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authorPaul Lemire <paul.lemire@kdab.com>2016-08-10 09:00:27 +0200
committerSean Harmer <sean.harmer@kdab.com>2016-08-10 19:45:10 +0000
commit5cb7c1b48d1d78a75d2a67649a635a08ae13afca (patch)
treeda21da8313df1989c604c2610e79af2c81457a33 /tests
parent6780e9ebb8b880be015a5fca167d602f177a8962 (diff)
deferred-renderer-qml: fix debug layer techniques
Change-Id: I3602e2c837d351966d7b4216ecde458f80ba53a2 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/manual/deferred-renderer-qml/GBufferDebugger.qml52
-rw-r--r--tests/manual/deferred-renderer-qml/debug_es2.frag28
-rw-r--r--tests/manual/deferred-renderer-qml/debug_es2.vert9
-rw-r--r--tests/manual/deferred-renderer-qml/debug_gl3.frag30
-rw-r--r--tests/manual/deferred-renderer-qml/debug_gl3.vert9
-rw-r--r--tests/manual/deferred-renderer-qml/deferred-renderer-qml.qrc4
6 files changed, 92 insertions, 40 deletions
diff --git a/tests/manual/deferred-renderer-qml/GBufferDebugger.qml b/tests/manual/deferred-renderer-qml/GBufferDebugger.qml
index f7c730cb1..7f148099e 100644
--- a/tests/manual/deferred-renderer-qml/GBufferDebugger.qml
+++ b/tests/manual/deferred-renderer-qml/GBufferDebugger.qml
@@ -65,46 +65,18 @@ Entity {
renderPasses: RenderPass {
filterKeys: FilterKey { name: "pass"; value: "final" }
shaderProgram: ShaderProgram {
- vertexShaderCode:
- "#version 110
-
- attribute vec4 vertexPosition;
- uniform mat4 modelMatrix;
-
- void main()
- {
- gl_Position = modelMatrix * vertexPosition;
- }"
-
- fragmentShaderCode:
- "#version 110
-
- uniform sampler2D color;
- uniform sampler2D position;
- uniform sampler2D normal;
- uniform sampler2D depth;
- uniform vec2 winSize;
-
- void main()
- {
- vec2 texCoord = (gl_FragCoord.xy + vec2(-winSize.x, 0)) / winSize;
-
- // Draw 4 quadrants
- if (texCoord.x > 0.5) { // Right
- if (texCoord.y > 0.5) { // Top
- gl_FragColor = vec4(texture2D(normal, vec2(texCoord.x - 0.5, texCoord.y - 0.5) * 2.0).xyz, 1.0);
- } else { // Bottom
- gl_FragColor = vec4(texture2D(color, vec2(texCoord.x - 0.5, texCoord.y) * 2.0).xyz, 1.0);
- }
- } else { // Left
- if (texCoord.y > 0.5) { // Top
- gl_FragColor = texture2D(position, vec2(texCoord.x, texCoord.y - 0.5) * 2.0);
- } else { // Bottom
- gl_FragColor = vec4(texture2D(depth, texCoord * 2.0).rrr, 1.0);
- }
- }
- gl_FragColor.a = 0.5;
- }"
+ vertexShaderCode: loadSource("qrc:/debug_es2.vert")
+ fragmentShaderCode: loadSource("qrc:/debug_es2.frag")
+ }
+ }
+ },
+ Technique {
+ graphicsApiFilter {api : GraphicsApiFilter.OpenGL; profile : GraphicsApiFilter.CoreProfile; minorVersion : 2; majorVersion : 3 }
+ renderPasses: RenderPass {
+ filterKeys: FilterKey { name: "pass"; value: "final" }
+ shaderProgram: ShaderProgram {
+ vertexShaderCode: loadSource("qrc:/debug_gl3.vert")
+ fragmentShaderCode: loadSource("qrc:/debug_gl3.frag")
}
}
}
diff --git a/tests/manual/deferred-renderer-qml/debug_es2.frag b/tests/manual/deferred-renderer-qml/debug_es2.frag
new file mode 100644
index 000000000..8438ca916
--- /dev/null
+++ b/tests/manual/deferred-renderer-qml/debug_es2.frag
@@ -0,0 +1,28 @@
+#version 110
+
+uniform sampler2D color;
