summaryrefslogtreecommitdiffstats
path: root/tests
diff options
context:
space:
mode:
authorPaul Lemire <paul.lemire@kdab.com>2020-06-29 10:33:26 +0200
committerPaul Lemire <paul.lemire@kdab.com>2020-07-01 08:41:00 +0200
commit0c22568047c792a41b0cec43f85e1ce7fd54a35a (patch)
tree26a39717d3a56d7dd010d317c9945a813be5e280 /tests
parentf5ac8513d6af63f5f720c3d73685a9f8af47e4d3 (diff)
Renderer: move QVector to std::vector changes
Change-Id: I99a55a52da55b9b8c32e0db8e47932a4eb2820fa Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/render/framegraphvisitor/tst_framegraphvisitor.cpp2
-rw-r--r--tests/auto/render/opengl/renderer/tst_renderer.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/tests/auto/render/framegraphvisitor/tst_framegraphvisitor.cpp b/tests/auto/render/framegraphvisitor/tst_framegraphvisitor.cpp
index 5344d7eb3..e9d9063a7 100644
--- a/tests/auto/render/framegraphvisitor/tst_framegraphvisitor.cpp
+++ b/tests/auto/render/framegraphvisitor/tst_framegraphvisitor.cpp
@@ -145,7 +145,7 @@ private Q_SLOTS:
// WHEN
Qt3DRender::Render::FrameGraphVisitor visitor(fgManager);
- const QVector<Qt3DRender::Render::FrameGraphNode *> fgNodes = visitor.traverse(backendFGRoot);
+ const std::vector<Qt3DRender::Render::FrameGraphNode *> fgNodes = visitor.traverse(backendFGRoot);
// THEN
QCOMPARE(fgNodeIdsPerBranch.size(), fgNodes.size());
diff --git a/tests/auto/render/opengl/renderer/tst_renderer.cpp b/tests/auto/render/opengl/renderer/tst_renderer.cpp
index 65187518e..1208fac2a 100644
--- a/tests/auto/render/opengl/renderer/tst_renderer.cpp
+++ b/tests/auto/render/opengl/renderer/tst_renderer.cpp
@@ -194,7 +194,7 @@ private Q_SLOTS:
// WHEN (nothing dirty, no buffers, no layers to be rebuilt, no materials to be rebuilt) (RV leaf in cache)
renderer.markDirty(Qt3DRender::Render::AbstractRenderer::FrameGraphDirty, nullptr);
- renderer.cache()->leafNodeCache[renderer.m_frameGraphLeaves.first()] = {};
+ renderer.cache()->leafNodeCache[renderer.m_frameGraphLeaves.front()] = {};
jobs = renderer.renderBinJobs();
// THEN (level