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authorPaul Lemire <paul.lemire@kdab.com>2019-09-27 07:16:58 +0200
committerPaul Lemire <paul.lemire@kdab.com>2019-12-04 13:51:01 +0100
commit3019497559328d2fd0c0c9548f512fba9fe1f94e (patch)
tree662014e8383618ba6d0157b476c52c2d3e4cc53c /tests
parent9a417bcb92ab41d26a5792c0ed3ba124893c64a3 (diff)
Shader: record standard uniform at loading time
Avoids having to check for each uniform (for each frame, each geometry) whether it is a standard uniform or a user defined one. Change-Id: I76cff7869aacc1343a9acf991f8035b8118581ed Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/core/qaspectengine/tst_qaspectengine.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/auto/core/qaspectengine/tst_qaspectengine.cpp b/tests/auto/core/qaspectengine/tst_qaspectengine.cpp
index eb20536e6..244077d46 100644
--- a/tests/auto/core/qaspectengine/tst_qaspectengine.cpp
+++ b/tests/auto/core/qaspectengine/tst_qaspectengine.cpp
@@ -168,7 +168,7 @@ private Q_SLOTS:
engine.setRootEntity(entity);
QEventLoop eventLoop;
- QTimer::singleShot(100, &eventLoop, SLOT(quit()));
+ QTimer::singleShot(1000, &eventLoop, SLOT(quit()));
eventLoop.exec();
// THEN