+uniform sampler2D position;
+uniform sampler2D normal;
+uniform sampler2D depth;
+uniform vec2 winSize;
+
+void main()
+{
+ vec2 texCoord = (gl_FragCoord.xy + vec2(-winSize.x, 0)) / winSize;
+
+ // Draw 4 quadrants
+ if (texCoord.x > 0.5) { // Right
+ if (texCoord.y > 0.5) { // Top
+ gl_FragColor = vec4(texture2D(normal, vec2(texCoord.x - 0.5, texCoord.y - 0.5) * 2.0).xyz, 1.0);
+ } else { // Bottom
+ gl_FragColor = vec4(texture2D(color, vec2(texCoord.x - 0.5, texCoord.y) * 2.0).xyz, 1.0);
+ }
+ } else { // Left
+ if (texCoord.y > 0.5) { // Top
+ gl_FragColor = texture2D(position, vec2(texCoord.x, texCoord.y - 0.5) * 2.0);
+ } else { // Bottom
+ gl_FragColor = vec4(texture2D(depth, texCoord * 2.0).rrr, 1.0);
+ }
+ }
+ gl_FragColor.a = 0.5;
+}
diff --git a/tests/manual/deferred-renderer-qml/debug_es2.vert b/tests/manual/deferred-renderer-qml/debug_es2.vert
new file mode 100644
index 000000000..a907e10ca
--- /dev/null
+++ b/tests/manual/deferred-renderer-qml/debug_es2.vert
@@ -0,0 +1,9 @@
+#version 110
+
+attribute vec4 vertexPosition;
+uniform mat4 modelMatrix;
+
+void main()
+{
+ gl_Position = modelMatrix * vertexPosition;
+}
diff --git a/tests/manual/deferred-renderer-qml/debug_gl3.frag b/tests/manual/deferred-renderer-qml/debug_gl3.frag
new file mode 100644
index 000000000..571174d3b
--- /dev/null
+++ b/tests/manual/deferred-renderer-qml/debug_gl3.frag
@@ -0,0 +1,30 @@
+#version 150
+
+uniform sampler2D color;
+uniform sampler2D position;
+uniform sampler2D normal;
+uniform sampler2D depth;
+uniform vec2 winSize;
+
+out vec4 fragColor;
+
+void main()
+{
+ vec2 texCoord = (gl_FragCoord.xy + vec2(-winSize.x, 0)) / winSize;
+
+ // Draw 4 quadrants
+ if (texCoord.x > 0.5) { // Right
+ if (texCoord.y > 0.5) { // Top
+ fragColor = vec4(texture(normal, vec2(texCoord.x - 0.5, texCoord.y - 0.5) * 2.0).xyz, 1.0);
+ } else { // Bottom
+ fragColor = vec4(texture(color, vec2(texCoord.x - 0.5, texCoord.y) * 2.0).xyz, 1.0);
+ }
+ } else { // Left
+ if (texCoord.y > 0.5) { // Top
+ fragColor = texture(position, vec2(texCoord.x, texCoord.y - 0.5) * 2.0);
+ } else { // Bottom
+ fragColor = vec4(texture(depth, texCoord * 2.0).rrr, 1.0);
+ }
+ }
+ fragColor.a = 0.5;
+}
diff --git a/tests/manual/deferred-renderer-qml/debug_gl3.vert b/tests/manual/deferred-renderer-qml/debug_gl3.vert
new file mode 100644
index 000000000..2ed46a471
--- /dev/null
+++ b/tests/manual/deferred-renderer-qml/debug_gl3.vert
@@ -0,0 +1,9 @@
+#version 150
+
+in vec4 vertexPosition;
+uniform mat4 modelMatrix;
+
+void main()
+{
+ gl_Position = modelMatrix * vertexPosition;
+}
diff --git a/tests/manual/deferred-renderer-qml/deferred-renderer-qml.qrc b/tests/manual/deferred-renderer-qml/deferred-renderer-qml.qrc
index 6ee17f42d..a2ca88cf9 100644
--- a/tests/manual/deferred-renderer-qml/deferred-renderer-qml.qrc
+++ b/tests/manual/deferred-renderer-qml/deferred-renderer-qml.qrc
@@ -12,5 +12,9 @@
<file>final_gl3.vert</file>
<file>final_es2.frag</file>
<file>GBufferDebugger.qml</file>
+ <file>debug_gl3.vert</file>
+ <file>debug_gl3.frag</file>
+ <file>debug_es2.frag</file>
+ <file>debug_es2.vert</file>
</qresource>
</RCC>