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authorPaul Lemire <paul.lemire@kdab.com>2014-09-17 15:37:17 +0200
committerSean Harmer <sean.harmer@kdab.com>2014-09-30 10:21:46 +0200
commit30bd25a145e4597e1c35baf6c102bc495f5ba142 (patch)
tree269ec17e1ce4ad9034cd432b1395acc1ef3ae993 /tests
parent1462bf3e8f896cf2ef8b30a952769fa02acb253c (diff)
Unit Tests for QScene
Change-Id: If4fe9107b72b9efe9bec24e854f4f1b7e6b6553d Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/core/qscene/qscene.pro8
-rw-r--r--tests/auto/core/qscene/tst_qscene.cpp364
2 files changed, 372 insertions, 0 deletions
diff --git a/tests/auto/core/qscene/qscene.pro b/tests/auto/core/qscene/qscene.pro
new file mode 100644
index 000000000..9346e9e95
--- /dev/null
+++ b/tests/auto/core/qscene/qscene.pro
@@ -0,0 +1,8 @@
+TARGET = tst_qscene
+CONFIG += testcase
+TEMPLATE = app
+
+QT += testlib 3dcore
+
+SOURCES += \
+ tst_qscene.cpp
diff --git a/tests/auto/core/qscene/tst_qscene.cpp b/tests/auto/core/qscene/tst_qscene.cpp
new file mode 100644
index 000000000..f2e274298
--- /dev/null
+++ b/tests/auto/core/qscene/tst_qscene.cpp
@@ -0,0 +1,364 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/QtTest>
+#include <Qt3DCore/qscene.h>
+#include <Qt3DCore/qnode.h>
+#include <Qt3DCore/qentity.h>
+#include <Qt3DCore/qcomponent.h>
+#include <Qt3DCore/qobservableinterface.h>
+
+class tst_QScene : public QObject
+{
+ Q_OBJECT
+public:
+ tst_QScene() : QObject() {}
+ ~tst_QScene() {}
+
+private slots:
+ void addObservable();
+ void addNodeObservable();
+ void removeObservable();
+ void removeNodeObservable();
+ void addChildNode();
+ void removeChildNode();
+ void addEntityForComponent();
+ void removeEntityForComponent();
+};
+
+class tst_Observable : public Qt3D::QObservableInterface
+{
+public:
+ void registerObserver(Qt3D::QObserverInterface *observer)
+ {
+ m_arbiter = dynamic_cast<Qt3D::QChangeArbiter *>(observer);
+ QVERIFY(m_arbiter != Q_NULLPTR);
+ }
+
+ void unregisterObserver(Qt3D::QObserverInterface *observer)
+ {
+ QVERIFY(m_arbiter == observer);
+ }
+
+protected:
+ void notifyObservers(const Qt3D::QSceneChangePtr &) {}
+
+private:
+ Qt3D::QChangeArbiter *m_arbiter;
+};
+
+class tst_Node : public Qt3D::QNode
+{
+public:
+ tst_Node() : Qt3D::QNode()
+ {}
+protected:
+ Qt3D::QNode *doClone(Qt3D::QNode *clonedParent) const
+ {
+ return new tst_Node();
+ }
+};
+
+class tst_Component : public Qt3D::QComponent
+{
+public:
+ tst_Component() : Qt3D::QComponent()
+ {}
+protected:
+ Qt3D::QNode *doClone(Qt3D::QNode *clonedParent) const
+ {
+ return new tst_Component;
+ }
+};
+
+void tst_QScene::addObservable()
+{
+ Qt3D::QNode *node1 = new tst_Node();
+ Qt3D::QNode *node2 = new tst_Node();
+
+ QList<tst_Observable *> observables;
+
+ for (int i = 0; i < 10; i++)
+ observables.append(new tst_Observable());
+
+ Qt3D::QScene *scene = new Qt3D::QScene;
+ scene->setArbiter(new Qt3D::QChangeArbiter());
+
+ for (int i = 0; i < 5; i++)
+ scene->addObservable(observables.at(i), node1->uuid());
+
+ for (int i = 0; i < 5; i++)
+ scene->addObservable(observables.at(i + 5), node2->uuid());
+
+ Qt3D::QObservableList obs1 = scene->lookupObservables(node1->uuid());
