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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-12-02 11:48:21 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-12-02 20:27:22 +0000
commit30477428ec461be3fc09d6f2361befef8e1c7114 (patch)
treea4c313479c008595edf453a5c4ceaf8a72a17cf1 /tests
parenta76d4e32a39befd03dca4faf6d8012a195b537dd (diff)
Add autotest for lights
Change-Id: Id8639d437bd55de15dc924af49930c12a3489cea Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/render/qlight/qlight.pro11
-rw-r--r--tests/auto/render/qlight/tst_qlight.cpp254
-rw-r--r--tests/auto/render/render.pro1
3 files changed, 266 insertions, 0 deletions
diff --git a/tests/auto/render/qlight/qlight.pro b/tests/auto/render/qlight/qlight.pro
new file mode 100644
index 000000000..5f2bd10b4
--- /dev/null
+++ b/tests/auto/render/qlight/qlight.pro
@@ -0,0 +1,11 @@
+TEMPLATE = app
+
+TARGET = tst_qlight
+
+QT += core-private 3dcore 3dcore-private 3drender 3drender-private testlib
+
+CONFIG += testcase
+
+SOURCES += tst_qlight.cpp
+
+include(../commons/commons.pri)
diff --git a/tests/auto/render/qlight/tst_qlight.cpp b/tests/auto/render/qlight/tst_qlight.cpp
new file mode 100644
index 000000000..1858f149b
--- /dev/null
+++ b/tests/auto/render/qlight/tst_qlight.cpp
@@ -0,0 +1,254 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/QTest>
+#include <Qt3DCore/private/qnode_p.h>
+#include <Qt3DCore/private/qscene_p.h>
+
+#include <Qt3DRender/qlight.h>
+#include <Qt3DRender/qpointlight.h>
+#include <Qt3DRender/qdirectionallight.h>
+#include <Qt3DRender/qspotlight.h>
+
+#include "testpostmanarbiter.h"
+
+// We need to call QNode::clone which is protected
+// So we sublcass QNode instead of QObject
+class tst_QLight: public Qt3DCore::QNode
+{
+ Q_OBJECT
+public:
+ ~tst_QLight()
+ {
+ QNode::cleanup();
+ }
+
+private Q_SLOTS:
+
+ void checkLightCloning()
+ {
+ Qt3DRender::QLight light;
+ light.setColor(Qt::red);
+ light.setIntensity(0.5f);
+
+ QScopedPointer<Qt3DRender::QLight> lightClone(static_cast<Qt3DRender::QLight *>(QNode::clone(&light)));
+ QVERIFY(lightClone.data());
+ QCOMPARE(light.color(), lightClone->color());
+ QCOMPARE(light.intensity(), lightClone->intensity());
+ }
+
+ void checkPointLightCloning()
+ {
+ Qt3DRender::QPointLight pointLight;
+ pointLight.setColor(Qt::green);
+ pointLight.setIntensity(0.5f);
+ pointLight.setAttenuation(QVector3D(0.5f, 0.0f, 1.0f));
+
+ QScopedPointer<Qt3DRender::QPointLight> pointLightClone(static_cast<Qt3DRender::QPointLight *>(QNode::clone(&pointLight)));
+ QVERIFY(pointLightClone.data());
+ QCOMPARE(pointLight.color(), pointLightClone->color());
+ QCOMPARE(pointLight.intensity(), pointLightClone->intensity());
+ QCOMPARE(pointLight.attenuation(), pointLightClone->attenuation());
+ }
+
+ void checkDirectionalLightCloning()
+ {
+ Qt3DRender::QDirectionalLight dirLight;
+ dirLight.setColor(Qt::blue);
+ dirLight.setIntensity(0.5f);
+ dirLight.setDirection(QVector3D(0, 0, -1));
+
+ QScopedPointer<Qt3DRender::QDirectionalLight> dirLightClone(static_cast<Qt3DRender::QDirectionalLight *>(QNode::clone(&dirLight)));
+ QVERIFY(dirLightClone.data());
+ QCOMPARE(dirLight.color(), dirLightClone->color());
+ QCOMPARE(dirLight.intensity(), dirLightClone->intensity());
+ QCOMPARE(dirLight.direction(), dirLightClone->direction());
+ }
+
