summaryrefslogtreecommitdiffstats
path: root/tests
diff options
context:
space:
mode:
authorPaul Lemire <paul.lemire@kdab.com>2015-11-16 13:29:18 +0100
committerAndy Nichols <andy.nichols@theqtcompany.com>2015-11-24 14:57:45 +0000
commit1275e6bd89bf6a4b0ffcfbc0d4db9960f961aea7 (patch)
treeec36fa30c1df658a54b5793819a4f1f4789abe8d /tests
parentaadaafa3ce3d5b58cfc51b0bcbb99374c17cc658 (diff)
Add unit tests for triangleboundingvolume
Change-Id: I05f3450bbb037c2d8b9bf45a3d6eb66d1db846bd Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/render/render.pro3
-rw-r--r--tests/auto/render/triangleboundingvolume/triangleboundingvolume.pro9
-rw-r--r--tests/auto/render/triangleboundingvolume/tst_triangleboundingvolume.cpp225
3 files changed, 236 insertions, 1 deletions
diff --git a/tests/auto/render/render.pro b/tests/auto/render/render.pro
index 2aa837edb..60a860309 100644
--- a/tests/auto/render/render.pro
+++ b/tests/auto/render/render.pro
@@ -41,5 +41,6 @@ contains(QT_CONFIG, private_tests) {
qboundingvolumedebug \
boundingvolumedebug \
qdefaultmeshes \
- trianglesextractor
+ trianglesextractor \
+ triangleboundingvolume
}
diff --git a/tests/auto/render/triangleboundingvolume/triangleboundingvolume.pro b/tests/auto/render/triangleboundingvolume/triangleboundingvolume.pro
new file mode 100644
index 000000000..e88a997e2
--- /dev/null
+++ b/tests/auto/render/triangleboundingvolume/triangleboundingvolume.pro
@@ -0,0 +1,9 @@
+TEMPLATE = app
+
+TARGET = tst_triangleboundingvolume
+
+QT += 3dcore 3dcore-private 3drender 3drender-private testlib
+
+CONFIG += testcase
+
+SOURCES += tst_triangleboundingvolume.cpp
diff --git a/tests/auto/render/triangleboundingvolume/tst_triangleboundingvolume.cpp b/tests/auto/render/triangleboundingvolume/tst_triangleboundingvolume.cpp
new file mode 100644
index 000000000..2a35d06c5
--- /dev/null
+++ b/tests/auto/render/triangleboundingvolume/tst_triangleboundingvolume.cpp
@@ -0,0 +1,225 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/QtTest>
+#include <Qt3DRender/private/entity_p.h>
+#include <Qt3DRender/private/triangleboundingvolume_p.h>
+#include <Qt3DRender/qraycastingservice.h>
+#include <Qt3DCore/qray3d.h>
+#include <Qt3DCore/qcameralens.h>
+#include <Qt3DCore/qcamera.h>
+#include <Qt3DCore/qboundingvolume.h>
+
+class tst_TriangleBoundingVolume : public QObject
+{
+ Q_OBJECT
+public:
+ tst_TriangleBoundingVolume() {}
+ ~tst_TriangleBoundingVolume() {}
+
+private Q_SLOTS:
+ void checkInitialState()
+ {
+ // GIVEN
+ Qt3DRender::Render::TriangleBoundingVolume volume = Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(),
+ QVector3D(),
+ QVector3D(),
+ QVector3D());
+
+ // THEN
+ QCOMPARE(volume.id(), Qt3DCore::QNodeId());
+ QCOMPARE(volume.a(), QVector3D());
+ QCOMPARE(volume.b(), QVector3D());
+ QCOMPARE(volume.c(), QVector3D());
+ QCOMPARE(volume.type(), Qt3DCore::QBoundingVolume::Triangle);
+ }
+
+ void transformed_data()
+ {
+ QTest::addColumn<QVector3D>("a");
+ QTest::addColumn<QVector3D>("b");
+ QTest::addColumn<QVector3D>("c");
+
+ QTest::addColumn<QVector3D>("transformedA");
+ QTest::addColumn<QVector3D>("transformedB");
+ QTest::addColumn<QVector3D>("transformedC");
+
+ QTest::newRow("onFarPlane")
+ << QVector3D(-1.0, 1.0, 0.0)
+ << QVector3D(0.0, -1.0, 0.0)
+ << QVector3D(1.0, 1.0, 0.0)
+ << QVector3D(-1.0, 1.0, -40.0)
+ << QVector3D(0.0, -1.0, -40.0)
+ << QVector3D(1.0, 1.0, -40.0);
+
+ QTest::newRow("onNearPlane")
+ << QVector3D(-1.0, 1.0, 40.0)
+ << QVector3D(0.0, -1.0, 40.0)
+ << QVector3D(1.0, 1.0, 40.0)
