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authorPaul Lemire <paul.lemire@kdab.com>2020-07-15 16:17:10 +0200
committerPaul Lemire <paul.lemire@kdab.com>2020-07-29 08:03:55 +0200
commit136c016cbe99cd7b8c810c44724e5e3b1b6297e1 (patch)
tree81e05dbf0eddcc70ece85cf54292b3ba47110a59 /tests
parentdb611272f595dbb9f381b86d23353dece35df021 (diff)
Refactor Scene3D to work with both RHI and GL Qt3D renderers
- Depending on whether we are using RHI or GL we need to either trigger the rendering after the beforeRendering or beforeRenderPassRecording have been fired -> beforeRendering The RHI command buffer is set up but nothing has been recorded yet. This is what we want for the RHI backend but we will need to make sure we don't call begin/endFrame nor use swap chains other than the one QtQuick is using. This means RenderSurfaceSelector won't be possible. -> beforeRenderPassRecording The RHI command for buffer uploads have been uploaded but the actual RenderPass draw calls have yet to be made. The screen has been cleared already, so this is the best place for the GL backend which expects the screen to have been cleared. - The GL backend can use a QOpenGLFrameBufferObject but that is not possible with the RHI backend. - The RHI backend uses a custom QRhiRenderTarget that takes care of blitting its color attachment into a QRhiTexture which is then bound to a QSGTexture The overall Scene3DItem/Scene3DRender architecture remains the same: - processChange - Render Qt3D content into Texture - Set texture on a custom QSGNode quad Change-Id: Id6c317342d0a227d5295cbfefefc3ed12da160d7 Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/render/commons/testrenderer.h5
-rw-r--r--tests/manual/manual-renderloop/main.cpp11
2 files changed, 12 insertions, 4 deletions
diff --git a/tests/auto/render/commons/testrenderer.h b/tests/auto/render/commons/testrenderer.h
index 11be92153..5c1ac71d2 100644
--- a/tests/auto/render/commons/testrenderer.h
+++ b/tests/auto/render/commons/testrenderer.h
@@ -42,6 +42,8 @@ public:
void dumpInfo() const override {}
Qt3DRender::API api() const override { return Qt3DRender::API::OpenGL; }
+ void setRenderDriver(AbstractRenderer::RenderDriver) override {};
+ AbstractRenderer::RenderDriver renderDriver() const override { return Qt3D; }
qint64 time() const override { return 0; }
void setTime(qint64 time) override { Q_UNUSED(time); }
void setAspect(Qt3DRender::QRenderAspect *aspect) override { m_aspect = aspect; }
@@ -91,6 +93,9 @@ public:
QSurfaceFormat format() override;
void setOpenGLContext(QOpenGLContext *) override {}
+ void setRHIContext(QRhi *) override {}
+ void setDefaultRHIRenderTarget(QRhiRenderTarget *) override {};
+ void setRHICommandBuffer(QRhiCommandBuffer *) override {};
bool accessOpenGLTexture(Qt3DCore::QNodeId, QOpenGLTexture **, QMutex **, bool) override { return false; }
QSharedPointer<Qt3DRender::Render::RenderBackendResourceAccessor> resourceAccessor() const override { return m_resourceAccessor; }
diff --git a/tests/manual/manual-renderloop/main.cpp b/tests/manual/manual-renderloop/main.cpp
index 7c7d525a4..b8382fde2 100644
--- a/tests/manual/manual-renderloop/main.cpp
+++ b/tests/manual/manual-renderloop/main.cpp
@@ -61,6 +61,7 @@
#include <Qt3DRender/QRenderSettings>
#include <Qt3DRender/QRenderSurfaceSelector>
#include <Qt3DRender/private/qrenderaspect_p.h>
+#include <Qt3DRender/private/abstractrenderer_p.h>
class ManualRenderer
@@ -69,6 +70,7 @@ public:
ManualRenderer()
: m_aspectEngine(new Qt3DCore::QAspectEngine())
, m_renderAspect(new Qt3DRender::QRenderAspect(Qt3DRender::QRenderAspect::Manual))
+ , m_renderer(nullptr)
{
}
@@ -86,7 +88,9 @@ public:
Qt3DRender::QRenderAspectPrivate *dRenderAspect = static_cast<decltype(dRenderAspect)>
(Qt3DRender::QRenderAspectPrivate::get(m_renderAspect));
- dRenderAspect->renderInitialize(glCtx);
+ m_renderer = dRenderAspect->m_renderer;
+ m_renderer->setOpenGLContext(glCtx);
+ m_renderer->initialize();
m_rootEntity.reset(createSceneTree(window));
m_aspectEngine->setRootEntity(m_rootEntity);
@@ -100,9 +104,7 @@ public:
m_aspectEngine->processFrame();
qDebug() << Q_FUNC_INFO << "Rendering Frame";
// Submit Render Queues
- Qt3DRender::QRenderAspectPrivate *dRenderAspect = static_cast<decltype(dRenderAspect)>
- (Qt3DRender::QRenderAspectPrivate::get(m_renderAspect));
- dRenderAspect->render(true);
+ m_renderer->render(true);
}
private:
@@ -167,6 +169,7 @@ private:
Qt3DCore::QEntityPtr m_rootEntity;
Qt3DCore::QAspectEngine *m_aspectEngine;
Qt3DRender::QRenderAspect *m_renderAspect;
+ Qt3DRender::Render::AbstractRenderer *m_renderer;
};
int main(int ac, char **av)