+ void checkSpotLightCloning()
+ {
+ Qt3DRender::QSpotLight spotLight;
+ spotLight.setColor(Qt::lightGray);
+ spotLight.setIntensity(0.5f);
+ spotLight.setDirection(QVector3D(0, 0, -1));
+ spotLight.setCutOffAngle(0.75f);
+
+ QScopedPointer<Qt3DRender::QSpotLight> spotLightClone(static_cast<Qt3DRender::QSpotLight *>(QNode::clone(&spotLight)));
+ QVERIFY(spotLightClone.data());
+ QCOMPARE(spotLight.color(), spotLightClone->color());
+ QCOMPARE(spotLight.intensity(), spotLightClone->intensity());
+ QCOMPARE(spotLight.direction(), spotLightClone->direction());
+ QCOMPARE(spotLight.cutOffAngle(), spotLightClone->cutOffAngle());
+ }
+
+ void checkLightPropertyUpdates()
+ {
+ QScopedPointer<Qt3DRender::QLight> light(new Qt3DRender::QLight);
+ TestArbiter lightArbiter(light.data());
+
+ light->setColor(Qt::red);
+ light->setIntensity(0.5f);
+ QCoreApplication::processEvents();
+
+ QCOMPARE(lightArbiter.events.size(), 2);
+ Qt3DCore::QScenePropertyChangePtr change = lightArbiter.events[0].staticCast<Qt3DCore::QScenePropertyChange>();
+ QCOMPARE(change->propertyName(), "color");
+ QCOMPARE(change->subjectId(), light->id());
+ QCOMPARE(change->value().value<QColor>(), QColor(Qt::red));
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
+ change = lightArbiter.events[1].staticCast<Qt3DCore::QScenePropertyChange>();
+ QCOMPARE(change->propertyName(), "intensity");
+ QCOMPARE(change->subjectId(), light->id());
+ QCOMPARE(change->value().value<float>(), 0.5f);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
+
+ lightArbiter.events.clear();
+
+ light->setColor(Qt::red);
+ QCoreApplication::processEvents();
+
+ QCOMPARE(lightArbiter.events.size(), 0);
+
+ lightArbiter.events.clear();
+ }
+
+ void checkPointLightPropertyUpdates()
+ {
+ QScopedPointer<Qt3DRender::QPointLight> pointLight(new Qt3DRender::QPointLight);
+ TestArbiter pointLightArbiter(pointLight.data());
+
+ pointLight->setColor(Qt::green);
+ pointLight->setIntensity(0.5f);
+ pointLight->setAttenuation(QVector3D(0.5f, 0.0f, 1.0f));
+ QCoreApplication::processEvents();
+
+ QCOMPARE(pointLightArbiter.events.size(), 3);
+ Qt3DCore::QScenePropertyChangePtr change = pointLightArbiter.events[0].staticCast<Qt3DCore::QScenePropertyChange>();
+ QCOMPARE(change->propertyName(), "color");
+ QCOMPARE(change->subjectId(), pointLight->id());
+ QCOMPARE(change->value().value<QColor>(), QColor(Qt::green));
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
+ change = pointLightArbiter.events[1].staticCast<Qt3DCore::QScenePropertyChange>();
+ QCOMPARE(change->propertyName(), "intensity");
+ QCOMPARE(change->subjectId(), pointLight->id());
+ QCOMPARE(change->value().value<float>(), 0.5f);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
+ change = pointLightArbiter.events[2].staticCast<Qt3DCore::QScenePropertyChange>();
+ QCOMPARE(change->propertyName(), "attenuation");
+ QCOMPARE(change->subjectId(), pointLight->id());
+ QCOMPARE(change->value().value<QVector3D>(), QVector3D(0.5f, 0.0f, 1.0f));
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
+
+ pointLightArbiter.events.clear();
+ }
+
+ void checkDirectionalLightPropertyUpdates()
+ {
+ QScopedPointer<Qt3DRender::QDirectionalLight> dirLight(new Qt3DRender::QDirectionalLight);
+ TestArbiter dirLightArbiter(dirLight.data());
+
+ dirLight->setColor(Qt::blue);
+ dirLight->setIntensity(0.5f);