+ << QVector3D(-1.0, 1.0, 0.0)
+ << QVector3D(0.0, -1.0, 0.0)
+ << QVector3D(1.0, 1.0, 0.0);
+
+
+ }
+
+ void transformed()
+ {
+ // GIVEN
+ QFETCH(QVector3D, a);
+ QFETCH(QVector3D, b);
+ QFETCH(QVector3D, c);
+ QFETCH(QVector3D, transformedA);
+ QFETCH(QVector3D, transformedB);
+ QFETCH(QVector3D, transformedC);
+ Qt3DRender::Render::TriangleBoundingVolume volume(Qt3DCore::QNodeId(),
+ a,
+ b,
+ c);
+ Qt3DCore::QCamera camera;
+ camera.setProjectionType(Qt3DCore::QCameraLens::PerspectiveProjection);
+ camera.setFieldOfView(45.0f);
+ camera.setAspectRatio(800.0/600.0f);
+ camera.setNearPlane(0.1f);
+ camera.setFarPlane(1000.0f);
+ camera.setPosition(QVector3D(0.0f, 0.0f, 40.0f));
+ camera.setUpVector(QVector3D(0.0f, 1.0f, 0.0f));
+ camera.setViewCenter(QVector3D(0.0f, 0.0f, 0.0f));
+
+ const QMatrix4x4 viewMatrix = camera.viewMatrix();
+
+ // WHEN
+ volume.transform(viewMatrix);
+
+ // THEN
+ QCOMPARE(transformedA, volume.a());
+ QCOMPARE(transformedB, volume.b());
+ QCOMPARE(transformedC, volume.c());
+ }
+
+ void intersects_data()
+ {
+ QTest::addColumn<Qt3DCore::QRay3D>("ray");
+ QTest::addColumn<QVector3D>("a");
+ QTest::addColumn<QVector3D>("b");
+ QTest::addColumn<QVector3D>("c");
+ QTest::addColumn<QVector3D>("uvw");
+ QTest::addColumn<float>("t");
+ QTest::addColumn<bool>("isIntersecting");
+
+ const float farPlaneDistance = 40.0;
+
+ QTest::newRow("halfway_center")
+ << Qt3DCore::QRay3D(QVector3D(), QVector3D(0.0, 0.0, 1.0), farPlaneDistance)
+ << QVector3D(3.0, 1.5, 20.0)
+ << QVector3D(0.0, -1.5, 20.0)
+ << QVector3D(-3, 1.5, 20.0)
+ << QVector3D(0.25, 0.5, 0.25)
+ << 0.5f
+ << true;
+ QTest::newRow("miss_halfway_center_too_short")
+ << Qt3DCore::QRay3D(QVector3D(), QVector3D(0.0, 0.0, 1.0), farPlaneDistance * 0.25f)
+ << QVector3D(3.0, 1.5, 20.0)
+ << QVector3D(0.0, -1.5, 20.0)
+ << QVector3D(-3, 1.5, 20.0)
+ << QVector3D()
+ << 0.0f
+ << false;
+ QTest::newRow("far_center")
+ << Qt3DCore::QRay3D(QVector3D(), QVector3D(0.0, 0.0, 1.0), farPlaneDistance)
+ << QVector3D(3.0, 1.5, 40.0)
+ << QVector3D(0.0, -1.5, 40.0)
+ << QVector3D(-3, 1.5, 40.0)
+ << QVector3D(0.25, 0.5, 0.25)
+ << 1.0f
+ << true;
+ QTest::newRow("near_center")
+ << Qt3DCore::QRay3D(QVector3D(), QVector3D(0.0, 0.0, 1.0), 1.0f)
+ << QVector3D(3.0, 1.5, 0.0)
+ << QVector3D(0.0, -1.5, 0.0)
+ << QVector3D(-3, 1.5, 0.0)
+ << QVector3D(0.25, 0.5, 0.25)
+ << 0.0f
+ << true;
+ QTest::newRow("above_miss_center")
+ << Qt3DCore::QRay3D(QVector3D(0.0, 2.0, 0.0), QVector3D(0.0, 2.0, 1.0), 1.0f)
+ << QVector3D(3.0, 1.5, 0.0)
+ << QVector3D(0.0, -1.5, 0.0)
+ << QVector3D(-3, 1.5, 0.0)
+ << QVector3D()
+ << 0.0f
+ << false;
+ QTest::newRow("below_miss_center")
+ << Qt3DCore::QRay3D(QVector3D(0.0, -2.0, 0.0), QVector3D(0.0, -2.0, 1.0), 1.0f)
+ << QVector3D(3.0, 1.5, 0.0)
+ << QVector3D(0.0, -1.5, 0.0)
+ << QVector3D(-3, 1.5, 0.0)
+ << QVector3D()
+ << 0.0f
+ << false;
+ }
+
+ void intersects()
+ {
+ // GIVEN
+ QFETCH(Qt3DCore::QRay3D, ray);
+ QFETCH(QVector3D, a);
+ QFETCH(QVector3D, b);
+ QFETCH(QVector3D, c);
+ QFETCH(QVector3D, uvw);
+ QFETCH(float, t);
+ QFETCH(bool, isIntersecting);
+
+ // WHEN
+ QVector3D tmp_uvw;
+ float tmp_t;
+ const bool shouldBeIntersecting = Qt3DRender::Render::intersectsSegmentTriangle(ray,
+ a, b, c,
+ tmp_uvw,
+ tmp_t);
+
+ // THEN
+ QCOMPARE(shouldBeIntersecting, isIntersecting);
+ if (isIntersecting) {
+ QVERIFY(qFuzzyCompare(uvw, tmp_uvw));
+ QVERIFY(qFuzzyCompare(t, tmp_t));
+ }
+ }
+};
+
+QTEST_APPLESS_MAIN(tst_TriangleBoundingVolume)
+
+#include "tst_triangleboundingvolume.moc"