+ Qt3D::QObservableList obs2 = scene->lookupObservables(node2->uuid());
+
+ QCOMPARE(obs1.count(), 5);
+ QCOMPARE(obs2.count(), obs1.count());
+
+ Q_FOREACH (Qt3D::QObservableInterface *o, obs1) {
+ QVERIFY(scene->nodeIdFromObservable(o) == node1->uuid());
+ QVERIFY(scene->lookupNode(node1->uuid()) == Q_NULLPTR);
+ }
+ Q_FOREACH (Qt3D::QObservableInterface *o, obs2) {
+ QVERIFY(scene->nodeIdFromObservable(o) == node2->uuid());
+ QVERIFY(scene->lookupNode(node2->uuid()) == Q_NULLPTR);
+ }
+}
+
+void tst_QScene::addNodeObservable()
+{
+ QList<Qt3D::QNode *> nodes;
+
+ for (int i = 0; i < 10; i++)
+ nodes.append(new tst_Node());
+
+ Qt3D::QScene *scene = new Qt3D::QScene;
+ scene->setArbiter(new Qt3D::QChangeArbiter());
+
+ for (int i = 0; i < 10; i++)
+ scene->addObservable(nodes.at(i));
+
+ Q_FOREACH (Qt3D::QNode *n, nodes) {
+ QVERIFY(n == scene->lookupNode(n->uuid()));
+ QVERIFY(scene->lookupObservables(n->uuid()).isEmpty());
+ }
+}
+
+void tst_QScene::removeObservable()
+{
+ Qt3D::QNode *node1 = new tst_Node();
+ Qt3D::QNode *node2 = new tst_Node();
+
+ QList<tst_Observable *> observables;
+
+ for (int i = 0; i < 10; i++)
+ observables.append(new tst_Observable());
+
+ Qt3D::QScene *scene = new Qt3D::QScene;
+ scene->setArbiter(new Qt3D::QChangeArbiter());
+
+ for (int i = 0; i < 5; i++)
+ scene->addObservable(observables.at(i), node1->uuid());
+
+ for (int i = 0; i < 5; i++)
+ scene->addObservable(observables.at(i + 5), node2->uuid());
+
+ Qt3D::QObservableList obs1 = scene->lookupObservables(node1->uuid());
+ Qt3D::QObservableList obs2 = scene->lookupObservables(node2->uuid());
+
+ QCOMPARE(obs1.count(), 5);
+ QCOMPARE(obs2.count(), obs1.count());
+
+ scene->removeObservable(observables.at(0), node1->uuid());
+ QCOMPARE(scene->lookupObservables(node1->uuid()).count(), 4);
+
+ scene->removeObservable(observables.at(0), node1->uuid());
+ QCOMPARE(scene->lookupObservables(node1->uuid()).count(), 4);
+
+ scene->removeObservable(observables.at(6), node1->uuid());
+ QCOMPARE(scene->lookupObservables(node1->uuid()).count(), 4);
+ QCOMPARE(scene->lookupObservables(node2->uuid()).count(), 5);
+
+ scene->removeObservable(observables.at(0), node2->uuid());
+ QCOMPARE(scene->lookupObservables(node2->uuid()).count(), 5);
+
+ QVERIFY(scene->nodeIdFromObservable(observables.at(0)) == QUuid());
+}
+
+void tst_QScene::removeNodeObservable()
+{
+ Qt3D::QNode *node1 = new tst_Node();
+ Qt3D::QNode *node2 = new tst_Node();
+
+ QList<tst_Observable *> observables;
+
+ for (int i = 0; i < 10; i++)
+ observables.append(new tst_Observable());
+
+ Qt3D::QScene *scene = new Qt3D::QScene;
+ scene->setArbiter(new Qt3D::QChangeArbiter());
+
+ scene->addObservable(node1);
+ scene->addObservable(node2);
+
+ for (int i = 0; i < 5; i++)
+ scene->addObservable(observables.at(i), node1->uuid());
+
+ for (int i = 0; i < 5; i++)
+ scene->addObservable(observables.at(i + 5), node2->uuid());
+
+ Qt3D::QObservableList obs1 = scene->lookupObservables(node1->uuid());
+ Qt3D::QObservableList obs2 = scene->lookupObservables(node2->uuid());
+
+ QCOMPARE(obs1.count(), 5);
+ QCOMPARE(obs2.count(), obs1.count());
+
+ scene->removeObservable(node1);