+ dirLight->setDirection(QVector3D(0.5f, 0.0f, -1.0f));
+ QCoreApplication::processEvents();
+
+ QCOMPARE(dirLightArbiter.events.size(), 3);
+ Qt3DCore::QScenePropertyChangePtr change = dirLightArbiter.events[0].staticCast<Qt3DCore::QScenePropertyChange>();
+ QCOMPARE(change->propertyName(), "color");
+ QCOMPARE(change->subjectId(), dirLight->id());
+ QCOMPARE(change->value().value<QColor>(), QColor(Qt::blue));
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
+ change = dirLightArbiter.events[1].staticCast<Qt3DCore::QScenePropertyChange>();
+ QCOMPARE(change->propertyName(), "intensity");
+ QCOMPARE(change->subjectId(), dirLight->id());
+ QCOMPARE(change->value().value<float>(), 0.5f);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
+ change = dirLightArbiter.events[2].staticCast<Qt3DCore::QScenePropertyChange>();
+ QCOMPARE(change->propertyName(), "direction");
+ QCOMPARE(change->subjectId(), dirLight->id());
+ QCOMPARE(change->value().value<QVector3D>(), QVector3D(0.5f, 0.0f, -1.0f));
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
+
+ dirLightArbiter.events.clear();
+ }
+
+ void checkSpotLightPropertyUpdates()
+ {
+ QScopedPointer<Qt3DRender::QSpotLight> spotLight(new Qt3DRender::QSpotLight);
+ TestArbiter spotLightArbiter(spotLight.data());
+
+ spotLight->setColor(Qt::lightGray);
+ spotLight->setIntensity(0.5f);
+ spotLight->setDirection(QVector3D(0.5f, 0.0f, -1.0f));
+ spotLight->setCutOffAngle(0.75f);
+ QCoreApplication::processEvents();
+
+ QCOMPARE(spotLightArbiter.events.size(), 4);
+ Qt3DCore::QScenePropertyChangePtr change = spotLightArbiter.events[0].staticCast<Qt3DCore::QScenePropertyChange>();
+ QCOMPARE(change->propertyName(), "color");
+ QCOMPARE(change->subjectId(), spotLight->id());
+ QCOMPARE(change->value().value<QColor>(), QColor(Qt::lightGray));
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
+ change = spotLightArbiter.events[1].staticCast<Qt3DCore::QScenePropertyChange>();
+ QCOMPARE(change->propertyName(), "intensity");
+ QCOMPARE(change->subjectId(), spotLight->id());
+ QCOMPARE(change->value().value<float>(), 0.5f);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
+ change = spotLightArbiter.events[2].staticCast<Qt3DCore::QScenePropertyChange>();
+ QCOMPARE(change->propertyName(), "direction");
+ QCOMPARE(change->subjectId(), spotLight->id());
+ QCOMPARE(change->value().value<QVector3D>(), QVector3D(0.5f, 0.0f, -1.0f));
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
+ change = spotLightArbiter.events[3].staticCast<Qt3DCore::QScenePropertyChange>();
+ QCOMPARE(change->propertyName(), "cutOffAngle");
+ QCOMPARE(change->subjectId(), spotLight->id());
+ QCOMPARE(change->value().value<float>(), 0.75f);
+ QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
+
+ spotLightArbiter.events.clear();
+ }
+
+protected:
+ Qt3DCore::QNode *doClone() const Q_DECL_OVERRIDE
+ {
+ return Q_NULLPTR;
+ }
+
+};
+
+QTEST_MAIN(tst_QLight)
+
+#include "tst_qlight.moc"
diff --git a/tests/auto/render/render.pro b/tests/auto/render/render.pro
index 60a860309..4b43a291d 100644
--- a/tests/auto/render/render.pro
+++ b/tests/auto/render/render.pro
@@ -27,6 +27,7 @@ contains(QT_CONFIG, private_tests) {
qframegraphnode \
qframegraph \
qlayerfilter \
+ qlight \
qrenderpassfilter \
qrendertargetselector \
qsortcriterion \