *manager = aspect.nodeManagers();
+
+ // WHEN
+ Qt3DRender::Render::GeometryRenderer *bGeomRenderer =
+ manager->lookupResource
+ <Qt3DRender::Render::GeometryRenderer,
+ Qt3DRender::Render::GeometryRendererManager>
+ (geomRenderer->id());
+ // THEN
+ QVERIFY(bGeomRenderer);
+
+ // WHEN
+ Qt3DRender::Render::TrianglesExtractor extractor(bGeomRenderer, manager);
+ QVector<Qt3DCore::QBoundingVolume *> volumes = extractor.extract(Qt3DCore::QNodeId());
+
+ // THEN
+ QVERIFY(!volumes.empty());
+ QCOMPARE(volumes.size(), expectedVolumes.size());
+ for (int i = 0, m = volumes.size(); i < m; ++i) {
+ const Qt3DRender::Render::TriangleBoundingVolume *expectedVolume = expectedVolumes.at(i);
+ const Qt3DRender::Render::TriangleBoundingVolume *actualVolume = static_cast<Qt3DRender::Render::TriangleBoundingVolume *>(volumes.at(i));
+
+ QCOMPARE(expectedVolume->id(), actualVolume->id());
+ QCOMPARE(expectedVolume->a(), actualVolume->a());
+ QCOMPARE(expectedVolume->b(), actualVolume->b());
+ QCOMPARE(expectedVolume->c(), actualVolume->c());
+ }
+ }
+};
+
+
+QTEST_MAIN(tst_TrianglesExtractor)
+
+#include "tst_trianglesextractor.moc"