+
+ QVERIFY(scene->lookupNode(node1->uuid()) == Q_NULLPTR);
+ QVERIFY(scene->lookupObservables(node1->uuid()).empty());
+ QVERIFY(scene->nodeIdFromObservable(observables.at(0)) == QUuid());
+
+ QVERIFY(scene->lookupNode(node2->uuid()) == node2);
+ QCOMPARE(scene->lookupObservables(node2->uuid()).count(), 5);
+ QVERIFY(scene->nodeIdFromObservable(observables.at(9)) == node2->uuid());
+}
+
+void tst_QScene::addChildNode()
+{
+ Qt3D::QScene *scene = new Qt3D::QScene;
+
+ QList<Qt3D::QNode *> nodes;
+
+ Qt3D::QNode *root = new tst_Node();
+ root->setScene(scene);
+ scene->addObservable(root);
+ for (int i = 0; i < 10; i++) {
+ Qt3D::QNode *child = new tst_Node();
+ if (nodes.isEmpty())
+ root->addChild(child);
+ else
+ nodes.last()->addChild(child);
+ nodes.append(child);
+ }
+
+ QVERIFY(scene->lookupNode(root->uuid()) == root);
+
+ Q_FOREACH (Qt3D::QNode *n, nodes) {
+ QVERIFY(scene->lookupNode(n->uuid()) == n);
+ }
+}
+
+void tst_QScene::removeChildNode()
+{
+ Qt3D::QScene *scene = new Qt3D::QScene;
+
+ QList<Qt3D::QNode *> nodes;
+
+ Qt3D::QNode *root = new tst_Node;
+ root->setScene(scene);
+ scene->addObservable(root);
+ for (int i = 0; i < 10; i++) {
+ Qt3D::QNode *child = new tst_Node;
+ if (nodes.isEmpty())
+ root->addChild(child);
+ else
+ nodes.last()->addChild(child);
+ nodes.append(child);
+ }
+
+ while (!nodes.isEmpty()) {
+ Qt3D::QNode *lst = nodes.takeLast();
+ QVERIFY(scene->lookupNode(lst->uuid()) == lst);
+ if (lst->parentNode() != Q_NULLPTR) {
+ lst->parentNode()->removeChild(lst);
+ QVERIFY(scene->lookupNode(lst->uuid()) == Q_NULLPTR);
+ }
+ }
+}
+
+void tst_QScene::addEntityForComponent()
+{
+ Qt3D::QScene *scene = new Qt3D::QScene;
+
+ QList<Qt3D::QEntity *> entities;
+ QList<Qt3D::QComponent *> components;
+
+ for (int i = 0; i < 10; i++) {
+ Qt3D::QEntity *entity = new Qt3D::QEntity();
+ Qt3D::QComponent *comp = new tst_Component();
+
+ entity->setScene(scene);
+ comp->setScene(scene);
+ entities << entity;
+ components << comp;
+ }
+
+ for (int i = 0; i < 10; i++) {
+ Qt3D::QEntity *e = entities.at(i);
+ for (int j = 0; j < 10; j++) {
+ e->addComponent(components.at(j));
+ }
+ }
+
+ for (int i = 0; i < 10; i++) {
+ QList<QUuid> uuids = scene->entitiesForComponent(components.at(i)->uuid());
+ QCOMPARE(uuids.count(), 10);
+ }
+}
+
+void tst_QScene::removeEntityForComponent()
+{
+ Qt3D::QScene *scene = new Qt3D::QScene;
+
+ QList<Qt3D::QEntity *> entities;
+ QList<Qt3D::QComponent *> components;
+
+ for (int i = 0; i < 10; i++) {
+ Qt3D::QEntity *entity = new Qt3D::QEntity();
+ Qt3D::QComponent *comp = new tst_Component();
+
+ entity->setScene(scene);
+ comp->setScene(scene);
+ entities << entity;
+ components << comp;
+ }
+
+ for (int i = 0; i < 10; i++) {
+ Qt3D::QEntity *e = entities.at(i);
+ for (int j = 0; j < 10; j++) {
+ e->addComponent(components.at(j));
+ }
+ }
+
+ for (int i = 0; i < 10; i++) {
+ Qt3D::QEntity *e = entities.at(i);
+ for (int j = 0; j < 10; j++) {
+ e->removeComponent(components.at(j));
+ QCOMPARE(scene->entitiesForComponent(components.at(j)->uuid()).count(), 10 - (i + 1));
+ }
+ }
+}
+
+QTEST_APPLESS_MAIN(tst_QScene)
+
+#include "tst_qscene.moc"